void spritz::cipher::absorb(const uint8_t b) { absorb_nibble(b&0x0f); absorb_nibble(b>>4); }
static void absorb_byte(State *state, const unsigned char b) { absorb_nibble(state, LOW(b)); absorb_nibble(state, HIGH(b)); }
void spritz::cipher::absorb(const uint8_t b) { absorb_nibble(b&0x0f); absorb_nibble(b>>4); }
static void absorb_byte(State *state, const unsigned char b) { absorb_nibble(state, LOW(b)); absorb_nibble(state, HIGH(b)); }