Exemplo n.º 1
0
Arquivo: sis_tris.c Projeto: aosm/X11
/* This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.
 */
static void
sis_fallback_quad( sisContextPtr smesa,
		   sisVertex *v0,
		   sisVertex *v1,
		   sisVertex *v2,
		   sisVertex *v3 )
{
   GLcontext *ctx = smesa->glCtx;
   SWvertex v[4];
   sis_translate_vertex( ctx, v0, &v[0] );
   sis_translate_vertex( ctx, v1, &v[1] );
   sis_translate_vertex( ctx, v2, &v[2] );
   sis_translate_vertex( ctx, v3, &v[3] );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[3] );
   _swrast_Triangle( ctx, &v[1], &v[2], &v[3] );
}
Exemplo n.º 2
0
Arquivo: ffb_tris.c Projeto: aosm/X11
static void ffb_fallback_triangle(GLcontext *ctx, ffb_vertex *v0,
				  ffb_vertex *v1, ffb_vertex *v2)
{
	SWvertex v[3];

	ffb_translate_vertex(ctx, v0, &v[0]);
	ffb_translate_vertex(ctx, v1, &v[1]);
	ffb_translate_vertex(ctx, v2, &v[2]);

	_swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
}
Exemplo n.º 3
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/* The fallbacks */
void nouveau_fallback_tri(struct nouveau_context *nmesa,
		nouveauVertex *v0,
		nouveauVertex *v1,
		nouveauVertex *v2)
{    
	GLcontext *ctx = nmesa->glCtx;
	SWvertex v[3];
	_swsetup_Translate(ctx, v0, &v[0]);
	_swsetup_Translate(ctx, v1, &v[1]);
	_swsetup_Translate(ctx, v2, &v[2]);
	_swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
}
Exemplo n.º 4
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static void 
mga_fallback_tri( mgaContextPtr mmesa, 
		   mgaVertex *v0, 
		   mgaVertex *v1, 
		   mgaVertex *v2 )
{
   GLcontext *ctx = mmesa->glCtx;
   SWvertex v[3];
   mga_translate_vertex( ctx, v0, &v[0] );
   mga_translate_vertex( ctx, v1, &v[1] );
   mga_translate_vertex( ctx, v2, &v[2] );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
Exemplo n.º 5
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static void 
trident_fallback_tri( tridentContextPtr tmesa, 
		    const tridentVertex *v0, 
		    const tridentVertex *v1, 
		    const tridentVertex *v2 )
{
   GLcontext *ctx = tmesa->glCtx;
   SWvertex v[3];
   trident_translate_vertex( ctx, v0, &v[0] );
   trident_translate_vertex( ctx, v1, &v[1] );
   trident_translate_vertex( ctx, v2, &v[2] );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
Exemplo n.º 6
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static void
tdfx_fallback_tri( tdfxContextPtr fxMesa,
                   tdfxVertex *v0,
                   tdfxVertex *v1,
                   tdfxVertex *v2 )
{
    GLcontext *ctx = fxMesa->glCtx;
    SWvertex v[3];
    tdfx_translate_vertex( ctx, v0, &v[0] );
    tdfx_translate_vertex( ctx, v1, &v[1] );
    tdfx_translate_vertex( ctx, v2, &v[2] );
    _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
Exemplo n.º 7
0
/* This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.
 */
static void
r128_fallback_tri( r128ContextPtr rmesa,
		     r128Vertex *v0,
		     r128Vertex *v1,
		     r128Vertex *v2 )
{
   GLcontext *ctx = rmesa->glCtx;
   SWvertex v[3];
   _swsetup_Translate( ctx, v0, &v[0] );
   _swsetup_Translate( ctx, v1, &v[1] );
   _swsetup_Translate( ctx, v2, &v[2] );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
Exemplo n.º 8
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/* This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.
 */
static void
i810_fallback_tri( i810ContextPtr imesa,
		   i810Vertex *v0,
		   i810Vertex *v1,
		   i810Vertex *v2 )
{
   GLcontext *ctx = imesa->glCtx;
   SWvertex v[3];
   i810_translate_vertex( ctx, v0, &v[0] );
   i810_translate_vertex( ctx, v1, &v[1] );
   i810_translate_vertex( ctx, v2, &v[2] );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
Exemplo n.º 9
0
/* This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.
 */
static void
via_fallback_tri(struct via_context *vmesa,
                 viaVertex *v0,
                 viaVertex *v1,
                 viaVertex *v2)
{    
    struct gl_context *ctx = vmesa->glCtx;
    SWvertex v[3];
    _swsetup_Translate(ctx, v0, &v[0]);
    _swsetup_Translate(ctx, v1, &v[1]);
    _swsetup_Translate(ctx, v2, &v[2]);
    viaSpanRenderStart( ctx );
    _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
    viaSpanRenderFinish( ctx );
}
Exemplo n.º 10
0
static void
sis_fallback_tri( sisContextPtr smesa,
		  sisVertex *v0,
		  sisVertex *v1,
		  sisVertex *v2 )
{
   struct gl_context *ctx = smesa->glCtx;
   SWvertex v[3];
   _swsetup_Translate( ctx, v0, &v[0] );
   _swsetup_Translate( ctx, v1, &v[1] );
   _swsetup_Translate( ctx, v2, &v[2] );
   sisSpanRenderStart( ctx );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
   sisSpanRenderFinish( ctx );
   _swrast_flush( ctx );
}
Exemplo n.º 11
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/* This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.
 */
static void
intel_fallback_tri( intelContextPtr intel,
		   intelVertex *v0,
		   intelVertex *v1,
		   intelVertex *v2 )
{
   GLcontext *ctx = &intel->ctx;
   SWvertex v[3];

   if (0)
      fprintf(stderr, "\n%s\n", __FUNCTION__);

   _swsetup_Translate( ctx, v0, &v[0] );
   _swsetup_Translate( ctx, v1, &v[1] );
   _swsetup_Translate( ctx, v2, &v[2] );
   intelSpanRenderStart( ctx );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
   intelSpanRenderFinish( ctx );
}
Exemplo n.º 12
0
Arquivo: i830_tris.c Projeto: aosm/X11
/* This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.
 */
static void
i830_fallback_tri( i830ContextPtr imesa,
		   i830Vertex *v0,
		   i830Vertex *v1,
		   i830Vertex *v2 )
{
   GLcontext *ctx = imesa->glCtx;
   SWvertex v[3];

   if (0)
      fprintf(stderr, "\n%s\n", __FUNCTION__);

   i830_translate_vertex( ctx, v0, &v[0] );
   i830_translate_vertex( ctx, v1, &v[1] );
   i830_translate_vertex( ctx, v2, &v[2] );
   i830SpanRenderStart( ctx );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
   i830SpanRenderFinish( ctx );
}