Exemplo n.º 1
0
bool DiscardPile::_addCardItems(QList<CardItem*> &card_items, Player::Place place)
{
    _m_mutex_pileCards.lock();
    m_visibleCards.append(card_items);
    int numAdded = card_items.size();
    int numRemoved = m_visibleCards.size() - qMax(m_numCardsVisible, numAdded + 1);
    for (int i = 0; i <  numRemoved; i++)
    {
        CardItem* toRemove = m_visibleCards.first();
        toRemove->setZValue(0.0);
        toRemove->setHomeOpacity(0.0);
        connect(toRemove, SIGNAL(movement_animation_finished()), this, SLOT(_destroyCard()));
        toRemove->goBack(true);
        m_visibleCards.removeFirst();
    }
    foreach (CardItem* card_item, m_visibleCards)
    {
        card_item->setHomeOpacity(0.7);
    }
Exemplo n.º 2
0
void TablePile::clear(bool playAnimation)
{
    if (m_visibleCards.empty()) return;
    _m_mutex_pileCards.lock();
    // check again since we just gain the lock.
    int shift = 1 * G_COMMON_LAYOUT.m_cardNormalWidth;
    
    QParallelAnimationGroup* group = new QParallelAnimationGroup;
    foreach (CardItem* toRemove, m_visibleCards)
    {        
        toRemove->setZValue(0.0);
        toRemove->setHomeOpacity(0.0);
        toRemove->setHomePos(QPointF(toRemove->x() - shift, toRemove->y()));
        if (playAnimation)
        {
            connect(toRemove, SIGNAL(movement_animation_finished()), this, SLOT(_destroyCard()));
            group->addAnimation(toRemove->getGoBackAnimation(true));
        }
        else delete toRemove;
    }