calc::calc(QWidget *parent) : QMainWindow(parent) { setupUi(this); setFixedSize(sizeHint()); clearall(); connect (Button1,SIGNAL(clicked()),this,SLOT(add1())); connect (Button2,SIGNAL(clicked()),this,SLOT(add2())); connect (Button3,SIGNAL(clicked()),this,SLOT(add3())); connect (Button4,SIGNAL(clicked()),this,SLOT(add4())); connect (Button5,SIGNAL(clicked()),this,SLOT(add5())); connect (Button6,SIGNAL(clicked()),this,SLOT(add6())); connect (Button7,SIGNAL(clicked()),this,SLOT(add7())); connect (Button8,SIGNAL(clicked()),this,SLOT(add8())); connect (Button9,SIGNAL(clicked()),this,SLOT(add9())); connect (Button0,SIGNAL(clicked()),this,SLOT(add0())); connect (backButton,SIGNAL(clicked()),this,SLOT(delnum())); connect (pointButton,SIGNAL(clicked()),this,SLOT(insertpoint())); connect (plusButton,SIGNAL(clicked()),this,SLOT(plus())); connect (minusButton,SIGNAL(clicked()),this,SLOT(minus())); connect (multiplyButton,SIGNAL(clicked()),this,SLOT(multiply())); connect (divideButton,SIGNAL(clicked()),this,SLOT(divide())); connect (equalButton,SIGNAL(clicked()),this,SLOT(equal())); connect (CButton,SIGNAL(clicked()),this,SLOT(clearall())); connect (actionAbout_Qt,SIGNAL(triggered()),this,SLOT(about())); connect (actionExit,SIGNAL(triggered()),this,SLOT(close())); connect (pmButton,SIGNAL(clicked()),this,SLOT(togglepm())); }
MobileWindow::MobileWindow(MusicPlayer* player) { ui.setupUi(this); this->player = player; //initFolderList(); // SIGNALS // CALL NUMBERS connect(ui.call1Button, SIGNAL(clicked()), this, SLOT(add1())); connect(ui.call2Button, SIGNAL(clicked()), this, SLOT(add2())); connect(ui.call3Button, SIGNAL(clicked()), this, SLOT(add3())); connect(ui.call4Button, SIGNAL(clicked()), this, SLOT(add4())); connect(ui.call5Button, SIGNAL(clicked()), this, SLOT(add5())); connect(ui.call6Button, SIGNAL(clicked()), this, SLOT(add6())); connect(ui.call7Button, SIGNAL(clicked()), this, SLOT(add7())); connect(ui.call8Button, SIGNAL(clicked()), this, SLOT(add8())); connect(ui.call9Button, SIGNAL(clicked()), this, SLOT(add9())); connect(ui.call0Button, SIGNAL(clicked()), this, SLOT(add0())); connect(ui.callAsteriskButton, SIGNAL(clicked()), this, SLOT(addAsterisk())); connect(ui.callHashButton, SIGNAL(clicked()), this, SLOT(addHash())); // CALL, HANG UP AND DELETE BUTTONS connect(ui.removeButton, SIGNAL(clicked()), this, SLOT(removeDigit())); connect(ui.callButton, SIGNAL(clicked()), this, SLOT(call())); connect(ui.hangUpButton, SIGNAL(clicked()), this, SLOT(hangUp())); // CONTACTS connect(ui.contactList, SIGNAL(itemSelectionChanged()), this, SLOT(contactSelected())); // FILL CONTACTS ddbb.readFromFile("ddbb\\contacts.xml"); QList<Contact*> contacts = ddbb.getContacts(); foreach (Contact* c,contacts) { ui.contactList->addItem(c->name); }
void addb() { add8(rb); }
void adda() { add8(ra); }
//#endif //#ifndef Z80_COMMON Z80OPCODE opx_86(Z80 *cpu) { // add a,(ix+nn) signed char ofs = cpu->MemIf->rm(cpu->pc++); add8(cpu, cpu->MemIf->rm(cpu->ix + ofs)); cpu->t += 11; }
Z80OPCODE opx_85(Z80 *cpu) { // add a,xl add8(cpu, cpu->xl); }
//#endif //#ifdef Z80_COMMON Z80OPCODE opx_84(Z80 *cpu) { // add a,xh add8(cpu, cpu->xh); }
void test8 (void) { if (add8 (arr8) != arr8[0] + arr8[1] + arr8[2]) __builtin_abort(); }