Exemplo n.º 1
0
StateMenu::StateMenu() : StateBase()
{
	fontDark = spFontLoad( FONT_GENERAL, MENU_FONT_SIZE );
	if ( fontDark )
	{
		spFontAdd( fontDark, SP_FONT_GROUP_ASCII, spGetFastRGB( 0, 0, 0 ) );
		spFontAdd( fontDark, SP_FONT_GROUP_GERMAN, spGetFastRGB( 0, 0, 0 ) );
	}
	fontBright = spFontLoad( FONT_GENERAL, MENU_FONT_SIZE );
	if ( fontBright )
		spFontAdd( fontBright, SP_FONT_GROUP_ASCII, spGetFastRGB( 255, 255, 255 ) );

	addMenuEntry( "start game", stLevel );
	addMenuEntry( "show scores", stHighscores );
	addMenuEntry( "load replay", stReplayLoader );
#ifdef _DEBUG
	addMenuEntry( "collision test", stCollision );
#endif
	addMenuEntry( "exit", -1 );
	timers.push_back( &inputLag );

	text = spCreateSurface( APP_SCREEN_WIDTH, APP_SCREEN_HEIGHT / 2 );
	textMode = 1;
	textIndex = -1;
	timers.push_back( &textTimer );
	lines.push_back( std::make_pair( "A game by", "Janek Schäfer" ) );
	lines.push_back( std::make_pair( "Press \""SP_BUTTON_B_NAME"\" or \""SP_BUTTON_START_NAME"\"", "to select an item" ) );
	lines.push_back( std::make_pair( "This is a WIP", "A lot left to do" ) );
	lines.push_back( std::make_pair( "Use the arrow keys", "to navigate" ) );
	lines.push_back( std::make_pair( "Hint: Bombs explode,", "Spikes and Lasers don't" ) );
	lines.push_back( std::make_pair( "Hint: Not entering a name,", "will not add a highscore or replay" ) );
	lines.push_back( std::make_pair( "Hint: Waves may exceed,", "the max unit limit" ) );

	type = stMenu;
}
Exemplo n.º 2
0
AppWindow::AppWindow ( const char* label, int x, int y, int w, int h )
    : GlutWindow ( label, x, y, w, h )
{
    addMenuEntry ( "Option 0", evOption0 );
    addMenuEntry ( "Option 1", evOption1 );

    _viewaxis = true;
    _fovy = GS_TORAD(60.0f);
    _rotx = gspi/8.0f;
    _roty = gspi/4.0f;
    _w = w;
    _h = h;

    rt = 0.25f;
    rb = 0.25f;
    numfaces = 16;
    textureChoice = false;
    blendFactor = 0.75f;
    
    _lasttime = gs_time();
    _animateinc = 0.1f;
    _animate = true;
    _normals = false;
    _flatn = true;
    _phong = false;

    initPrograms ();
    initTextures ();
}
Exemplo n.º 3
0
AppWindow::AppWindow ( const char* label, int x, int y, int w, int h )
          :GlutWindow ( label, x, y, w, h )
 {
   _markx = 0;
   _marky = 0;
   _markx_prev = 0;
   _marky_prev = 0;
   addMenuEntry ( "Option 0", evOption0 );
   addMenuEntry ( "Option 1", evOption1 );
   f = Field(4);
   f.initialize();   
 }
Exemplo n.º 4
0
AppWindow::AppWindow ( const char* label, int x, int y, int w, int h )
          :GlutWindow ( label, x, y, w, h )
 {
   initPrograms ();
   addMenuEntry ( "Option 0", evOption0 );
   addMenuEntry ( "Option 1", evOption1 );
   _viewaxis = true;
   _fovy = GS_TORAD(120.0f);
   _rotx = _roty = 0;
   _w = w;
   _h = h;
   rotate = 0;
   speed = 0; _turnlr = 0;
   xview = 0; yview = 0;
   animate = false;
   sunx = 0.5f; suny = 1.0f; sunz = 0.8f;
   camera = true;
   sunanim = true;
 }
Exemplo n.º 5
0
void createMenuEntry(menu_s* m, char* execPath, char* name, char* description, char* author, u8* iconData, menuEntryType_s type)
{
	if(!m || !name || !description || !iconData)return;

	menuEntry_s* me=malloc(sizeof(menuEntry_s));
	if(!me)return;

	initMenuEntry(me, execPath, name, description, author, iconData, type);
	
	addMenuEntry(m, me);
}
/** No descriptions */
void BtDisplaySettingsButton::repopulateMenu() {
    bool enable = false;

    m_popup->clear();
    if (!m_modules.isEmpty()) {
        if (m_modules.first()->type() == CSwordModuleInfo::Bible) {
            addMenuEntry(m_lineBreakAction, m_displayOptions.lineBreaks);
            addMenuEntry(m_verseNumbersAction, m_displayOptions.verseNumbers);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::headings)) {
            addMenuEntry(m_headingsAction, m_filterOptions.headings);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::redLetterWords)) {
            addMenuEntry(m_redWordsAction, m_filterOptions.redLetterWords);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::hebrewPoints)) {
            addMenuEntry(m_hebrewPointsAction, m_filterOptions.hebrewPoints);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::hebrewCantillation)) {
            addMenuEntry(m_hebrewCantillationAction, m_filterOptions.hebrewCantillation);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::greekAccents)) {
            addMenuEntry(m_greekAccentsAction, m_filterOptions.greekAccents);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::textualVariants)) {
            addMenuEntry(m_variantAction, m_filterOptions.textualVariants);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::scriptureReferences)) {
            addMenuEntry(m_scriptureReferencesAction, m_filterOptions.scriptureReferences);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::footnotes)) {
            addMenuEntry(m_footnotesAction, m_filterOptions.footnotes);
            enable = true;
        }

        if (isOptionAvailable(CSwordModuleInfo::morphSegmentation)) {
            addMenuEntry(m_morphSegmentationAction, m_filterOptions.morphSegmentation);
            enable = true;
        }
    }

    // Disable the settings button if no options are available:
    setEnabled(enable);
    retranslateToolTip();
}
Exemplo n.º 7
0
// add one cheat menu entry
void addCheatMenuEntry(char* str) {
	char buf[100];
	xsprintf(buf, "[ ] %s", str);
	addMenuEntry(buf);
}