Exemplo n.º 1
0
static AsApp *
load_desktop (const gchar *prefix,
	      const gchar *icons_dir,
	      guint        min_icon_size,
	      const gchar *app_name,
	      const gchar *appdata_id,
	      GError **error)
{
	AsIcon *icon;
	g_autofree gchar *desktop_basename = NULL;
	g_autofree gchar *desktop_path = NULL;
	g_autoptr(AsApp) app = NULL;

	if (appdata_id != NULL)
		desktop_basename = g_strdup (appdata_id);
	else
		desktop_basename = g_strconcat (app_name, ".desktop", NULL);
	desktop_path = g_build_filename (prefix, "share/applications", desktop_basename, NULL);

	app = as_app_new ();
	if (!as_app_parse_file (app, desktop_path,
				AS_APP_PARSE_FLAG_USE_HEURISTICS |
				AS_APP_PARSE_FLAG_ALLOW_VETO,
				error))
		return NULL;
	if (as_app_get_kind (app) == AS_APP_KIND_UNKNOWN) {
		g_set_error (error,
			     AS_APP_ERROR,
			     AS_APP_ERROR_FAILED,
			     "%s has no recognised type",
			     as_app_get_id (AS_APP (app)));
		return NULL;
	}

	icon = as_app_get_icon_default (AS_APP (app));
	if (icon != NULL) {
		g_autofree gchar *key = NULL;
		key = g_strdup (as_icon_get_name (icon));
		if (as_icon_get_kind (icon) == AS_ICON_KIND_STOCK) {
			as_compose_app_log (app,
					    "using stock icon %s", key);
		} else {
			g_autoptr(GError) error_local = NULL;
			gboolean ret;

			g_ptr_array_set_size (as_app_get_icons (AS_APP (app)), 0);
			ret = add_icons (app,
					 icons_dir,
					 min_icon_size,
					 prefix,
					 key,
					 error);
			if (!ret)
				return NULL;
		}
	}

	return g_steal_pointer (&app);
}
Exemplo n.º 2
0
void
seahorse_gtkstock_init(void)
{
    static gboolean stock_initted = FALSE;

    if (stock_initted)
        return;
    stock_initted = TRUE;
    
    gtk_window_set_default_icon_name ("seahorse");
    
    add_icons (seahorse_icons, themed_icons);
}
Exemplo n.º 3
0
// --------------------------------------------------------------
// object which gives a temporary boost to luck
// --------------------------------------------------------------
void t_luck_object::activate_trigger( t_army* army, t_adv_map_point const& point, 
		                              t_direction direction, t_adventure_frame* frame )
{
	int  i;
	bool any_award = false;

	// loop through all heroes/creatures in the army and award temporary statistic based on subtype

	t_creature_array& creatures = army->get_creatures();


	for (i = 0; i < t_creature_array::k_size; i++)
	{
		if (creatures[i].get_number() == 0)
			continue;
		if (creatures[i].has_temporary_bonus( get_type() ))
			continue;
		add_bonus( creatures[i] );
		any_award = true;
	}

	// determine what response to print
	if (army->get_owner()->is_computer())
		return;

	t_basic_dialog*          dialog;
	std::string              text;

	dialog = new t_basic_dialog;
	if (any_award)
	{
		text = get_text( "initial" );
		add_icons( dialog );
	}
	else
	{
		text = get_text( "empty" );
	}

	dialog->set_text( text );
	dialog->add_ok_button();
	dialog->set_title( get_name() );
	dialog->open( get_dialog_bottom( point ), true, k_align_bottom );
	t_sound_cache music = get_music_playing();
	stop_music();
	get_dialog_sound( k_dialog_sound_luck )->play( get_sound_volume() );
	dialog->run_modal();
    // Update stats.
    frame->update_army();
	play_music( music );
}
Exemplo n.º 4
0
void
seahorse_gtkstock_add_icons (const gchar **icons)
{
    add_icons (icons, NULL);
}