void gameTick(Game *g, Task* t) { unsigned int x, y; for (y = 0; y < g->rows; y++) for(x = t->min; x <= t->max; x++) g->next_board[POS(x, y, g)] = __process(x, y, g); DEBUG_MSG("Game tick finish"); }
int main(int argc, char** argv) { int fd, ch; char* msg = NULL, *path = NULL, *tag = NULL, *dir = NULL, *ftemp = NULL; FILE* f = NULL; struct option long_opts[] = { { "tag", 2, NULL, 0 }, { "unix-socket", 2, NULL, 0 }, { "help", 2, NULL, 0 }, }; while ((ch = getopt_long(argc, argv, "t:u:h", long_opts, NULL)) != -1) { switch (ch) { case 't': tag = strdup(optarg); break; case 'u': path = strdup(optarg); break; case 'h': default: usage(); exit(1); } } argc -= optind; argv += optind; if (!path || !tag) { usage(); exit(-1); } // from here dir = __setup_tempdir(RUNDIR, tag); if (!dir) { perror("comlogger: __setup_temp"); exit(-1); } if (argc > 0) { int n = strlen(argv[0]); msg = malloc(n + 3); snprintf(msg, n + 3, "%s\r\n", argv[0]); } if (!msg) { f = stdin; } fd = __make_local_socket(path); if (fd == -1) { perror("comlogger: socket"); exit(-1); } if (msg) { // send(fd, msg, strlen(msg), 0); ftemp = __setup_tempfile(dir); if (!ftemp) { perror("comlogger: __setup_tempfile"); exit(-1); } __process(fd, tag, ftemp, msg, strlen(msg)); free(ftemp); } else { char buf[8192]; while (fgets(buf, sizeof(buf), stdin) != NULL) { // send(fd, buf, strlen(buf), 0); ftemp = __setup_tempfile(dir); if (!ftemp) { perror("comlogger: __setup_tempfile"); exit(-1); } __process(fd, tag, ftemp, buf, strlen(buf)); free(ftemp); } } free(dir); close(fd); return 0; }