Exemplo n.º 1
0
void CDisasm::stepOut()
{
	auto threads = GetThreadsInfo();

	u32 entry, stackTop;
	for (size_t i = 0; i < threads.size(); i++)
	{
		if (threads[i].isCurrent)
		{
			entry = threads[i].entrypoint;
			stackTop = threads[i].initialStack;
			break;
		}
	}

	auto frames = MIPSStackWalk::Walk(cpu->GetPC(),cpu->GetRegValue(0,31),cpu->GetRegValue(0,29),entry,stackTop);
	if (frames.size() < 2) return;
	u32 breakpointAddress = frames[1].pc;
	
	// If the current PC is on a breakpoint, the user doesn't want to do nothing.
	CBreakPoints::SetSkipFirst(currentMIPS->pc);
	
	CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
	ptr->setDontRedraw(true);

	SetDebugMode(false);
	CBreakPoints::AddBreakPoint(breakpointAddress,true);
	_dbg_update_();
	Core_EnableStepping(false);
	Sleep(1);
	ptr->gotoAddr(breakpointAddress);
	UpdateDialog();
}
Exemplo n.º 2
0
void Debugger_Disasm::Step()
{
	EmuThread_LockDraw(true);
	Core_DoSingleStep();
	EmuThread_LockDraw(false);
	_dbg_update_();
}
Exemplo n.º 3
0
void Debugger_Disasm::StepOver()
{
	SetDebugMode(false);
	CBreakPoints::AddBreakPoint(cpu->GetPC()+cpu->getInstructionSize(0),true);
	_dbg_update_();
	Core_EnableStepping(false);
	mainWindow->updateMenus();
}
Exemplo n.º 4
0
void Debugger_Disasm::Stop()
{
	SetDebugMode(true);
	Core_EnableStepping(true);
	_dbg_update_();
	mainWindow->updateMenus();
	UpdateDialog();
}
Exemplo n.º 5
0
void Debugger_Disasm::StepHLE()
{
	hleDebugBreak();
	SetDebugMode(false);
	_dbg_update_();
	Core_EnableStepping(false);
	mainWindow->updateMenus();
}
Exemplo n.º 6
0
void CDisasm::stepOver()
{
	if (Core_IsActive()) return;
	
	CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
	lastTicks = CoreTiming::GetTicks();

	// If the current PC is on a breakpoint, the user doesn't want to do nothing.
	CBreakPoints::SetSkipFirst(currentMIPS->pc);
	u32 currentPc = cpu->GetPC();
	u32 windowEnd = ptr->getWindowEnd();

	MIPSAnalyst::MipsOpcodeInfo info = MIPSAnalyst::GetOpcodeInfo(cpu,cpu->GetPC());
	ptr->setDontRedraw(true);
	u32 breakpointAddress = currentPc+cpu->getInstructionSize(0);
	if (info.isBranch)
	{
		if (info.isConditional == false)
		{
			if (info.isLinkedBranch)	// jal, jalr
			{
				// it's a function call with a delay slot - skip that too
				breakpointAddress += cpu->getInstructionSize(0);
			} else {					// j, ...
				// in case of absolute branches, set the breakpoint at the branch target
				breakpointAddress = info.branchTarget;
			}
		} else {						// beq, ...
			if (info.conditionMet)
			{
				breakpointAddress = info.branchTarget;
			} else {
				breakpointAddress = currentPc+2*cpu->getInstructionSize(0);
				if (breakpointAddress == windowEnd-4)
					ptr->scrollWindow(1);
				else if (breakpointAddress == windowEnd)
					ptr->scrollWindow(2);
				else if (breakpointAddress == windowEnd+4)
					ptr->scrollWindow(3);
			}
		}
	} else {
		if (breakpointAddress == windowEnd-4)
			ptr->scrollWindow(1);
		else if (breakpointAddress == windowEnd)
			ptr->scrollWindow(2);
	}

	SetDebugMode(false, true);
	CBreakPoints::AddBreakPoint(breakpointAddress,true);
	_dbg_update_();
	Core_EnableStepping(false);
	Sleep(1);
	ptr->gotoAddr(breakpointAddress);
	UpdateDialog();
}
Exemplo n.º 7
0
void Debugger_Disasm::Stop()
{
	SetDebugMode(true);
	EmuThread_LockDraw(true);
	Core_EnableStepping(true);
	EmuThread_LockDraw(false);
	_dbg_update_();
	mainWindow->UpdateMenus();
	UpdateDialog();
}
Exemplo n.º 8
0
void Debugger_Disasm::StepHLE()
{
	EmuThread_LockDraw(true);
	hleDebugBreak();
	SetDebugMode(false);
	_dbg_update_();
	Core_EnableStepping(false);
	EmuThread_LockDraw(false);
	mainWindow->UpdateMenus();
}
Exemplo n.º 9
0
void CDisasm::runToLine()
{
	CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
	u32 pos = ptr->getSelection();

	lastTicks = CoreTiming::GetTicks();
	ptr->setDontRedraw(true);
	SetDebugMode(false);
	CBreakPoints::AddBreakPoint(pos,true);
	_dbg_update_();
	Core_EnableStepping(false);
}
Exemplo n.º 10
0
void CDisasm::stepInto()
{
	if (!Core_IsStepping()) return;

	CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
	lastTicks = CoreTiming::GetTicks();
	u32 currentPc = cpu->GetPC();
	u32 windowEnd = ptr->getWindowEnd();

	// If the current PC is on a breakpoint, the user doesn't want to do nothing.
	CBreakPoints::SetSkipFirst(currentMIPS->pc);
	u32 newAddress = currentPc+cpu->getInstructionSize(0);

	MIPSAnalyst::MipsOpcodeInfo info = MIPSAnalyst::GetOpcodeInfo(cpu,currentPc);
	if (info.isBranch)
	{
		if (newAddress == windowEnd-4)
			ptr->scrollWindow(1);
		else if (newAddress == windowEnd)
			ptr->scrollWindow(2);
	} else {
		bool scroll = true;
		if (currentMIPS->inDelaySlot)
		{
			MIPSAnalyst::MipsOpcodeInfo prevInfo = MIPSAnalyst::GetOpcodeInfo(cpu,currentPc-cpu->getInstructionSize(0));
			if (!prevInfo.isConditional || prevInfo.conditionMet)
				scroll = false;
		}

		if (scroll)
		{
			if (newAddress == windowEnd-4)
				ptr->scrollWindow(1);
			else if (newAddress == windowEnd)
				ptr->scrollWindow(2);
		}
	}

	Core_DoSingleStep();		
	Sleep(1);
	_dbg_update_();
	ptr->gotoPC();
	UpdateDialog();
	vfpudlg->Update();

	CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW))->redraw();
	threadList->reloadThreads();
	stackTraceView->loadStackTrace();
	updateThreadLabel(false);
}
Exemplo n.º 11
0
void CDisasm::stepInto()
{
	if (Core_IsActive()) return;

	CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
	lastTicks = CoreTiming::GetTicks();

	// If the current PC is on a breakpoint, the user doesn't want to do nothing.
	CBreakPoints::SetSkipFirst(currentMIPS->pc);

	Core_DoSingleStep();		
	Sleep(1);
	_dbg_update_();
	ptr->gotoPC();
	UpdateDialog();
	vfpudlg->Update();

	CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW))->redraw();
	threadList->reloadThreads();
	stackTraceView->loadStackTrace();
	updateThreadLabel(false);
}
Exemplo n.º 12
0
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam)
{
	//if (!m_hDlg) return FALSE;
	switch(message)
	{
	case WM_INITDIALOG:
		{
			return TRUE;
		}
		break;

	case WM_TIMER:
		{
			int iPage = TabCtrl_GetCurSel (GetDlgItem(m_hDlg, IDC_LEFTTABS));
			ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE);
			ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST),      iPage?SW_HIDE:SW_NORMAL);
		}
		break;

	case WM_NOTIFY:
		{
			HWND tabs = GetDlgItem(m_hDlg, IDC_LEFTTABS);
			NMHDR* pNotifyMessage = NULL;
			pNotifyMessage = (LPNMHDR)lParam; 		
			if (pNotifyMessage->hwndFrom == tabs)
			{
				int iPage = TabCtrl_GetCurSel (tabs);
				ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE);
				ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST),      iPage?SW_HIDE:SW_NORMAL);
			}
			break;
		}

	case WM_COMMAND:
		{
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST));
			switch(LOWORD(wParam))
			{
			case IDC_SHOWVFPU:
				vfpudlg->Show(true);
				break;

			case IDC_FUNCTIONLIST: 
				switch (HIWORD(wParam))
				{
				case CBN_DBLCLK:
				case CBN_SELCHANGE:
					{
						HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ListBox_GetCurSel(lb);
						if (n!=-1)
						{
							unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n);
							ptr->gotoAddr(addr);
						}
					}
					break;
				};
				break;

			case IDC_GOTOINT:
				switch (HIWORD(wParam))
				{
				case LBN_SELCHANGE:
					{
						HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ComboBox_GetCurSel(lb);
						unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n);
						if (addr != 0xFFFFFFFF)
							ptr->gotoAddr(addr);
					}
					break;
				};
				break;

			case IDC_GO:
				{
					SetDebugMode(false);
					Core_EnableStepping(false);
				}
				break;

			case IDC_STEP:
				{
					Core_DoSingleStep();		
					Sleep(1);
					_dbg_update_();
					ptr->gotoPC();
					UpdateDialog();
					vfpudlg->Update();
				}
				break;

			case IDC_STEPOVER:
				{
					SetDebugMode(false);
					CBreakPoints::AddBreakPoint(cpu->GetPC()+cpu->getInstructionSize(0),true);
					_dbg_update_();
					Core_EnableStepping(false);
					Sleep(1);
					ptr->gotoPC();
					UpdateDialog();
				}
				break;
				
			case IDC_STEPHLE:
				{
					hleDebugBreak();
					SetDebugMode(false);
					_dbg_update_();
					Core_EnableStepping(false);
				}
				break;

			case IDC_STOP:
				{				
					SetDebugMode(true);
					Core_EnableStepping(true);
					_dbg_update_();
					Sleep(1); //let cpu catch up
					ptr->gotoPC();
					UpdateDialog();
					vfpudlg->Update();
				}
				break;

			case IDC_SKIP:
				{
					cpu->SetPC(cpu->GetPC() + cpu->getInstructionSize(0));
					Sleep(1);
					ptr->gotoPC();
					UpdateDialog();
				}
				break;

			case IDC_MEMCHECK:
				{
					bool isRunning = !Core_IsInactive();
					if (isRunning)
					{
						SetDebugMode(true);
						Core_EnableStepping(true);
						Core_WaitInactive(200);
					}

					MemCheck check;
					if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, "JIT (and not HLE) only for now, no delete", 0, check.iStartAddress))
					{
						check.bBreak = true;
						check.bLog = true;
						check.bOnRead = true;
						check.bOnWrite = true;
						check.bRange = false;
						CBreakPoints::MemChecks.push_back(check);
						CBreakPoints::InvalidateJit();
					}

					if (isRunning)
					{
						SetDebugMode(false);
						Core_EnableStepping(false);
					}
				}
				break;

			case IDC_ADDRESS:
				{
					if (HIWORD(wParam) == EN_CHANGE ) 
					{
						char szBuffer[32];
						GetWindowText ((HWND)lParam, szBuffer, 32);
						ptr->gotoAddr(parseHex(szBuffer));
						UpdateDialog();
					}
				}
				break;

			case IDC_UPDATECALLSTACK:
				{
					HWND hDlg = m_hDlg;
					HWND list = GetDlgItem(hDlg,IDC_CALLSTACK);
					ComboBox_ResetContent(list);
					
					u32 pc = currentMIPS->pc;
					u32 ra = currentMIPS->r[MIPS_REG_RA];
					DWORD addr = Memory::ReadUnchecked_U32(pc);
					int count=1;
					ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(pc)),pc);
					if (symbolMap.GetDescription(pc) != symbolMap.GetDescription(ra))
					{
						ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(ra)),ra);
						count++;
					}
					//walk the stack chain
					while (addr != 0xFFFFFFFF && addr!=0 && count++<20)
					{
						DWORD fun = Memory::ReadUnchecked_U32(addr+4);
						char *str = symbolMap.GetDescription(fun);
						if (strlen(str)==0)
							str = "(unknown)";
						ComboBox_SetItemData(list, ComboBox_AddString(list,str), fun);
						addr = Memory::ReadUnchecked_U32(addr);
					}
					ComboBox_SetCurSel(list,0);
				}
				break;

			case IDC_GOTOPC:
				{
					ptr->gotoPC();
					UpdateDialog();
				}
				break;
			case IDC_GOTOLR:
				{
					ptr->gotoAddr(cpu->GetLR());
				}
				break;

			case IDC_BACKWARDLINKS:
				{
					HWND box = GetDlgItem(m_hDlg, IDC_FUNCTIONLIST); 
					int funcnum = symbolMap.GetSymbolNum(ListBox_GetItemData(box,ListBox_GetCurSel(box)));
					if (funcnum!=-1)
						symbolMap.FillListBoxBLinks(box,funcnum);
					break;
				}

			case IDC_ALLFUNCTIONS:
				{
					symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION);
					break;
				}
			default:
				return FALSE;
			}
			return TRUE;
		}

	case WM_USER+1:
		NotifyMapLoaded();
		break;

	case WM_SIZE:
		{
			HWND disasm = GetDlgItem(m_hDlg, IDC_DISASMVIEW);
			HWND funclist = GetDlgItem(m_hDlg, IDC_FUNCTIONLIST);
			HWND regList = GetDlgItem(m_hDlg, IDC_REGLIST);
			int wf = regRect.right-regRect.left;
			int top = 138;
			MoveWindow(regList,8,top,wf,HIWORD(lParam)-top-8,TRUE);
			MoveWindow(funclist,8,top,wf,HIWORD(lParam)-top-8,TRUE);
			int w = LOWORD(lParam)-wf;
			top = 25;
			MoveWindow(disasm,wf+15,top, w-20,HIWORD(lParam)-top-8,TRUE);
			return TRUE;
		}

	case WM_GETMINMAXINFO:
		{
			MINMAXINFO *m = (MINMAXINFO *)lParam;
			m->ptMinTrackSize.x=minRect.right-minRect.left;
			//m->ptMaxTrackSize.x=m->ptMinTrackSize.x;
			m->ptMinTrackSize.y=minRect.bottom-minRect.top;
		}
		return TRUE;
	case WM_CLOSE:
		Show(false);
		return TRUE;
	}
	return FALSE;
}
Exemplo n.º 13
0
unsigned int WINAPI TheThread(void *)
{
	_InterlockedExchange(&emuThreadReady, THREAD_INIT);

	setCurrentThreadName("Emu");  // And graphics...

	host = new WindowsHost(MainWindow::GetHInstance(), MainWindow::GetHWND(), MainWindow::GetDisplayHWND());
	host->SetWindowTitle(nullptr);

	// Convert the command-line arguments to Unicode, then to proper UTF-8 
	// (the benefit being that we don't have to pollute the UI project with win32 ifdefs and lots of Convert<whatever>To<whatever>).
	// This avoids issues with PPSSPP inadvertently destroying paths with Unicode glyphs 
	// (using the ANSI args resulted in Japanese/Chinese glyphs being turned into question marks, at least for me..).
	// -TheDax
	std::vector<std::wstring> wideArgs = GetWideCmdLine();
	std::vector<std::string> argsUTF8;
	for (auto& string : wideArgs) {
		argsUTF8.push_back(ConvertWStringToUTF8(string));
	}

	std::vector<const char *> args;

	for (auto& string : argsUTF8) {
		args.push_back(string.c_str());
	}

	bool performingRestart = NativeIsRestarting();
	NativeInit(static_cast<int>(args.size()), &args[0], "1234", "1234", nullptr);

	host->UpdateUI();

	GraphicsContext *graphicsContext = nullptr;

	std::string error_string;
	if (!host->InitGraphics(&error_string, &graphicsContext)) {
		// Before anything: are we restarting right now?
		if (performingRestart) {
			// Okay, switching graphics didn't work out.  Probably a driver bug - fallback to restart.
			// This happens on NVIDIA when switching OpenGL -> Vulkan.
			g_Config.Save();
			W32Util::ExitAndRestart();
		}

		I18NCategory *err = GetI18NCategory("Error");
		Reporting::ReportMessage("Graphics init error: %s", error_string.c_str());

		const char *defaultErrorVulkan = "Failed initializing graphics. Try upgrading your graphics drivers.\n\nWould you like to try switching to OpenGL?\n\nError message:";
		const char *defaultErrorOpenGL = "Failed initializing graphics. Try upgrading your graphics drivers.\n\nWould you like to try switching to DirectX 9?\n\nError message:";
		const char *defaultErrorDirect3D9 = "Failed initializing graphics. Try upgrading your graphics drivers and directx 9 runtime.\n\nWould you like to try switching to OpenGL?\n\nError message:";
		const char *genericError;
		int nextBackend = GPU_BACKEND_DIRECT3D9;
		switch (g_Config.iGPUBackend) {
		case GPU_BACKEND_DIRECT3D9:
			nextBackend = GPU_BACKEND_OPENGL;
			genericError = err->T("GenericDirect3D9Error", defaultErrorDirect3D9);
			break;
		case GPU_BACKEND_VULKAN:
			nextBackend = GPU_BACKEND_OPENGL;
			genericError = err->T("GenericVulkanError", defaultErrorVulkan);
			break;
		case GPU_BACKEND_OPENGL:
		default:
			nextBackend = GPU_BACKEND_DIRECT3D9;
			genericError = err->T("GenericOpenGLError", defaultErrorOpenGL);
			break;
		}
		std::string full_error = StringFromFormat("%s\n\n%s", genericError, error_string.c_str());
		std::wstring title = ConvertUTF8ToWString(err->T("GenericGraphicsError", "Graphics Error"));
		bool yes = IDYES == MessageBox(0, ConvertUTF8ToWString(full_error).c_str(), title.c_str(), MB_ICONERROR | MB_YESNO);
		ERROR_LOG(BOOT, full_error.c_str());

		if (yes) {
			// Change the config to the alternative and restart.
			g_Config.iGPUBackend = nextBackend;
			g_Config.Save();

			W32Util::ExitAndRestart();
		}

		// No safe way out without graphics.
		ExitProcess(1);
	}

	NativeInitGraphics(graphicsContext);
	NativeResized();

	INFO_LOG(BOOT, "Done.");
	_dbg_update_();

	if (coreState == CORE_POWERDOWN) {
		INFO_LOG(BOOT, "Exit before core loop.");
		goto shutdown;
	}

	_InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP);

	if (g_Config.bBrowse)
		PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0);

	Core_EnableStepping(FALSE);

	while (GetUIState() != UISTATE_EXIT)
	{
		// We're here again, so the game quit.  Restart Core_Run() which controls the UI.
		// This way they can load a new game.
		if (!Core_IsActive())
			UpdateUIState(UISTATE_MENU);

		Core_Run(graphicsContext);
	}

shutdown:
	_InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN);

	NativeShutdownGraphics();

	// NativeShutdown deletes the graphics context through host->ShutdownGraphics().
	NativeShutdown();
	
	_InterlockedExchange(&emuThreadReady, THREAD_END);

	return 0;
}
Exemplo n.º 14
0
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam)
{
	//if (!m_hDlg) return FALSE;
	switch(message)
	{
	case WM_INITDIALOG:
		{
			return TRUE;
		}
		break;

	case WM_TIMER:
		{
			int iPage = TabCtrl_GetCurSel (GetDlgItem(m_hDlg, IDC_LEFTTABS));
			ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE);
			ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST),      iPage?SW_HIDE:SW_NORMAL);
		}
		break;

	case WM_NOTIFY:
		switch (wParam)
		{
		case IDC_LEFTTABS:
			{
				HWND tabs = GetDlgItem(m_hDlg, IDC_LEFTTABS);
				NMHDR* pNotifyMessage = NULL;
				pNotifyMessage = (LPNMHDR)lParam; 		
				if (pNotifyMessage->hwndFrom == tabs)
				{
					int iPage = TabCtrl_GetCurSel (tabs);
					ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE);
					ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST),      iPage?SW_HIDE:SW_NORMAL);
				}
			}
			break;
		case IDC_BREAKPOINTLIST:
			breakpointList->handleNotify(lParam);
			break;
		case IDC_THREADLIST:
			threadList->handleNotify(lParam);
			break;
		}
		break;
	case WM_COMMAND:
		{
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST));
			switch(LOWORD(wParam))
			{
			case IDC_SHOWVFPU:
				vfpudlg->Show(true);
				break;

			case IDC_FUNCTIONLIST: 
				switch (HIWORD(wParam))
				{
				case CBN_DBLCLK:
					{
						HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ListBox_GetCurSel(lb);
						if (n!=-1)
						{
							unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n);
							ptr->gotoAddr(addr);
							SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
						}
					}
					break;
				};
				break;

			case IDC_GOTOINT:
				switch (HIWORD(wParam))
				{
				case LBN_SELCHANGE:
					{
						HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ComboBox_GetCurSel(lb);
						unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n);
						if (addr != 0xFFFFFFFF)
						{
							ptr->gotoAddr(addr);
							SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
						}
					}
					break;
				};
				break;

			case IDC_GO:
				{
					lastTicks = CoreTiming::GetTicks();

					// If the current PC is on a breakpoint, the user doesn't want to do nothing.
					CBreakPoints::SetSkipFirst(currentMIPS->pc);

					SetDebugMode(false);
					Core_EnableStepping(false);
				}
				break;

			case IDC_STEP:
				{
					if (Core_IsActive()) break;
					lastTicks = CoreTiming::GetTicks();

					// If the current PC is on a breakpoint, the user doesn't want to do nothing.
					CBreakPoints::SetSkipFirst(currentMIPS->pc);

					Core_DoSingleStep();		
					Sleep(1);
					_dbg_update_();
					ptr->gotoPC();
					UpdateDialog();
					vfpudlg->Update();

					CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW))->redraw();
					threadList->reloadThreads();
					updateThreadLabel(false);
				}
				break;

			case IDC_STEPOVER:
				{
					if (Core_IsActive()) break;
					lastTicks = CoreTiming::GetTicks();

					// If the current PC is on a breakpoint, the user doesn't want to do nothing.
					CBreakPoints::SetSkipFirst(currentMIPS->pc);

					const char* dis = cpu->disasm(cpu->GetPC(),4);
					const char* pos = strstr(dis,"->$");
					const char* reg = strstr(dis,"->");
					
					ptr->setDontRedraw(true);
					u32 breakpointAddress = cpu->GetPC()+cpu->getInstructionSize(0);
					if (memcmp(dis,"jal\t",4) == 0 || memcmp(dis,"jalr\t",5) == 0)
					{
						// it's a function call with a delay slot - skip that too
						breakpointAddress += cpu->getInstructionSize(0);
					} else if (memcmp(dis,"j\t",2) == 0 || memcmp(dis,"b\t",2) == 0)
					{
						// in case of absolute branches, set the breakpoint at the branch target
						sscanf(pos+3,"%08x",&breakpointAddress);
					} else if (memcmp(dis,"jr\t",3) == 0)
					{
						// the same for jumps to registers
						int regNum = -1;
						for (int i = 0; i < 32; i++)
						{
							if (strcasecmp(reg+2,cpu->GetRegName(0,i)) == 0)
							{
								regNum = i;
								break;
							}
						}
						if (regNum == -1) break;
						breakpointAddress = cpu->GetRegValue(0,regNum);
					} else if (pos != NULL)
					{
						// get branch target
						sscanf(pos+3,"%08x",&breakpointAddress);
						CBreakPoints::AddBreakPoint(breakpointAddress,true);

						// also add a breakpoint after the delay slot
						breakpointAddress = cpu->GetPC()+2*cpu->getInstructionSize(0);						
					}

					SetDebugMode(false);
					CBreakPoints::AddBreakPoint(breakpointAddress,true);
					_dbg_update_();
					Core_EnableStepping(false);
					Sleep(1);
					ptr->gotoAddr(breakpointAddress);
					UpdateDialog();
				}
				break;
				
			case IDC_STEPHLE:
				{
					if (Core_IsActive())
						break;
					lastTicks = CoreTiming::GetTicks();

					// If the current PC is on a breakpoint, the user doesn't want to do nothing.
					CBreakPoints::SetSkipFirst(currentMIPS->pc);

					hleDebugBreak();
					SetDebugMode(false);
					_dbg_update_();
					Core_EnableStepping(false);
				}
				break;

			case IDC_STOP:
				{				
					ptr->setDontRedraw(false);
					SetDebugMode(true);
					Core_EnableStepping(true);
					_dbg_update_();
					Sleep(1); //let cpu catch up
					ptr->gotoPC();
					UpdateDialog();
					vfpudlg->Update();
				}
				break;

			case IDC_SKIP:
				{
					cpu->SetPC(cpu->GetPC() + cpu->getInstructionSize(0));
					Sleep(1);
					ptr->gotoPC();
					UpdateDialog();
				}
				break;

			case IDC_MEMCHECK:
				{
					bool isRunning = Core_IsActive();
					if (isRunning)
					{
						SetDebugMode(true);
						Core_EnableStepping(true);
						Core_WaitInactive(200);
					}

					BreakpointWindow bpw(m_hDlg,cpu);
					if (bpw.exec()) bpw.addBreakpoint();

					if (isRunning)
					{
						SetDebugMode(false);
						Core_EnableStepping(false);
					}
				}
				break;
			case IDC_UPDATECALLSTACK:
				{
					HWND hDlg = m_hDlg;
					HWND list = GetDlgItem(hDlg,IDC_CALLSTACK);
					ComboBox_ResetContent(list);
					
					u32 pc = currentMIPS->pc;
					u32 ra = currentMIPS->r[MIPS_REG_RA];
					DWORD addr = Memory::ReadUnchecked_U32(pc);
					int count=1;
					ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(pc)),pc);
					if (symbolMap.GetDescription(pc) != symbolMap.GetDescription(ra))
					{
						ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(ra)),ra);
						count++;
					}
					//walk the stack chain
					while (addr != 0xFFFFFFFF && addr!=0 && count++<20)
					{
						DWORD fun = Memory::ReadUnchecked_U32(addr+4);
						const char *str = symbolMap.GetDescription(fun);
						if (strlen(str)==0)
							str = "(unknown)";
						ComboBox_SetItemData(list, ComboBox_AddString(list,str), fun);
						addr = Memory::ReadUnchecked_U32(addr);
					}
					ComboBox_SetCurSel(list,0);
				}
				break;

			case IDC_GOTOPC:
				{
					ptr->gotoPC();	
					SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
					UpdateDialog();
				}
				break;
			case IDC_GOTOLR:
				{
					ptr->gotoAddr(cpu->GetLR());
					SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
				}
				break;

			case IDC_BACKWARDLINKS:
				{
					HWND box = GetDlgItem(m_hDlg, IDC_FUNCTIONLIST); 
					int funcnum = symbolMap.GetSymbolNum(ListBox_GetItemData(box,ListBox_GetCurSel(box)));
					if (funcnum!=-1)
						symbolMap.FillListBoxBLinks(box,funcnum);
					break;
				}

			case IDC_ALLFUNCTIONS:
				{
					symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION);
					break;
				}
			default:
				return FALSE;
			}
			return TRUE;
		}

	case WM_DEB_MAPLOADED:
		NotifyMapLoaded();
		break;
	case WM_DEB_RUNTOWPARAM:
	{
		lastTicks = CoreTiming::GetTicks();
		CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		ptr->setDontRedraw(true);
		SetDebugMode(false);
		CBreakPoints::AddBreakPoint(wParam,true);
		_dbg_update_();
		Core_EnableStepping(false);
		break;
	}
	case WM_DEB_GOTOWPARAM:
	{
		CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		ptr->gotoAddr(wParam);
		SetFocus(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		break;
	}
	case WM_DEB_GOTOADDRESSEDIT:
		{
			char szBuffer[256];
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256);

			u32 addr;
			if (parseExpression(szBuffer,cpu,addr) == false)
			{
				displayExpressionError(GetDlgItem(m_hDlg,IDC_ADDRESS));
			} else {
				ptr->gotoAddr(addr);
				SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
			}
			UpdateDialog();
		}
		break;

	case WM_DEB_SETDEBUGLPARAM:
		SetDebugMode(lParam != 0);
		return TRUE;

	case WM_DEB_UPDATE:
		Update();
		return TRUE;

	case WM_DEB_TABPRESSED:
		{
			HWND bp = GetDlgItem(m_hDlg, IDC_BREAKPOINTLIST);
			HWND mem = GetDlgItem(m_hDlg, IDC_DEBUGMEMVIEW);
			HWND threads = GetDlgItem(m_hDlg, IDC_THREADLIST);
			
			if (IsWindowVisible(bp))
			{
				ShowWindow(bp,SW_HIDE);
				ShowWindow(mem,SW_HIDE);
				ShowWindow(threads,SW_NORMAL);
				SetFocus(threads);
			} else if (IsWindowVisible(threads))
			{
				ShowWindow(bp,SW_HIDE);
				ShowWindow(mem,SW_NORMAL);
				ShowWindow(threads,SW_HIDE);
				SetFocus(mem);
			} else {
				ShowWindow(bp,SW_NORMAL);
				ShowWindow(mem,SW_HIDE);
				ShowWindow(threads,SW_HIDE);
				SetFocus(bp);
			}
		}
		break;
	case WM_SIZE:
		{
			UpdateSize(LOWORD(lParam), HIWORD(lParam));
			SavePosition();
			return TRUE;
		}

	case WM_MOVE:
		SavePosition();
		break;
	case WM_GETMINMAXINFO:
		{
			MINMAXINFO *m = (MINMAXINFO *)lParam;
			// Reduce the minimum size slightly, so they can size it however they like.
			m->ptMinTrackSize.x = defaultRect.right - defaultRect.left - 100;
			//m->ptMaxTrackSize.x = m->ptMinTrackSize.x;
			m->ptMinTrackSize.y = defaultRect.bottom - defaultRect.top - 200;
		}
		return TRUE;
	case WM_CLOSE:
		Show(false);
		return TRUE;
	}
	return FALSE;
}
Exemplo n.º 15
0
unsigned int WINAPI TheThread(void *)
{
    _InterlockedExchange(&emuThreadReady, THREAD_INIT);

    setCurrentThreadName("EmuThread");

    // Native overwrites host. Can't allow that.

    Host *oldHost = host;
    UpdateScreenScale();

    NativeInit(__argc, (const char **)__argv, "1234", "1234", "1234");
    Host *nativeHost = host;
    host = oldHost;

    host->UpdateUI();

    //Check Colour depth
    HDC dc = GetDC(NULL);
    u32 colour_depth = GetDeviceCaps(dc, BITSPIXEL);
    ReleaseDC(NULL, dc);
    if (colour_depth != 32) {
        MessageBoxA(0, "Please switch your display to 32-bit colour mode", "OpenGL Error", MB_OK);
        ExitProcess(1);
    }

    std::string error_string;
    if (!host->InitGL(&error_string)) {
        Reporting::ReportMessage("OpenGL init error: %s", error_string.c_str());
        std::string full_error = StringFromFormat( "Failed initializing OpenGL. Try upgrading your graphics drivers.\n\nError message:\n\n%s", error_string.c_str());
        MessageBoxA(0, full_error.c_str(), "OpenGL Error", MB_OK | MB_ICONERROR);
        ERROR_LOG(BOOT, full_error.c_str());

        // No safe way out without OpenGL.
        ExitProcess(1);
    }

    NativeInitGraphics();

    INFO_LOG(BOOT, "Done.");
    _dbg_update_();

    if (coreState == CORE_POWERDOWN) {
        INFO_LOG(BOOT, "Exit before core loop.");
        goto shutdown;
    }

    _InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP);

    if (g_Config.bBrowse)
        PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0);

    Core_EnableStepping(FALSE);

    while (globalUIState != UISTATE_EXIT)
    {
        // We're here again, so the game quit.  Restart Core_Run() which controls the UI.
        // This way they can load a new game.
        if (!Core_IsActive())
            UpdateUIState(UISTATE_MENU);

        Core_Run();
    }

shutdown:
    _InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN);

    NativeShutdownGraphics();

    host->ShutdownSound();
    host = nativeHost;
    NativeShutdown();
    host = oldHost;
    host->ShutdownGL();

    _InterlockedExchange(&emuThreadReady, THREAD_END);

    return 0;
}
Exemplo n.º 16
0
unsigned int WINAPI TheThread(void *)
{
    _InterlockedExchange(&emuThreadReady, THREAD_INIT);

    setCurrentThreadName("EmuThread");

    std::string memstick, flash0;
    GetSysDirectories(memstick, flash0);

    // Native overwrites host. Can't allow that.

    Host *oldHost = host;
    UpdateScreenScale();

    NativeInit(__argc, (const char **)__argv, memstick.c_str(), memstick.c_str(), "1234");
    Host *nativeHost = host;
    host = oldHost;

    host->UpdateUI();

    std::string error_string;
    if (!host->InitGL(&error_string)) {
        Reporting::ReportMessage("OpenGL init error: %s", error_string.c_str());
        std::string full_error = StringFromFormat( "Failed initializing OpenGL. Try upgrading your graphics drivers.\n\nError message:\n\n%s", error_string.c_str());
        MessageBoxA(0, full_error.c_str(), "OpenGL Error", MB_OK | MB_ICONERROR);
        ERROR_LOG(BOOT, full_error.c_str());
        goto shutdown;
    }

    NativeInitGraphics();

    INFO_LOG(BOOT, "Done.");
    _dbg_update_();

    if (coreState == CORE_POWERDOWN) {
        INFO_LOG(BOOT, "Exit before core loop.");
        goto shutdown;
    }

    _InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP);

    if (g_Config.bBrowse)
    {
        PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0);
        //MainWindow::BrowseAndBoot("");
    }

    Core_EnableStepping(FALSE);

    while (globalUIState != UISTATE_EXIT)
    {
        Core_Run();

        // We're here again, so the game quit.  Restart Core_Run() which controls the UI.
        // This way they can load a new game.
        Core_UpdateState(CORE_RUNNING);
    }

shutdown:
    _InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN);

    NativeShutdownGraphics();
    host = nativeHost;
    NativeShutdown();
    host = oldHost;
    host->ShutdownGL();

    _InterlockedExchange(&emuThreadReady, THREAD_END);

    //The CPU should return when a game is stopped and cleanup should be done here,
    //so we can restart the plugins (or load new ones) for the next game
    return 0;
}
Exemplo n.º 17
0
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam)
{
	//if (!m_hDlg) return FALSE;
	switch(message)
	{
	case WM_INITDIALOG:
		{
			return TRUE;
		}
		break;

	case WM_TIMER:
		{
			int iPage = TabCtrl_GetCurSel (GetDlgItem(m_hDlg, IDC_LEFTTABS));
			ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE);
			ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST),      iPage?SW_HIDE:SW_NORMAL);
		}
		break;

	case WM_NOTIFY:
		switch (wParam)
		{
		case IDC_LEFTTABS:
			{
				HWND tabs = GetDlgItem(m_hDlg, IDC_LEFTTABS);
				NMHDR* pNotifyMessage = NULL;
				pNotifyMessage = (LPNMHDR)lParam; 		
				if (pNotifyMessage->hwndFrom == tabs)
				{
					int iPage = TabCtrl_GetCurSel (tabs);
					ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE);
					ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST),      iPage?SW_HIDE:SW_NORMAL);
				}
			}
			break;
		case IDC_BREAKPOINTLIST:
			breakpointList->handleNotify(lParam);
			break;
		case IDC_THREADLIST:
			threadList->handleNotify(lParam);
			break;
		case IDC_STACKFRAMES:
			stackTraceView->handleNotify(lParam);
			break;
		}
		break;
	case WM_COMMAND:
		{
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST));
			switch(LOWORD(wParam))
			{
			case ID_TOGGLE_PAUSE:
				SendMessage(MainWindow::GetHWND(),WM_COMMAND,ID_TOGGLE_PAUSE,0);
				break;
				
			case ID_DEBUG_DISPLAYMEMVIEW:
				changeSubWindow(SUBWIN_MEM);
				break;

			case ID_DEBUG_DISPLAYBREAKPOINTLIST:
				changeSubWindow(SUBWIN_BREAKPOINT);
				break;

			case ID_DEBUG_DISPLAYTHREADLIST:
				changeSubWindow(SUBWIN_THREADS);
				break;

			case ID_DEBUG_DISPLAYSTACKFRAMELIST:
				changeSubWindow(SUBWIN_STACKFRAMES);
				break;

			case ID_DEBUG_ADDBREAKPOINT:
				{
					bool isRunning = Core_IsActive();
					if (isRunning)
					{
						SetDebugMode(true);
						Core_EnableStepping(true);
						Core_WaitInactive(200);
					}

					BreakpointWindow bpw(m_hDlg,cpu);
					if (bpw.exec()) bpw.addBreakpoint();

					if (isRunning)
					{
						SetDebugMode(false);
						Core_EnableStepping(false);
					}
				}
				break;

			case ID_DEBUG_STEPOVER:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOver();
				break;

			case ID_DEBUG_STEPINTO:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepInto();
				break;

			case ID_DEBUG_RUNTOLINE:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) runToLine();
				break;

			case ID_DEBUG_STEPOUT:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOut();
				break;

			case IDC_SHOWVFPU:
				vfpudlg->Show(true);
				break;

			case IDC_FUNCTIONLIST: 
				switch (HIWORD(wParam))
				{
				case CBN_DBLCLK:
					{
						HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ListBox_GetCurSel(lb);
						if (n!=-1)
						{
							unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n);
							ptr->gotoAddr(addr);
							SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
						}
					}
					break;
				};
				break;

			case IDC_GOTOINT:
				switch (HIWORD(wParam))
				{
				case LBN_SELCHANGE:
					{
						HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ComboBox_GetCurSel(lb);
						unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n);
						if (addr != 0xFFFFFFFF)
						{
							ptr->gotoAddr(addr);
							SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
						}
					}
					break;
				};
				break;

			case IDC_STOPGO:
				{
					if (!Core_IsStepping())		// stop
					{
						ptr->setDontRedraw(false);
						SetDebugMode(true);
						Core_EnableStepping(true);
						_dbg_update_();
						Sleep(1); //let cpu catch up
						ptr->gotoPC();
						UpdateDialog();
						vfpudlg->Update();
					} else {					// go
						lastTicks = CoreTiming::GetTicks();

						// If the current PC is on a breakpoint, the user doesn't want to do nothing.
						CBreakPoints::SetSkipFirst(currentMIPS->pc);

						SetDebugMode(false);
						Core_EnableStepping(false);
					}
				}
				break;

			case IDC_STEP:
				stepInto();
				break;

			case IDC_STEPOVER:
				stepOver();
				break;

			case IDC_STEPOUT:
				stepOut();
				break;
				
			case IDC_STEPHLE:
				{
					if (Core_IsActive())
						break;
					lastTicks = CoreTiming::GetTicks();

					// If the current PC is on a breakpoint, the user doesn't want to do nothing.
					CBreakPoints::SetSkipFirst(currentMIPS->pc);

					hleDebugBreak();
					SetDebugMode(false);
					_dbg_update_();
					Core_EnableStepping(false);
				}
				break;

			case IDC_MEMCHECK:
				SendMessage(m_hDlg,WM_COMMAND,ID_DEBUG_ADDBREAKPOINT,0);
				break;
			case IDC_UPDATECALLSTACK:
				{
					HWND hDlg = m_hDlg;
					HWND list = GetDlgItem(hDlg,IDC_CALLSTACK);
					ComboBox_ResetContent(list);
					
					u32 pc = currentMIPS->pc;
					u32 ra = currentMIPS->r[MIPS_REG_RA];
					DWORD addr = Memory::ReadUnchecked_U32(pc);
					int count=1;
					ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(pc)),pc);
					if (symbolMap.GetDescription(pc) != symbolMap.GetDescription(ra))
					{
						ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(ra)),ra);
						count++;
					}
					//walk the stack chain
					while (addr != 0xFFFFFFFF && addr!=0 && count++<20)
					{
						DWORD fun = Memory::ReadUnchecked_U32(addr+4);
						const char *str = symbolMap.GetDescription(fun);
						if (strlen(str)==0)
							str = "(unknown)";
						ComboBox_SetItemData(list, ComboBox_AddString(list,str), fun);
						addr = Memory::ReadUnchecked_U32(addr);
					}
					ComboBox_SetCurSel(list,0);
				}
				break;

			case IDC_GOTOPC:
				{
					ptr->gotoPC();	
					SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
					UpdateDialog();
				}
				break;
			case IDC_GOTOLR:
				{
					ptr->gotoAddr(cpu->GetLR());
					SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
				}
				break;

			case IDC_BACKWARDLINKS:
				{
					HWND box = GetDlgItem(m_hDlg, IDC_FUNCTIONLIST); 
					int funcnum = symbolMap.GetSymbolNum(ListBox_GetItemData(box,ListBox_GetCurSel(box)));
					if (funcnum!=-1)
						symbolMap.FillListBoxBLinks(box,funcnum);
					break;
				}

			case IDC_ALLFUNCTIONS:
				{
					symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION);
					break;
				}
			default:
				return FALSE;
			}
			return TRUE;
		}

	case WM_DEB_MAPLOADED:
		NotifyMapLoaded();
		break;

	case WM_DEB_GOTOWPARAM:
	{
		CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		ptr->gotoAddr(wParam);
		SetFocus(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		break;
	}
	case WM_DEB_GOTOADDRESSEDIT:
		{
			char szBuffer[256];
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256);

			u32 addr;
			if (parseExpression(szBuffer,cpu,addr) == false)
			{
				displayExpressionError(GetDlgItem(m_hDlg,IDC_ADDRESS));
			} else {
				ptr->gotoAddr(addr);
				SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
			}
			UpdateDialog();
		}
		break;

	case WM_DEB_SETDEBUGLPARAM:
		SetDebugMode(lParam != 0);
		return TRUE;

	case WM_DEB_UPDATE:
		Update();
		return TRUE;

	case WM_DEB_TABPRESSED:
		changeSubWindow(SUBWIN_NEXT);
		break;
	case WM_DEB_SETSTATUSBARTEXT:
		SendMessage(statusBarWnd,WM_SETTEXT,0,lParam);
		break;
	case WM_DEB_GOTOHEXEDIT:
		{
			CtrlMemView *memory = CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW));
			memory->gotoAddr(wParam);
			
			// display the memory viewer too
			HWND bp = GetDlgItem(m_hDlg, IDC_BREAKPOINTLIST);
			HWND mem = GetDlgItem(m_hDlg, IDC_DEBUGMEMVIEW);
			HWND threads = GetDlgItem(m_hDlg, IDC_THREADLIST);
			ShowWindow(bp,SW_HIDE);
			ShowWindow(mem,SW_NORMAL);
			ShowWindow(threads,SW_HIDE);
		}
		break;
	case WM_SIZE:
		{
			UpdateSize(LOWORD(lParam), HIWORD(lParam));
			SendMessage(statusBarWnd,WM_SIZE,0,10);
			SavePosition();
			return TRUE;
		}

	case WM_MOVE:
		SavePosition();
		break;
	case WM_GETMINMAXINFO:
		{
			MINMAXINFO *m = (MINMAXINFO *)lParam;
			// Reduce the minimum size slightly, so they can size it however they like.
			m->ptMinTrackSize.x = defaultRect.right - defaultRect.left - 100;
			//m->ptMaxTrackSize.x = m->ptMinTrackSize.x;
			m->ptMinTrackSize.y = defaultRect.bottom - defaultRect.top - 200;
		}
		return TRUE;
	case WM_CLOSE:
		Show(false);
		return TRUE;
	case WM_ACTIVATE:
		if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE)
		{
			g_debuggerActive = true;
		} else {
			g_debuggerActive = false;
		}
		break;
	}
	return FALSE;
}
Exemplo n.º 18
0
unsigned int WINAPI TheThread(void *)
{
	_InterlockedExchange(&emuThreadReady, THREAD_INIT);

	setCurrentThreadName("Emu");  // And graphics...

	// Native overwrites host. Can't allow that.

	Host *oldHost = host;

	// Convert the command-line arguments to Unicode, then to proper UTF-8 
	// (the benefit being that we don't have to pollute the UI project with win32 ifdefs and lots of Convert<whatever>To<whatever>).
	// This avoids issues with PPSSPP inadvertently destroying paths with Unicode glyphs 
	// (using the ANSI args resulted in Japanese/Chinese glyphs being turned into question marks, at least for me..).
	// -TheDax
	std::vector<std::wstring> wideArgs = GetWideCmdLine();
	std::vector<std::string> argsUTF8;
	for (auto& string : wideArgs) {
		argsUTF8.push_back(ConvertWStringToUTF8(string));
	}

	std::vector<const char *> args;

	for (auto& string : argsUTF8) {
		args.push_back(string.c_str());
	}

	NativeInit(static_cast<int>(args.size()), &args[0], "1234", "1234", "1234");

	Host *nativeHost = host;
	host = oldHost;

	host->UpdateUI();
	
	//Check Colour depth
	HDC dc = GetDC(NULL);
	u32 colour_depth = GetDeviceCaps(dc, BITSPIXEL);
	ReleaseDC(NULL, dc);
	if (colour_depth != 32){
		MessageBox(0, L"Please switch your display to 32-bit colour mode", L"OpenGL Error", MB_OK);
		ExitProcess(1);
	}

	std::string error_string;
	if (!host->InitGraphics(&error_string)) {
		Reporting::ReportMessage("Graphics init error: %s", error_string.c_str());
		std::string full_error = StringFromFormat( "Failed initializing OpenGL. Try upgrading your graphics drivers.\n\nError message:\n\n%s", error_string.c_str());
		MessageBox(0, ConvertUTF8ToWString(full_error).c_str(), L"OpenGL Error", MB_OK | MB_ICONERROR);
		ERROR_LOG(BOOT, full_error.c_str());

		// No safe way out without OpenGL.
		ExitProcess(1);
	}

	NativeInitGraphics();
	NativeResized();

	INFO_LOG(BOOT, "Done.");
	_dbg_update_();

	if (coreState == CORE_POWERDOWN) {
		INFO_LOG(BOOT, "Exit before core loop.");
		goto shutdown;
	}

	_InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP);

	if (g_Config.bBrowse)
		PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0);

	Core_EnableStepping(FALSE);

	while (GetUIState() != UISTATE_EXIT)
	{
		// We're here again, so the game quit.  Restart Core_Run() which controls the UI.
		// This way they can load a new game.
		if (!Core_IsActive())
			UpdateUIState(UISTATE_MENU);

		Core_Run();
	}

shutdown:
	_InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN);

	NativeShutdownGraphics();

	host->ShutdownSound();
	host = nativeHost;
	NativeShutdown();
	host = oldHost;
	host->ShutdownGraphics();
	
	_InterlockedExchange(&emuThreadReady, THREAD_END);

	return 0;
}
Exemplo n.º 19
0
void Debugger_Disasm::Step()
{
	Core_DoSingleStep();
	_dbg_update_();
}
Exemplo n.º 20
0
DWORD TheThread(LPVOID x)
{
	setCurrentThreadName("EmuThread");

	g_State.bEmuThreadStarted = true;

	host->UpdateUI();
	host->InitGL();

	INFO_LOG(BOOT, "Starting up hardware.");

  CoreParameter coreParameter;
  coreParameter.fileToStart = fileToStart;
  coreParameter.enableSound = true;
  coreParameter.gpuCore = GPU_GLES;
  coreParameter.cpuCore = g_Config.bJIT ? CPU_JIT : CPU_INTERPRETER;
  coreParameter.enableDebugging = true;
  coreParameter.printfEmuLog = false;
  coreParameter.headLess = false; //true;

	std::string error_string;
	if (!PSP_Init(coreParameter, &error_string))
	{
		ERROR_LOG(BOOT, "Error loading: %s", error_string.c_str());
		goto shutdown;
	}

	INFO_LOG(BOOT, "Done.");
	_dbg_update_();

	if (g_Config.bAutoRun)
	{
#ifdef _DEBUG
		host->UpdateDisassembly();
#endif
		Core_EnableStepping(FALSE);
	}
	else
	{
#ifdef _DEBUG
		host->UpdateDisassembly();
#endif
		Core_EnableStepping(TRUE);
	}

	g_State.bBooted = true;
#ifdef _DEBUG
	host->UpdateMemView();
#endif

	host->BootDone();
	Core_Run();

	host->PrepareShutdown();


	PSP_Shutdown();

shutdown:

	host->ShutdownGL();
	
	//The CPU should return when a game is stopped and cleanup should be done here, 
	//so we can restart the plugins (or load new ones) for the next game
	g_State.bEmuThreadStarted = false;
	_endthreadex(0);
	return 0;
}
Exemplo n.º 21
0
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam)
{
	//if (!m_hDlg) return FALSE;
	switch(message)
	{
	case WM_INITDIALOG:
		{
			return TRUE;
		}
		break;

	case WM_NOTIFY:
		switch (wParam)
		{
		case IDC_LEFTTABS:
			leftTabs->HandleNotify(lParam);
			break;
		case IDC_BREAKPOINTLIST:
			breakpointList->HandleNotify(lParam);
			break;
		case IDC_THREADLIST:
			threadList->HandleNotify(lParam);
			break;
		case IDC_STACKFRAMES:
			stackTraceView->HandleNotify(lParam);
			break;
		case IDC_MODULELIST:
			moduleList->HandleNotify(lParam);
			break;
		case IDC_DEBUG_BOTTOMTABS:
			bottomTabs->HandleNotify(lParam);
			break;
		}
		break;
	case WM_COMMAND:
		{
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST));
			switch(LOWORD(wParam))
			{
			case ID_TOGGLE_PAUSE:
				SendMessage(MainWindow::GetHWND(),WM_COMMAND,ID_TOGGLE_PAUSE,0);
				break;
				
			case ID_DEBUG_DISPLAYMEMVIEW:
				bottomTabs->ShowTab(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW));
				break;

			case ID_DEBUG_DISPLAYBREAKPOINTLIST:
				bottomTabs->ShowTab(breakpointList->GetHandle());
				break;

			case ID_DEBUG_DISPLAYTHREADLIST:
				bottomTabs->ShowTab(threadList->GetHandle());
				break;

			case ID_DEBUG_DISPLAYSTACKFRAMELIST:
				bottomTabs->ShowTab(stackTraceView->GetHandle());
				break;

			case ID_DEBUG_DSIPLAYREGISTERLIST:
				leftTabs->ShowTab(0);
				break;
				
			case ID_DEBUG_DSIPLAYFUNCTIONLIST:
				leftTabs->ShowTab(1);
				break;

			case ID_DEBUG_ADDBREAKPOINT:
				{
					keepStatusBarText = true;
					bool isRunning = Core_IsActive();
					if (isRunning)
					{
						SetDebugMode(true, false);
						Core_EnableStepping(true);
						Core_WaitInactive(200);
					}

					BreakpointWindow bpw(m_hDlg,cpu);
					if (bpw.exec()) bpw.addBreakpoint();

					if (isRunning)
					{
						SetDebugMode(false, false);
						Core_EnableStepping(false);
					}
					keepStatusBarText = false;
				}
				break;

			case ID_DEBUG_STEPOVER:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOver();
				break;

			case ID_DEBUG_STEPINTO:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepInto();
				break;

			case ID_DEBUG_RUNTOLINE:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) runToLine();
				break;

			case ID_DEBUG_STEPOUT:
				if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOut();
				break;

			case ID_DEBUG_HIDEBOTTOMTABS:
				{
					RECT rect;
					hideBottomTabs = !hideBottomTabs;
					GetClientRect(m_hDlg,&rect);
					UpdateSize(rect.right-rect.left,rect.bottom-rect.top);
				}
				break;

			case ID_DEBUG_TOGGLEBOTTOMTABTITLES:
				bottomTabs->SetShowTabTitles(!bottomTabs->GetShowTabTitles());
				break;

			case IDC_SHOWVFPU:
				vfpudlg->Show(true);
				break;

			case IDC_FUNCTIONLIST: 
				switch (HIWORD(wParam))
				{
				case CBN_DBLCLK:
					{
						HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ListBox_GetCurSel(lb);
						if (n!=-1)
						{
							unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n);
							ptr->gotoAddr(addr);
							SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
						}
					}
					break;
				};
				break;

			case IDC_GOTOINT:
				switch (HIWORD(wParam))
				{
				case LBN_SELCHANGE:
					{
						HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam));
						int n = ComboBox_GetCurSel(lb);
						unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n);
						if (addr != 0xFFFFFFFF)
						{
							ptr->gotoAddr(addr);
							SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
						}
					}
					break;
				};
				break;

			case IDC_STOPGO:
				{
					if (!PSP_IsInited()) {
						break;
					}
					if (!Core_IsStepping())		// stop
					{
						ptr->setDontRedraw(false);
						SetDebugMode(true, true);
						Core_EnableStepping(true);
						_dbg_update_();
						Sleep(1); //let cpu catch up
						ptr->gotoPC();
						UpdateDialog();
						vfpudlg->Update();
					} else {					// go
						lastTicks = CoreTiming::GetTicks();

						// If the current PC is on a breakpoint, the user doesn't want to do nothing.
						CBreakPoints::SetSkipFirst(currentMIPS->pc);

						SetDebugMode(false, true);
						Core_EnableStepping(false);
					}
				}
				break;

			case IDC_STEP:
				stepInto();
				break;

			case IDC_STEPOVER:
				stepOver();
				break;

			case IDC_STEPOUT:
				stepOut();
				break;
				
			case IDC_STEPHLE:
				{
					if (Core_IsActive())
						break;
					lastTicks = CoreTiming::GetTicks();

					// If the current PC is on a breakpoint, the user doesn't want to do nothing.
					CBreakPoints::SetSkipFirst(currentMIPS->pc);

					hleDebugBreak();
					SetDebugMode(false, true);
					_dbg_update_();
					Core_EnableStepping(false);
				}
				break;

			case IDC_MEMCHECK:
				SendMessage(m_hDlg,WM_COMMAND,ID_DEBUG_ADDBREAKPOINT,0);
				break;

			case IDC_GOTOPC:
				{
					ptr->gotoPC();	
					SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
					UpdateDialog();
				}
				break;
			case IDC_GOTOLR:
				{
					ptr->gotoAddr(cpu->GetLR());
					SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
				}
				break;

			case IDC_ALLFUNCTIONS:
				{
					symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION);
					break;
				}
			default:
				return FALSE;
			}
			return TRUE;
		}

	case WM_DEB_MAPLOADED:
		NotifyMapLoaded();
		break;

	case WM_DEB_GOTOWPARAM:
	{
		CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		ptr->gotoAddr(wParam);
		SetFocus(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
		break;
	}
	case WM_DEB_GOTOADDRESSEDIT:
		{
			if (!PSP_IsInited()) {
				break;
			}
			wchar_t szBuffer[256];
			CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
			GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256);

			u32 addr;
			if (parseExpression(ConvertWStringToUTF8(szBuffer).c_str(),cpu,addr) == false)
			{
				displayExpressionError(GetDlgItem(m_hDlg,IDC_ADDRESS));
			} else {
				ptr->gotoAddr(addr);
				SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW));
			}
			UpdateDialog();
		}
		break;

	case WM_DEB_SETDEBUGLPARAM:
		SetDebugMode(lParam != 0, true);
		return TRUE;

	case WM_DEB_UPDATE:
		Update();
		return TRUE;

	case WM_DEB_TABPRESSED:
		bottomTabs->NextTab(true);
		SetFocus(bottomTabs->CurrentTabHandle());
		break;

	case WM_DEB_SETSTATUSBARTEXT:
		if (!keepStatusBarText)
			SetWindowText(statusBarWnd, ConvertUTF8ToWString((const char *)lParam).c_str());
		break;
	case WM_DEB_GOTOHEXEDIT:
		{
			CtrlMemView *memory = CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW));
			memory->gotoAddr(wParam);
			
			// display the memory viewer too
			bottomTabs->ShowTab(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW));
		}
		break;
	case WM_SIZE:
		{
			UpdateSize(LOWORD(lParam), HIWORD(lParam));
			SendMessage(statusBarWnd,WM_SIZE,0,10);
			SavePosition();
			return TRUE;
		}

	case WM_MOVE:
		SavePosition();
		break;
	case WM_GETMINMAXINFO:
		{
			MINMAXINFO *m = (MINMAXINFO *)lParam;
			// Reduce the minimum size slightly, so they can size it however they like.
			m->ptMinTrackSize.x = minWidth;
			//m->ptMaxTrackSize.x = m->ptMinTrackSize.x;
			m->ptMinTrackSize.y = minHeight;
		}
		return TRUE;
	case WM_CLOSE:
		Show(false);
		return TRUE;
	case WM_ACTIVATE:
		if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE)
		{
			g_activeWindow = WINDOW_CPUDEBUGGER;
		}
		break;
	}
	return FALSE;
}
Exemplo n.º 22
0
void EmuThread::run()
{
	running = true;
	setCurrentThreadName("EmuThread");

	host->UpdateUI();
	host->InitGL();

	glWindow->makeCurrent();

#ifndef USING_GLES2
	glewInit();
#endif
	NativeInitGraphics();

	INFO_LOG(BOOT, "Starting up hardware.");

	QElapsedTimer timer;

	while(running) {
		//UpdateGamepad(*input_state);
		timer.start();

		gameMutex.lock();
		bool gRun = gameRunning;
		gameMutex.unlock();

		if(gRun)
		{
			gameMutex.lock();

			glWindow->makeCurrent();
			if(needInitGame)
			{
				g_State.bEmuThreadStarted = true;

				CoreParameter coreParameter;
				coreParameter.fileToStart = fileToStart.toStdString();
				coreParameter.enableSound = true;
				coreParameter.gpuCore = GPU_GLES;
				coreParameter.cpuCore = (CPUCore)g_Config.iCpuCore;
				coreParameter.enableDebugging = true;
				coreParameter.printfEmuLog = false;
				coreParameter.headLess = false;
				coreParameter.renderWidth = 480 * g_Config.iWindowZoom;
				coreParameter.renderHeight = 272 * g_Config.iWindowZoom;
				coreParameter.outputWidth = dp_xres;
				coreParameter.outputHeight = dp_yres;
				coreParameter.pixelWidth = pixel_xres;
				coreParameter.pixelHeight = pixel_yres;
				coreParameter.startPaused = !g_Config.bAutoRun;

				std::string error_string;
				if (!PSP_Init(coreParameter, &error_string))
				{
					ERROR_LOG(BOOT, "Error loading: %s", error_string.c_str());
					FinalShutdown();
					return;
				}

				LayoutGamepad(dp_xres, dp_yres);

				_dbg_update_();

				host->UpdateDisassembly();
				Core_EnableStepping(coreParameter.startPaused ? TRUE : FALSE);

				g_State.bBooted = true;
			#ifdef _DEBUG
				host->UpdateMemView();
			#endif
				host->BootDone();
				needInitGame = false;
			}
			UpdateInputState(input_state);

			for (int i = 0; i < controllistCount; i++) {
				if (input_state->pad_buttons_down & controllist[i].emu_id) {
					__CtrlButtonDown(controllist[i].psp_id);
				}
				if (input_state->pad_buttons_up & controllist[i].emu_id) {
					__CtrlButtonUp(controllist[i].psp_id);
				}
			}
			__CtrlSetAnalog(input_state->pad_lstick_x, input_state->pad_lstick_y);

			EndInputState(input_state);

			glstate.Restore();
			glViewport(0, 0, pixel_xres, pixel_yres);
			Matrix4x4 ortho;
			ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
			glsl_bind(UIShader_Get());
			glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());


			ReapplyGfxState();

			Core_Run();

			// Hopefully coreState is now CORE_NEXTFRAME
			if (coreState == CORE_NEXTFRAME) {
				// set back to running for the next frame
				coreState = CORE_RUNNING;

				qint64 time = timer.elapsed();
				const int frameTime = (1.0f/60.0f) * 1000;
				gameMutex.unlock();
				if(time < frameTime)
				{
					glWindow->doneCurrent();
					msleep(frameTime-time);
					glWindow->makeCurrent();
				}
				gameMutex.lock();
				timer.start();
			}

			fbo_unbind();

			UIShader_Prepare();

			uiTexture->Bind(0);

			glViewport(0, 0, pixel_xres, pixel_yres);

			ui_draw2d.Begin(DBMODE_NORMAL);

			//if (g_Config.bShowTouchControls)
			//	DrawGamepad(ui_draw2d);

			glsl_bind(UIShader_Get());
			ui_draw2d.End();
			ui_draw2d.Flush(UIShader_Get());


			// Tiled renderers like PowerVR should benefit greatly from this. However - seems I can't call it?
#if defined(USING_GLES2)
			bool hasDiscard = false;  // TODO
			if (hasDiscard) {
				//glDiscardFramebuffer(GL_COLOR_EXT | GL_DEPTH_EXT | GL_STENCIL_EXT);
			}
#endif
			glWindow->swapBuffers();
			glWindow->doneCurrent();
			gameMutex.unlock();
		}
		else
		{
			gameMutex.lock();
			glWindow->makeCurrent();
			glClearColor(0, 0, 0, 0);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

			time_update();
			float t = (float)frames_ / 60.0f;
			frames_++;

			float alpha = t;
			if (t > 1.0f) alpha = 1.0f;
			float alphaText = alpha;
			//if (t > 2.0f) alphaText = 3.0f - t;

			glstate.Restore();
			glViewport(0, 0, pixel_xres, pixel_yres);
			Matrix4x4 ortho;
			ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
			glsl_bind(UIShader_Get());
			glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());


			ReapplyGfxState();

			UIShader_Prepare();
			UIBegin();
			DrawBackground(alpha);

			ui_draw2d.SetFontScale(1.5f, 1.5f);
			ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
			ui_draw2d.SetFontScale(1.0f, 1.0f);
			ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydgard", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
			ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
			ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);

			UIEnd();

			glsl_bind(UIShader_Get());
			ui_draw2d.Flush(UIShader_Get());

			glWindow->swapBuffers();
			glWindow->doneCurrent();
			gameMutex.unlock();
			qint64 time = timer.elapsed();
			const int frameTime = (1.0f/60.0f) * 1000;
			if(time < frameTime)
			{
				msleep(frameTime-time);
			}
			timer.start();
		}

	}

	if(gameRunning)
	{
		stopGame();
	}

}
Exemplo n.º 23
0
void Core_Halt(const char *msg)  {
	Core_EnableStepping(true);
	ERROR_LOG(CPU, "CPU HALTED : %s",msg);
	_dbg_update_();
}
Exemplo n.º 24
0
void EmuThread::run()
{
	running = true;
	setCurrentThreadName("EmuThread");

	g_State.bEmuThreadStarted = true;

	host->UpdateUI();
	host->InitGL();

	glWindow->makeCurrent();

#ifndef USING_GLES2
	glewInit();
#endif
	NativeInitGraphics();

	INFO_LOG(BOOT, "Starting up hardware.");

	CoreParameter coreParameter;
	coreParameter.fileToStart = fileToStart.toStdString();
	coreParameter.enableSound = true;
	coreParameter.gpuCore = GPU_GLES;
	coreParameter.cpuCore = (CPUCore)g_Config.iCpuCore;
	coreParameter.enableDebugging = true;
	coreParameter.printfEmuLog = false;
	coreParameter.headLess = false;
	coreParameter.renderWidth = 480 * g_Config.iWindowZoom;
	coreParameter.renderHeight = 272 * g_Config.iWindowZoom;
	coreParameter.outputWidth = dp_xres;
	coreParameter.outputHeight = dp_yres;
	coreParameter.pixelWidth = pixel_xres;
	coreParameter.pixelHeight = pixel_yres;
	coreParameter.startPaused = !g_Config.bAutoRun;

	std::string error_string;
	if (!PSP_Init(coreParameter, &error_string))
	{
		ERROR_LOG(BOOT, "Error loading: %s", error_string.c_str());
		FinalShutdown();
		return;
	}

	LayoutGamepad(dp_xres, dp_yres);

	_dbg_update_();

	host->UpdateDisassembly();
	Core_EnableStepping(coreParameter.startPaused ? TRUE : FALSE);

	g_State.bBooted = true;
#ifdef _DEBUG
	host->UpdateMemView();
#endif
	host->BootDone();

	QElapsedTimer timer;

	while(running) {
		//UpdateGamepad(*input_state);
		timer.start();

		UpdateInputState(input_state);

		static const int mapping[12][2] = {
			{PAD_BUTTON_A, CTRL_CROSS},
			{PAD_BUTTON_B, CTRL_CIRCLE},
			{PAD_BUTTON_X, CTRL_SQUARE},
			{PAD_BUTTON_Y, CTRL_TRIANGLE},
			{PAD_BUTTON_UP, CTRL_UP},
			{PAD_BUTTON_DOWN, CTRL_DOWN},
			{PAD_BUTTON_LEFT, CTRL_LEFT},
			{PAD_BUTTON_RIGHT, CTRL_RIGHT},
			{PAD_BUTTON_LBUMPER, CTRL_LTRIGGER},
			{PAD_BUTTON_RBUMPER, CTRL_RTRIGGER},
			{PAD_BUTTON_START, CTRL_START},
			{PAD_BUTTON_SELECT, CTRL_SELECT},
		};

		for (int i = 0; i < 12; i++) {
            if (input_state->pad_buttons_down & mapping[i][0]) {
				__CtrlButtonDown(mapping[i][1]);
			}
            if (input_state->pad_buttons_up & mapping[i][0]) {
				__CtrlButtonUp(mapping[i][1]);
			}
		}
		__CtrlSetAnalog(input_state->pad_lstick_x, input_state->pad_lstick_y);

		EndInputState(input_state);

		glstate.Restore();
		glViewport(0, 0, pixel_xres, pixel_yres);
		Matrix4x4 ortho;
		ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
		glsl_bind(UIShader_Get());
		glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());


		ReapplyGfxState();

		Core_Run();

		// Hopefully coreState is now CORE_NEXTFRAME
		if (coreState == CORE_NEXTFRAME) {
			// set back to running for the next frame
			coreState = CORE_RUNNING;

			qint64 time = timer.elapsed();
			const int frameTime = (1.0f/60.0f) * 1000;
			if(time < frameTime)
			{
				msleep(frameTime-time);
			}
			timer.start();
		}

		fbo_unbind();

		UIShader_Prepare();

		uiTexture->Bind(0);

		glViewport(0, 0, pixel_xres, pixel_yres);

		ui_draw2d.Begin(DBMODE_NORMAL);

		//if (g_Config.bShowTouchControls)
		//	DrawGamepad(ui_draw2d);

		glsl_bind(UIShader_Get());
		ui_draw2d.End();
		ui_draw2d.Flush(UIShader_Get());


		// Tiled renderers like PowerVR should benefit greatly from this. However - seems I can't call it?
#if defined(USING_GLES2)
		bool hasDiscard = false;  // TODO
		if (hasDiscard) {
			//glDiscardFramebuffer(GL_COLOR_EXT | GL_DEPTH_EXT | GL_STENCIL_EXT);
		}
#endif

		glWindow->swapBuffers();
	}
	glWindow->doneCurrent();
}