Exemplo n.º 1
0
/*
        This is the update function
        double dt - This is the amount of time in seconds since the previous call was made
        Game logic should be done here.
        Such as collision checks, determining the position of your game characters, status updates, etc
        If there are any calls to write to the console here, then you are doing it wrong.
    If your game has multiple states, you should determine the current state, and call the relevant function here.
*/
void update(double dt)
{
    // get the delta time
	if(next!=0 && next!= 16 && next!=99)
	{
		elapsedTime += dt;
	}
	ambience();
	mapseq();
    deltaTime = dt;
    processUserInput(); // checks if you should change states or do something else with the game, e.g. pause, exit
    moveCharacter();    // moves the character, collision detection, physics, etc
    // sound can be played here too.
	
}
int MoinLelaRequest::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QObject::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 28)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 28;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< bool*>(_v) = logged(); break;
        case 1: *reinterpret_cast< bool*>(_v) = active(); break;
        case 2: *reinterpret_cast< bb::cascades::DataModel**>(_v) = model(); break;
        case 3: *reinterpret_cast< QString*>(_v) = budget(); break;
        case 4: *reinterpret_cast< QString*>(_v) = service(); break;
        case 5: *reinterpret_cast< QString*>(_v) = quality(); break;
        case 6: *reinterpret_cast< QString*>(_v) = privacy(); break;
        case 7: *reinterpret_cast< QString*>(_v) = ambience(); break;
        case 8: *reinterpret_cast< QString*>(_v) = itemName(); break;
        case 9: *reinterpret_cast< QString*>(_v) = itemLabel(); break;
        case 10: *reinterpret_cast< QString*>(_v) = itemCountry(); break;
        case 11: *reinterpret_cast< QString*>(_v) = itemRegion(); break;
        case 12: *reinterpret_cast< QString*>(_v) = itemZipcode(); break;
        case 13: *reinterpret_cast< QString*>(_v) = itemTown(); break;
        case 14: *reinterpret_cast< QString*>(_v) = itemAddress(); break;
        case 15: *reinterpret_cast< QString*>(_v) = itemPhone(); break;
        case 16: *reinterpret_cast< QString*>(_v) = itemMobile(); break;
        }
        _id -= 17;
    } else if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 3: setBudget(*reinterpret_cast< QString*>(_v)); break;
        case 4: setService(*reinterpret_cast< QString*>(_v)); break;
        case 5: setQuality(*reinterpret_cast< QString*>(_v)); break;
        case 6: setPrivacy(*reinterpret_cast< QString*>(_v)); break;
        case 7: setAmbience(*reinterpret_cast< QString*>(_v)); break;
        case 8: setItemName(*reinterpret_cast< QString*>(_v)); break;
        case 9: setItemLabel(*reinterpret_cast< QString*>(_v)); break;
        case 10: setItemCountry(*reinterpret_cast< QString*>(_v)); break;
        case 11: setItemRegion(*reinterpret_cast< QString*>(_v)); break;
        case 12: setItemZipcode(*reinterpret_cast< QString*>(_v)); break;
        case 13: setItemTown(*reinterpret_cast< QString*>(_v)); break;
        case 14: setItemAddress(*reinterpret_cast< QString*>(_v)); break;
        case 15: setItemPhone(*reinterpret_cast< QString*>(_v)); break;
        case 16: setItemMobile(*reinterpret_cast< QString*>(_v)); break;
        }
        _id -= 17;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 17;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 17;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 17;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 17;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 17;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 17;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}