int main(int argc, char **argv)
{
   int num_touches = 0;
   TOUCH touches[MAX_TOUCHES];
   ALLEGRO_DISPLAY *display;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_EVENT event;

   (void)argc;
   (void)argv;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }
   al_init_primitives_addon();
   if (!al_install_touch_input()) {
      abort_example("Could not init touch input.\n");
   }

   display = al_create_display(800, 600);
   if (!display) {
       abort_example("Error creating display\n");
   }
   queue = al_create_event_queue();

   al_register_event_source(queue, al_get_touch_input_event_source());
   al_register_event_source(queue, al_get_display_event_source(display));

   while (true) {
      if (al_is_event_queue_empty(queue)) {
         al_clear_to_color(al_map_rgb(255, 255, 255));
         draw_touches(num_touches, touches);
         al_flip_display();
      }

      al_wait_for_event(queue, &event);

      if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_TOUCH_BEGIN) {
         int i = num_touches;
         if (num_touches < MAX_TOUCHES) {
            touches[i].id = event.touch.id;
            touches[i].x = event.touch.x;
            touches[i].y = event.touch.y;
            num_touches++;
         }
      }
      else if (event.type == ALLEGRO_EVENT_TOUCH_END) {
         int i = find_index(event.touch.id, num_touches, touches);
         if (i >= 0 && i < num_touches) {
            touches[i] = touches[num_touches - 1];
            num_touches--;
         }
      }
      else if (event.type == ALLEGRO_EVENT_TOUCH_MOVE) {
         int i = find_index(event.touch.id, num_touches, touches);
         if (i >= 0) {
            touches[i].x = event.touch.x;
            touches[i].y = event.touch.y;
         }
      }
   }

   return 0;
}
int main(int argc, char **argv)
{
   const char *filename = "../demos/cosmic_protector/data/sfx/title_music.ogg";
   ALLEGRO_VOICE *voice;
   ALLEGRO_MIXER *mixer;
   ALLEGRO_AUDIO_STREAM *stream;

   if (argc > 1) {
      filename = argv[1];
   }

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
      return 1;
   }

   al_init_primitives_addon();
   al_init_image_addon();
   al_init_acodec_addon();
   
   al_install_keyboard();

   display = al_create_display(640, 480);
   if (!display) {
      abort_example("Could not create display.\n");
      return 1;
   }

   dbuf = al_create_bitmap(640, 480);

   bmp = al_load_bitmap("data/mysha.pcx");
   if (!bmp) {
      abort_example("Could not load data/mysha.pcx\n");
      return 1;
   }

   if (!al_install_audio()) {
      abort_example("Could not init sound.\n");
      return 1;
   }

   voice = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16,
      ALLEGRO_CHANNEL_CONF_2);
   if (!voice) {
      abort_example("Could not create voice.\n");
      return 1;
   }

   mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32,
      ALLEGRO_CHANNEL_CONF_2);
   if (!mixer) {
      abort_example("Could not create mixer.\n");
      return 1;
   }

   if (!al_attach_mixer_to_voice(mixer, voice)) {
      abort_example("al_attach_mixer_to_voice failed.\n");
      return 1;
   }

   stream = al_load_audio_stream(filename, 4, 2048);
   if (!stream) {
      abort_example("Could not load '%s'\n", filename);
      return 1;
   }

   al_set_audio_stream_playmode(stream, ALLEGRO_PLAYMODE_LOOP);
   al_attach_audio_stream_to_mixer(stream, mixer);

   al_set_mixer_postprocess_callback(mixer, update_meter, NULL);

   main_loop();

   al_destroy_audio_stream(stream);
   al_destroy_mixer(mixer);
   al_destroy_voice(voice);
   al_uninstall_audio();

   al_destroy_bitmap(dbuf);
   al_destroy_bitmap(bmp);

   return 0;
}
Exemplo n.º 3
0
void mapEditor::initialize() {
	this->display  = al_create_display(1000,800);
	eventQueue = al_create_event_queue();
	al_register_event_source(eventQueue,al_get_mouse_event_source());
	al_register_event_source(eventQueue,al_get_keyboard_event_source());
}
Exemplo n.º 4
0
bool Renderer::init(Minecraft *mc, const char *argv0)
{
	NBT_Debug("begin");

	al_set_org_name("mctools");
	al_set_app_name("viewer");

	if(!al_init())
	{
		NBT_Debug("al_init failed???");
		return false;
	}

	ALLEGRO_TIMER *tmr = nullptr;
	ALLEGRO_EVENT_QUEUE *queue = nullptr;
	ALLEGRO_DISPLAY *dpy = nullptr;
	ALLEGRO_BITMAP *bmp = nullptr;
	ALLEGRO_TRANSFORM *def_trans = nullptr;
	ALLEGRO_FONT *fnt = nullptr;

	if(!al_install_keyboard())
		goto init_failed;

   if(!al_install_mouse())
		goto init_failed;

	if(!al_init_primitives_addon())
		goto init_failed;

	if(!al_init_image_addon())
		goto init_failed;

	if(!al_init_font_addon())
		goto init_failed;

	tmr = al_create_timer(1.0/60.0);
	if(!tmr)
		goto init_failed;

	queue = al_create_event_queue();
	if(!queue)
		goto init_failed;

	// do display creation last so a display isn't created and instantly destroyed if any of the
	// preceeding initializations fail.
	al_set_new_display_flags(ALLEGRO_OPENGL | ALLEGRO_PROGRAMMABLE_PIPELINE | ALLEGRO_OPENGL_3_0);
	//al_set_new_display_option(ALLEGRO_SAMPLE_BUFFERS, 1, ALLEGRO_REQUIRE);
   //al_set_new_display_option(ALLEGRO_SAMPLES, 4, ALLEGRO_REQUIRE);
	al_set_new_display_option(ALLEGRO_DEPTH_SIZE, 24, ALLEGRO_REQUIRE);

	dpy = al_create_display(800, 600);

	if(!dpy)
	{
		NBT_Debug("display creation failed");
		goto init_failed;
	}

	if(!al_get_opengl_extension_list()->ALLEGRO_GL_EXT_framebuffer_object)
	{
		NBT_Debug("FBO GL extension is missing. bail");
		goto init_failed;
	}

	glGenVertexArrays(1, &vao_);
	glBindVertexArray(vao_);

	NBT_Debug("load shaders");
	if(!loadShaders("shaders/default.vtx", "shaders/default.pxl"))
	{
		NBT_Debug("shader init failed");
		goto init_failed;
	}

	NBT_Debug("load allegro shaders");
	if(!loadAllegroShaders())
	{
		NBT_Debug("allegro shader init failed");
		goto init_failed;
	}

	glBindVertexArray(0);

	NBT_Debug("create resource manager");
	resManager_ = new ResourceManager(this);
	if(!resManager_->init(mc, argv0))
	{
		NBT_Debug("failed to init resource manager");
		goto init_failed;
	}

	fnt = al_create_builtin_font();
	if(!fnt)
	{
		NBT_Debug("failed to create builtin font");
		goto init_failed;
	}

	al_register_event_source(queue, al_get_keyboard_event_source());
	al_register_event_source(queue, al_get_mouse_event_source());
	al_register_event_source(queue, al_get_display_event_source(dpy));
	al_register_event_source(queue, al_get_timer_event_source(tmr));

	def_trans = al_get_projection_transform(dpy);
	al_copy_transform(&al_proj_transform_, def_trans);

	al_identity_transform(&camera_transform_);

	rx_look = 0.0;

	queue_ = queue;
	tmr_ = tmr;
	dpy_ = dpy;
	bmp_ = bmp;
	fnt_ = fnt;
	grab_mouse_ = false;

	// initial clear display
	// make things look purdy
	al_clear_to_color(al_map_rgb(0,0,0));
   al_flip_display();

	NBT_Debug("end");
	return true;

init_failed:
	delete resManager_;
	resManager_ = nullptr;

	if(fnt)
		al_destroy_font(fnt);

	if(dpy)
		al_destroy_display(dpy);

	if(queue)
		al_destroy_event_queue(queue);

	al_uninstall_system();
	NBT_Debug("end");
	return false;
}
Exemplo n.º 5
0
int MonopolyGame::init() {

    // Now begin initializing the Allegro library.
    if(!al_init()) {
        fprintf(stderr, "Failed to initialize Allegro.\n");
        return -1;
    }

    if(!al_install_keyboard()) {
        fprintf(stderr, "Failed to initialize the Keyboard!\n");
        return -1;
    }

    m_alTimer = al_create_timer(1.0 / MAX_FPS);
    if(!m_alTimer) {
        fprintf(stderr, "Failed to create Timer!\n");
        return -1;
    }

    m_alFrameTimer = al_create_timer(1.0 / MAX_FRAME_FPS);
    if(!m_alFrameTimer) {
        fprintf(stderr, "Failed to create Timer!\n");
        al_destroy_timer(m_alTimer);
        return -1;
    }

    al_init_image_addon(); // Initialize the image addon.
    al_install_audio();
    al_init_acodec_addon();

    al_init_font_addon(); // Initialize the font addon.
    al_init_ttf_addon(); // Initialize the ttf (True Type Font) addon.

    // Setup the display device in windowed mode.
    al_set_new_display_flags(ALLEGRO_WINDOWED);
    m_alDisplayDevice = al_create_display(WINDOW_WIDTH, WINDOW_HEIGHT);
    if(!m_alDisplayDevice) {
        fprintf(stderr, "Failed to create Display: %i x %i\n", WINDOW_WIDTH, WINDOW_HEIGHT);
        al_destroy_timer(m_alTimer);
        al_destroy_timer(m_alFrameTimer);
        return -1;
    }

    // Create an event queue. This is where timed events, etc are pulled from.
    m_alEventQueue = al_create_event_queue();
    if(!m_alEventQueue) {
        fprintf(stderr, "Failed to create Event Queue!\n");
        al_destroy_display(m_alDisplayDevice);
        al_destroy_timer(m_alTimer);
        al_destroy_timer(m_alFrameTimer);
        return -1;
    }

    if( !al_reserve_samples( MAX_NUM_SAMPLES ) ) {
        fprintf(stderr, "Failed to reserve the required sound instances!\n");
        al_destroy_display(m_alDisplayDevice);
        al_destroy_timer(m_alTimer);
        al_destroy_timer(m_alFrameTimer);
        return -1;
    }

    // Register an event source per input.
    al_register_event_source(m_alEventQueue, al_get_display_event_source(m_alDisplayDevice));
    al_register_event_source(m_alEventQueue, al_get_timer_event_source(m_alTimer));
    al_register_event_source(m_alEventQueue, al_get_timer_event_source(m_alFrameTimer));
    al_register_event_source(m_alEventQueue, al_get_keyboard_event_source());

    // Ensure the mouse cursor is not visible.
    al_hide_mouse_cursor(m_alDisplayDevice);

    // Set some default values for the camera.
    m_alCamera.cameraPosition[Positions::X_POS] = 0;
    m_alCamera.cameraPosition[Positions::Y_POS] = 0;

    return 0;
}
Exemplo n.º 6
0
Arquivo: main.cpp Projeto: jdm3/imgui
int main(int, char**)
{
    // Setup Allegro
    al_init();
    al_install_keyboard();
    al_install_mouse();
    al_init_primitives_addon();
    al_set_new_display_flags(ALLEGRO_RESIZABLE);
    ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
    al_set_window_title(display, "ImGui Allegro 5 example");
    ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
    al_register_event_source(queue, al_get_display_event_source(display));
    al_register_event_source(queue, al_get_keyboard_event_source());
    al_register_event_source(queue, al_get_mouse_event_source());

    // Setup ImGui binding
    ImGui_ImplA5_Init(display);

    // Load Fonts
    // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
    //ImGuiIO& io = ImGui::GetIO();
    //io.Fonts->AddFontDefault();
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());

    bool show_test_window = true;
    bool show_another_window = false;
    ImVec4 clear_color = ImColor(114, 144, 154);

    // Main loop
    bool running = true;
    while (running)
    {
        ALLEGRO_EVENT ev;
        while (al_get_next_event(queue, &ev))
        {
            ImGui_ImplA5_ProcessEvent(&ev);
            if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false;
            if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
            {
                ImGui_ImplA5_InvalidateDeviceObjects();
                al_acknowledge_resize(display);
                Imgui_ImplA5_CreateDeviceObjects();
            }
        }
        ImGui_ImplA5_NewFrame();

        // 1. Show a simple window
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
        {
            static float f;
            ImGui::Text("Hello, world!");
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
            ImGui::ColorEdit3("clear color", (float*)&clear_color);
            if (ImGui::Button("Test Window")) show_test_window ^= 1;
            if (ImGui::Button("Another Window")) show_another_window ^= 1;
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
        }

        // 2. Show another simple window, this time using an explicit Begin/End pair
        if (show_another_window)
        {
            ImGui::Begin("Another Window", &show_another_window);
            ImGui::Text("Hello from another window!");
            ImGui::End();
        }

        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
        if (show_test_window)
        {
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
            ImGui::ShowTestWindow(&show_test_window);
        }

        // Rendering
        al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
        ImGui::Render();
        al_flip_display();
    }

    // Cleanup
    ImGui_ImplA5_Shutdown();
    al_destroy_event_queue(queue);
    al_destroy_display(display);

    return 0;
}
Exemplo n.º 7
0
GAME * game_init ()
{
    if (!al_init ()) {
        fprintf (stderr, "Failed to initialize Allegro.\n");
        return NULL;
    }

    if (!al_init_image_addon ()) {
        fprintf (stderr, "Failed to initialize image addon.\n");
        return NULL;
    }

    if (!al_install_keyboard ()) {
        fprintf (stderr, "Failed to install keyboard.\n");
        return NULL;
    }

    al_init_font_addon ();

    if (!al_init_ttf_addon ()) {
        fprintf (stderr, "Failed to initialize ttf addon.\n");
        return NULL;
    }

    if (!al_init_primitives_addon ()) {
        fprintf (stderr, "Failed to initialize primitives addon.\n");
        return NULL;
    }

    GAME *game = al_malloc (sizeof (GAME));
    if (!game)
        return NULL;

    srand (time (NULL));

    game->running = true;
    game->paused = false;

    game->fullscreen = 1;
    game->windowed = 1;
    game->rrate = 60;
    game->suggest_vsync = 1;
    game->force_vsync = 0;

    game->current_npc = NULL;

    game->screen = screen_new ();

    char *filename;
    const char *str;

    filename = get_resource_path_str ("data/game.ini");
    ALLEGRO_CONFIG *game_config = al_load_config_file (filename);
    al_free (filename);

    str = al_get_config_value (game_config, "", "org");
    al_set_org_name (str);
    str = al_get_config_value (game_config, "", "app");
    al_set_app_name (str);

    ALLEGRO_PATH *settpath = al_get_standard_path (ALLEGRO_USER_SETTINGS_PATH);
    ALLEGRO_PATH *gcpath = al_clone_path (settpath);

    al_set_path_filename (gcpath, "general.ini");
    const char * gcpath_str = al_path_cstr (gcpath, ALLEGRO_NATIVE_PATH_SEP);

    ALLEGRO_CONFIG *gconfig = al_load_config_file (gcpath_str);

    if (!gconfig) {
        gconfig = al_create_config ();
        al_make_directory (al_path_cstr (settpath, ALLEGRO_NATIVE_PATH_SEP));

        set_config_i (gconfig, "display", "width", game->screen.width);
        set_config_i (gconfig, "display", "height", game->screen.height);
        set_config_i (gconfig, "display", "fullscreen", game->fullscreen);
        set_config_i (gconfig, "display", "windowed", game->windowed);
        set_config_i (gconfig, "display", "refreshrate", game->rrate);
        set_config_i (gconfig, "display", "suggest_vsync", game->suggest_vsync);
        set_config_i (gconfig, "display", "force_vsync", game->force_vsync);
    } else {
        get_config_i (gconfig, "display", "width", &game->screen.width);
        get_config_i (gconfig, "display", "height", &game->screen.height);
        get_config_i (gconfig, "display", "fullscreen", &game->fullscreen);
        get_config_i (gconfig, "display", "windowed", &game->windowed);
        get_config_i (gconfig, "display", "refreshrate", &game->rrate);
        get_config_i (gconfig, "display", "suggest_vsync", &game->suggest_vsync);
        get_config_i (gconfig, "display", "force_vsync", &game->force_vsync);
    }

    al_save_config_file (gcpath_str, gconfig);

    al_destroy_path (settpath);
    al_destroy_path (gcpath);
    al_destroy_config (gconfig);

    int flags = 0;

    if (game->fullscreen == game->windowed)
        flags |= ALLEGRO_FULLSCREEN_WINDOW;
    else if (game->fullscreen)
        flags |= ALLEGRO_FULLSCREEN;
    else
        flags |= ALLEGRO_WINDOWED;

    al_set_new_display_option (ALLEGRO_VSYNC, game->suggest_vsync, ALLEGRO_SUGGEST);
    al_set_new_display_option (ALLEGRO_DEPTH_SIZE, 8, ALLEGRO_SUGGEST);

    al_set_new_display_flags (flags);
    al_set_new_display_refresh_rate (game->rrate);
    game->display = al_create_display (game->screen.width, game->screen.height);
    if (!game->display) {
        fprintf (stderr, "Failed to create display.\n");
        al_free (game);
        return NULL;
    }

    al_set_new_bitmap_flags (ALLEGRO_VIDEO_BITMAP);

    game->timer = al_create_timer (1.0 / FPS);
    if (!game->timer) {
        fprintf (stderr, "Failed to create timer.\n");
        al_free (game);
        return NULL;
    }

    game->screen.width = al_get_display_width (game->display);
    game->screen.height = al_get_display_height (game->display);
    screen_update_size (&game->screen, game->screen.width, game->screen.height);

    game->rrate = al_get_display_refresh_rate (game->display);

    game->event_queue = al_create_event_queue ();
    if (!game->event_queue) {
        fprintf (stderr, "Failed to create event queue.\n");
        al_free (game);
        return NULL;
    }

    al_register_event_source (game->event_queue, al_get_display_event_source (game->display));
    al_register_event_source (game->event_queue, al_get_timer_event_source (game->timer));

    al_set_render_state (ALLEGRO_ALPHA_FUNCTION, ALLEGRO_RENDER_EQUAL);
    al_set_render_state (ALLEGRO_ALPHA_TEST_VALUE, 1);

    filename = get_resource_path_str ("data/sprites.ini");
    game->sprites = sprite_load_sprites (filename);
    al_free (filename);

    filename = get_resource_path_str ("data/scenes.ini");
    game->scenes = scene_load_file (filename);
    scene_load_scenes (game->scenes, game->sprites);
    al_free (filename);

    str = al_get_config_value (game_config, "", "scene");
    game->current_scene = scene_get (game->scenes, str);

    str = al_get_config_value (game_config, "", "actor");
    game->current_actor = sprite_new_actor (game->sprites, str);
    str = al_get_config_value (game_config, "", "portal");
    SCENE_PORTAL *portal = scene_get_portal (game->scenes, str);

    al_destroy_config (game_config);

    filename = get_resource_path_str ("data/ui.ini");
    game->ui = ui_load_file (filename);
    al_free (filename);

    sprite_center (game->current_actor, &portal->position);
    screen_center (&game->screen, portal->position, game->current_scene->map);

    return game;
}
Exemplo n.º 8
0
int main(int argc, char **argv)
{
   ALLEGRO_DISPLAY *display;
   ALLEGRO_BITMAP *bitmap;
   ALLEGRO_EVENT_QUEUE *events;
   ALLEGRO_EVENT event;
   bool down = false;
   int down_x = 0, down_y = 0;
   ALLEGRO_TIMER *timer;

   (void)argc;
   (void)argv;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   al_install_mouse();
   al_install_keyboard();
   al_init_image_addon();
   init_platform_specific();

   al_set_new_display_flags(ALLEGRO_FRAMELESS);
   display = al_create_display(300, 200);
   if (!display) {
      abort_example("Error creating display\n");
   }
   
   bitmap = al_load_bitmap("data/fakeamp.bmp");
   if (!bitmap) {
      abort_example("Error loading fakeamp.bmp\n");
   }

   timer = al_create_timer(1.0f/30.0f);

   events = al_create_event_queue();
   al_register_event_source(events, al_get_mouse_event_source());
   al_register_event_source(events, al_get_keyboard_event_source());
   al_register_event_source(events, al_get_display_event_source(display));
   al_register_event_source(events, al_get_timer_event_source(timer));

   al_start_timer(timer);

   for (;;) {
      al_wait_for_event(events, &event);
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
         if (event.mouse.button == 1 && event.mouse.x) {
            down = true;
            down_x = event.mouse.x;
            down_y = event.mouse.y;
         }
         if (event.mouse.button == 2) {
            al_set_display_flag(display, ALLEGRO_FRAMELESS,
               !(al_get_display_flags(display) & ALLEGRO_FRAMELESS));
         }
      }
      else if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
         if (event.mouse.button == 1) {
            down = false;
         }
      }
      else if (event.type == ALLEGRO_EVENT_MOUSE_AXES) {
         if (down) {
            int cx, cy;
            if (al_get_mouse_cursor_position(&cx, &cy)) {
               al_set_window_position(display, cx - down_x, cy - down_y);
            }
         }
      }
      else if (event.type == ALLEGRO_EVENT_KEY_DOWN &&
	    event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_TIMER) {
         al_draw_bitmap(bitmap, 0, 0, 0);
         al_flip_display();
      }
   }

   al_destroy_timer(timer);
   al_destroy_event_queue(events);
   al_destroy_display(display);

   return 0;
}
Exemplo n.º 9
0
extern int
main(int argc, char **argv)
{
   ALLEGRO_DISPLAY *display;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_FONT *font;
   bool done = false;
   bool redraw = true;
   use_constraints = true;

   (void)argc;
   (void)argv;

   if (!al_init()) {
      abort_example("Failed to init Allegro.\n");
   }

   if (!al_init_primitives_addon()) {
      abort_example("Failed to init primitives addon.\n");
   }

   if (!al_init_image_addon()) {
      abort_example("Failed to init image addon.\n");
   }

   if (!al_init_font_addon()) {
      abort_example("Failed to init font addon.\n");
   }

   if (!al_init_native_dialog_addon()) {
      abort_example("Failed to init native dialog addon.\n");
   }

   al_set_new_display_flags(ALLEGRO_WINDOWED
#if defined(USE_GTK) && !defined(_WIN32)
      | ALLEGRO_GTK_TOPLEVEL
#endif
      | ALLEGRO_RESIZABLE | ALLEGRO_MAXIMIZED
      | ALLEGRO_GENERATE_EXPOSE_EVENTS);

   /* creating really small display */
   display = al_create_display(DISPLAY_W / 3, DISPLAY_H / 3);
   if (!display) {
      abort_example("Error creating display.\n");
   }

   /* set lower limits for constraints only */
   if(!al_set_window_constraints(display, DISPLAY_W / 2, DISPLAY_H / 2, 0, 0))
      abort_example("Unable to set window constraints.\n");
   al_apply_window_constraints(display, use_constraints);

   if (!al_install_keyboard()) {
      abort_example("Error installing keyboard.\n");
   }

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_display_event_source(display));

   ALLEGRO_COLOR color_1 = al_map_rgb(255, 127, 0);
   ALLEGRO_COLOR color_2 = al_map_rgb(0, 255, 0);
   ALLEGRO_COLOR *color = &color_1;
   ALLEGRO_COLOR color_text = al_map_rgb(0, 0, 0);

   font = al_create_builtin_font();

   while (!done) {
      ALLEGRO_EVENT event;

      if (redraw && al_is_event_queue_empty(queue)) {
         redraw = false;
         int x2 = al_get_display_width(display) - 10;
         int y2 = al_get_display_height(display) - 10;
         al_clear_to_color(al_map_rgb(0, 0, 0));
         al_draw_filled_rectangle(10, 10, x2, y2, *color);
         draw_information(display, font, color_text);
         al_flip_display();
      }

      al_wait_for_event(queue, &event);

      switch (event.type) {
      case ALLEGRO_EVENT_KEY_DOWN:
         if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
            done = true;
         break;

      case ALLEGRO_EVENT_KEY_UP:
         if (event.keyboard.keycode == ALLEGRO_KEY_SPACE) {
            redraw = true;

            if (color == &color_1) {
               if (!al_set_window_constraints(display,
                  0, 0,
                  DISPLAY_W, DISPLAY_H))
               {
                  abort_example("Unable to set window constraints.\n");
               }

               color = &color_2;
            }
            else {
               if (!al_set_window_constraints(display,
                  DISPLAY_W / 2, DISPLAY_H / 2,
                  0, 0))
               {
                  abort_example("Unable to set window constraints.\n");
               }

               color = &color_1;
            }

            al_apply_window_constraints(display, use_constraints);
         }
         else if (event.keyboard.keycode == ALLEGRO_KEY_ENTER) {
            redraw = true;
            use_constraints = !use_constraints;
            al_apply_window_constraints(display, use_constraints);
         }
         break;

      case ALLEGRO_EVENT_DISPLAY_RESIZE:
         al_acknowledge_resize(event.display.source);
         redraw = true;
         break;

      case ALLEGRO_EVENT_DISPLAY_EXPOSE:
         redraw = true;
         break;

      case ALLEGRO_EVENT_DISPLAY_CLOSE:
         done = true;
         break;
      } /* switch (event.type) { */
   }

   al_destroy_font(font);

   return 0;
}
Exemplo n.º 10
0
// METODO PARA CRIAR O DISPLAY
void GerenciadorGrafico::CriaDisplay()
{
    display = al_create_display(LarguraTela, AlturaTela);
}
Exemplo n.º 11
0
int main(void)
{
    bool done =false;
    bool redraw = true;
    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_TIMER *timer =NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    SpaceShip ship;
    Bullet bullet[num_bullets];
    Commet commet[num_commets];
    if(!al_init())
    {
        fprintf(stderr,"allegro is not intialized");
        return -1;
    }
    display = al_create_display(SCREEN_W,SCREEN_H);
    if(!display)
    {
        fprintf(stderr,"failed to intialize the display");
        return -1;
    }
    
    timer  = al_create_timer(1.0/FPS);
    if(!timer)
    {
        fprintf(stderr,"failed to intialize timer");
        al_destroy_display(display);
        return -1;
    }
    event_queue = al_create_event_queue();
    if(!event_queue)
    {
        fprintf(stderr,"failed to create event queue");
        al_destroy_display(display);
        al_destroy_timer(timer);
        return -1;
    }
    al_install_keyboard();
    al_register_event_source(event_queue,al_get_timer_event_source(timer));
    al_register_event_source(event_queue,al_get_keyboard_event_source());
    al_register_event_source(event_queue,al_get_display_event_source(display));
    init_ship(&ship);
    init_bullet(&bullet);
    init_commet(&commet);
    al_start_timer(timer);
    while(!done)
    {
        
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue,&ev);
        
        if(ev.type == ALLEGRO_EVENT_TIMER)
        {
            if(keys[KEY_UP])
            {
                move_ship_up(&ship);
            }
            if(keys[KEY_DOWN])
            {
                move_ship_down(&ship);
            }if(keys[KEY_LEFT])
            {
                move_ship_left(&ship);
            }
            if(keys[KEY_RIGHT])
            {
                move_ship_right(&ship);
            }
            if(keys[KEY_SPACEBAR])
            {
                fire_bullet(&bullet,&ship);
            }
            if(!GameOver)
            {
                update_bullet(&bullet);
                update_commet(&commet);
                bullet_collision(&bullet,&commet);
            }
            
            redraw = true;
        }
        else if(ev.type==ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            done = true;
        }
        else if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
        {
            switch(ev.keyboard.keycode)
            {
                case ALLEGRO_KEY_UP:
                {
                    keys[KEY_UP]=true;
                    break;
                }
                case ALLEGRO_KEY_DOWN:
                {
                    keys[KEY_DOWN]=true;
                    break;
                }
                case ALLEGRO_KEY_LEFT:
                {
                    keys[KEY_LEFT]=true;
                    break;
                }
                case ALLEGRO_KEY_RIGHT :
                {
                    keys[KEY_RIGHT]=true;
                    break;
                }
                case ALLEGRO_KEY_SPACE:
                {
                    keys[KEY_SPACEBAR] = true;
                    break;
                }
                    
            }
        }
        else if(ev.type == ALLEGRO_EVENT_KEY_UP)
        {
            switch(ev.keyboard.keycode)
            {
                case ALLEGRO_KEY_UP:
                {
                    keys[KEY_UP]=false;
                    break;
                }
                case ALLEGRO_KEY_DOWN:
                {
                    keys[KEY_DOWN]=false;
                    break;
                }
                case ALLEGRO_KEY_LEFT:
                {
                    keys[KEY_LEFT]=false;
                    break;
                }
                case ALLEGRO_KEY_RIGHT :
                {
                    keys[KEY_RIGHT]=false;
                    break;
                }
                case ALLEGRO_KEY_SPACE:
                {
                    keys[KEY_SPACEBAR]=false;
                    break;
                }
                    
            }
        }
        
        if(redraw && al_event_queue_is_empty(event_queue))
        {
            redraw = false ;
            al_clear_to_color(al_map_rgb(255,100,100));
            draw_ship(&ship);
            draw_bullet(bullet);
            draw_commet(commet);
            al_flip_display();
            al_clear_to_color(al_map_rgb(255,100,100));
            
            
        }
    }
    al_destroy_display(display);
    al_destroy_timer(timer);
    al_destroy_event_queue(event_queue);
    return 0;
}
Exemplo n.º 12
0
int main(void)
{
   ALLEGRO_TRANSFORM trans;
   ALLEGRO_EVENT event;
   int bps = 4;
   bool redraw = false;
   unsigned int last_timer = 0;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   open_log();

   al_install_keyboard();

   display = al_create_display(640, 480);
   if (!display) {
      abort_example("Could not create display\n");
   }

   font = al_create_builtin_font();
   if (!font) {
      abort_example("Could not create font\n");
   }

   if (!al_install_audio()) {
      abort_example("Could not init sound\n");
   }

   if (!al_reserve_samples(RESERVED_SAMPLES)) {
      abort_example("Could not set up voice and mixer\n");
   }

   ping = generate_ping();
   if (!ping) {
      abort_example("Could not generate sample\n");
   }

   timer = al_create_timer(1.0 / bps);
   al_set_timer_count(timer, -1);

   event_queue = al_create_event_queue();
   al_register_event_source(event_queue, al_get_keyboard_event_source());
   al_register_event_source(event_queue, al_get_timer_event_source(timer));

   al_identity_transform(&trans);
   al_scale_transform(&trans, 16.0, 16.0);
   al_use_transform(&trans);

   al_start_timer(timer);

   while (true) {
      al_wait_for_event(event_queue, &event);
      if (event.type == ALLEGRO_EVENT_TIMER) {
         const float speed = pow(21.0/20.0, (event.timer.count % PERIOD));
         if (!al_play_sample(ping, 1.0, 0.0, speed, ALLEGRO_PLAYMODE_ONCE, NULL)) {
            log_printf("Not enough reserved samples.\n");
         }
         redraw = true;
         last_timer = event.timer.count;
      }
      else if (event.type == ALLEGRO_EVENT_KEY_CHAR) {
         if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
            break;
         }
         if (event.keyboard.unichar == '+' || event.keyboard.unichar == '=') {
            if (bps < 32) {
               bps++;
               al_set_timer_speed(timer, 1.0 / bps);
            }
         }
         else if (event.keyboard.unichar == '-') {
            if (bps > 1) {
               bps--;
               al_set_timer_speed(timer, 1.0 / bps);
            }
         }
      }

      if (redraw && al_is_event_queue_empty(event_queue)) {
         ALLEGRO_COLOR c;
         if (last_timer % PERIOD == 0)
            c = al_map_rgb_f(1, 1, 1);
         else
            c = al_map_rgb_f(0.5, 0.5, 1.0);

         al_clear_to_color(al_map_rgb(0, 0, 0));
         al_draw_textf(font, c, 640/32, 480/32 - 4, ALLEGRO_ALIGN_CENTRE,
            "%u", last_timer);
         al_flip_display();
      }
   }

   close_log(false);

   return 0;
}
Exemplo n.º 13
0
int main(int argc, char** argv)
{
	int defw = 640;
	int defh = 480;
	if (argc == 3)
	{
		/*the program was run using 3 arguments
		argv[0] = name of the executable file
		argv[1] = screen width (as a string)
		argv[2] = screen height (as a string)
		*/
		defw = atoi(argv[1]);
		defh = atoi(argv[2]);
	}
	if (!al_init()) return 1; //exit if can't initialize allegro
	//initialize most stuff
	al_install_keyboard();
	al_init_primitives_addon();
	//run in a window
	al_set_new_display_flags(ALLEGRO_WINDOWED);

	//initialize our display and event queue
	ALLEGRO_DISPLAY* display = al_create_display(defw, defh);
	ALLEGRO_EVENT_QUEUE* eventq = al_create_event_queue();

	//this timer will tick once per frame
	ALLEGRO_TIMER* framet = al_create_timer(1.0 / 30.0); //30 frames per second
	al_start_timer(framet);

	//register the event sources so they send events to our queue
	al_register_event_source(eventq, al_get_display_event_source(display)); //display/window
	al_register_event_source(eventq, al_get_keyboard_event_source()); //keyboard
	al_register_event_source(eventq, al_get_timer_event_source(framet)); //fps timer

	//this box is our play field (covers the whole screen)
	CBox fieldbox(0, 0, defw, defh);

	//we setup the ball at the center of the screen with white color
	CBall ball(CBox(defw / 2 - 10, defh / 2 - 10, 20, 20), al_map_rgb(255, 255, 255));
	//we tell it to move to the left
	ball.setXYMovement(-5.0, 0.0);

	//we initialize our both players in an array
	CPlayer players[2] = {
		//red player on the left
		CPlayer(CBox(10, defh / 2 - 80 / 2, 20, 80), al_map_rgb(255, 0, 0)),
		//blue player on the right
		CPlayer(CBox(defw - 10 - 20, defh / 2 - 80 / 2, 20, 80), al_map_rgb(0, 0, 255)),
	};

	/*when this variable is set to true
	the program will quit the main loop
	and free the allocated resources
	before quitting */
	bool exit = false;
	while (!exit)
	{
		al_wait_for_event(eventq, NULL);
		ALLEGRO_EVENT ev;
		while (al_get_next_event(eventq, &ev))
		{
			if (ev.type == ALLEGRO_EVENT_TIMER)
			{
				if (ev.timer.source == framet)
				{
					//fill the screen with black
					al_clear_to_color(al_map_rgb(0, 0, 0));
					//move and draw our two players
					for (int i = 0; i<2; i++)
					{
						players[i].move(fieldbox);
						players[i].draw();
					}
					//move, collide and draw the ball
					switch (ball.move(fieldbox, players))
					{
					case 0:
						break;
					case 1:
						players[0].setScore(players[0].getScore() + 1);
						ball.setXYMovement(5.0, 0.0);
						break;
					case 2:
						players[1].setScore(players[1].getScore() + 1);
						ball.setXYMovement(-5.0, 0.0);
						break;
					}
					ball.draw();
					//show what we've drawn
					al_flip_display();
				}
			}
			else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
			{
				//quit if the user tries to close the window
				if (ev.display.source == display) exit = true;
			}
			else if (ev.type == ALLEGRO_EVENT_KEY_DOWN)
			{
				//handle key presses
				switch (ev.keyboard.keycode)
				{
				case ALLEGRO_KEY_W:
					players[0].setYMovement(-3.0);
					break;
				case ALLEGRO_KEY_S:
					players[0].setYMovement(3.0);
					break;
				case ALLEGRO_KEY_UP:
					players[1].setYMovement(-3.0);
					break;
				case ALLEGRO_KEY_DOWN:
					players[1].setYMovement(3.0);
					break;
				case ALLEGRO_KEY_ESCAPE:
					exit = true;
					break;
				case ALLEGRO_EVENT_DISPLAY_CLOSE:
					exit = true;
					break;
				}
			}
			else if (ev.type == ALLEGRO_EVENT_KEY_UP)
			{
				int code = ev.keyboard.keycode;
				/*avoid clumsy movement making sure the released key corresponds with
				the moving direction*/
				if (code == ALLEGRO_KEY_W && players[0].getYMovement() < 0)
					players[0].setYMovement(0.0);
				else if (code == ALLEGRO_KEY_S && players[0].getYMovement() > 0)
					players[0].setYMovement(0.0);
				else if (code == ALLEGRO_KEY_UP && players[1].getYMovement() < 0)
					players[1].setYMovement(0.0);
				else if (code == ALLEGRO_KEY_DOWN && players[1].getYMovement() > 0)
					players[1].setYMovement(0.0);
			}
		}
	}
	al_destroy_event_queue(eventq);
	al_destroy_timer(framet);
	al_destroy_display(display);
}
Exemplo n.º 14
0
int main(int argc, const char *argv[])
{
   ALLEGRO_SAMPLE *sample_data[MAX_SAMPLE_DATA] = {NULL};
   ALLEGRO_DISPLAY *display = NULL;
   ALLEGRO_EVENT_QUEUE *event_queue;
   ALLEGRO_EVENT event;
   int i;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   open_log();

   if (argc < 2) {
      log_printf("This example needs to be run from the command line.\nUsage: %s {audio_files}\n", argv[0]);
      goto done;
   }
   argc--;
   argv++;

   al_install_keyboard();

   display = al_create_display(640, 480);
   if (!display) {
      abort_example("Could not create display\n");
   }

   event_queue = al_create_event_queue();
   al_register_event_source(event_queue, al_get_keyboard_event_source());

   al_init_acodec_addon();

Restart:

   if (!al_install_audio()) {
      abort_example("Could not init sound!\n");
   }

   if (!al_reserve_samples(RESERVED_SAMPLES)) {
      abort_example("Could not set up voice and mixer.\n");
   }

   memset(sample_data, 0, sizeof(sample_data));
   for (i = 0; i < argc && i < MAX_SAMPLE_DATA; i++) {
      const char *filename = argv[i];

      /* Load the entire sound file from disk. */
      sample_data[i] = al_load_sample(argv[i]);
      if (!sample_data[i]) {
         log_printf("Could not load sample from '%s'!\n", filename);
         continue;
      }
   }

   log_printf("Press digits to play sounds, space to stop sounds, "
      "Escape to quit.\n");

   while (true) {
      al_wait_for_event(event_queue, &event);
      if (event.type == ALLEGRO_EVENT_KEY_CHAR) {
         if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
            break;
         }
         if (event.keyboard.unichar == ' ') {
            al_stop_samples();
         }

         if (event.keyboard.unichar >= '0' && event.keyboard.unichar <= '9') {
            i = (event.keyboard.unichar - '0' + 9) % 10;
            if (sample_data[i]) {
               log_printf("Playing %d\n",i);
               if (!al_play_sample(sample_data[i], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL)) {
                  log_printf(
                     "al_play_sample_data failed, perhaps too many sounds\n");
               }
            }
         }

         /* Hidden feature: restart audio subsystem.
          * For debugging race conditions on shutting down the audio.
          */
         if (event.keyboard.unichar == 'r') {
            al_uninstall_audio();
            goto Restart;
         }
      }
   }

   /* Sample data and other objects will be automatically freed. */
   al_uninstall_audio();

done:
   al_destroy_display(display);
   close_log(true);
   return 0;
}
Exemplo n.º 15
0
int main()
{
    bool quit = false;
    int gamestate = 0;
    srand(time(NULL));

    int change_bkg = 0;
    int stopwatch = 120;
    bool iddle = false;

    int bulletID=0;
    int bulletCount=0;

    ALLEGRO_DISPLAY*            display;
    ALLEGRO_TIMER*              timer_0p2;
    ALLEGRO_TIMER*              timer_1;
    ALLEGRO_TIMER*              timer_60;
    ALLEGRO_EVENT_QUEUE*        event_queue;
    ALLEGRO_EVENT               ev;

    ALLEGRO_BITMAP*             img_home_screen;
    ALLEGRO_BITMAP*             img_dica_h1n1;
    ALLEGRO_BITMAP*             img_background0;
    ALLEGRO_BITMAP*             img_game_over;
    ALLEGRO_BITMAP*             img_you_win;

    ALLEGRO_BITMAP*             img_heart;
    ALLEGRO_BITMAP*             img_medal;
    ALLEGRO_BITMAP*             img_clock;
    ALLEGRO_BITMAP*             img_block1;
    ALLEGRO_BITMAP*             img_block2;

    ALLEGRO_BITMAP*             img_player_walking;
    ALLEGRO_BITMAP*             img_player_walking_shoot;
    ALLEGRO_BITMAP*             img_player_immobile;
    ALLEGRO_BITMAP*             img_player_immobile_shoot;
    ALLEGRO_BITMAP*             img_player_jump;
    ALLEGRO_BITMAP*             img_player_jump_shoot;
    ALLEGRO_BITMAP*             img_player_bullet;

    ALLEGRO_BITMAP*             img_enemy1;
    ALLEGRO_BITMAP*             img_boss1;
    ALLEGRO_BITMAP*             img_enemy_bullet;

    ALLEGRO_SAMPLE*             spl_theme;
    ALLEGRO_SAMPLE*             spl_playerShoot;
    ALLEGRO_SAMPLE*             spl_mlk;

    ALLEGRO_SAMPLE_INSTANCE*    instance_theme;
    ALLEGRO_SAMPLE_INSTANCE*    instance_playerShoot;
    ALLEGRO_SAMPLE_INSTANCE*    instance_mlk;

    ALLEGRO_FONT*           fonte16;

    /* Estruturas */
    s_object player;
    s_object block[LINHA_MAX][COLUNA_MAX];
    s_object enemy1[LINHA_MAX][COLUNA_MAX];

    for (i=0; i<LINHA_MAX; i++)
    {
        for(j=0; j<COLUNA_MAX; j++)
        {
            /* Cria o player */
            if(mapa[i][j] == 1)
            {
                player.y = i*16 - 24;
                player.x = j*64 + 24;
                player.speed = 3;
                player.direction = 1;

                player.live = true;
                player.life = 100;

                block[i][j].live = false;
            }
            /* Cria os Blocos */
            if(mapa[i][j] == 2)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = true;
            }
            if(mapa[i][j] == 3)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = true;
            }
            if(mapa[i][j] == 4)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = true;
            }
            if(mapa[i][j] == 5)
            {
                block[i][j].y = i*16;
                block[i][j].x = j*64;
                block[i][j].live = false;
            }
            /* Cria os Inimigos */
            if(mapa[i][j] == 6)
            {
                enemy1[i][j].y = i*16 - 24;
                enemy1[i][j].x = j*64;
                enemy1[i][j].speed = 2;
                enemy1[i][j].direction = -1;

                enemy1[i][j].life = 3;
                enemy1[i][j].live = true;

                block[i][j].live = false;
            }
            if(mapa[i][j] == 7 || mapa[i][j] == 8)
            {
                enemy1[i][j].y = i*16 - 24;
                enemy1[i][j].x = j*64;
                enemy1[i][j].speed = 2;
                enemy1[i][j].direction = 1;

                enemy1[i][j].life = 3;
                enemy1[i][j].live = false;

                block[i][j].live = false;
            }
            if(mapa[i][j] == 9)
            {
                enemy1[i][j].y = i*16 - 24;
                enemy1[i][j].x = j*64;
                enemy1[i][j].speed = 2;
                enemy1[i][j].direction = -1;

                enemy1[i][j].life = 25;
                enemy1[i][j].live = false;

                block[i][j].live = false;
            }
        }
    }

    s_bullet playerBullet[NUM_BULLET];
    s_bullet enemyBullet[NUM_BULLET];

    for(i=0; i<NUM_BULLET; i++)
    {
        playerBullet[i].x = 0;
        playerBullet[i].y = 0;
        playerBullet[i].speed = 5;
        playerBullet[i].direction = 1;
        playerBullet[i].live = false;

        enemyBullet[i].x = 0;
        enemyBullet[i].y = 0;
        enemyBullet[i].speed = 5;
        enemyBullet[i].direction = 0;
        enemyBullet[i].live = false;
    }
    s_animation walking;
    walking.maxFrame = 8;
    walking.frameDelay = 5;
    walking.frameCount = 0;
    walking.curFrame = 0;
    walking.frameHeight = 40;
    walking.frameWidth = 40;

    s_animation jumping;
    jumping.maxFrame = 7;
    jumping.frameDelay = 5;
    jumping.frameCount = 0;
    jumping.curFrame = 0;
    jumping.frameHeight = 52;
    jumping.frameWidth = 40;

    s_animation immobile;
    immobile.maxFrame = 7;
    immobile.frameDelay = 15;
    immobile.frameCount = 0;
    immobile.curFrame = 0;
    immobile.frameHeight = 40;
    immobile.frameWidth = 40;

    s_animation anim_enemy1;
    anim_enemy1.maxFrame = 3;
    anim_enemy1.frameDelay = 15;
    anim_enemy1.frameCount = 0;
    anim_enemy1.curFrame = 0;
    anim_enemy1.frameHeight = 40;
    anim_enemy1.frameWidth = 40;

    /* Faz com que as teclas comecem em false */
    for(i=0; i<KEY_MAX; i++)
    {
        keys[i] = false;
    }

    /* Carrega as configuracoes (teclado, audio, etc) */
    al_init();
    al_install_keyboard();
    al_init_image_addon();
    al_install_audio();
    al_init_acodec_addon();
    al_init_font_addon();
    al_init_ttf_addon();


    /* Erros ao criar algo */
    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display)
    {
        printf("Erro ao criar o display");
        exit(-1);
    }

    timer_0p2 = al_create_timer(5.0);
    timer_1 = al_create_timer(1.0);
    timer_60 = al_create_timer(1/60.0);

    if(!timer_0p2)
    {
        printf("Erro ao criar o timer de 0.2 FPS");
        exit(-1);
    }
    if(!timer_1)
    {
        printf("Erro ao criar o timer de 1 FPS");
        exit(-1);
    }
    if(!timer_60)
    {
        printf("Erro ao criar o timer de 60 FPS");
        exit(-1);
    }

    event_queue = al_create_event_queue();
    if(!event_queue)
    {
        printf("Erro ao criar o event_queue");
        exit(-1);
    }

    /* Carregando as Imagens */
    img_home_screen = al_load_bitmap("Sprites/Background/home_screen.png");
    img_dica_h1n1 = al_load_bitmap("Sprites/Background/dica_h1n1.png");
    img_background0 = al_load_bitmap("Sprites/Background/background_h1n1.png");
    img_you_win = al_load_bitmap("Sprites/Background/you_win.png");
    img_game_over = al_load_bitmap("Sprites/Background/game_over.png");

    img_heart = al_load_bitmap("Sprites/heart.png");
    img_medal = al_load_bitmap("Sprites/medal.png");
    img_clock = al_load_bitmap("Sprites/clock.png");
    img_block1 = al_load_bitmap("Sprites/block1.png");
    img_block2 = al_load_bitmap("Sprites/block2.png");

    img_player_walking = al_load_bitmap("Sprites/Player/player_walking.png");
    img_player_walking_shoot = al_load_bitmap("Sprites/Player/player_walking_shoot.png");
    img_player_immobile = al_load_bitmap("Sprites/Player/player_immobile.png");
    img_player_immobile_shoot = al_load_bitmap("Sprites/Player/player_immobile_shoot.png");
    img_player_jump = al_load_bitmap("Sprites/Player/player_jump.png");
    img_player_jump_shoot = al_load_bitmap("Sprites/Player/player_jump_shoot.png");
    img_player_bullet = al_load_bitmap("Sprites/Player/player_bullet.png");

    img_enemy1 = al_load_bitmap("Sprites/Enemies/enemy_h1n1.png");
    img_boss1 = al_load_bitmap("Sprites/Enemies/boss_h1n1.png");
    img_enemy_bullet = al_load_bitmap("Sprites/Enemies/enemy_bullet.png");

    /* Carregando os Samples */
    al_reserve_samples(10);
    spl_theme = al_load_sample("Sounds/theme.wav");
    spl_playerShoot = al_load_sample("Sounds/shoot.wav");
    spl_mlk = al_load_sample("Sounds/mlk.wav");

    instance_theme = al_create_sample_instance(spl_theme);
    instance_playerShoot = al_create_sample_instance(spl_playerShoot);
    instance_mlk = al_create_sample_instance(spl_mlk);

    al_set_sample_instance_gain(instance_playerShoot, 0.5);

    al_attach_sample_instance_to_mixer(instance_theme, al_get_default_mixer());
    al_attach_sample_instance_to_mixer(instance_playerShoot, al_get_default_mixer());
    al_attach_sample_instance_to_mixer(instance_mlk, al_get_default_mixer());

    /* Registra os Eventos */
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer_0p2));
    al_register_event_source(event_queue, al_get_timer_event_source(timer_1));
    al_register_event_source(event_queue, al_get_timer_event_source(timer_60));
    al_register_event_source(event_queue, al_get_keyboard_event_source());

    /* Carregando os timers */
    al_start_timer(timer_0p2);
    al_start_timer(timer_1);
    al_start_timer(timer_60);

    /* Carregando a fonte */
    fonte16 = al_load_ttf_font("Joystix.TTF", 16, 0);
    if (!fonte16) {
        printf("Erro ao carregar Joystix.TTF\n");
        exit(1);
    }

    while(!quit)
    {
        switch(gamestate)
        {
        case 0:
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) /* Faz com que o jogo feche ao clicar no botao "X" do display */
            {
                quit = true;
            }

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                if(ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE) /* Faz com que o jogo feche ao pressionar esc */
                {
                    quit = true;
                }
                if(ev.keyboard.keycode == ALLEGRO_KEY_SPACE) /* Faz com que o jogo inicie ao pressionar space */
                {
                    change_bkg++;
                    if(change_bkg >= 2)
                    {
                        gamestate = 1;
                    }
                }
            }
            if(ev.type == ALLEGRO_EVENT_TIMER) /* Mostrar mensagens na tela */
            {
                if(ev.timer.source == timer_60)
                {
                    al_clear_to_color(al_map_rgb(0,0,0));
                    if(change_bkg == 0)
                    {
                        al_draw_bitmap(img_home_screen, 0, 0, 0);
                    }
                    if(change_bkg == 1)
                    {
                        al_draw_bitmap(img_dica_h1n1, 0, 0, 0);

                        if(++anim_enemy1.frameCount >= anim_enemy1.frameDelay)
                        {
                            if(++anim_enemy1.curFrame >= anim_enemy1.maxFrame)
                            {
                                anim_enemy1.curFrame = 0;
                            }
                            anim_enemy1.frameCount = 0;
                        }

                        al_draw_bitmap_region(img_enemy1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, 330, 320, 0);
                        al_draw_bitmap_region(img_boss1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, 450, 320, 0);
                    }
                    al_flip_display();
                }
            }
            break;
        case 1:

            if(force>= -7.5)
            {
                force-=0.5; /* Queda */
            }

            /* Toca a música de fundo */
            if(!al_get_sample_instance_playing(instance_theme) && !al_get_sample_instance_playing(instance_mlk))
            {
                al_play_sample_instance(instance_theme);
            }

            /* Fechar o display */
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            {
                quit = true;
            }

            /* Evento de quando a tecla eh pressionada */
            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                switch(ev.keyboard.keycode)
                {
                case ALLEGRO_KEY_ESCAPE:
                    quit = true;
                    break;
                case ALLEGRO_KEY_SPACE:
                    keys[KEY_SPACE]=true;
                    break;
                case ALLEGRO_KEY_UP:
                    keys[KEY_UP] = true;
                    if(jump == false)
                    {
                        jump = true;
                        force = gravity;
                    }
                    break;
                case ALLEGRO_KEY_LEFT:
                    keys[KEY_RIGHT]=false;
                    keys[KEY_LEFT]=true;
                    break;
                case ALLEGRO_KEY_RIGHT:
                    keys[KEY_LEFT]=false;
                    keys[KEY_RIGHT]=true;
                    break;
                case ALLEGRO_KEY_F1:
                    if(!al_get_sample_instance_playing(instance_mlk))
                    {
                        al_play_sample_instance(instance_mlk);
                        al_stop_sample_instance(instance_theme);
                    }
                    break;
                case ALLEGRO_KEY_M:
                    if(al_get_sample_instance_playing(instance_mlk))
                    {
                        al_stop_sample_instance(instance_mlk);
                    }
                    break;
                }
            }

            /* Evento de quando a tecla eh solta */
            if(ev.type == ALLEGRO_EVENT_KEY_UP)
            {
                switch(ev.keyboard.keycode)
                {
                case ALLEGRO_KEY_SPACE:
                    keys[KEY_SPACE]=false;
                    break;
                case ALLEGRO_KEY_UP:
                    keys[KEY_UP] = false;
                    break;
                case ALLEGRO_KEY_LEFT:
                    keys[KEY_LEFT]=false;
                    break;
                case ALLEGRO_KEY_RIGHT:
                    keys[KEY_RIGHT]=false;
                    break;
                }
            }

            if(ev.type == ALLEGRO_EVENT_TIMER)
            {
                if(ev.timer.source == timer_0p2)
                {
                    if((iddle == false) && (keys[KEY_RIGHT] == false) && (keys[KEY_LEFT] == false) && (jump == false))
                    {
                        iddle = true;
                    }
                }
                if(ev.timer.source == timer_1)
                {
                    stopwatch--;
                }
                if(ev.timer.source == timer_60)
                {
                    /* Posicionamento do player*/
                    player.y-=force;

                    if(keys[KEY_RIGHT])
                    {
                        player.direction = 1;
                        player.x+=player.speed;
                    }
                    if(keys[KEY_LEFT])
                    {
                        player.direction = -1;
                        player.x-=player.speed;
                    }

                    if(keys[KEY_SPACE])
                    {
                        for(i=0; i<NUM_BULLET; i++)
                        {
                            if(!al_get_sample_instance_playing(instance_playerShoot))
                            {
                                playerShoot(&player, &playerBullet[i], instance_playerShoot);
                            }
                        }
                    }


                    /*Posicionamento do Inimigo */

                    for (i=0; i<LINHA_MAX; i++)
                    {
                        for(j=0; j<COLUNA_MAX; j++)
                        {
                            if(player.x > enemy1[i][j].x + 40)
                            {
                                enemy1[i][j].direction = 1;
                            }
                            else if(player.x + 40 <= enemy1[i][j].x)
                            {
                                enemy1[i][j].direction = -1;
                            }
                        }
                    }

                    /* ~~Posicionamento do projetil~~ */

                    /* Chance do Inimigo Atirar */
                    chance_enemy_shoot = rand() % 40;
                    for (i=0; i<LINHA_MAX; i++)
                    {
                        for(j=0; j<COLUNA_MAX; j++)
                        {
                            enemyShoot(&player, &enemy1[i][j], enemyBullet, &bulletID, &bulletCount);
                        }
                    }
                    for(i=0; i<NUM_BULLET; i++)
                    {
                        if(!playerBullet[i].live)
                        {
                            playerBullet[i].direction = player.direction;
                        }

                        if(playerBullet[i].live)
                        {
                            if(playerBullet[i].direction == -1)
                            {
                                playerBullet[i].x-=playerBullet[i].speed;
                            }
                            else if(playerBullet[i].direction == 1)
                            {
                                playerBullet[i].x+=playerBullet[i].speed;
                            }
                        }
                        if(enemyBullet[i].live)
                        {
                            if(enemyBullet[i].direction == -1)
                            {
                                enemyBullet[i].x-=enemyBullet[i].speed;
                            }
                            if(enemyBullet[i].direction == 1)
                            {
                                enemyBullet[i].x+=enemyBullet[i].speed;
                            }

                        }
                    }

                    /* Prende a Camera no Personagem */
                    cameraX = player.x-(SCREEN_W/2);
                    cameraY = player.y-(SCREEN_H/2);

                    /* Fazer com que a camera nao passe dos limites do mapa */
                    if (cameraX < 0) cameraX = 0;
                    if (cameraY < 0) cameraY = 0;
                    if (cameraX > WORLD_W - SCREEN_W) cameraX = WORLD_W - SCREEN_W;
                    if (cameraY > WORLD_H - SCREEN_H) cameraY = WORLD_H - SCREEN_H;

                    /* Colisoes + check trap */
                    for (i = 0; i<LINHA_MAX; i++)
                    {
                        for(j = 0; j<COLUNA_MAX; j++)
                        {
                            for(k=0; k<NUM_BULLET; k++)
                            {
                                collision_bullet_player(&player, &enemyBullet[k], img_enemy_bullet, &bulletCount, 40, 40);
                            }
                            if(block[i][j].live == true)
                            {
                                if(mapa[i][j] == 2)
                                {
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                if(mapa[i][j] == 3)
                                {
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                if(mapa[i][j] == 4)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 4);
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                if(mapa[i][j] == 5)
                                {
                                    collision_player_tiles(&player, &block[i][j], &jumping, img_block2);
                                }
                                for(k=0; k<NUM_BULLET; k++)
                                {
                                    collision_bullet_tiles(&playerBullet[k], &block[i][j], img_player_bullet, img_block2, 0, &bulletCount);
                                    collision_bullet_tiles(&enemyBullet[k], &block[i][j], img_player_bullet, img_block2, 1, &bulletCount);
                                }
                            }
                            if(block[i][j].live == false)
                            {
                                if(mapa[i][j] == 5)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 5);
                                }
                                if(mapa[i][j] == 6)
                                {
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                                if(mapa[i][j] == 7)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 7);
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                                if(mapa[i][j] == 8)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 8);
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                                if(mapa[i][j] == 9)
                                {
                                    check_trap(&player, &block[i][j], &enemy1[i][j], 9);
                                    collision_player_enemy(&player, &enemy1[i][j], 40, 40);

                                    for(k=0; k<NUM_BULLET; k++)
                                    {
                                        collision_bullet_enemy(&playerBullet[k], &enemy1[i][j], img_player_bullet, 40, 40);
                                    }
                                }
                            }
                        }
                    }

                    collision_player_wall(&player, &jumping, img_block1);

                    /* ~~Desenha o Background~~ */
                    al_draw_bitmap(img_background0, 0 - cameraX, 0 - cameraY, 0);

                    /* ~~Animação dos inimigos~~ */
                    if(++anim_enemy1.frameCount >= anim_enemy1.frameDelay)
                    {
                        if(++anim_enemy1.curFrame >= anim_enemy1.maxFrame)
                        {
                            anim_enemy1.curFrame = 0;
                        }
                        anim_enemy1.frameCount = 0;
                    }

                    /* ~~Desenha os Blocos/Inimigos~~ */
                    for (i = 0; i<LINHA_MAX; i++)
                    {
                        for(j = 0; j<COLUNA_MAX; j++)
                        {
                            if(mapa[i][j] == 2 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block1, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if(mapa[i][j] == 3 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block2, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if(mapa[i][j] == 4 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block2, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if(mapa[i][j] == 5 && block[i][j].live == true)
                            {
                                al_draw_bitmap(img_block2, block[i][j].x - cameraX, block[i][j].y - cameraY, 0);
                            }
                            if((mapa[i][j] == 6 || mapa[i][j] == 7 || mapa[i][j] == 8) && (enemy1[i][j].direction == -1) && (enemy1[i][j].live == true))
                            {
                                al_draw_bitmap_region(img_enemy1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, enemy1[i][j].x - cameraX, enemy1[i][j].y - cameraY, 0);
                            }
                            if((mapa[i][j] == 6 || mapa[i][j] == 7 || mapa[i][j] == 8) && (enemy1[i][j].direction == 1) && (enemy1[i][j].live == true))
                            {
                                al_draw_bitmap_region(img_enemy1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, enemy1[i][j].x - cameraX, enemy1[i][j].y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                            }
                            if(mapa[i][j] == 9 && enemy1[i][j].live == true)
                            {
                                al_draw_bitmap_region(img_boss1, anim_enemy1.curFrame * anim_enemy1.frameWidth, 0, anim_enemy1.frameWidth, anim_enemy1.frameHeight, enemy1[i][j].x - cameraX, enemy1[i][j].y - cameraY, 0);
                            }
                        }
                    }

                    /* ~~Desenho do player~~ */

                    /* Player parado */
                    if(iddle == true)
                    {
                        if(++immobile.frameCount >= immobile.frameDelay)
                        {
                            if(++immobile.curFrame >= immobile.maxFrame)
                            {
                                immobile.curFrame = 0;
                                iddle = false;
                            }
                            immobile.frameCount = 0;
                        }
                    }
                    if((keys[KEY_SPACE] == false) && (jump == false) && ((!keys[KEY_LEFT] && player.direction == -1) || player.x == 64))
                    {
                        al_draw_bitmap_region(img_player_immobile, immobile.curFrame * immobile.frameWidth, 0, immobile.frameWidth, immobile.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                    }
                    if((keys[KEY_SPACE] == false) && (jump == false) && ((!keys[KEY_RIGHT] && player.direction == 1) || player.x == WORLD_W - (64-immobile.frameWidth)))
                    {
                        al_draw_bitmap_region(img_player_immobile, immobile.curFrame * immobile.frameWidth, 0, immobile.frameWidth, immobile.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                    }
                    if((keys[KEY_SPACE] == true) && (jump == false) && ((!keys[KEY_LEFT] && player.direction == -1)))
                    {
                        al_draw_bitmap(img_player_immobile_shoot, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                    }
                    if((keys[KEY_SPACE] == true) && (jump == false) && ((!keys[KEY_RIGHT] && player.direction == 1)))
                    {
                        al_draw_bitmap(img_player_immobile_shoot, player.x - cameraX, player.y - cameraY, 0);
                    }

                    /* Player andando */
                    if(++walking.frameCount >= walking.frameDelay)
                    {
                        if(++walking.curFrame >= walking.maxFrame)
                        {
                            walking.curFrame = 0;
                        }
                        walking.frameCount = 0;
                    }

                    if(keys[KEY_SPACE] == false)
                    {
                        if(jump == false && keys[KEY_LEFT] && player.direction == -1)
                        {
                            al_draw_bitmap_region(img_player_walking, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                        }
                        if(jump == false && keys[KEY_RIGHT] && player.direction == 1)
                        {
                            al_draw_bitmap_region(img_player_walking, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                        }
                    }
                    if(keys[KEY_SPACE] == true)
                    {
                        if(jump == false && keys[KEY_LEFT] && player.direction == -1)
                        {
                            al_draw_bitmap_region(img_player_walking_shoot, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                        }
                        if(jump == false && keys[KEY_RIGHT] && player.direction == 1)
                        {
                            al_draw_bitmap_region(img_player_walking_shoot, walking.curFrame * walking.frameWidth, 0, walking.frameWidth, walking.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                        }
                    }

                    /* Player pulando */
                    if(jump == true)
                    {
                        if(++jumping.frameCount >= jumping.frameDelay)
                        {
                            if(++jumping.curFrame >= jumping.maxFrame)
                            {
                                jumping.curFrame = 0;
                            }
                            jumping.frameCount = 0;
                        }

                        if(keys[KEY_SPACE] == false)
                        {
                            if(player.direction == -1)
                            {
                                al_draw_bitmap_region(img_player_jump, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                            }
                            if(player.direction == 1)
                            {
                                al_draw_bitmap_region(img_player_jump, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                            }
                        }
                        else if(keys[KEY_SPACE] == true)
                        {
                            if(player.direction == -1)
                            {
                                al_draw_bitmap_region(img_player_jump_shoot, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, ALLEGRO_FLIP_HORIZONTAL);
                            }
                            if(player.direction == 1)
                            {
                                al_draw_bitmap_region(img_player_jump_shoot, jumping.curFrame * jumping.frameWidth, 0, jumping.frameWidth, jumping.frameHeight, player.x - cameraX, player.y - cameraY, 0);
                            }
                        }

                    }

                    /* ~~Desenho dos projeteis~~ */
                    for(i=0; i<NUM_BULLET; i++)
                    {
                        if(playerBullet[i].live)
                        {
                            al_draw_bitmap(img_player_bullet, playerBullet[i].x - cameraX, playerBullet[i].y - cameraY, 0);
                        }
                        if(enemyBullet[i].live)
                        {
                            al_draw_bitmap(img_enemy_bullet, enemyBullet[i].x - cameraX, enemyBullet[i].y - cameraY, 0);
                        }
                    }

                    /* Pontuacao e Porcentagem de Vida */
                    al_draw_bitmap(img_heart, 0, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 255, 255), 20, 0, ALLEGRO_ALIGN_LEFT, ("%03d"), player.life);

                    al_draw_bitmap(img_medal, 64, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 255, 255), 80, 0, ALLEGRO_ALIGN_LEFT, ("%04d"), scores);

                    al_draw_bitmap(img_clock, 144, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 255, 255), 160, 0, ALLEGRO_ALIGN_LEFT, ("%03d"), stopwatch);
                }

                /* Termino da Fase */
                if(enemyKilled == ENEMY_MAX) /* You Win! */
                {
                    scores = scores + (25 * stopwatch) + (10*player.life);
                    gamestate = 2;
                }
                if(player.life <= 0 || stopwatch == 0) /* Game Over! */
                {
                    gamestate = 3;
                }

                /* Troca o display */
                al_flip_display();
            }
            break;
        case 2:
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) /* Faz com que o jogo feche ao clicar no botao "X" do display */
            {
                quit = true;
            }

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                if(ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE) /* Faz com que o jogo feche ao pressionar esc */
                {
                    quit = true;
                }
            }
            if(ev.type == ALLEGRO_EVENT_TIMER) /* Mostrar mensagens na tela */
            {
                if(ev.timer.source == timer_60)
                {
                    al_clear_to_color(al_map_rgb(0,0,0));
                    al_draw_bitmap(img_you_win, 0, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(0, 0, 0), SCREEN_W/2, SCREEN_H - 48, ALLEGRO_ALIGN_CENTRE, "Seus pontos: %d", scores);
                    al_draw_textf(fonte16, al_map_rgb(0, 0, 0), SCREEN_W/2, SCREEN_H - 32, ALLEGRO_ALIGN_CENTRE, "Pressione Esc para sair");
                    al_flip_display();
                }
            }
            break;

        case 3:
            al_wait_for_event(event_queue, &ev);

            if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) /* Faz com que o jogo feche ao clicar no botao "X" do display */
            {
                quit = true;
            }

            if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
            {
                if(ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE) /* Faz com que o jogo feche ao pressionar esc */
                {
                    quit = true;
                }
            }
            if(ev.type == ALLEGRO_EVENT_TIMER) /* Mostrar mensagens na tela */
            {
                if(ev.timer.source == timer_60)
                {
                    al_clear_to_color(al_map_rgb(0,0,0));
                    al_draw_bitmap(img_game_over, 0, 0, 0);
                    al_draw_textf(fonte16, al_map_rgb(255, 0, 0), SCREEN_W/2, SCREEN_H - 48, ALLEGRO_ALIGN_CENTRE, "Seus pontos: %d", scores);
                    al_draw_textf(fonte16, al_map_rgb(255, 0, 0), SCREEN_W/2, SCREEN_H - 32, ALLEGRO_ALIGN_CENTRE, "Pressione Esc para sair");
                    al_flip_display();
                }
            }
            break;
        }
    }
    /* Destruindo as variaveis */
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);
    al_destroy_timer(timer_0p2);
    al_destroy_timer(timer_1);
    al_destroy_timer(timer_60);

    al_destroy_bitmap(img_home_screen);
    al_destroy_bitmap(img_dica_h1n1);
    al_destroy_bitmap(img_background0);

    al_destroy_bitmap(img_heart);
    al_destroy_bitmap(img_medal);
    al_destroy_bitmap(img_clock);
    al_destroy_bitmap(img_block1);
    al_destroy_bitmap(img_block2);

    al_destroy_bitmap(img_player_walking);
    al_destroy_bitmap(img_player_walking_shoot);
    al_destroy_bitmap(img_player_immobile);
    al_destroy_bitmap(img_player_immobile_shoot);
    al_destroy_bitmap(img_player_jump);
    al_destroy_bitmap(img_player_jump_shoot);
    al_destroy_bitmap(img_player_bullet);

    al_destroy_bitmap(img_enemy1);
    al_destroy_bitmap(img_boss1);
    al_destroy_bitmap(img_enemy_bullet);

    al_destroy_sample(spl_theme);
    al_destroy_sample(spl_playerShoot);
    al_destroy_sample(spl_mlk);

    return 0;
}
int main(int argc, char **argv){
   ALLEGRO_DISPLAY *display = NULL;							
   ALLEGRO_EVENT_QUEUE *event_queue = NULL;
   ALLEGRO_TIMER *timer = NULL;
   ALLEGRO_BITMAP *bouncer = NULL;
   float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0;
   float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0;
   float bouncer_dx = -4.0, bouncer_dy = 4.0;
   bool redraw = true;
 
   if(!al_init()) {
      fprintf(stderr, "failed to initialize allegro!\n");
      return -1;
   }
 
   timer = al_create_timer(1.0 / FPS);
   if(!timer) {
      fprintf(stderr, "failed to create timer!\n");
      return -1;
   }
 
   display = al_create_display(SCREEN_W, SCREEN_H);
   if(!display) {
      fprintf(stderr, "failed to create display!\n");
      al_destroy_timer(timer);
      return -1;
   }
 
   bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE);
   if(!bouncer) {
      fprintf(stderr, "failed to create bouncer bitmap!\n");
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
   }
 
   al_set_target_bitmap(bouncer);
 
   al_clear_to_color(al_map_rgb(255, 0, 255));
 
   al_set_target_bitmap(al_get_backbuffer(display));
 
   event_queue = al_create_event_queue();
   if(!event_queue) {
      fprintf(stderr, "failed to create event_queue!\n");
      al_destroy_bitmap(bouncer);
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
   }
 
   al_register_event_source(event_queue, al_get_display_event_source(display));
 
   al_register_event_source(event_queue, al_get_timer_event_source(timer));
 
   al_clear_to_color(al_map_rgb(0,0,0));
 
   al_flip_display();
 
   al_start_timer(timer);
 
   while(1)
   {
      ALLEGRO_EVENT ev;
      al_wait_for_event(event_queue, &ev);
 
      if(ev.type == ALLEGRO_EVENT_TIMER) {
         if(bouncer_x < 0 || bouncer_x > SCREEN_W - BOUNCER_SIZE) {
            bouncer_dx = -bouncer_dx;
         }
 
         if(bouncer_y < 0 || bouncer_y > SCREEN_H - BOUNCER_SIZE) {
            bouncer_dy = -bouncer_dy;
         }
 
         bouncer_x += bouncer_dx;
         bouncer_y += bouncer_dy;
 
         redraw = true;
      }
      else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
 
      if(redraw && al_is_event_queue_empty(event_queue)) {
         redraw = false;
 
         al_clear_to_color(al_map_rgb(0,0,0));
 
         al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0);
 
         al_flip_display();
      }
   }
 
   al_destroy_bitmap(bouncer);
   al_destroy_timer(timer);
   al_destroy_display(display);
   al_destroy_event_queue(event_queue);
 
   return 0;
}
Exemplo n.º 17
0
int main(void)
{
   ALLEGRO_FONT *font;
   ALLEGRO_DISPLAY *display;
   ALLEGRO_EVENT_QUEUE *event_queue;
   ALLEGRO_EVENT event;
   bool right_button_down = false;
   bool redraw = true;
   int fake_x = 0, fake_y = 0;
   ALLEGRO_COLOR white;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }
   al_init_primitives_addon();
   al_init_font_addon();
   al_init_image_addon();
   al_install_mouse();
   al_install_keyboard();

   al_set_new_display_flags(ALLEGRO_WINDOWED);
   display = al_create_display(width, height);
   if (!display) {
      abort_example("Could not create display.\n");
      return 1;
   }

   memset(&event, 0, sizeof(event));

   event_queue = al_create_event_queue();
   al_register_event_source(event_queue, al_get_display_event_source(display));
   al_register_event_source(event_queue, al_get_mouse_event_source());
   al_register_event_source(event_queue, al_get_keyboard_event_source());

   font = al_load_font("data/fixed_font.tga", 0, 0);
   white = al_map_rgb_f(1, 1, 1);

   while (1) {      
      if (redraw && al_is_event_queue_empty(event_queue)) {
         int th = al_get_font_line_height(font);
         
         al_clear_to_color(al_map_rgb_f(0, 0, 0));
         
         if (right_button_down) {
            al_draw_line(width / 2, height / 2, fake_x, fake_y,
               al_map_rgb_f(1, 0, 0), 1);
            al_draw_line(fake_x - 5, fake_y, fake_x + 5, fake_y,
               al_map_rgb_f(1, 1, 1), 2);
            al_draw_line(fake_x, fake_y - 5, fake_x, fake_y + 5,
               al_map_rgb_f(1, 1, 1), 2);
         }
         
         al_draw_textf(font, white, 0, 0, 0, "x: %i y: %i dx: %i dy %i",
            event.mouse.x, event.mouse.y,
            event.mouse.dx, event.mouse.dy);
         al_draw_textf(font, white, width / 2, height / 2 - th, ALLEGRO_ALIGN_CENTRE,
            "Left-Click to warp pointer to the middle once.");
         al_draw_textf(font, white, width / 2, height / 2, ALLEGRO_ALIGN_CENTRE,
            "Hold right mouse button to constantly move pointer to the middle.");
         al_flip_display();
         redraw = false;
      }

      al_wait_for_event(event_queue, &event);

      if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      if (event.type == ALLEGRO_EVENT_KEY_DOWN) {
         if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
            break;
      }
      if (event.type == ALLEGRO_EVENT_MOUSE_WARPED) {
         printf("Warp\n");

      }
      if (event.type == ALLEGRO_EVENT_MOUSE_AXES) {
         if (right_button_down) {
            al_set_mouse_xy(display, width / 2, height / 2);
            fake_x += event.mouse.dx;
            fake_y += event.mouse.dy;
         }
         redraw = true;
      }
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
         if (event.mouse.button == 1)
            al_set_mouse_xy(display, width / 2, height / 2);
         if (event.mouse.button == 2) {
            right_button_down = true;
            fake_x = width / 2;
            fake_y = height / 2;
         }
      }
      if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
         if (event.mouse.button == 2) {
            right_button_down = false;
         }
      }
   }

   al_destroy_event_queue(event_queue);
   al_destroy_display(display);

   return 0;
}
Exemplo n.º 18
0
int main(void)
{
   ALLEGRO_DISPLAY *display, *ms_display;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_TIMER *timer;
   ALLEGRO_BITMAP *memory;
   char title[1024];
   bool quit = false;
   bool redraw = true;
   int wx, wy;

   if (!al_init()) {
      abort_example("Couldn't initialise Allegro.\n");
   }
   al_init_primitives_addon();

   al_install_keyboard();

   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   memory = create_bitmap();

   /* Create the normal display. */
   al_set_new_display_option(ALLEGRO_SAMPLE_BUFFERS, 0, ALLEGRO_REQUIRE);
   al_set_new_display_option(ALLEGRO_SAMPLES, 0, ALLEGRO_SUGGEST);
   display = al_create_display(300, 450);
   if (!display) {
      abort_example("Error creating display\n");
   }
   al_set_window_title(display, "Normal");

   /* Create bitmaps for the normal display. */
   al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
   bitmap_filter = al_clone_bitmap(memory);
   al_set_new_bitmap_flags(0);
   bitmap_normal = al_clone_bitmap(memory);

   font = al_create_builtin_font();

   al_get_window_position(display, &wx, &wy);
   if (wx < 160)
      wx = 160;

   /* Create the multi-sampling display. */
   al_set_new_display_option(ALLEGRO_SAMPLE_BUFFERS, 1, ALLEGRO_REQUIRE);
   al_set_new_display_option(ALLEGRO_SAMPLES, 4, ALLEGRO_SUGGEST);
   ms_display = al_create_display(300, 450);
   if (!ms_display) {
      abort_example("Multisampling not available.\n");
   }
   sprintf(title, "Multisampling (%dx)", al_get_display_option(
      ms_display, ALLEGRO_SAMPLES));
   al_set_window_title(ms_display, title);

   /* Create bitmaps for the multi-sampling display. */
   al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
   bitmap_filter_ms = al_clone_bitmap(memory);
   al_set_new_bitmap_flags(0);
   bitmap_normal_ms = al_clone_bitmap(memory);

   font_ms = al_create_builtin_font();

   /* Move the windows next to each other, because some window manager
    * would put them on top of each other otherwise.
    */
   al_set_window_position(display, wx - 160, wy);
   al_set_window_position(ms_display, wx + 160, wy);

   timer = al_create_timer(1.0 / 30.0);

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_display_event_source(display));
   al_register_event_source(queue, al_get_display_event_source(ms_display));
   al_register_event_source(queue, al_get_timer_event_source(timer));

   al_start_timer(timer);
   while (!quit) {
      ALLEGRO_EVENT event;

      /* Check for ESC key or close button event and quit in either case. */
      al_wait_for_event(queue, &event);
      switch (event.type) {
         case ALLEGRO_EVENT_DISPLAY_CLOSE:
            quit = true;
            break;

         case ALLEGRO_EVENT_KEY_DOWN:
            if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
               quit = true;
            break;

         case ALLEGRO_EVENT_TIMER:
            bitmap_move();
            redraw = true;
            break;
      }

      if (redraw && al_is_event_queue_empty(queue)) {
         /* Draw the multi-sampled version into the first window. */
         al_set_target_backbuffer(ms_display);

         al_clear_to_color(al_map_rgb_f(1, 1, 1));

         draw(bitmap_filter_ms, 0, "filtered, multi-sample");
         draw(bitmap_normal_ms, 250, "no filter, multi-sample");

         al_flip_display();

         /* Draw the normal version into the second window. */
         al_set_target_backbuffer(display);

         al_clear_to_color(al_map_rgb_f(1, 1, 1));

         draw(bitmap_filter, 0, "filtered");
         draw(bitmap_normal, 250, "no filter");

         al_flip_display();

         redraw = false;
      }
   }

   return 0;
}
Exemplo n.º 19
0
int main(void){
   if (!al_init()) {
      //abort_example("Could not init Allegro.\n");
      return 1;
   }

   display = al_create_display(600, 480);
   if (!display) {
      //abort_example("al_create_display failed\n");
      return 1;
   }

   if (!al_install_keyboard()) {
      //abort_example("al_install_keyboard failed\n");
      return 1;
   }

   event_queue = al_create_event_queue();
   if (!event_queue) {
      //abort_example("al_create_event_queue failed\n");
      return 1;
   }

   al_register_event_source(event_queue, al_get_keyboard_event_source());
   al_register_event_source(event_queue, al_get_display_event_source(display));

   while (true) {
      /* Take the next event out of the event queue, and store it in `event'. */
      al_wait_for_event(event_queue, &event);

      /* Check what type of event we got and act accordingly.  ALLEGRO_EVENT
       * is a union type and interpretation of its contents is dependent on
       * the event type, which is given by the 'type' field.
       *
       * Each event also comes from an event source and has a timestamp.
       * These are accessible through the 'any.source' and 'any.timestamp'
       * fields respectively, e.g. 'event.any.timestamp'
       */
      switch (event.type) {

         /* ALLEGRO_EVENT_KEY_DOWN - a keyboard key was pressed.
          */
         case ALLEGRO_EVENT_KEY_DOWN:
            if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
                printf("\nEsc Pressed");
               return 0;
            }
            if (event.keyboard.keycode == ALLEGRO_KEY_UP || event.keyboard.keycode == ALLEGRO_KEY_W){
                printf("\nUp/W Pressed");
            }
            if (event.keyboard.keycode == ALLEGRO_KEY_DOWN || event.keyboard.keycode == ALLEGRO_KEY_S){
                printf("\nDown/S Pressed");
            }
            if (event.keyboard.keycode == ALLEGRO_KEY_LEFT || event.keyboard.keycode == ALLEGRO_KEY_A){
                printf("\nLeft/A Pressed");
            }
            if (event.keyboard.keycode == ALLEGRO_KEY_RIGHT || event.keyboard.keycode == ALLEGRO_KEY_D){
                printf("\nRight/D Pressed");
            }
            //log_key("KEY_DOWN", event.keyboard.keycode, 0, 0);
            break;

         /* ALLEGRO_EVENT_KEY_UP - a keyboard key was released.
          */
         case ALLEGRO_EVENT_KEY_UP:
            //log_key("KEY_UP", event.keyboard.keycode, 0, 0);
            break;

         /* ALLEGRO_EVENT_KEY_CHAR - a character was typed or repeated.
          */
//         case ALLEGRO_EVENT_KEY_CHAR: {
//            char const *label = (event.keyboard.repeat ? "repeat" : "KEY_CHAR");
//            log_key(label,
//               event.keyboard.keycode,
//               event.keyboard.unichar,
//               event.keyboard.modifiers);
//            break;
//         }

         /* ALLEGRO_EVENT_DISPLAY_CLOSE - the window close button was pressed.
          */
         case ALLEGRO_EVENT_DISPLAY_CLOSE:
            return 1;

         /* We received an event of some type we don't know about.
          * Just ignore it.
          */
         default:
            break;
      }
   }


   //close_log(false);

   return 0;
}
int main(void)
{
	//primitive variable
	bool done = false;
	bool redraw = true;
	const int FPS = 60;
	bool isGameOver = false;

	//object variables
	SpaceShip ship;
	Bullet bullets[NUM_BULLETS];
	Comet comets[NUM_COMETS];

	//Allegro variables
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer = NULL;
	ALLEGRO_FONT *font18 = NULL;

	//Initialization Functions
	if(!al_init())										//initialize Allegro
		return -1;

	display = al_create_display(WIDTH, HEIGHT);			//create our display object

	if(!display)										//test display object
		return -1;

	al_init_primitives_addon();
	al_install_keyboard();
	al_init_font_addon();
	al_init_ttf_addon();

	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / FPS);

	srand(time(NULL));
	InitShip(ship);
	InitBullet(bullets, NUM_BULLETS);
	InitComet(comets, NUM_COMETS);
	
	font18 = al_load_font("arial.ttf", 18, 0);

	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_display_event_source(display));

	al_start_timer(timer);
	while(!done)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if(ev.type == ALLEGRO_EVENT_TIMER)
		{
			redraw = true;
			if(keys[UP])
				MoveShipUp(ship);
			if(keys[DOWN])
				MoveShipDown(ship);
			if(keys[LEFT])
				MoveShipLeft(ship);
			if(keys[RIGHT])
				MoveShipRight(ship);

			if(!isGameOver)
			{
				UpdateBullet(bullets, NUM_BULLETS);
				StartComet(comets, NUM_COMETS);
				UpdateComet(comets, NUM_COMETS);
				CollideBullet(bullets, NUM_BULLETS, comets, NUM_COMETS, ship);
				CollideComet(comets, NUM_COMETS, ship);

				if(ship.lives <= 0)
					isGameOver = true;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
		{
			done = true;
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
		{
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = true;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = true;
				FireBullet(bullets, NUM_BULLETS, ship);
				break;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_UP)
		{
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = false;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = false;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = false;
				break;
			}
		}

		if(redraw && al_is_event_queue_empty(event_queue))
		{
			redraw = false; 

			if(!isGameOver)
			{
				DrawShip(ship);
				DrawBullet(bullets, NUM_BULLETS);
				DrawComet(comets, NUM_COMETS);

				al_draw_textf(font18, al_map_rgb(255, 0, 255), 5, 5, 0, "Player has %i lives left. Player has destroyed %i objects", ship.lives, ship.score);
			}
			else
			{
				al_draw_textf(font18, al_map_rgb(0, 255, 255), WIDTH / 2, HEIGHT / 2, ALLEGRO_ALIGN_CENTRE, "Game Over. Final Score: %i", ship.score);
			}
		
			al_flip_display();
			al_clear_to_color(al_map_rgb(0,0,0));
		}
	}

	al_destroy_event_queue(event_queue);
	al_destroy_timer(timer);
	al_destroy_font(font18);
	al_destroy_display(display);						//destroy our display object

	return 0;
}
Exemplo n.º 21
0
int main(void)
{
   ALLEGRO_DISPLAY *displays[2];
   ALLEGRO_MONITOR_INFO *info;
   int adapter_count;
   int x, y;
   ALLEGRO_FONT *myfont;
   ALLEGRO_EVENT_QUEUE *events;
   ALLEGRO_EVENT event;
   int i;

   srand(time(NULL));

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   al_install_mouse();
   al_init_font_addon();
   al_init_image_addon();

   adapter_count = al_get_num_video_adapters();

   info = malloc(adapter_count * sizeof(ALLEGRO_MONITOR_INFO));

   for (i = 0; i < adapter_count; i++) {
      al_get_monitor_info(i, &info[i]);
   }

   x = ((info[0].x2 - info[0].x1) / 3) - (W / 2);
   y = ((info[0].y2 - info[0].y1) / 2) - (H / 2);

   al_set_new_window_position(x, y);

   displays[0] = al_create_display(W, H);

   x *= 2;
   al_set_new_window_position(x, y);

   displays[1] = al_create_display(W, H);

   if (!displays[0] || !displays[1]) {
      abort_example("Could not create displays.\n");
   }

   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   myfont = al_load_font("data/fixed_font.tga", 0, 0);
   if (!myfont) {
      abort_example("Could not load font.\n");
   }

   events = al_create_event_queue();
   al_register_event_source(events, al_get_mouse_event_source());
   al_register_event_source(events, al_get_display_event_source(displays[0]));
   al_register_event_source(events, al_get_display_event_source(displays[1]));

   for (;;) {
      for (i = 0; i < 2; i++) {
        al_set_target_backbuffer(displays[i]);
        al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
        if (i == 0)
           al_clear_to_color(al_map_rgb(255, 0, 255));
        else
           al_clear_to_color(al_map_rgb(155, 255, 0));
        al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
        al_draw_textf(myfont, al_map_rgb(0, 0, 0), 50, 50, ALLEGRO_ALIGN_CENTRE, "Click me..");
        al_flip_display();
      }

      if (al_wait_for_event_timed(events, &event, 1)) {
         if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
            break;
         }
         else if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) {
            int a = rand() % adapter_count;
            int w = info[a].x2 - info[a].x1;
            int h = info[a].y2 - info[a].y1;
            int margin = 20;
            x = margin + info[a].x1 + (rand() % (w - W - margin));
            y = margin + info[a].y1 + (rand() % (h - H - margin));
            al_set_window_position(event.mouse.display, x, y);
         }
      }
   }

   al_destroy_event_queue(events);

   al_destroy_display(displays[0]);
   al_destroy_display(displays[1]);

   free(info);

   return 0;
}
Exemplo n.º 22
0
int main()
{          
	const float FPS = 60.0;

	if(!al_init())
	{
		al_show_native_message_box(NULL, "Fatal Error", NULL, "No se pudo inicializar Allegro", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		return -1;
	}
	
	al_set_new_display_flags(ALLEGRO_WINDOWED); // Pone la ventana en modo Windowed
	ALLEGRO_DISPLAY *display = al_create_display(ScreenWidth, ScreenHeight);

	// Pone la posición en la que debe salir la ventana
	//al_set_window_position(display, 0, 30);

	// Pone el título de la ventana
	al_set_window_title(display, "Rabbit Kills Robots");

	if(!display)	// Si no se pudo crear la ventana, entonces pone un mensaje de error
	{
		al_show_native_message_box(NULL, "Error", NULL, "No se pudo crear la pantalla", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		return -1;
	}

	al_install_keyboard();
	al_install_mouse();
	al_init_image_addon();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_primitives_addon();

	// -----------------------------------------------------------------

	ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue();
	ALLEGRO_TIMER *timer = al_create_timer(1.0/FPS);
	ALLEGRO_KEYBOARD_STATE keyState;

	// Utilizado para debugging
	ALLEGRO_FONT *font = al_load_font("sprites/DroidSans.ttf", 10, 0);

	
	ALLEGRO_BITMAP *fondo1 = al_load_bitmap("sprites/fondo1.png");
	
	
	bool done = false;

	// ---------Estructuras del juego-----------------------------------

	//~ struct Player
	//~ {
 		//~ ALLEGRO_BITMAP *image;
		//~ float x;
		//~ float y;
		//~ float moveSpeed;
		//~ float degrees;
		//~ int clip;
		//~ bool alive;
		//~ float xmouse;
		//~ float ymouse;
	//~ }player;

	struct Player player;
	player.image = al_load_bitmap("sprites/player.png");
	al_convert_mask_to_alpha(player.image, al_map_rgb(255,255,255));
	player.x = ScreenWidth / 2;
	player.y = ScreenHeight / 2;
	player.w = al_get_bitmap_width(player.image);
	player.h = al_get_bitmap_height(player.image);
	player.moveSpeed = 3;
	player.degrees = -ALLEGRO_PI/2;
   	player.alive = true;
   	player.clip = 6;
   	

	//~ struct Bala
	//~ {
		//~ ALLEGRO_BITMAP *image;
	    //~ float x;
	    //~ float y;
		//~ float dx;
		//~ float dy;
		//~ bool shot;
		//~ void update();
	//~ }bala;
	
	struct Bala bala;
	
	//~ void Bala::update()
	//~ {
		//~ bala.dx = cosf(player.xmouse - player.x);
		//~ bala.dy = senf(player.ymouse - player.y);
		//~ 
		//~ if(bala.shot){
			//~ 
			//~ bala.x += bala.dx;
			//~ bala.y += bala.dy;
			//~ }
		//~ 
	//~ }
	
	bala.image = al_load_bitmap("sprites/bullet.png");
	bala.x = player.x+50;
	bala.y = player.y+25;
	bala.shot = false;

	
	//~ struct Enemigo
	//~ {
		//~ ALLEGRO_BITMAP *image;
        //~ float x;
        //~ float y;
        //~ float velocidad_x;
        //~ float velocidad_y;
        //~ //float degrees;
	//~ }robot;

	struct Enemigo robot;
	robot.image = al_load_bitmap("sprites/Robot_sprites.png");
	//al_convert_mask_to_alpha(robot.image, al_map_rgb(255,255,255));
	robot.x = 50;
	robot.y = 50;
	robot.w = al_get_bitmap_width(robot.image);
	robot.h = al_get_bitmap_height(robot.image);
	robot.velocidad_x = 0.23;
	robot.velocidad_y = 0.23;
	
	//~ void Weapon::recargar()
	//~ {
		//~ for(int i = 0; i < 6; i++)
		//~ {
			//~ bullets[i] = bala;
		//~ }
	//~ }

		
	//~ struct Weapon
	//~ {
		//~ struct Bala bullets[player.clip];
		//~ void recargar();
	//~ }arma;
	//~ 
	//~ void Weapon::recargar()
	//~ {
		//~ for(int i = 0; i < player.clip; i++)
		//~ {
			//~ bullets[i] = bala;
		//~ }
	//~ }
    //~ 
    
	// -----------------------------------------------------------------

	// Esta variable guardará los eventos del mouse
	ALLEGRO_MOUSE_STATE mouseState;
	
	// Registro varias fuentes de eventos
	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_display_event_source(display));
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_mouse_event_source());

	// Inicializo el temporizador principal
	al_start_timer(timer);

	while(!done)
	{
		// La variable de los eventos
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev); // Y aquí espero por los eventos


		if(ev.type == ALLEGRO_EVENT_TIMER)
		{
			// Dos funciones para pasar eventos del mouse y del teclado
			al_get_keyboard_state(&keyState);
			al_get_mouse_state(&mouseState);
			
			// Esto detecta la posición del mouse y lo guarda a un par de variables
			player.xmouse = al_get_mouse_state_axis(&mouseState, 0);
			player.ymouse = al_get_mouse_state_axis(&mouseState, 1);

			// Si presiono Esc entonces me saca del juego
			if(al_key_down(&keyState, ALLEGRO_KEY_ESCAPE))
			{
				done = true;
			}
			// Si presiono A entonces el valor x se reduce, osea, se va a la izquierda
			if(al_key_down(&keyState, ALLEGRO_KEY_A))
			{
				player.x -= player.moveSpeed;
			}
			// Si... meh, ya sabes lo que sigue
			if(al_key_down(&keyState, ALLEGRO_KEY_D))
			{
				player.x += player.moveSpeed;
			}
			// ...
			if(al_key_down(&keyState, ALLEGRO_KEY_W))
			{
				player.y -= player.moveSpeed;
			}
			// ...
			if(al_key_down(&keyState, ALLEGRO_KEY_S))
			{
				player.y += player.moveSpeed;
			}
					
		}
		
		// Esto permite que el jugador se mueva con el mouse
		player.degrees = atan2((player.ymouse-player.y),(player.xmouse-player.x));
					
		// La Inteligencia Artificial del enemigo
 		if(robot.x < player.x-25) robot.x += robot.velocidad_x;
 		if(robot.x > player.x-25) robot.x -= robot.velocidad_x;
 		if(robot.y > player.y-25) robot.y -= robot.velocidad_y;
 		if(robot.y < player.y-25) robot.y += robot.velocidad_y;
		
		// Uso de las funciones para las colisiones
		//if(Collision(player.x, player.y, 50, 50, robot.x, robot.y, 34, 34)) player.alive = false;
		if(PixelCol(player.image, robot.image, player.x-(player.w/2), player.y-(player.h/2), player.w, player.h, robot.x, robot.y, robot.w/7, robot.h)) player.alive = false;

		al_clear_to_color(al_map_rgb(255, 255, 255));	// Se pinta todo a negro
		al_draw_scaled_bitmap(fondo1,0, 0, 256, 256, 0, 0, ScreenWidth, ScreenHeight, 0);	// Se dibuja el fondo
		if(player.alive){	// Si el jugador está vivo
			al_draw_rotated_bitmap(player.image, 25, 25, player.x, player.y, player.degrees, 0); // Dibujo el jugador
			al_draw_rotated_bitmap(bala.image, 0, 0, player.x+5, player.y+5, player.degrees, 0); // Dibujo la bala (esto hay que quitarlo)
		}
		al_draw_bitmap_region(robot.image, 0, 0, 60, 52, robot.x, robot.y, 0); // Dibujo el robot
        
        
        // Esto es para el debugging
        
        // Dibujo rectángulos para las colisiones
        al_draw_rectangle(player.x-(player.w/2), player.y-(player.h/2), (player.x+player.w)-(player.w/2), (player.y+player.h)-(player.h/2), al_map_rgb(0, 255, 0), 1.0);
        al_draw_rectangle(robot.x, robot.y, robot.x+(robot.w/7), robot.y+robot.h, al_map_rgb(0, 255, 0), 1.0);
        
        // Escribo en una esquina de la pantalla, información respecto al personaje
		al_draw_textf(font, al_map_rgb(255,255,255), ScreenWidth-10, 2, ALLEGRO_ALIGN_RIGHT, "Player x, y : %.1f %.1f", player.x, player.y);
		al_draw_textf(font, al_map_rgb(255,255,255), ScreenWidth-10, 12, ALLEGRO_ALIGN_RIGHT, "Rotation (rad): %.5f", player.degrees);
		al_draw_textf(font, al_map_rgb(255,255,255), ScreenWidth-10, 22, ALLEGRO_ALIGN_RIGHT, "Rotation (degrees): %.2f", (player.degrees*180)/ALLEGRO_PI);
		
		// Actualizo la pantalla (flip)
		al_flip_display();
		
		
	}
	
	//-----After party (hay que limpiar)--------------------------------
	
	// A destruirlo todo!! BAM BAM BAM, KABOOM!!
	al_destroy_font(font);
	al_destroy_bitmap(fondo1);
	al_destroy_bitmap(robot.image);
	al_destroy_display(display);
	al_destroy_event_queue(event_queue);
	al_destroy_bitmap(player.image);
	al_destroy_timer(timer);

	return 0;
}
int main(void)
{
   ALLEGRO_DISPLAY *display;
   ALLEGRO_TIMER *timer;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_BITMAP *bmp;
   ALLEGRO_BITMAP *mem_bmp;
   ALLEGRO_BITMAP *disp_bmp;
   ALLEGRO_FONT *font;
   char *text;
   bool done = false;
   bool redraw = true;

   if (!al_init()) {
      abort_example("Failed to init Allegro.\n");
      return 1;
   }

   if (!al_init_image_addon()) {
      abort_example("Failed to init IIO addon.\n");
      return 1;
   }

   al_init_font_addon();

   display = al_create_display(640, 480);
   if (!display) {
      abort_example("Error creating display.\n");
      return 1;
   }

   if (!al_install_keyboard()) {
      abort_example("Error installing keyboard.\n");
      return 1;
   }

   font = al_load_font("data/fixed_font.tga", 0, 0);
   if (!font) {
      abort_example("Error loading data/fixed_font.tga\n");
      return 1;
   }

   bmp = disp_bmp = al_load_bitmap("data/mysha.pcx");
   if (!bmp) {
      abort_example("Error loading data/mysha.pcx\n");
      return 1;
   }
   text = "Display bitmap (space to change)";

   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   mem_bmp = al_load_bitmap("data/mysha.pcx");
   if (!bmp) {
      abort_example("Error loading data/mysha.pcx\n");
      return 1;
   }


   timer = al_create_timer(INTERVAL);

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_timer_event_source(timer));
   al_register_event_source(queue, al_get_display_event_source(display));

   al_start_timer(timer);

   al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);

   while (!done) {
      ALLEGRO_EVENT event;

      if (redraw && al_is_event_queue_empty(queue)) {
         update(bmp);
         al_clear_to_color(al_map_rgb_f(0, 0, 0));
         al_draw_tinted_bitmap(bmp, al_map_rgba_f(1, 1, 1, 0.5),
            bmp_x, bmp_y, bmp_flag);
         al_draw_text(font, al_map_rgba_f(1, 1, 1, 0.5), 0, 0, 0, text);
         al_flip_display();
         redraw = false;
      }

      al_wait_for_event(queue, &event);
      switch (event.type) {
         case ALLEGRO_EVENT_KEY_DOWN:
            if (event.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
               done = true;
            else if (event.keyboard.keycode == ALLEGRO_KEY_SPACE) {
               if (bmp == mem_bmp) {
                  bmp = disp_bmp;
                  text = "Display bitmap (space to change)";
               }
               else {
                  bmp = mem_bmp;
                  text = "Memory bitmap (space to change)";
               }
            }
               
            break;

         case ALLEGRO_EVENT_DISPLAY_CLOSE:
            done = true;
            break;

         case ALLEGRO_EVENT_TIMER:
            redraw = true;
            break;
      }
   }

   al_destroy_bitmap(bmp);

   return 0;
}
Exemplo n.º 24
0
int main(int argc, char *argv[]) {

    int c;

    while((c = getopt(argc, argv, "hv")) != -1) {
        switch(c) {
        case 'h':
            puts(HELP);
            return 0;
        case 'v':
            printf("version %.1f\n", PROGRAM_VERSION);
            return 0;
        }
    }

    if(!al_init()) {
        fprintf(stderr, "failed to initialize allegro!\n");
        return -1;
    }

    if(argc == 2 && !strcmp(argv[1], "-v")) {
        printf("version %.1f\n", PROGRAM_VERSION);
        return 0;
    }

    bool key[5] = {false, false, false, false, false};
    bool doexit = false;
    bool redraw = true;

    timer = al_create_timer(1.0 / FPS);
    if(!timer) {
        fprintf(stderr, "couldn't initialize timer.\n");
        return -1;
    }

    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display) {
        fprintf(stderr, "failed to create the display.\n");
        al_destroy_timer(timer);

        return -1;
    }

    al_set_window_title(display, "blasteroids");

    al_init_primitives_addon();

    if(!al_install_keyboard()) {
        fprintf(stderr, "failed to initialize keyboard.\n");
        al_destroy_display(display);
        al_destroy_timer(timer);

        return -1;
    }

    /* Making the sky look like sky */

    colors[0] = al_map_rgba(255, 100, 255, 128);
    colors[1] = al_map_rgba(255, 100, 100, 255);
    colors[2] = al_map_rgba(100, 100, 255, 255);

    for (layer = 0; layer < 3; layer++) {
        for (star = 0; star < NUM_STARS/3; star++) {
            Point *p = &stars[layer][star];
            p->x = rand() % SCREEN_W;
            p->y = rand() % SCREEN_H;
        }
    }


    start = al_get_time() * 1000;
    now = start;
    elapsed = 0;
    frame_count = 0;
    program_start = al_get_time();


    /* done with the sky. Now making the ship. */
    Spaceship *ship = init_ship();
    List *a = (List *)summon_asteroids(NUMBER_ASTEROIDS);
    ListElmt *astElmt = list_head(a);


    if(!ship) {
        fprintf(stderr, "couldn't create bitmap.\n");
        al_destroy_timer(timer);
        al_destroy_display(display);
        return -1;
    }

    Blast *blast = init_blast(ship->sx, ship->sy, ship->heading);

    event_queue = al_create_event_queue();
    if(!event_queue) {
        fprintf(stderr, "failed to create event queue.\n");
        al_destroy_display(display);
        al_destroy_timer(timer);
        return -1;
    }

    al_register_event_source(event_queue, al_get_keyboard_event_source());
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer));

    al_start_timer(timer);

    while(!doexit) {
        /* animate the sky, just sky, starts, but NOT objects. */

        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        if(ev.type == ALLEGRO_EVENT_TIMER) {

            if(key[UP])
                ship->speed += 0.04;

            if(key[RIGHT])
                ship->heading += 1.0f;

            if(key[DOWN])
                if(ship->speed > 0.05)
                    ship->speed -= 0.04;

            if(key[LEFT])
                ship->heading -= 1.0f;

            fly_ship(ship);
            // fire ze missile

            if(key[SPACE]) {
                blast->sx = ship->sx;
                blast->sy = ship->sy;
                blast->heading = ship->heading;
                blast->gone = 0;
            }

            float theta = head2theta(blast->heading);
            blast->sx += blast->speed * cos(theta);
            if(blast->sx <= 0 || blast->sx >= SCREEN_W) {
                blast->gone = 1;
            }

            blast->sy += blast->speed * sin(theta);
            if(blast->sy <= 0 || blast->sy >= SCREEN_H) {
                blast->gone = 1;
            }

            /* loop through the list of asteroids */

            astElmt = (astElmt->next)?astElmt->next : list_head(a);
            Asteroid *aster = astElmt->aster;

            /* asteroid eternity */
            if(aster->sx < 0 || aster->sx > SCREEN_W - 33)
                aster->sx = 0;

            if(aster->sy < 0 || aster->sy > SCREEN_H)
                aster->sy = 0;



            aster->twist += aster->rot_velocity;

            /* Fuzzy movement */
            if((int)aster->sx % 3 == 0)
                aster->sx += aster->speed;
            aster->sx += 0.9;
            if((int)aster->sy % 5 == 3)
                aster->sy += aster->speed;
            aster->sy += 0.9;

            aster->twist += 0.4;

            /* detect alteroid collision, but only if 5 seconds have
             passed since the last Death */

            Box s = {{ship->sx, ship->sy}, 16.0f, 20.0f};
            Box a = {{aster->sx, aster->sy}, 45.0f, 40.0f};

            if(ship->heading != -90.0f) {
                if(!aster->gone && !ship->gone && is_collision(&s, &a)) {
                    ship->color = al_map_rgb(0, 0, 255);
                }
            }

            /* detect asteroid being shot */

            Box b = {{blast->sx, blast->sy}, 120.0f, 3.0f};
            if(!(blast->gone) && !(aster->gone) && is_collision(&b, &a)) {
                aster->gone = 1;
            }
            redraw = true;
        }
        else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {

            switch(ev.keyboard.keycode) {
            case ALLEGRO_KEY_UP:
                key[UP] = true;
                break;
            case ALLEGRO_KEY_RIGHT:
                key[RIGHT] = true;
                break;
            case ALLEGRO_KEY_DOWN:
                key[DOWN] = true;
                break;
            case ALLEGRO_KEY_LEFT:
                key[LEFT] = true;
                break;
            case ALLEGRO_KEY_SPACE:
                key[SPACE] = true;
                break;
            }
        }
        else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
            switch(ev.keyboard.keycode) {
            case ALLEGRO_KEY_UP:
                key[UP] = false;
                break;
            case ALLEGRO_KEY_RIGHT:
                key[RIGHT] = false;
                break;
            case ALLEGRO_KEY_DOWN:
                key[DOWN] = false;
                break;
            case ALLEGRO_KEY_LEFT:
                key[LEFT] = false;
                break;
            case ALLEGRO_KEY_SPACE:
                key[SPACE] = false;
                break;
            case ALLEGRO_KEY_Q:
            case ALLEGRO_KEY_ESCAPE:
                doexit = true;
                break;
            }
        }

        if(redraw && al_is_event_queue_empty(event_queue)) {
            redraw = false;
            al_clear_to_color(al_map_rgb(0, 0, 0));

            if (frame_count < (1000/TARGET_FPS)) {
                frame_count += elapsed;
            }
            else {
                int X, Y;

                frame_count -= (1000/TARGET_FPS);

                for (star = 0; star < NUM_STARS/3; star++) {
                    Point *p = &stars[0][star];
                    al_draw_pixel(p->x, p->y, colors[0]);
                }
                /*	al_lock_bitmap(al_get_backbuffer(display), ALLEGRO_PIXEL_FORMAT_ANY, 0); */

                for (layer = 1; layer < 3; layer++) {
                    for (star = 0; star < NUM_STARS/3; star++) {
                        Point *p = &stars[layer][star];
                        // put_pixel ignores blending
                        al_put_pixel(p->x, p->y, colors[layer]);
                    }
                }

                /* Check that dots appear at the window extremes. */
                X = SCREEN_W - 1;
                Y = SCREEN_H - 1;
                al_put_pixel(0, 0, al_map_rgb_f(1, 1, 1));
                al_put_pixel(X, 0, al_map_rgb_f(1, 1, 1));
                al_put_pixel(0, Y, al_map_rgb_f(1, 1, 1));
                al_put_pixel(X, Y, al_map_rgb_f(1, 1, 1));

                /* al_unlock_bitmap(al_get_backbuffer(display)); */
                total_frames++;
            }

            now = al_get_time() * 1000;
            elapsed = now - start;
            start = now;

            for (layer = 0; layer < 3; layer++) {
                for (star = 0; star < NUM_STARS/3; star++) {
                    Point *p = &stars[layer][star];
                    p->y -= speeds[layer] * elapsed;
                    if (p->y < 0) {
                        p->x = rand() % SCREEN_W;
                        p->y = SCREEN_H;
                    }
                }
            }
            draw_ship(ship);

            if(!blast->gone) {
                draw_blast(blast);
            }
            draw_asteroids(a);
            al_flip_display();
        }
    }

    length = al_get_time() - program_start;

    /* printf("Length = %f\n", length); */

    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);

    return 0;
}
Exemplo n.º 25
0
int main(int argc, char **argv){

    /*declaramos nave como una estructura tipo móvil, q está definida
     * en el archivo "physics.h"*/
    struct Movil nave;


    /*creamos las variables de allegro, que son punteros
     * apuntando a NULL, de momento*/
    ALLEGRO_DISPLAY *display = NULL;
    ALLEGRO_BITMAP *sprites = NULL;
    ALLEGRO_EVENT_QUEUE *event_queue = NULL;
    ALLEGRO_TIMER *timer = NULL;

    bool key[4] = {false, false, false,false};//Array para las teclas, todos a false 
    bool redraw = true;
    bool do_exit = false;

    /* Inicializamos allegro */
    if(!al_init()) {
        al_show_native_message_box (
                display,
                "Error",
                "Error",
                "Failed to initialize allegro!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    }

    /* Inicializamos añadido de imágenes */
    if(!al_init_image_addon()) {
        al_show_native_message_box (
                display,
                "Error",
                "Error",
                "Failed to initialize al_init_image_addon!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    }

ni    /* Inicializamos el teclado */
    if(!al_install_keyboard()) {
        al_show_native_message_box (
                display,
                "Error",
                "Error",
                "Failed to initialize al_init_image_addon!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    };

    /* Alegro artifact creation
     * del display, timer, cola eventos y sprites*/

    display = al_create_display(SCREEN_W, SCREEN_H);
    if(!display) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "Failed to initialize display!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        return 0;
    }


    timer = al_create_timer(1.0 / FPS);
    if(!timer) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "failed to create timer!\n",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);

        return 0;
    }


    event_queue = al_create_event_queue();
    if(!event_queue) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "failed to create event_queue!\n",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);
        al_destroy_timer(timer);

        return 0;
    }


    sprites = al_load_bitmap("images/xenon2_sprites.png");
    al_convert_mask_to_alpha(sprites, al_map_rgb(255,0,255));

    if(!sprites) {
        al_show_native_message_box(
                display,
                "Error",
                "Error",
                "Failed to load sprites!",
                NULL,
                ALLEGRO_MESSAGEBOX_ERROR);

        al_destroy_display(display);
        al_destroy_timer(timer);
        al_destroy_event_queue(event_queue);

        return 0;
    }

    /* registramos todos los eventos provenientes de la pantalla
     * el keyboard y el temporizador*/
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_keyboard_event_source());
    al_register_event_source(event_queue, al_get_timer_event_source(timer));


    /* Init es una funcion definida como extern el "physics.h" , que le meto
     * los sprites, que es el bitmap de la nave, y &nave, que es una dirección
     * de memoria donde hemos declarado nave como estructura*/
    init(sprites, &nave);

    al_start_timer(timer);

    while(!doexit){
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        if(ev.type == ALLEGRO_EVENT_TIMER)
            redraw = true;
        else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
            break;
        /* éste bloque funciona con el evento KEY_DOWN, y cuando apretamos
         * cualquier tecla, se registra el avento KEY_DOWN q corresponda */
        else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    key[KEY_THROTTLE] = true;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_BRAKE] = true;
                    break;

                case ALLEGRO_KEY_LEFT:
                    key[KEY_ROTATE_LEFT] = true;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_ROTATE_RIGHT] = true;
                    break;
            }
            /* Éste bloque funciona con el evento KEY_UP, cuando soltamos
             *  la tecla se registra el evento KEY_DOWN correspondiente.*/
        } else if (ev.type == ALLEGRO_EVENT_KEY_UP) {
            switch(ev.keyboard.keycode) {
                case ALLEGRO_KEY_UP:
                    key[KEY_THROTTLE] = false;
                    break;

                case ALLEGRO_KEY_DOWN:
                    key[KEY_BRAKE] = false;
                    break;

                case ALLEGRO_KEY_LEFT:
                    key[KEY_ROTATE_LEFT] = false;
                    break;

                case ALLEGRO_KEY_RIGHT:
                    key[KEY_ROTATE_RIGHT] = false;
                    break;

                case ALLEGRO_KEY_ESCAPE:
                    doexit = true;
                    break;
            }
        }

        if(redraw && al_is_event_queue_empty(event_queue)) {
            redraw = false;
            update_physics(key, &nave);
            al_clear_to_color(al_map_rgb(0,0,0));

 //         al_draw_bitmap(sprites,200,200,0);
            al_draw_bitmap(nave.img[2 + (int) (nave.v.x / ROLL) ],
                    SCREEN_W / 2 + nave.r.x,
                    SCREEN_H - 50 - nave.r.y,
                    0);
            al_flip_display();
        }
    }

        /* DEstrucción de los artefactos */
    al_destroy_display(display);
    al_destroy_timer(timer);
    al_destroy_event_queue(event_queue);
    al_destroy_bitmap(sprites);


    return 0;
}
bool
initialize ()
{
  ALLEGRO_BITMAP *temp_color_bitmap;
  ALLEGRO_BITMAP *temp_mask_bitmap;

  global.quit = false;
  al_set_app_name ("Super Battle Thor II");
  if (!al_init ())
    {
      fputs ("Error: Could not start allegro.\n", stderr);
      return false;
    }

  al_set_new_display_option (ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST);
  al_set_new_display_flags (ALLEGRO_GENERATE_EXPOSE_EVENTS);
  global.display = al_create_display (256, 192);
  if (!global.display)
    {
      fputs ("Error: Allegro could not create a display of 256x192 pixels.\n",
             stderr);
      return false;
    }

  if (!al_install_keyboard ())
    {
      fputs ("Allegro could not initialize the keyboard system.\n", stderr);
      return false;
    }

  global.timer = al_create_timer (ALLEGRO_BPS_TO_SECS (60));
  if (!global.timer)
    {
      fputs ("Allegro could not create a 60hrz timer.\n", stderr);
      return false;
    }

  global.queue = al_create_event_queue ();
  if (!global.queue)
    {
      fputs ("Allegro could not create an event queue.\n", stderr);
      return false;
    }
  al_register_event_source (global.queue, al_get_keyboard_event_source ());
  al_register_event_source (global.queue,
                            al_get_display_event_source (global.display));
  al_register_event_source (global.queue,
                            al_get_timer_event_source (global.timer));

  if (!al_init_image_addon ())
    {
      fputs ("Allegro could not initialize the image loading system.\n",
             stderr);
      return false;
    }

  if (!al_install_audio ())
    {
      fputs ("Allegro could not initialize the audio system.\n", stderr);
      return false;
    }
  al_reserve_samples (16);

  if (!al_init_acodec_addon ())
    {
      fputs ("Allegro could not initialize the audio file loading system.\n",
             stderr);
      return false;
    }

  al_init_font_addon ();

  /* load files */
  global.path = al_get_standard_path (ALLEGRO_PROGRAM_PATH);
  al_append_path_component (global.path, "media");

  al_set_path_filename (global.path, "proggy_tiny.png");
  global.programing_font =
    al_load_bitmap_font (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.programing_font)
    {
      fputs ("Allegro could not load proggy_tiny.png.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "mjollnir.png");
  global.sprite_bitmap[SPRITE_THOR] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sprite_bitmap[SPRITE_THOR])
    {
      fputs ("Allegro could not load mjollnir.png.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "arrows.png");
  global.arrow_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.arrow_bitmap)
    {
      fputs ("Allegro could not load arrows.png.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "background_1_2_3_4.jpg");
  global.backgrounds[BACKGROUND_1] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_1])
    {
      fputs ("Allegro could not load background_1_2_3_4.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "background_5.jpg");
  global.backgrounds[BACKGROUND_5] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_5])
    {
      fputs ("Allegro could not load background_5.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "background_6.jpg");
  global.backgrounds[BACKGROUND_6] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_6])
    {
      fputs ("Allegro could not load background_6.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "title_screen.jpg");
  global.backgrounds[BACKGROUND_TITLE] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_TITLE])
    {
      fputs ("Allegro could not load title_screen.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "game_over.jpg");
  global.backgrounds[BACKGROUND_GAME_OVER] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_GAME_OVER])
    {
      fputs ("Allegro could not load game_over.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "you_win.jpg");
  global.backgrounds[BACKGROUND_YOU_WIN] =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.backgrounds[BACKGROUND_YOU_WIN])
    {
      fputs ("Allegro could not load you_win.jpg.\n", stderr);
      return false;
    }

  global.backgrounds[BACKGROUND_BLACK] = al_create_bitmap (256, 192);
  if (!global.backgrounds[BACKGROUND_BLACK])
    {
      fputs ("Allegro could not make a 256x192 bitmap :o", stderr);
      return false;
    }
  al_set_target_bitmap (global.backgrounds[BACKGROUND_BLACK]);
  al_clear_to_color (al_map_rgb (0, 0, 0));
  al_set_target_backbuffer (global.display);

/* start copy paste code here becasue I'm lazy */
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "0-thor.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 0-thor.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "0-thor_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 0-thor_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_THOR] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "1-giant.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 1-giant.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "1-giant_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 1-giant_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_GIANT] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "2-nidhogg.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 2-nidhogg.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "2-nidhogg_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 2-nidhogg_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_NIDHOGG] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "3-ran.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 3-ran.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "3-ran_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 3-ran_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_RAN] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "4-grendel.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 4-grendel.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "4-grendel_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 4-grendel_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_GRENDEL] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "5-fafnir.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 5-fafnir.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "5-fafnir_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 5-fafnir_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_FAFNIR] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "6-loki.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 6-loki.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "6-loki_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 6-loki_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_LOKI] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "7-fenrir.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load 7-fenrir.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "7-fenrir_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load 7-fenrir_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_FENRIR] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
  al_set_path_filename (global.path, "fight.jpg");
  temp_color_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_color_bitmap)
    {
      fputs ("Allegro could not load fight.jpg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "fight_mask.jpg");
  temp_mask_bitmap =
    al_load_bitmap (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!temp_mask_bitmap)
    {
      fputs ("Allegro could not load fight_mask.jpg.\n", stderr);
      return false;
    }

  global.sprite_bitmap[SPRITE_FIGHT] =
    make_from_mask (temp_color_bitmap, temp_mask_bitmap);
  al_destroy_bitmap (temp_color_bitmap);
  al_destroy_bitmap (temp_mask_bitmap);
/*------------------------------------------------------------------------*/
/* loading sounds here (still copy paste) */
  al_set_path_filename (global.path, "titlescreen_loop.ogg");
  global.sounds[SOUND_TITLESCREEN_LOOP] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_TITLESCREEN_LOOP])
    {
      fputs ("Allegro could not load titlescreen_loop.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "begin_battle.ogg");
  global.sounds[SOUND_BEGIN_BATTLE] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_BEGIN_BATTLE])
    {
      fputs ("Allegro could not load begin_battle.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "battle_loop.ogg");
  global.sounds[SOUND_BATTLE_LOOP] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_BATTLE_LOOP])
    {
      fputs ("Allegro could not load battle_loop.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "dragon_loop.ogg");
  global.sounds[SOUND_DRAGON_LOOP] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_DRAGON_LOOP])
    {
      fputs ("Allegro could not load dragon_loop.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "hit_1.ogg");
  global.sounds[SOUND_HIT_1] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_HIT_1])
    {
      fputs ("Allegro could not load hit_1.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "hit_2.ogg");
  global.sounds[SOUND_HIT_2] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_HIT_2])
    {
      fputs ("Allegro could not load hit_2.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_1.ogg");
  global.sounds[SOUND_LAUGH_1] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_1])
    {
      fputs ("Allegro could not load laugh_1.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_2.ogg");
  global.sounds[SOUND_LAUGH_2] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_2])
    {
      fputs ("Allegro could not load laugh_2.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_3.ogg");
  global.sounds[SOUND_LAUGH_3] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_3])
    {
      fputs ("Allegro could not load laugh_3.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_4.ogg");
  global.sounds[SOUND_LAUGH_4] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_4])
    {
      fputs ("Allegro could not load laugh_4.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_5.ogg");
  global.sounds[SOUND_LAUGH_5] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_5])
    {
      fputs ("Allegro could not load laugh_5.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "laugh_6.ogg");
  global.sounds[SOUND_LAUGH_6] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_LAUGH_6])
    {
      fputs ("Allegro could not load laugh_6.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "killed_baddie.ogg");
  global.sounds[SOUND_KILLED_BADDIE] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_KILLED_BADDIE])
    {
      fputs ("Allegro could not load killed_baddie.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "got_hit.ogg");
  global.sounds[SOUND_GOT_HIT] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_GOT_HIT])
    {
      fputs ("Allegro could not load got_hit.ogg.\n", stderr);
      return false;
    }

  al_set_path_filename (global.path, "you_are_dead.ogg");
  global.sounds[SOUND_YOU_ARE_DEAD] =
    al_load_sample (al_path_cstr (global.path, ALLEGRO_NATIVE_PATH_SEP));
  if (!global.sounds[SOUND_YOU_ARE_DEAD])
    {
      fputs ("Allegro could not you_are_dead.ogg.\n", stderr);
      return false;
    }

  global.music = NULL;

  al_destroy_path (global.path);

  return true;
}
Exemplo n.º 27
0
int main()
{
    //===Set ship Color=====================================
    ALLEGRO_COLOR shipColor = al_map_rgb(50,50,50);
    
    //===Set up Display=====================================
    al_init();
    al_create_display(640, 480);
    al_clear_to_color(al_map_rgb(84,151,252));
    al_set_new_display_refresh_rate(1);
    
    //===Set up ship struct
    typedef struct {
        float sx;
        float sy;
        float heading;
        float speed;
        int gone;
        ALLEGRO_COLOR color;
    } Spaceship;
    
    Spaceship myShip = {320, 240, 0, 0, 1, al_map_rgb(50,50,50)};
    
    //===Draw ship==========================================
    //al_draw_line(42, 59, 50, 39,al_map_rgb(50,50,50) , 3.0f);
    //al_draw_line(50, 39, 58, 59,al_map_rgb(50,50,50), 3.0f);
    //al_draw_line(44, 54, 49, 54, al_map_rgb(50,50,50), 3.0f);
    //al_draw_line(56, 54, 51, 54, al_map_rgb(50,50,50), 3.0f);
    
    al_draw_line(myShip.sx-8, myShip.sy+9, myShip.sx, myShip.sy-11,myShip.color, 3.0f);
    al_draw_line(myShip.sx, myShip.sy-11, myShip.sx+8, myShip.sy+9,myShip.color, 3.0f);
    al_draw_line(myShip.sx-6, myShip.sy+4, myShip.sx-1, myShip.sy+4,myShip.color, 3.0f);
    al_draw_line(myShip.sx+6, myShip.sy+4, myShip.sx+1, myShip.sy+4,myShip.color, 3.0f);
    
    al_flip_display();
    al_rest(1.0);
    
    //===Wait for event from event queue=====================
    ALLEGRO_EVENT_QUEUE *queue;
    queue = al_create_event_queue();
    
    ALLEGRO_EVENT event;
    al_wait_for_event(queue, &event);
    
    //while(1);
    /*/{
        if (event.type == ALLEGRO_EVENT_KEY_DOWN)
        {
            switch (event.keyboard.keycode) {
                case ALLEGRO_KEY_LEFT:
                    myShip.sx = myShip.sx-10;
                    break;
                    
                case ALLEGRO_KEY_RIGHT:
                    myShip.sx = myShip.sx+10;
                    break;
                    
                case ALLEGRO_KEY_SPACE:
                    //fire
                    break;
            }
        }
     
     al_flip_display();
     al_rest(1.0);

    }
    /*/

}
int main(int argc, char **argv)
{
   int num_joysticks;
   ALLEGRO_EVENT_QUEUE *queue;
   ALLEGRO_JOYSTICK *curr_joy;
   ALLEGRO_DISPLAY *display;

   (void)argc;
   (void)argv;

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }
   if (!al_install_joystick()) {
      abort_example("Could not init joysticks.\n");
   }
   al_install_keyboard();
   al_init_primitives_addon();

   open_log();

   display = al_create_display(640, 480);
   if (!display) {
      abort_example("Could not create display.\n");
   }

   queue = al_create_event_queue();
   al_register_event_source(queue, al_get_keyboard_event_source());
   al_register_event_source(queue, al_get_joystick_event_source());
   al_register_event_source(queue, al_get_display_event_source(display));

   num_joysticks = al_get_num_joysticks();
   log_printf("Num joysticks: %d\n", num_joysticks);

   if (num_joysticks > 0) {
      curr_joy = al_get_joystick(0);
      print_joystick_info(curr_joy);
   }
   else {
      curr_joy = NULL;
   }

   draw(curr_joy);

   while (1) {
      ALLEGRO_EVENT event;
      al_wait_for_event(queue, &event);
      if (event.type == ALLEGRO_EVENT_KEY_DOWN &&
            event.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
      else if (event.type == ALLEGRO_EVENT_KEY_CHAR) {
         int n = event.keyboard.unichar - '0';
         if (n >= 0 && n < num_joysticks) {
            curr_joy = al_get_joystick(n);
            log_printf("switching to joystick %d\n", n);
            print_joystick_info(curr_joy);
         }
      }
      else if (event.type == ALLEGRO_EVENT_JOYSTICK_CONFIGURATION) {
         al_reconfigure_joysticks();
         num_joysticks = al_get_num_joysticks();
         log_printf("after reconfiguration num joysticks = %d\n",
            num_joysticks);
         if (curr_joy) {
            log_printf("current joystick is: %s\n",
               al_get_joystick_active(curr_joy) ? "active" : "inactive");
         }
         curr_joy = al_get_joystick(0);
      }
      else if (event.type == ALLEGRO_EVENT_JOYSTICK_AXIS) {
         log_printf("axis event from %p, stick %d, axis %d\n", event.joystick.id, event.joystick.stick, event.joystick.axis);
      }
      else if (event.type == ALLEGRO_EVENT_JOYSTICK_BUTTON_DOWN) {
         log_printf("button down event %d from %p\n",
            event.joystick.button, event.joystick.id);
      } 
      else if (event.type == ALLEGRO_EVENT_JOYSTICK_BUTTON_UP) {
         log_printf("button up event %d from %p\n",
            event.joystick.button, event.joystick.id);
      } 

      draw(curr_joy);
   }

   close_log(false);

   return 0;
}
Exemplo n.º 29
0
int main(void){
	//allegro variables
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_BITMAP *bg = NULL;
	ALLEGRO_TIMER *timer;

	//program init
	if(!al_init())										//initialize Allegro
		return -1;

	display = al_create_display(WIDTH, HEIGHT);			//create our display object

	if(!display)										//test display object
		return -1;

	//==============================================
	//ADDON INSTALL
	//==============================================
	al_install_keyboard();
	al_init_image_addon();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_primitives_addon();

    // FONT DEL PROGRAMA.
	ALLEGRO_FONT *font = al_load_ttf_font("Sarpanch-SemiBold.ttf",30,0 );

    // VARIABLES DEL JUEGO ========================
    bg = al_load_bitmap("img/sp1.jpg");

    SpaceShip nave_jugador;
    Enemy enemies1[10];
    Enemy enemies2[10];
    Enemy enemies3[10];
    Enemy enemies4[10];
    Enemy jefe1[10];
    Bullet bullets[5];


    char vidas_char[2];


    // INICIALIZAR OBJETOS====================
    InitShip(nave_jugador);
    InitBullet(bullets, NUM_BULLETS);
    InitEnemies(enemies1,ENM1,10,0,220,WIDTH/2);
    InitEnemies(enemies2,ENM2,8,50,180,WIDTH/2+100);
    InitEnemies(enemies3,ENM3,6,100,140,WIDTH);
    InitEnemies(enemies4,ENM4,4,150,100,(WIDTH/2)+100);
    InitEnemies(jefe1,JEFE,2,200,60);
    //DrawEnemies(enemies,NUM_ENEMIES);

	//==============================================
	//TIMER INIT AND STARTUP
	//==============================================
	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / 60);

	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_keyboard_event_source());

	al_start_timer(timer);

    //AnimacionEntrada(enemies,NUM_ENEMIES);
    printf("ya");
    int animacion=1;
    int movimientos=0;
	while(!done){

		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

        // INFORMACION DEL JUEGO Y BG
        // DrawWindowStatus();
		al_draw_bitmap(bg, 0, 0, 0);
        al_draw_bitmap(nave_jugador.image, 5,440,0);
        al_draw_text(font, al_map_rgb(255,255,255), 40,430, 0, "X");
        sprintf(vidas_char,"%d",vidas);
        al_draw_text(font, al_map_rgb(255,255,255), 60,430, 0, vidas_char);
        al_draw_text(font, al_map_rgb(255,255,255), WIDTH/2 - 30, 0,ALLEGRO_ALIGN_CENTRE, "Score");
        char vartext[10];
        sprintf(vartext,"%d",score);
        al_draw_text(font, al_map_rgb(255,255,255), WIDTH/2 + 40, 0, 0, vartext);


		//==============================================
		//INPUT
		//==============================================
        if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
		{
			done = true;
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_DOWN){
			switch(ev.keyboard.keycode){
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = true;
				FireBullet(bullets, NUM_BULLETS, nave_jugador);
				break;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_UP)
        {
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = false;
				break;
			}
		}


		//==============================================
		//GAME UPDATE
		//==============================================
		else if(ev.type == ALLEGRO_EVENT_TIMER){
			render = true;

			if(keys[LEFT])
				MoveShipLeft(nave_jugador);
			else if(keys[RIGHT])
				MoveShipRight(nave_jugador);

            UpdateBullet(bullets, NUM_BULLETS);

            CollideBullet(bullets,NUM_BULLETS,enemies1,NUM_ENEMIES);
            CollideBullet(bullets,NUM_BULLETS,enemies2,8);
            CollideBullet(bullets,NUM_BULLETS,enemies3,6);
            CollideBullet(bullets,NUM_BULLETS,enemies4,4);
            CollideBullet(bullets,NUM_BULLETS,jefe1,2);
		}

		//==============================================
		//RENDER
		//==============================================
		if(render && al_is_event_queue_empty(event_queue))
		{
			if (animacion==1){
                printf("si primero");
                movEnemies(enemies1,10,1);
                movEnemies(enemies2, 8,1);
                movEnemies(enemies3,6,1);
                movEnemies(enemies4,4,1);
                movEnemies(jefe1,2,1);
                animacion=0;
                movimientos=1;
			}


			render = false;

            // Dibujar nave
			al_draw_bitmap(nave_jugador.image, nave_jugador.x - nave_jugador.w / 2, nave_jugador.y - nave_jugador.h / 2, 0);
			// Dibujar Balas
			DrawBullet(bullets, NUM_BULLETS);

            // Dibuja los enemigos.
            DrawEnemies(enemies1,10);
            DrawEnemies(enemies2,8);
            DrawEnemies(enemies3,6);
            DrawEnemies(enemies4,4);
            DrawEnemies(jefe1,2);

			al_flip_display();
			al_clear_to_color(al_map_rgb(0,0,0));
			if (movimientos){
                movimientos=0;
                movEnemies(enemies1,10,2);
                movEnemies(enemies2,8,3);
			}
		}

	}


    for (int i =0;i<10;i++)

    al_destroy_bitmap(enemies1[i].image);

	al_destroy_event_queue(event_queue);
	al_destroy_timer(timer);
	al_destroy_display(display);						//destroy our display object

	return 0;
}
Exemplo n.º 30
0
int main(int argc, char **argv) {
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer = NULL;
	bool redraw = true;
	bool doexit = false;
	bool key[4] = { false, false, false, false };

	if (!al_init()) {
		fprintf(stderr, "failed to initialize allegro!\n");
		return -1;
	}
	if (!al_init_image_addon()) {
		al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
			NULL, ALLEGRO_MESSAGEBOX_ERROR);
		return 0;
	}
	if (!al_install_keyboard()) {
		fprintf(stderr, "failed to initialize the keyboard!\n");
		return -1;
	}

	collider collide;
	std::vector<bouncer *> balls;
	std::vector<tile*> tiles;
	std::vector<move *> moveVector;
	ALLEGRO_BITMAP *image = NULL;
	image = al_load_bitmap("megamanss.png");
	
	if (!image) {
		al_show_native_message_box(display, "Error", "Error", "Failed to load image!",
			NULL, NULL);
		al_destroy_display(display);
		return 0;
	}
	
	for (int i = 0; i < NUM_BALLS; i++)
	{
		bouncer* a;
		a = new bouncer(30 * i, 30 * i, 10, i / 5.0, i);

		balls.push_back(a);
		//  collide.add(a);
	}
	for (int i = 0; i < NUM_TILES; i++)
	{
		tile * a;
		//     std::cout << i%16 << "\t" << i/12 << "\n";
		a = new tile(TILE_SIZE * (i % 16), TILE_SIZE * (i / 16), TILE_SIZE);
		tiles.push_back(a);
		//  collide.add(a);
	}
	animator *anim = new animator("megamanss.png", "Source/megamanss.txt");
	//ballGenerator *bg = new ballGenerator(100,100,&collide,&balls);
	//PokemonFactory pf;

	pokemon * p = new pokemon("treeko", 1, 2, 3, 4);
	MoveFactory *mf = new MoveFactory();
	move *m = mf->Create(SWAG, "swag", p, p, 0, 400, 200);
	moveVector.push_back(m);
	collide.add(p);
	collide.add(m);
	//    bouncer b(20,20,32,3,4);
	//   bouncer c(30,30,32,4,4);
	timer = al_create_timer(1.0 / FPS);
	if (!timer) {
		fprintf(stderr, "failed to create timer!\n");
		return -1;
	}

	display = al_create_display(SCREEN_W, SCREEN_H);
	if (!display) {
		fprintf(stderr, "failed to create display!\n");
		al_destroy_timer(timer);
		return -1;
	}
	

	al_set_target_bitmap(al_get_backbuffer(display));

	event_queue = al_create_event_queue();
	if (!event_queue) {
		fprintf(stderr, "failed to create event_queue!\n");

		al_destroy_display(display);
		al_destroy_timer(timer);
		return -1;
	}

	al_register_event_source(event_queue, al_get_display_event_source(display));

	al_register_event_source(event_queue, al_get_timer_event_source(timer));

	al_register_event_source(event_queue, al_get_keyboard_event_source());

	al_clear_to_color(al_map_rgb(0, 0, 0));

	al_flip_display();

	al_start_timer(timer);



	std::cout << "\nDONE WITH INIT\n";
	while (!doexit)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if (ev.type == ALLEGRO_EVENT_TIMER) {
			collide.update();
			anim->update();
			for (int i = 0; i < moveVector.size(); i++)
			{
				std::cout << "moveVector.size()" << moveVector.size() << "\n";
				if (moveVector[i]->markForDeath == true)
				{

					delete moveVector[i];
					moveVector.erase(moveVector.begin() + i);
					i--;

				}
				else
				{
					moveVector[i]->update();
				}
			}
			/*
			if (m != NULL && m->markForDeath == true)
			{
			std::cout << "deleting object";
			delete m;
			m = NULL;
			}
			else if (m!= NULL)

			m->update();
			*/
			for (int i = 0; i < balls.size(); i++)
			{
				if (balls[i]->markForDeath == true)
				{
					collide.remove(balls[i]);
					delete balls[i];
					balls.erase(balls.begin() + i);
					i--;
				}
				else
				{
					balls[i]->update();
				}

			}
			
			if (key[KEY_UP]) {
				anim->switchAnimations(1);
			}

			if (key[KEY_DOWN]) {
				anim->switchAnimations(2);
			}

			if (key[KEY_LEFT]) {
				anim->switchAnimations(3);
			}

			if (key[KEY_RIGHT]) {
				anim->switchAnimations(4);
			}
			
			// for (int i = 0; i < tiles.size(); i++)
			//   tiles[i]->update();

			p->update();
			//bg->update();
			redraw = true;
		}



		else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
			break;
		}
		else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
			switch (ev.keyboard.keycode) {
			case ALLEGRO_KEY_UP:
				key[KEY_UP] = true;
				break;

			case ALLEGRO_KEY_DOWN:
				key[KEY_DOWN] = true;
				break;

			case ALLEGRO_KEY_LEFT:
				key[KEY_LEFT] = true;
				break;

			case ALLEGRO_KEY_RIGHT:
				key[KEY_RIGHT] = true;
				break;
			}
		}
		else if (ev.type == ALLEGRO_EVENT_KEY_UP) {
			switch (ev.keyboard.keycode) {
			case ALLEGRO_KEY_UP:
				key[KEY_UP] = false;
				break;

			case ALLEGRO_KEY_DOWN:
				key[KEY_DOWN] = false;
				break;

			case ALLEGRO_KEY_LEFT:
				key[KEY_LEFT] = false;
				break;

			case ALLEGRO_KEY_RIGHT:
				key[KEY_RIGHT] = false;
				break;

			case ALLEGRO_KEY_ESCAPE:
				doexit = true;
				break;
			}
		}
		if (redraw && al_is_event_queue_empty(event_queue)) {
			redraw = false;
			al_set_target_bitmap(al_get_backbuffer(display));
			al_clear_to_color(al_map_rgb(0, 0, 0));
			// al_draw_bitmap(image,200,200,0);

			for (int i = 0; i < moveVector.size(); i++)
				moveVector[i]->draw();
			/*
			for (int i = 0; i < tiles.size(); i++)
			tiles[i]->draw();
			for (int i = 0; i < balls.size(); i++)
			balls[i]->draw();*/
			anim->draw(100, 100);
			p->draw();

			
		
			al_flip_display();
		}
	}
	for (int i = 0; i < tiles.size(); i++)
		delete tiles[i];
	for (int i = 0; i < balls.size(); i++)
		delete balls[i];


	al_destroy_timer(timer);
	al_destroy_display(display);
	al_destroy_event_queue(event_queue);

	return 0;
}