Exemplo n.º 1
0
void CBuild::MergeLM()
{
	vecDefl		Layer;
	vecDefl		deflNew;
	vecDefl		SEL;

	Status("Processing...");
	for (u32 light_layer=0; light_layer<pBuild->lights.size(); light_layer++)
	{
		// Select all deflectors, which contain this light-layer
		Layer.clear	();
		b_light*	L_base	= pBuild->lights[light_layer].original;
		for (int it=0; it<(int)g_deflectors.size(); it++)
		{
			if (g_deflectors[it].bMerged)				continue;
			if (0==g_deflectors[it].GetLayer(L_base))	continue;	
			Layer.push_back	(g_deflectors[it]);
		}
		if (Layer.empty())	continue;
		
		// Resort layer


		// Merge this layer
		while (Layer.size()) 
		{
			// Sort layer (by material and distance from "base" deflector)
			Deflector	= Layer[0];
			std::sort	(Layer.begin()+1,Layer.end(),cmp_defl);

			// Select first deflectors which can fit
			int maxarea = lmap_size*lmap_size*6;	// Max up to 6 lm selected
			int curarea = 0;
			for (it=1; it<(int)Layer.size(); it++)
			{
				int		defl_area	= Layer[it]->GetLayer(L_base)->Area();
				if (curarea + defl_area > maxarea) break;
				curarea		+=	defl_area;
				SEL.push_back(Layer[it]);
			}
			if (SEL.empty()) 
			{
				// No deflectors found to merge
				// Simply transfer base deflector to _new list
				deflNew.push_back(Deflector);
				g_deflectors.erase(g_deflectors.begin());
			} else {
				// Transfer rects
				SEL.push_back(Deflector);
				for (int K=0; K<(int)SEL.size(); K++)
				{
					_rect	T; 
					T.a.set	(0,0);
					T.b.set	(SEL[K]->lm.dwWidth+2*BORDER-1, SEL[K]->lm.dwHeight+2*BORDER-1);
					T.iArea = SEL[K]->iArea;
					selected.push_back	(T);
					perturb.push_back	(K);
				}
				
				// Sort by size decreasing and startup
				std::sort			(perturb.begin(),perturb.end(),cmp_rect);
				InitSurface			();
				int id				= perturb[0];
				_rect &First		= selected[id];
				_rect_register		(First,SEL[id],FALSE);
				best.push_back		(First);
				best_seq.push_back	(id);
				brect.set			(First);
				
				// Process 
				collected.reserve	(SEL.size());
				for (int R=1; R<(int)selected.size(); R++) 
				{
					int ID = perturb[R];
					if (_rect_place(selected[ID],SEL[ID])) 
					{
						brect.Merge			(collected.back());
						best.push_back		(collected.back());
						best_seq.push_back	(ID);
					}
					Progress(float(R)/float(selected.size()));
				}
				R_ASSERT	(brect.a.x==0 && brect.a.y==0);
				
				//  Analyze resuls
				clMsg("%3d / %3d - [%d,%d]",best.size(),selected.size(),brect.SizeX(),brect.SizeY());
				CDeflector*	pDEFL = new CDeflector();
				pDEFL->lm.bHasAlpha = FALSE;
				pDEFL->lm.dwWidth   = lmap_size;
				pDEFL->lm.dwHeight  = lmap_size;
				for (K = 0; K<(int)best.size(); K++) 
				{
					int			iRealIndex	= best_seq	[K];
					_rect&		Place		= best		[K];
					_point&		Offset		= Place.a;
					BOOL		bRotated;
					b_texture&	T			= SEL[iRealIndex]->lm;
					int			T_W			= (int)T.dwWidth	+ 2*BORDER;
					int			T_H			= (int)T.dwHeight	+ 2*BORDER;
					if (Place.SizeX() == T_W) {
						R_ASSERT(Place.SizeY() == T_H);
						bRotated = FALSE;
					} else {
						R_ASSERT(Place.SizeX() == T_H);
						R_ASSERT(Place.SizeY() == T_W);
						bRotated = TRUE;
					}
					
					// Merge
					pDEFL->Capture		(SEL[iRealIndex],Offset.x,Offset.y,Place.SizeX(),Place.SizeY(),bRotated);
					
					// Destroy old deflector
					vecDeflIt		OLD = std::find(g_deflectors.begin(),g_deflectors.end(),SEL[iRealIndex]);
					VERIFY			(OLD!=g_deflectors.end());
					g_deflectors.erase(OLD);
					xr_delete		(SEL[iRealIndex]);
				}
				pDEFL->Save			();
				deflNew.push_back	(pDEFL);
				
				// Cleanup
				SEL.clear			();
				collected.clear		();
				selected.clear		();
				perturb.clear		();
				best.clear			();
				best_seq.clear		();
				brect.iArea			= INT_MAX;
			}
			Progress(1.f-float(g_deflectors.size())/float(dwOldCount));
		}
	}
	
	R_ASSERT(g_deflectors.empty());
	g_deflectors = deflNew;
	clMsg	("%d lightmaps builded",g_deflectors.size());
}
Exemplo n.º 2
0
void CBuild::xrPhase_MergeLM()
{
	vecDefl			Layer;

	// **** Select all deflectors, which contain this light-layer
	Layer.clear	();
	for (u32 it=0; it<g_deflectors.size(); it++)
	{
		CDeflector*	D		= g_deflectors[it];
		if (D->bMerged)		continue;
		Layer.push_back		(D);
	}

	// Merge this layer (which left unmerged)
	while (Layer.size()) 
	{
		string512	phase_name;
		sprintf		(phase_name,"Building lightmap %d...",g_lightmaps.size());
		Phase		(phase_name);

		// Sort layer by similarity (state changes)
		// + calc material area
		Status		("Selection...");
		for (u32 it=0; it<materials.size(); it++) materials[it].internal_max_area	= 0;
		for (u32 it=0; it<Layer.size(); it++)	{
			CDeflector*	D		= Layer[it];
			materials[D->GetBaseMaterial()].internal_max_area	= _max(D->layer.Area(),materials[D->GetBaseMaterial()].internal_max_area);
		}
		std::stable_sort(Layer.begin(),Layer.end(),sort_defl_complex);

		// Select first deflectors which can fit
		Status		("Selection...");
		u32 maxarea		= c_LMAP_size*c_LMAP_size*8;	// Max up to 8 lm selected
		u32 curarea		= 0;
		u32 merge_count	= 0;
		for (u32 it=0; it<(int)Layer.size(); it++)	{
			int		defl_area	= Layer[it]->layer.Area();
			if (curarea + defl_area > maxarea) break;
			curarea		+=	defl_area;
			merge_count ++;
		}

		// Startup
		Status		("Processing...");
		_InitSurface			();
		CLightmap*	lmap		= xr_new<CLightmap> ();
		g_lightmaps.push_back	(lmap);

		// Process 
		for (u32 it=0; it<merge_count; it++) 
		{
			if (0==(it%1024))	Status	("Process [%d/%d]...",it,merge_count);
			lm_layer&	L		= Layer[it]->layer;
			L_rect		rT,rS; 
			rS.a.set	(0,0);
			rS.b.set	(L.width+2*BORDER-1, L.height+2*BORDER-1);
			rS.iArea	= L.Area();
			rT			= rS;
			if (_rect_place(rT,&L)) 
			{
				BOOL		bRotated;
				if (rT.SizeX() == rS.SizeX()) {
					R_ASSERT(rT.SizeY() == rS.SizeY());
					bRotated = FALSE;
				} else {
					R_ASSERT(rT.SizeX() == rS.SizeY());
					R_ASSERT(rT.SizeY() == rS.SizeX());
					bRotated = TRUE;
				}
				lmap->Capture		(Layer[it],rT.a.x,rT.a.y,rT.SizeX(),rT.SizeY(),bRotated);
				Layer[it]->bMerged	= TRUE;
			}
			Progress(_sqrt(float(it)/float(merge_count)));
		}
		Progress	(1.f);

		// Remove merged lightmaps
		Status			("Cleanup...");
		vecDeflIt last	= std::remove_if	(Layer.begin(),Layer.end(),pred_remove());
		Layer.erase		(last,Layer.end());

		// Save
		Status			("Saving...");
		lmap->Save		();
	}
	clMsg		("%d lightmaps builded",g_lightmaps.size());

	// Cleanup deflectors
	Progress	(1.f);
	Status		("Destroying deflectors...");
	for (u32 it=0; it<g_deflectors.size(); it++)
		xr_delete(g_deflectors[it]);
	g_deflectors.clear_and_free	();
}