Exemplo n.º 1
0
void game_run(int argc, char **argv)
{
    sargc = argc;
    sargv = argv;

    _game_init();

    while (!quit)
    {
        _game_events();
        _game_update();
        _game_draw();
    }

    _game_deinit();
}
Exemplo n.º 2
0
int game_loop()
{
	Uint32 ticks_per_second = 1000/fps;
	Uint32 next_ticks = SDL_GetTicks() + ticks_per_second;
	Uint32 now_ticks;
	while(1){
		//1,
		now_ticks = SDL_GetTicks();
		if (now_ticks < next_ticks) {
			SDL_Delay(next_ticks - now_ticks);
		}
		next_ticks += ticks_per_second;
		if (_game_handle_event() == 1) {
			return 1;
		}
		if (_game_draw() < 0)  {
			printf("_game_draw_error");
			return -1;
		}
		//2,
		//3,
	}
	return 0;
}