QVector2D
QcMapItem::from_coordinate_qt(const QGeoCoordinate & coordinate, bool clip_to_viewport) const
{
  QcWgsCoordinate _coordinate(coordinate);
  QcVectorDouble position_px = from_coordinate(_coordinate, clip_to_viewport);
  return QVector2D(position_px.x(), position_px.y());
}
Exemplo n.º 2
0
void GameController::CoordinateReleased()
{
    for(int i=0;i<getLevel();++i)
        for(int j=0;j<getLevel();++j)
            setBlockColor(QPoint(i,j),GameData::BgColor);
    for(int i=0;i<getColorNumber()*2;++i)
        setBlockColor(gameSetting->Points[i],GameData::ColorSet[i/2]);
    for(int i=0;i<pipeManager->size();++i)
    {
        Pipe* pipe = pipeManager->at(i);
        if(pipeManager->currentPipe!=pipe)
        {
            while(!pipe->empty())
            {
                QPoint _coordinate(pipe->back());
                STATE _state = getBlockState(_coordinate);
                if((_state&WAY)==0||(_state&BREAK)!=0||(_state&CURRENT)!=0)
                    pipe->pop_back();
                else
                    break;
            }
        }
        for(int j=0;j<pipe->size();++j)
            setBlockColor(pipe->at(j),pipe->Color);
    }
    for(int i=0;i<this->getLevel();++i)
        for(int j=0;j<this->getLevel();++j)
            setBlockState(QPoint(i,j),~(CURRENT|BREAK));
    ++gameSetting->moves;
    emit UpdatePipeDisplay();
    emit UpdateBlockDisplay();
    if(CheckWin())
        emit CompleteGame();
}