Exemplo n.º 1
0
void get_connection_contexts(struct modemdata *data)
{
	GError *err = NULL;
	GVariantIter *iter;
	const char *obj_path;
	int i;
	GVariant *contexts = g_dbus_proxy_call_sync(data->connman,
		 "GetContexts", NULL, G_DBUS_CALL_FLAGS_NONE,
		 -1, NULL, &err);
	if (err) {
		g_warning("GetContexts failed: %s\n", err->message);
		g_error_free(err);
		return;
	}
	g_print("contexts type: %s\n",
		g_variant_get_type_string(contexts));
	g_variant_get(contexts, "(a(oa{sv}))", &iter);
	i = 0;
	while (g_variant_iter_loop(iter, "oa{sv}", &obj_path, NULL)) {
		g_print("context: %s\n", obj_path);
		if (i == used_context)
			activate_context(data, obj_path);
		i++;
	}
	g_variant_iter_free(iter);
	g_variant_unref(contexts);
}
Exemplo n.º 2
0
/*==========================================================================*
 * Name:         smp_invalidate_interrupt
 *
 * Description:  This routine executes on CPU which received
 *               'INVALIDATE_TLB_IPI'.
 *               1.Flush local TLB.
 *               2.Report flush TLB process was finished.
 *
 * Born on Date: 2002.02.05
 *
 * Arguments:    NONE
 *
 * Returns:      void (cannot fail)
 *
 * Modification log:
 * Date       Who Description
 * ---------- --- --------------------------------------------------------
 *
 *==========================================================================*/
void smp_invalidate_interrupt(void)
{
	int cpu_id = smp_processor_id();
	unsigned long *mmc = &flush_mm->context[cpu_id];

	if (!cpumask_test_cpu(cpu_id, &flush_cpumask))
		return;

	if (flush_va == FLUSH_ALL) {
		*mmc = NO_CONTEXT;
		if (flush_mm == current->active_mm)
			activate_context(flush_mm);
		else
			cpumask_clear_cpu(cpu_id, mm_cpumask(flush_mm));
	} else {
		unsigned long va = flush_va;

		if (*mmc != NO_CONTEXT) {
			va &= PAGE_MASK;
			va |= (*mmc & MMU_CONTEXT_ASID_MASK);
			__flush_tlb_page(va);
		}
	}
	cpumask_clear_cpu(cpu_id, (cpumask_t*)&flush_cpumask);
}
Exemplo n.º 3
0
/*==========================================================================*
 * Name:         smp_flush_tlb_mm
 *
 * Description:  This routine flushes the specified mm context TLB's.
 *
 * Born on Date: 2002.02.05
 *
 * Arguments:    *mm - a pointer to the mm struct for flush TLB
 *
 * Returns:      void (cannot fail)
 *
 * Modification log:
 * Date       Who Description
 * ---------- --- --------------------------------------------------------
 *
 *==========================================================================*/
void smp_flush_tlb_mm(struct mm_struct *mm)
{
	int cpu_id;
	cpumask_t cpu_mask;
	unsigned long *mmc;
	unsigned long flags;

	preempt_disable();
	cpu_id = smp_processor_id();
	mmc = &mm->context[cpu_id];
	cpumask_copy(&cpu_mask, mm_cpumask(mm));
	cpumask_clear_cpu(cpu_id, &cpu_mask);

	if (*mmc != NO_CONTEXT) {
		local_irq_save(flags);
		*mmc = NO_CONTEXT;
		if (mm == current->mm)
			activate_context(mm);
		else
			cpumask_clear_cpu(cpu_id, mm_cpumask(mm));
		local_irq_restore(flags);
	}
	if (!cpumask_empty(&cpu_mask))
		flush_tlb_others(cpu_mask, mm, NULL, FLUSH_ALL);

	preempt_enable();
}
Exemplo n.º 4
0
	void opengl_window::destroying()
	{
		activate_context();
		if (iFrameBufferSize != size{})
		{
			glCheck(glDeleteRenderbuffers(1, &iDepthStencilBuffer));
			glCheck(glDeleteTextures(1, &iFrameBufferTexture));
			glCheck(glDeleteFramebuffers(1, &iFrameBuffer));
		}
		deactivate_context();
	}
Exemplo n.º 5
0
void local_flush_tlb_mm(struct mm_struct *mm)
{
	int cpu = smp_processor_id();

	if (mm == current->active_mm) {
		unsigned long flags;
		local_irq_save(flags);
		mm->context.asid[cpu] = NO_CONTEXT;
		activate_context(mm, cpu);
		local_irq_restore(flags);
	} else {
		mm->context.asid[cpu] = NO_CONTEXT;
		mm->context.cpu = -1;
	}
}
Exemplo n.º 6
0
void local_flush_tlb_range(struct vm_area_struct *vma, unsigned long start,
			   unsigned long end)
{
	struct mm_struct *mm = vma->vm_mm;
	unsigned int cpu = smp_processor_id();

	if (cpu_context(cpu, mm) != NO_CONTEXT) {
		unsigned long flags;
		int size;

		local_irq_save(flags);
		size = (end - start + (PAGE_SIZE - 1)) >> PAGE_SHIFT;
		if (size > (MMU_NTLB_ENTRIES/4)) { /* Too many TLB to flush */
			cpu_context(cpu, mm) = NO_CONTEXT;
			if (mm == current->mm)
				activate_context(mm, cpu);
		} else {
			unsigned long asid;
			unsigned long saved_asid = MMU_NO_ASID;

			asid = cpu_asid(cpu, mm);
			start &= PAGE_MASK;
			end += (PAGE_SIZE - 1);
			end &= PAGE_MASK;
			if (mm != current->mm) {
				saved_asid = get_asid();
				set_asid(asid);
			}
			while (start < end) {
				local_flush_tlb_one(asid, start);
				start += PAGE_SIZE;
			}
			if (saved_asid != MMU_NO_ASID)
				set_asid(saved_asid);
		}
		local_irq_restore(flags);
	}
Exemplo n.º 7
0
	void opengl_window::render()
	{
		if (iRendering || processing_event())
			return;

		uint64_t now = app::instance().program_elapsed_ms();
		if (iFrameRate != boost::none && now - iLastFrameTime < 1000 / *iFrameRate)
			return;

		if (!iEventHandler.native_window_ready_to_render())
			return;

		rendering_check.trigger();

		if (iInvalidatedRects.empty())
			return;

		++iFrameCounter;

		iRendering = true;
		iLastFrameTime = now;

		rendering.trigger();

		rect invalidatedRect = *iInvalidatedRects.begin();
		for (const auto& ir : iInvalidatedRects)
		{
			invalidatedRect = invalidatedRect.combine(ir);
		}
		iInvalidatedRects.clear();
		invalidatedRect.cx = std::min(invalidatedRect.cx, surface_size().cx - invalidatedRect.x);
		invalidatedRect.cy = std::min(invalidatedRect.cy, surface_size().cy - invalidatedRect.y);

		static bool initialized = false;
		if (!initialized)
		{
			rendering_engine().initialize();
			initialized = true;
		}

		activate_context();

		glCheck(glViewport(0, 0, static_cast<GLsizei>(extents().cx), static_cast<GLsizei>(extents().cy)));
		glCheck(glMatrixMode(GL_PROJECTION));
		glCheck(glLoadIdentity());
		glCheck(glScalef(1.0, 1.0, 1.0));
		glCheck(glMatrixMode(GL_MODELVIEW));
		glCheck(glLoadIdentity());
		const auto& logicalCoordinates = logical_coordinates();
		glCheck(glOrtho(logicalCoordinates[0], logicalCoordinates[2], logicalCoordinates[1], logicalCoordinates[3], -1.0, 1.0));
		glCheck(glEnableClientState(GL_VERTEX_ARRAY));
		glCheck(glEnableClientState(GL_COLOR_ARRAY));
		glCheck(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
		glCheck(glEnable(GL_TEXTURE_2D));
		glCheck(glEnable(GL_MULTISAMPLE));
		glCheck(glEnable(GL_BLEND));
		if (iFrameBufferSize.cx < static_cast<double>(extents().cx) || iFrameBufferSize.cy < static_cast<double>(extents().cy))
		{
			if (iFrameBufferSize != size{})
			{
				glCheck(glDeleteRenderbuffers(1, &iDepthStencilBuffer));
				glCheck(glDeleteTextures(1, &iFrameBufferTexture));
				glCheck(glDeleteFramebuffers(1, &iFrameBuffer));
			}
			iFrameBufferSize = size(
				iFrameBufferSize.cx < extents().cx ? extents().cx * 1.5f : iFrameBufferSize.cx,
				iFrameBufferSize.cy < extents().cy ? extents().cy * 1.5f : iFrameBufferSize.cy);
			glCheck(glGenFramebuffers(1, &iFrameBuffer));
			glCheck(glBindFramebuffer(GL_FRAMEBUFFER, iFrameBuffer));
			glCheck(glGenTextures(1, &iFrameBufferTexture));
			glCheck(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, iFrameBufferTexture));
			glCheck(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, static_cast<GLsizei>(iFrameBufferSize.cx), static_cast<GLsizei>(iFrameBufferSize.cy), true));
			glCheck(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, iFrameBufferTexture, 0));
			glCheck(glGenRenderbuffers(1, &iDepthStencilBuffer));
			glCheck(glBindRenderbuffer(GL_RENDERBUFFER, iDepthStencilBuffer));
			glCheck(glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, static_cast<GLsizei>(iFrameBufferSize.cx), static_cast<GLsizei>(iFrameBufferSize.cy)));
			glCheck(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, iDepthStencilBuffer));
			glCheck(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, iDepthStencilBuffer));
		}
		else
		{
			glCheck(glBindFramebuffer(GL_FRAMEBUFFER, iFrameBuffer));
			glCheck(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, iFrameBufferTexture));
			glCheck(glBindRenderbuffer(GL_RENDERBUFFER, iDepthStencilBuffer));
		}
		GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
		if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE)
			throw failed_to_create_framebuffer(status);
		glCheck(glBindFramebuffer(GL_FRAMEBUFFER, iFrameBuffer));
		GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0 };
		glCheck(glDrawBuffers(sizeof(drawBuffers) / sizeof(drawBuffers[0]), drawBuffers));

		glCheck(iEventHandler.native_window_render(invalidatedRect));

		glCheck(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
		glCheck(glBindFramebuffer(GL_READ_FRAMEBUFFER, iFrameBuffer));
		glCheck(glBlitFramebuffer(0, 0, static_cast<GLint>(extents().cx), static_cast<GLint>(extents().cy), 0, 0, static_cast<GLint>(extents().cx), static_cast<GLint>(extents().cy), GL_COLOR_BUFFER_BIT, GL_NEAREST));

		display();
		deactivate_context();

		iRendering = false;

		rendering_finished.trigger();
	}