Exemplo n.º 1
0
void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
{
	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
	struct radeon_bo *bo;
	GLuint face = _mesa_tex_target_to_face(target);
	radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
	bo = !baseimage->mt ? baseimage->bo : baseimage->mt->bo;

	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
		"%s(%p, target %s, tex %p)\n",
		__func__, ctx, _mesa_lookup_enum_by_nr(target),
		texObj);

	if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
			"%s(%p, tex %p) Trying to generate mipmap for texture "
			"in processing by GPU.\n",
			__func__, ctx, texObj);
		radeon_firevertices(rmesa);
	}

	if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
		radeon_teximage_map(baseimage, GL_FALSE);
		radeon_generate_mipmap(ctx, target, texObj);
		radeon_teximage_unmap(baseimage);
	} else {
		_mesa_meta_GenerateMipmap(ctx, target, texObj);
	}
}
Exemplo n.º 2
0
/**
 * Called via ctx->Driver.GenerateMipmap()
 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
 * if we'll be using software mipmap generation.  In that case, we need to
 * map/unmap the base level texture image.
 */
static void
intelGenerateMipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *texObj)
{
   if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
      /* sw path: need to map texture images */
      struct intel_context *intel = intel_context(ctx);
      struct intel_texture_object *intelObj = intel_texture_object(texObj);
      struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel];

      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);

      intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
      _mesa_generate_mipmap(ctx, target, texObj);
      intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);

      if (!_mesa_is_format_compressed(first_image->TexFormat)) {
         GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
         GLuint face, i;
         /* Update the level information in our private data in the new images,
          * since it didn't get set as part of a normal TexImage path.
          */
         for (face = 0; face < nr_faces; face++) {
            for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
               struct intel_texture_image *intelImage =
                  intel_texture_image(texObj->Image[face][i]);
               if (!intelImage)
                  break;
               intelImage->level = i;
               intelImage->face = face;
               /* Unreference the miptree to signal that the new Data is a
                * bare pointer from mesa.
                */
               intel_miptree_release(intel, &intelImage->mt);
            }
         }
      }
   }
   else {
      _mesa_meta_GenerateMipmap(ctx, target, texObj);
   }
}
Exemplo n.º 3
0
/**
 * The GenerateMipmap() driver hook.
 */
void
brw_generate_mipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *tex_obj)
{
   struct brw_context *brw = brw_context(ctx);
   struct gen_device_info *devinfo = &brw->screen->devinfo;
   struct intel_texture_object *intel_obj = intel_texture_object(tex_obj);
   const unsigned base_level = tex_obj->BaseLevel;
   unsigned last_level, first_layer, last_layer;

   /* Blorp doesn't handle combined depth/stencil surfaces on Gen4-5 yet. */
   if (devinfo->gen <= 5 &&
       (tex_obj->Image[0][base_level]->_BaseFormat == GL_DEPTH_COMPONENT ||
        tex_obj->Image[0][base_level]->_BaseFormat == GL_DEPTH_STENCIL)) {
      _mesa_meta_GenerateMipmap(ctx, target, tex_obj);
      return;
   }

   /* find expected last mipmap level to generate */
   last_level = _mesa_compute_num_levels(ctx, tex_obj, target) - 1;

   if (last_level == 0)
      return;

   /* The texture isn't in a "complete" state yet so set the expected
    * last_level here; we're not going through normal texture validation.
    */
   intel_obj->_MaxLevel = last_level;

   if (!tex_obj->Immutable) {
      _mesa_prepare_mipmap_levels(ctx, tex_obj, base_level, last_level);

      /* At this point, memory for all the texture levels has been
       * allocated.  However, the base level image may be in one resource
       * while the subsequent/smaller levels may be in another resource.
       * Finalizing the texture will copy the base images from the former
       * resource to the latter.
       *
       * After this, we'll have all mipmap levels in one resource.
       */
      intel_finalize_mipmap_tree(brw, tex_obj);
   }

   struct intel_mipmap_tree *mt = intel_obj->mt;
   if (!mt) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
      return;
   }

   const mesa_format format = intel_obj->_Format;

   /* Fall back to the CPU for non-renderable cases.
    *
    * TODO: 3D textures require blending data from multiple slices,
    * which means we need custom shaders.  For now, fall back.
    */
   if (!brw->mesa_format_supports_render[format] || target == GL_TEXTURE_3D) {
      _mesa_generate_mipmap(ctx, target, tex_obj);
      return;
   }

   const struct isl_extent4d *base_size = &mt->surf.logical_level0_px;

   if (mt->target == GL_TEXTURE_CUBE_MAP) {
      first_layer = _mesa_tex_target_to_face(target);
      last_layer = first_layer;
   } else {
      first_layer = 0;
      last_layer = base_size->array_len - 1;
   }

   /* The GL_EXT_texture_sRGB_decode extension's issues section says:
    *
    *    "10) How is mipmap generation of sRGB textures affected by the
    *     TEXTURE_SRGB_DECODE_EXT parameter?
    *
    *     RESOLVED:  When the TEXTURE_SRGB_DECODE parameter is DECODE_EXT
    *     for an sRGB texture, mipmap generation should decode sRGB texels
    *     to a linear RGB color space, perform downsampling, then encode
    *     back to an sRGB color space.  (Issue 24 in the EXT_texture_sRGB
    *     specification provides a rationale for why.)  When the parameter
    *     is SKIP_DECODE_EXT instead, mipmap generation skips the encode
    *     and decode steps during mipmap generation.  By skipping the
    *     encode and decode steps, sRGB mipmap generation should match
    *     the mipmap generation for a non-sRGB texture."
    */
   bool do_srgb = tex_obj->Sampler.sRGBDecode == GL_DECODE_EXT;

   for (unsigned dst_level = base_level + 1;
        dst_level <= last_level;
        dst_level++) {

      const unsigned src_level = dst_level - 1;

      for (unsigned layer = first_layer; layer <= last_layer; layer++) {
         brw_blorp_blit_miptrees(brw, mt, src_level, layer, format,
                                 SWIZZLE_XYZW, mt, dst_level, layer, format,
                                 0, 0,
                                 minify(base_size->width, src_level),
                                 minify(base_size->height, src_level),
                                 0, 0,
                                 minify(base_size->width, dst_level),
                                 minify(base_size->height, dst_level),
                                 GL_LINEAR, false, false,
                                 do_srgb, do_srgb);
      }
   }
}