void cd_illusion_draw_black_hole_icon (Icon *pIcon, CairoDock *pDock, CDIllusionData *pData)
{
	_cairo_dock_enable_texture ();
	_cairo_dock_set_alpha (pIcon->fAlpha);
	if (pIcon->fAlpha == 1)
		_cairo_dock_set_blend_over ();
	else
		_cairo_dock_set_blend_alpha ();
	glBindTexture(GL_TEXTURE_2D, pIcon->iIconTexture);
	
	glPushMatrix ();
	cairo_dock_set_icon_scale (pIcon, pDock, 1.);
	
	glEnableClientState (GL_TEXTURE_COORD_ARRAY);
	glEnableClientState (GL_VERTEX_ARRAY);
	
	glTexCoordPointer (2, GL_FLOAT, 2 * sizeof(GLfloat), pData->pBlackHoleCoords);
	glVertexPointer (2, GL_FLOAT, 2 * sizeof(GLfloat), pData->pBlackHoleVertices);
	glDrawArrays (GL_QUADS, 0, 4 * (SPIRAL_NB_PTS - 1) * (SPIRAL_NB_PTS - 1));
	
	glPopMatrix ();
	
	glDisableClientState (GL_TEXTURE_COORD_ARRAY);
	glDisableClientState (GL_VERTEX_ARRAY);
	_cairo_dock_disable_texture ();
}
gboolean cd_drop_indicator_render (gpointer pUserData, CairoDock *pDock, cairo_t *pCairoContext)
{
	CDDropIndicatorData *pData = CD_APPLET_GET_MY_DOCK_DATA (pDock);
	if (pData == NULL)
		return GLDI_NOTIFICATION_LET_PASS;
	
	if (pCairoContext != NULL)
	{
		if (pData->fAlpha > 0)
		{
			cairo_save (pCairoContext);
			double fX = pDock->container.iMouseX - myData.dropIndicator.iWidth / 2;
			if (pDock->container.bIsHorizontal)
				cairo_rectangle (pCairoContext,
					(int) pDock->container.iMouseX - myData.dropIndicator.iWidth/2,
					(int) (pDock->container.bDirectionUp ? 0 : pDock->iActiveHeight - 2*myData.dropIndicator.iHeight),
					(int) myData.dropIndicator.iWidth,
					(int) (pDock->container.bDirectionUp ? 2*myData.dropIndicator.iHeight : pDock->iActiveHeight));
			else
				cairo_rectangle (pCairoContext,
					(int) (pDock->container.bDirectionUp ? pDock->container.iHeight - pDock->iActiveHeight : pDock->iActiveHeight - 2*myData.dropIndicator.iHeight),
					(int) pDock->container.iMouseX - myData.dropIndicator.iWidth/2,
					(int) (pDock->container.bDirectionUp ? 2*myData.dropIndicator.iHeight : pDock->iActiveHeight),
					(int) myData.dropIndicator.iWidth);
			cairo_clip (pCairoContext);
			
			if (pDock->container.bIsHorizontal)
				cairo_translate (pCairoContext, fX, (pDock->container.bDirectionUp ? 0 : pDock->iActiveHeight));
			else
				cairo_translate (pCairoContext, (pDock->container.bDirectionUp ? 0 : pDock->iActiveHeight), fX);
			double fRotationAngle = (pDock->container.bIsHorizontal ? (pDock->container.bDirectionUp ? 0 : G_PI) : (pDock->container.bDirectionUp ? -G_PI/2 : G_PI/2));
			cairo_rotate (pCairoContext, fRotationAngle);
			
			cairo_translate (pCairoContext, 0, pData->iDropIndicatorOffset);
			cairo_pattern_t* pPattern = cairo_pattern_create_for_surface (myData.dropIndicator.pSurface);
			g_return_val_if_fail (cairo_pattern_status (pPattern) == CAIRO_STATUS_SUCCESS, GLDI_NOTIFICATION_LET_PASS);
			cairo_pattern_set_extend (pPattern, CAIRO_EXTEND_REPEAT);
			cairo_set_source (pCairoContext, pPattern);
			
			cairo_translate (pCairoContext, 0, - pData->iDropIndicatorOffset);
			cairo_pattern_t *pGradationPattern = cairo_pattern_create_linear (0.,
				0.,
				0.,
				2*myData.dropIndicator.iHeight);  // de haut en bas.
			g_return_val_if_fail (cairo_pattern_status (pGradationPattern) == CAIRO_STATUS_SUCCESS, GLDI_NOTIFICATION_LET_PASS);
		
			cairo_pattern_set_extend (pGradationPattern, CAIRO_EXTEND_NONE);
			cairo_pattern_add_color_stop_rgba (pGradationPattern,
				0.,
				0.,
				0.,
				0.,
				0.);
			cairo_pattern_add_color_stop_rgba (pGradationPattern,
				0.4,
				0.,
				0.,
				0.,
				pData->fAlpha);
			cairo_pattern_add_color_stop_rgba (pGradationPattern,
				0.5,
				0.,
				0.,
				0.,
				pData->fAlpha);
			cairo_pattern_add_color_stop_rgba (pGradationPattern,
				1.,
				0.,
				0.,
				0.,
				0.);
		
			cairo_mask (pCairoContext, pGradationPattern);
			
			cairo_pattern_destroy (pPattern);
			cairo_pattern_destroy (pGradationPattern);
			cairo_restore (pCairoContext);
		}
		
		if (pData->fAlphaHover > 0 && myData.hoverIndicator.pSurface != NULL)
		{
			Icon *pIcon = cairo_dock_get_pointed_icon (pDock->icons);
			if (pIcon != NULL && ! CAIRO_DOCK_ICON_TYPE_IS_SEPARATOR (pIcon))
			{
				cairo_save (pCairoContext);
				if (pDock->container.bIsHorizontal)
				{
					cairo_translate (pCairoContext,
						pIcon->fDrawX + 2./3*pIcon->fWidth*pIcon->fScale,
						pIcon->fDrawY);  // top right corner
					cairo_scale (pCairoContext,
						pIcon->fWidth*pIcon->fScale/3 / myData.hoverIndicator.iWidth,
						pIcon->fHeight*pIcon->fScale/3 / myData.hoverIndicator.iHeight);
				}
				else
				{
					cairo_translate (pCairoContext,
						pIcon->fDrawY + 2./3*pIcon->fWidth*pIcon->fScale,
						pIcon->fDrawX);
					cairo_scale (pCairoContext,
						pIcon->fHeight*pIcon->fScale/3 / myData.hoverIndicator.iWidth,
						pIcon->fWidth*pIcon->fScale/3 / myData.hoverIndicator.iHeight);
				}
				cairo_set_source_surface (pCairoContext, myData.hoverIndicator.pSurface, 0., 0.);
				cairo_paint_with_alpha (pCairoContext, pData->fAlphaHover);
				cairo_restore (pCairoContext);
			}
		}
	}
	else
	{
		if (pData->fAlpha > 0)
		{
			double fX = pDock->container.iMouseX;
			double fY = (pDock->container.bDirectionUp ? pDock->iActiveHeight - myData.dropIndicator.iHeight : myData.dropIndicator.iHeight);
			glPushMatrix();
			glLoadIdentity();
			
			if (pDock->container.bIsHorizontal)
			{
				fX = pDock->container.iMouseX;
				fY = (pDock->container.bDirectionUp ? pDock->iActiveHeight - myData.dropIndicator.iHeight : myData.dropIndicator.iHeight);
				glTranslatef (fX, fY, - myData.dropIndicator.iWidth-1.);
				if (! pDock->container.bDirectionUp)
					glScalef (1., -1., 1.);
			}
			else
			{
				fX = pDock->container.iWidth - pDock->container.iMouseX;
				fY = (! pDock->container.bDirectionUp ? pDock->iActiveHeight - myData.dropIndicator.iHeight : pDock->container.iHeight - pDock->iActiveHeight + myData.dropIndicator.iHeight);
				glTranslatef (fY, fX, - myData.dropIndicator.iWidth-1.);
				glRotatef ((pDock->container.bDirectionUp ? 90. : -90.), 0., 0., 1.);
			}
			
			glRotatef (pData->iDropIndicatorRotation, 0., 1., 0.);
			
			//\_________________ On decale la texture vers le bas.
			glMatrixMode(GL_TEXTURE); // On selectionne la matrice des textures
			glPushMatrix();
			glLoadIdentity(); // On la reset
			glTranslatef(.0, - (double)pData->iDropIndicatorOffset / myData.dropIndicator.iHeight, 0.);
			glScalef (1., -2., 1.);
			glMatrixMode(GL_MODELVIEW); // On revient sur la matrice d'affichage
			
			//\_________________ On dessine l'indicateur.
			glEnable (GL_BLEND);
			if (pData->fAlpha != 1)
				_cairo_dock_set_blend_alpha ();
			else
				_cairo_dock_set_blend_over();
			
			//glEnable(GL_DEPTH_TEST);
			glScalef (myData.dropIndicator.iWidth, myData.dropIndicator.iHeight, myData.dropIndicator.iWidth);
			glColor4f(1.0f, 1.0f, 1.0f, pData->fAlpha);
			glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
			
			glEnable(GL_TEXTURE);
			glActiveTextureARB(GL_TEXTURE0_ARB); // Go pour le multitexturing 1ere passe
			glEnable(GL_TEXTURE_2D); // On active le texturing sur cette passe
			glBindTexture(GL_TEXTURE_2D, myData.dropIndicator.iTexture);
			glActiveTextureARB(GL_TEXTURE1_ARB); // Go pour le texturing 2eme passe
			glEnable(GL_TEXTURE_2D);
			glBindTexture(GL_TEXTURE_2D, myData.iBilinearGradationTexture);
			glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // Le mode de combinaison des textures
			///glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);  // multiplier les alpha.
			//glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_ONE_MINUS_SRC_ALPHA);
			
			glBegin(GL_QUADS);
			glNormal3f(0,0,1);
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 0.); glVertex3f(-0.5, -1., 0.);  // Bottom Left Of The Texture and Quad
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 0.); glVertex3f( 0.5, -1., 0.);  // Bottom Right Of The Texture and Quad
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 1.); glVertex3f( 0.5, 1., 0.);  // Top Right Of The Texture and Quad
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 1.); glVertex3f(-0.5, 1., 0.);  // Top Left Of The Texture and Quad
			glNormal3f(1,0,0);
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 0.); glVertex3f(0., -1., -0.5);  // Bottom Left Of The Texture and Quad
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 0.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 0.); glVertex3f(0., -1.,  0.5);  // Bottom Right Of The Texture and Quad
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,1., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,1., 1.); glVertex3f(0.,  1.,  0.5);  // Top Right Of The Texture and Quad
			glMultiTexCoord2fARB( GL_TEXTURE0_ARB,0., 1.); glMultiTexCoord2fARB( GL_TEXTURE1_ARB,0., 1.); glVertex3f(0.,  1., -0.5);  // Top Left Of The Texture and Quad
			glEnd();
			
			glActiveTextureARB(GL_TEXTURE1_ARB);
			glDisable(GL_TEXTURE_2D);
			glDisable(GL_TEXTURE_GEN_S);
			glDisable(GL_TEXTURE_GEN_T);
			glActiveTextureARB(GL_TEXTURE0_ARB);
			glDisable(GL_TEXTURE_2D);
			glDisable(GL_TEXTURE_GEN_S);
			glDisable(GL_TEXTURE_GEN_T);
			glDisable (GL_BLEND);
			_cairo_dock_set_blend_alpha ();
			glPopMatrix();
			
			//\_________________ On remet la matrice des textures.
			glMatrixMode(GL_TEXTURE);
			glPopMatrix();
			glMatrixMode(GL_MODELVIEW);
		}
		
		if (pData->fAlphaHover > 0 && myData.hoverIndicator.iTexture != 0)
		{
			Icon *pIcon = cairo_dock_get_pointed_icon (pDock->icons);
			if (pIcon != NULL && ! CAIRO_DOCK_ICON_TYPE_IS_SEPARATOR (pIcon))
			{
				_cairo_dock_enable_texture ();
				_cairo_dock_set_blend_alpha ();
				glPushMatrix ();
				if (pDock->container.bIsHorizontal)
					glTranslatef (pIcon->fDrawX + 5./6*pIcon->fWidth*pIcon->fScale,
						pDock->iActiveHeight - pIcon->fDrawY - 1./6*pIcon->fHeight*pIcon->fScale,
						0.);
				else
					glTranslatef (pIcon->fDrawY + 5./6*pIcon->fHeight*pIcon->fScale,
						pDock->container.iWidth - (pIcon->fDrawX + 1./6*pIcon->fWidth*pIcon->fScale),
						0.);
				_cairo_dock_apply_texture_at_size_with_alpha (myData.hoverIndicator.iTexture,
					myData.hoverIndicator.iWidth,
					myData.hoverIndicator.iHeight,
					pData->fAlphaHover);
				glPopMatrix ();
				_cairo_dock_disable_texture ();
			}
		}
	}
	return GLDI_NOTIFICATION_LET_PASS;
}
void cd_opengl_scene (CairoDockModuleInstance *myApplet, int iWidth, int iHeight)
{
	//g_print ("%s (%d)\n", __func__, myData.iCoverTransition);
	_cairo_dock_enable_texture ();
	_cairo_dock_set_blend_source ();
	
	// on dessine le cadre.
	_cairo_dock_apply_texture_at_size_with_alpha (myData.TextureFrame, iWidth, iHeight, 1.);
	
	// on dessine la couverture.
	glPushMatrix ();
	glScalef (iWidth, iHeight, 1.);
	if (myData.iPrevTextureCover != 0 && myData.iCoverTransition != 0)
	{
		_cairo_dock_set_blend_over ();
		_cairo_dock_set_alpha ((double)myData.iCoverTransition/NB_TRANSITION_STEP);
		glBindTexture(GL_TEXTURE_2D, myData.iPrevTextureCover);
		glCallList(myData.draw_cover);
	}
	if (myData.TextureCover != 0)
	{
		_cairo_dock_set_blend_over ();
		_cairo_dock_set_alpha (1.-(double)myData.iCoverTransition/NB_TRANSITION_STEP);
		glBindTexture(GL_TEXTURE_2D, myData.TextureCover);
		glCallList(myData.draw_cover);
	}
	glPopMatrix ();
	_cairo_dock_set_blend_over ();
	
	
	// on dessine les boutons qui sont allumes.
	if (myData.iButton1Count)
	{
		glPushMatrix ();
		glTranslatef (-iWidth/2 + myData.button1coordX, +iHeight/2 - myData.button1coordY, 0.);
		_cairo_dock_apply_texture_at_size_with_alpha (myData.TextureButton1, myData.button1sizeX, myData.button1sizeY, (double)myData.iButton1Count/NB_TRANSITION_STEP);
		glPopMatrix ();
	}
	if (myData.iButton2Count)
	{
		glPushMatrix ();
		glTranslatef (-iWidth/2 + myData.button2coordX, +iHeight/2 - myData.button2coordY, 0.);
		_cairo_dock_apply_texture_at_size_with_alpha (myData.TextureButton2, myData.button2sizeX, myData.button2sizeY, (double)myData.iButton2Count/NB_TRANSITION_STEP);
		glPopMatrix ();
	}
	if (myData.iButton3Count)
	{
		glPushMatrix ();
		glTranslatef (-iWidth/2 + myData.button3coordX, +iHeight/2 - myData.button3coordY, 0.);
		_cairo_dock_apply_texture_at_size_with_alpha (myData.TextureButton3, myData.button3sizeX, myData.button3sizeY, (double)myData.iButton3Count/NB_TRANSITION_STEP);
		glPopMatrix ();
	}
	if (myData.iButton4Count)
	{
		glPushMatrix ();
		glTranslatef (-iWidth/2 + myData.button4coordX, +iHeight/2 - myData.button4coordY, 0.);
		_cairo_dock_apply_texture_at_size_with_alpha (myData.TextureButton4, myData.button4sizeX, myData.button4sizeY, (double)myData.iButton4Count/NB_TRANSITION_STEP);
		glPopMatrix ();
	}
	
	// on determine la transformation pour les OSD.
	// en majuscule : coordonees initiales.
	double W = iWidth, H = iHeight;
	double X1 = 0, Y1 = 0;
	double X2 = W, Y2 = 0;
	double X3 = W, Y3 = H;
	double X4 = 0, Y4 = H;
	// translation du point P1(0;0)
	double x1 = myData.ibottomleftX, y1 = myData.ibottomleftY;
	double t1x = x1 - X1;
	double t1y = y1 - X1;
	// translation du point P2(500;0)
	double x2 = myData.ibottomrightX, y2 = myData.ibottomrightY;
	double t2x = x2 - X2;
	double t2y = y2 - Y2;
	// translation du point P2(500;500)
	double x3 = myData.itoprightX, y3 = myData.itoprightY;
	double t3x = x3 - X3;
	double t3y = y3 - Y3;
	// translation du point P2(0;500)
	double x4 = myData.itopleftX, y4 = myData.itopleftY;
	double t4x = x4 - X4;
	double t4y = y4 - Y4;
	
	double dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4;  // ponderations.
	double X, Y;  // coordonnees initiales d'un coin de l'OSD.
	double u1, v1, u2, v2, u3, v3, u4, v4;  // coordonnees finales des coins de l'OSD.
	
	// on dessine les OSD.
	//if(myData.bIsRunning && myData.iState != 0)
	{
		_cairo_dock_set_alpha (1.);
		if (myData.mouseOnButton1)
		{
			if (myData.iPlayingStatus == PLAYER_PLAYING)
			{
				_draw_osd (myData.TextureOsdPause, myData.osdPausecoordX, myData.osdPausecoordY, myData.osdPausesizeX, myData.osdPausesizeY);
				//g_print ("%.1f;%.1f ; %.1f;%.1f ;%.1f;%.1f ;%.1f;%.1f\n", u1, v1, u2, v2,u3,v3,u4,v4);
			}
			else
			{
				_draw_osd (myData.TextureOsdPlay, myData.osdPlaycoordX, myData.osdPlaycoordY, myData.osdPlaysizeX, myData.osdPlaysizeY);
				//g_print ("%.1f;%.1f ; %.1f;%.1f ;%.1f;%.1f ;%.1f;%.1f\n", u1, v1, u2, v2,u3,v3,u4,v4);
			}
		}
		else if (myData.mouseOnButton2)
		{
			_draw_osd (myData.TextureOsdPrev, myData.osdPrevcoordX, myData.osdPrevcoordY, myData.osdPrevsizeX, myData.osdPrevsizeY);
		}
		else if (myData.mouseOnButton3)
		{
			_draw_osd (myData.TextureOsdNext, myData.osdNextcoordX, myData.osdNextcoordY, myData.osdNextsizeX, myData.osdNextsizeY);
		}
		else if (myData.mouseOnButton4)
		{
			_draw_osd (myData.TextureOsdHome, myData.osdHomecoordX, myData.osdHomecoordY, myData.osdHomesizeX, myData.osdHomesizeY);
		}
		else if (myData.iPlayingStatus != PLAYER_PLAYING)
		{
			if (myData.bIsRunning)  // on verifie que le lecteur est bien ouvert (il se peut qu'il ne nous previenne pas lorsqu'il quitte).
			{
				cd_musicplayer_dbus_detect_player ();
			}
			if (myData.bIsRunning)  // si rhythmbox n'est pas lancé, on n'affiche pas l'osd de pause ;-)
			{
				_draw_osd (myData.TextureOsdPause, myData.osdPausecoordX, myData.osdPausecoordY, myData.osdPausesizeX, myData.osdPausesizeY);
			}
		}
		else if (myData.iPlayingStatus == PLAYER_PLAYING && ! myData.cover_exist)
		{
			_draw_osd (myData.TextureOsdPlay, myData.osdPlaycoordX, myData.osdPlaycoordY, myData.osdPlaysizeX, myData.osdPlaysizeY);
		}
	}
	
	// on dessine les reflets.
	_cairo_dock_set_blend_pbuffer ();
	if (myData.TextureReflect != 0)
		_cairo_dock_apply_texture_at_size_with_alpha (myData.TextureReflect, iWidth, iHeight, 1.);
	
	_cairo_dock_disable_texture ();
}
void cairo_dock_render_overlays_to_texture (CairoDataRenderer *pRenderer, int iNumValue)
{
	gint iWidth = pRenderer->iWidth, iHeight = pRenderer->iHeight;
	cairo_data_renderer_get_size (pRenderer, &iWidth, &iHeight);
	glPushMatrix ();
	if (pRenderer->bisRotate)
		glRotatef (90., 0., 0., 1.);
	
	if (pRenderer->pEmblems != NULL)
	{
		_cairo_dock_enable_texture ();
		_cairo_dock_set_blend_over ();
		
		CairoDataRendererEmblem *pEmblem;
		pEmblem = &pRenderer->pEmblems[iNumValue];
		if (pEmblem->iTexture != 0)
		{
			glBindTexture (GL_TEXTURE_2D, pEmblem->iTexture);
			_cairo_dock_set_alpha (pEmblem->param.fAlpha);
			_cairo_dock_apply_current_texture_at_size_with_offset (
				pEmblem->param.fWidth * iWidth,
				pEmblem->param.fHeight * iHeight,
				pEmblem->param.fX * iWidth,
				pEmblem->param.fY * iHeight);
		}
		_cairo_dock_disable_texture ();
	}
	
	if (pRenderer->pLabels != NULL)
	{
		_cairo_dock_enable_texture ();
		_cairo_dock_set_blend_pbuffer ();  // rend mieux pour les textes
		
		CairoDataRendererText *pLabel;
		int w, h, dw, dh;
		pLabel = &pRenderer->pLabels[iNumValue];
		if (pLabel->iTexture != 0)
		{
			double f = MIN (pLabel->param.fWidth * iWidth / pLabel->iTextWidth, pLabel->param.fHeight * iHeight / pLabel->iTextHeight);  // on garde le ratio du texte.
			w = pLabel->iTextWidth * f;
			h = pLabel->iTextHeight * f;
			dw = w & 1;
			dh = h & 1;
			
			glBindTexture (GL_TEXTURE_2D, pLabel->iTexture);
			_cairo_dock_set_alpha (pLabel->param.pColor[3]);
			_cairo_dock_apply_current_texture_at_size_with_offset (
				w + dw,
				h + dh,
				pLabel->param.fX * iWidth,
				pLabel->param.fY * iHeight);
		}
		_cairo_dock_disable_texture ();
	}
	
	if (pRenderer->bWriteValues && pRenderer->bCanRenderValueAsText)
	{
		CairoDataRendererTextParam *pText;
		pText = &pRenderer->pValuesText[iNumValue];
		if (pText->fWidth != 0 && pText->fHeight != 0)
		{
			cairo_data_renderer_format_value (pRenderer, iNumValue);
			
			CairoDockGLFont *pFont = cairo_dock_get_default_data_renderer_font ();
			glColor3f (pText->pColor[0], pText->pColor[1], pText->pColor[2]);
			glPushMatrix ();
			
			int w = pText->fWidth * pRenderer->iWidth;
			int h = pText->fHeight * pRenderer->iHeight;
			int dw = w & 1;
			int dh = h & 1;
			cairo_dock_draw_gl_text_at_position_in_area ((guchar *) pRenderer->cFormatBuffer,
				pFont,
				floor (pText->fX * iWidth) + .5*dw,
				floor (pText->fY * iHeight) + .5*dh,
				w,
				h,
				TRUE);
			
			glPopMatrix ();
			glColor3f (1.0, 1.0, 1.0);
		}
	}
	glPopMatrix ();
}