Exemplo n.º 1
0
static void* create_guildstorage(DBKey key, va_list args)
{
	struct guild_storage *gs = NULL;
	gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
	gs->guild_id=key.i;
	return gs;
}
Exemplo n.º 2
0
static void* create_storage(DBKey key, va_list args)
{
	struct storage *stor;
	stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
	stor->account_id = key.i;
	return stor;
}
Exemplo n.º 3
0
int guild_agit_break(struct mob_data *md)
{	// Run One NPC_Event[OnAgitBreak]
	char *evname;

	nullpo_retr(0, md);

	evname=(char *)aCallocA(strlen(md->npc_event) + 1, sizeof(char));

	strcpy(evname,md->npc_event);
// Now By User to Run [OnAgitBreak] NPC Event...
// It's a little impossible to null point with player disconnect in this!
// But Script will be stop, so nothing...
// Maybe will be changed in the futher..
//      int c = npc_event_do(evname);
	if(!agit_flag) return 0;	// Agit already End
	add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
	return 0;
}