Exemplo n.º 1
0
/**
 * Delete a set of buffer objects.
 * 
 * \param n      Number of buffer objects to delete.
 * \param ids    Array of \c n buffer object IDs.
 */
void GLAPIENTRY
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
{
   GET_CURRENT_CONTEXT(ctx);
   GLsizei i;
   ASSERT_OUTSIDE_BEGIN_END(ctx);
   FLUSH_VERTICES(ctx, 0);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
      return;
   }

   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);

   for (i = 0; i < n; i++) {
      struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
      if (bufObj) {
         GLuint j;

         ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);

         if (_mesa_bufferobj_mapped(bufObj)) {
            /* if mapped, unmap it now */
            ctx->Driver.UnmapBuffer(ctx, bufObj);
            bufObj->AccessFlags = default_access_mode(ctx);
            bufObj->Pointer = NULL;
         }

         /* unbind any vertex pointers bound to this buffer */
         for (j = 0; j < Elements(ctx->Array.VertexAttrib); j++) {
            unbind(ctx, &ctx->Array.VertexAttrib[j].BufferObj, bufObj);
         }

         if (ctx->Array.ElementArrayBufferObj == bufObj) {
            _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
         }

         /* The ID is immediately freed for re-use */
         _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
         /* Make sure we do not run into the classic ABA problem on bind.
          * We don't want to allow re-binding a buffer object that's been
          * "deleted" by glDeleteBuffers().
          *
          * The explicit rebinding to the default object in the current context
          * prevents the above in the current context, but another context
          * sharing the same objects might suffer from this problem.
          * The alternative would be to do the hash lookup in any case on bind
          * which would introduce more runtime overhead than this.
          */
         bufObj->DeletePending = GL_TRUE;
         _mesa_reference_buffer_object(ctx, &bufObj, NULL);
      }
   }

   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
Exemplo n.º 2
0
/**
 * Specify a buffer object to receive vertex shader results, plus the
 * offset in the buffer to start placing results.
 * This function is part of GL_EXT_transform_feedback, but not GL3.
 */
void GLAPIENTRY
_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
                          GLintptr offset)
{
   struct gl_transform_feedback_object *obj;
   struct gl_buffer_object *bufObj;
   GET_CURRENT_CONTEXT(ctx);
   GLsizeiptr size;

   if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
      return;
   }

   obj = ctx->TransformFeedback.CurrentObject;

   if (obj->Active) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferOffsetEXT(transform feedback active)");
      return;
   }

   if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glBindBufferOffsetEXT(index=%d)", index);
      return;
   }

   if (offset & 0x3) {
      /* must be multiple of four */
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glBindBufferOffsetEXT(offset=%d)", (int) offset);
      return;
   }

   if (buffer == 0) {
      bufObj = ctx->Shared->NullBufferObj;
   } else {
      bufObj = _mesa_lookup_bufferobj(ctx, buffer);
   }

   if (!bufObj) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
      return;
   }

   /* default size is the buffer size rounded down to nearest
    * multiple of four.
    */
   size = (bufObj->Size - offset) & ~0x3;

   bind_buffer_range(ctx, index, bufObj, offset, size);
}
Exemplo n.º 3
0
/**
 * Determine if ID is the name of a buffer object.
 * 
 * \param id  ID of the potential buffer object.
 * \return  \c GL_TRUE if \c id is the name of a buffer object, 
 *          \c GL_FALSE otherwise.
 */
GLboolean GLAPIENTRY
_mesa_IsBufferARB(GLuint id)
{
   struct gl_buffer_object *bufObj;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
   bufObj = _mesa_lookup_bufferobj(ctx, id);
   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);

   return bufObj ? GL_TRUE : GL_FALSE;
}
Exemplo n.º 4
0
/**
 * Bind the specified target to buffer for the specified context.
 * Called by glBindBuffer() and other functions.
 */
static void
bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
{
   struct gl_buffer_object *oldBufObj;
   struct gl_buffer_object *newBufObj = NULL;
   struct gl_buffer_object **bindTarget = NULL;

   bindTarget = get_buffer_target(ctx, target);
   if (!bindTarget) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
      return;
   }

   /* Get pointer to old buffer object (to be unbound) */
   oldBufObj = *bindTarget;
   if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
      return;   /* rebinding the same buffer object- no change */

   /*
    * Get pointer to new buffer object (newBufObj)
    */
   if (buffer == 0) {
      /* The spec says there's not a buffer object named 0, but we use
       * one internally because it simplifies things.
       */
      newBufObj = ctx->Shared->NullBufferObj;
   }
   else {
      /* non-default buffer object */
      newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
      if (!newBufObj || newBufObj == &DummyBufferObject) {
         /* If this is a new buffer object id, or one which was generated but
          * never used before, allocate a buffer object now.
          */
         ASSERT(ctx->Driver.NewBufferObject);
         newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
         if (!newBufObj) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
            return;
         }
         _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
      }
   }
   
   /* bind new buffer */
   _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);

   /* Pass BindBuffer call to device driver */
   if (ctx->Driver.BindBuffer)
      ctx->Driver.BindBuffer( ctx, target, newBufObj );
}
Exemplo n.º 5
0
/**
 * Wrapper around _mesa_lookup_bufferobj that throws GL_INVALID_VALUE if id
 * is not in the hash table. Specialised version for the
 * transform-feedback-related functions. After calling _mesa_error, it
 * returns NULL.
 */
static struct gl_buffer_object *
lookup_transform_feedback_bufferobj_err(struct gl_context *ctx,
                                        GLuint buffer, const char* func)
{
   struct gl_buffer_object *bufObj;

   /* OpenGL 4.5 core profile, 13.2, pdf page 444: buffer must be zero or the
    * name of an existing buffer object.
    */
   if (buffer == 0) {
      bufObj = ctx->Shared->NullBufferObj;
   } else {
      bufObj = _mesa_lookup_bufferobj(ctx, buffer);
      if (!bufObj) {
         _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid buffer=%u)", func,
                     buffer);
      }
   }

   return bufObj;
}
Exemplo n.º 6
0
/**
 * Delete a set of buffer objects.
 * 
 * \param n      Number of buffer objects to delete.
 * \param ids    Array of \c n buffer object IDs.
 */
void GLAPIENTRY
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
{
   GET_CURRENT_CONTEXT(ctx);
   GLsizei i;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
      return;
   }

   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);

   for (i = 0; i < n; i++) {
      struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
      if (bufObj) {
         struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
         GLuint j;

         ASSERT(bufObj->Name == ids[i]);

         if (bufObj->Pointer) {
            /* if mapped, unmap it now */
            ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
            bufObj->AccessFlags = DEFAULT_ACCESS;
            bufObj->Pointer = NULL;
         }

         /* unbind any vertex pointers bound to this buffer */
         unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
         unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
         unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
         unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
         unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
         unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
         unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
         unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
         for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
            unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
         }
         for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
            unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
         }

         if (ctx->Array.ArrayBufferObj == bufObj) {
            _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
         }
         if (ctx->Array.ElementArrayBufferObj == bufObj) {
            _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
         }

         /* unbind any pixel pack/unpack pointers bound to this buffer */
         if (ctx->Pack.BufferObj == bufObj) {
            _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
         }
         if (ctx->Unpack.BufferObj == bufObj) {
            _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
         }

         /* The ID is immediately freed for re-use */
         _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
         _mesa_reference_buffer_object(ctx, &bufObj, NULL);
      }
   }

   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
Exemplo n.º 7
0
/**
 * Bind the specified target to buffer for the specified context.
 */
static void
bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
{
   struct gl_buffer_object *oldBufObj;
   struct gl_buffer_object *newBufObj = NULL;
   struct gl_buffer_object **bindTarget = NULL;

   switch (target) {
   case GL_ARRAY_BUFFER_ARB:
      bindTarget = &ctx->Array.ArrayBufferObj;
      break;
   case GL_ELEMENT_ARRAY_BUFFER_ARB:
      bindTarget = &ctx->Array.ElementArrayBufferObj;
      break;
   case GL_PIXEL_PACK_BUFFER_EXT:
      bindTarget = &ctx->Pack.BufferObj;
      break;
   case GL_PIXEL_UNPACK_BUFFER_EXT:
      bindTarget = &ctx->Unpack.BufferObj;
      break;
   case GL_COPY_READ_BUFFER:
      if (ctx->Extensions.ARB_copy_buffer) {
         bindTarget = &ctx->CopyReadBuffer;
      }
      break;
   case GL_COPY_WRITE_BUFFER:
      if (ctx->Extensions.ARB_copy_buffer) {
         bindTarget = &ctx->CopyWriteBuffer;
      }
      break;
   default:
      ; /* no-op / we'll hit the follow error test next */
   }

   if (!bindTarget) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)");
      return;
   }

   /* Get pointer to old buffer object (to be unbound) */
   oldBufObj = get_buffer(ctx, target);
   if (oldBufObj && oldBufObj->Name == buffer)
      return;   /* rebinding the same buffer object- no change */

   /*
    * Get pointer to new buffer object (newBufObj)
    */
   if (buffer == 0) {
      /* The spec says there's not a buffer object named 0, but we use
       * one internally because it simplifies things.
       */
      newBufObj = ctx->Shared->NullBufferObj;
   }
   else {
      /* non-default buffer object */
      newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
      if (!newBufObj) {
         /* if this is a new buffer object id, allocate a buffer object now */
         ASSERT(ctx->Driver.NewBufferObject);
         newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
         if (!newBufObj) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
            return;
         }
         _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
      }
   }
   
   /* bind new buffer */
   _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);

   /* Pass BindBuffer call to device driver */
   if (ctx->Driver.BindBuffer)
      ctx->Driver.BindBuffer( ctx, target, newBufObj );
}