Exemplo n.º 1
0
/**
 * Apply the current logic operator to a span of RGBA pixels.
 * We can handle horizontal runs of pixels (spans) or arrays of x/y
 * pixel coordinates.
 */
void
_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
                          SWspan *span)
{
   void *rbPixels;

   ASSERT(span->end < SWRAST_MAX_WIDTH);
   ASSERT(span->arrayMask & SPAN_RGBA);

   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);

   if (span->array->ChanType == GL_UNSIGNED_BYTE) {
      /* treat 4*GLubyte as GLuint */
      logicop_uint1(ctx, span->end,
                    (GLuint *) span->array->rgba8,
                    (const GLuint *) rbPixels, span->array->mask);
   }
   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
      /* treat 2*GLushort as GLuint */
      logicop_uint2(ctx, 2 * span->end,
                    (GLuint *) span->array->rgba16,
                    (const GLuint *) rbPixels, span->array->mask);
   }
   else {
      logicop_uint4(ctx, 4 * span->end,
                    (GLuint *) span->array->attribs[VARYING_SLOT_COL0],
                    (const GLuint *) rbPixels, span->array->mask);
   }
}
Exemplo n.º 2
0
/**
 * Apply the current logic operator to a span of RGBA pixels.
 * We can handle horizontal runs of pixels (spans) or arrays of x/y
 * pixel coordinates.
 */
void
_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
                          SWspan *span)
{
   void *rbPixels;

   ASSERT(span->end < MAX_WIDTH);
   ASSERT(span->arrayMask & SPAN_RGBA);
   ASSERT(rb->DataType == span->array->ChanType);

   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);

   if (span->array->ChanType == GL_UNSIGNED_BYTE) {
      /* treat 4*GLubyte as GLuint */
      logicop_uint1(ctx, span->end,
                    (GLuint *) span->array->color.sz1.rgba,
                    (const GLuint *) rbPixels, span->array->mask);
   }
   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
      /* treat 2*GLushort as GLuint */
      logicop_uint2(ctx, 2 * span->end,
                    (GLuint *) span->array->color.sz2.rgba,
                    (const GLuint *) rbPixels, span->array->mask);
   }
   else {
      logicop_uint4(ctx, 4 * span->end,
                    (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
                    (const GLuint *) rbPixels, span->array->mask);
   }
}
Exemplo n.º 3
0
/**
 * Apply the color mask to a span of rgba values.
 */
void
_swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
                       SWspan *span)
{
   const GLuint n = span->end;
   void *rbPixels;

   ASSERT(n < MAX_WIDTH);
   ASSERT(span->arrayMask & SPAN_RGBA);

   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);

   /*
    * Do component masking.
    * Note that we're not using span->array->mask[] here.  We could...
    */
   if (span->array->ChanType == GL_UNSIGNED_BYTE) {
      /* treat 4xGLubyte as 1xGLuint */
      const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask);
      const GLuint dstMask = ~srcMask;
      const GLuint *dst = (const GLuint *) rbPixels;
      GLuint *src = (GLuint *) span->array->rgba8;
      GLuint i;
      for (i = 0; i < n; i++) {
         src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
      }
   }
   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
      /* 2-byte components */
      /* XXX try to use 64-bit arithmetic someday */
      const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0;
      const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0;
      const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0;
      const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0;
      const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
      GLushort (*src)[4] = span->array->rgba16;
      GLuint i;
      for (i = 0; i < n; i++) {
         src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
         src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
         src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
         src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
      }
   }
   else {
      /* 4-byte components */
      const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0;
      const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0;
      const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0;
      const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0;
      const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
      GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL];
      GLuint i;
      for (i = 0; i < n; i++) {
         src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
         src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
         src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
         src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
      }
   }
}