Exemplo n.º 1
0
static void prv_slide_settle_stopped(Animation *animation, bool finished, void *context) {
  Layer *layer = (Layer*) animation_get_context(animation);
  SelectionLayerData *data = layer_get_data(layer);
  
  data->slide_settle_anim_progress = 0;
  animation_destroy(animation);
}
Exemplo n.º 2
0
static void prv_slide_settle_impl(struct Animation *animation, const AnimationProgress distance_normalized) {
  Layer *layer = (Layer*)animation_get_context(animation);
  SelectionLayerData *data = layer_get_data(layer);

  data->slide_settle_anim_progress = 100 - ((100 * distance_normalized) / ANIMATION_NORMALIZED_MAX);
  layer_mark_dirty(layer);
}
Exemplo n.º 3
0
static void prv_slide_stopped(Animation *animation, bool finished, void *context) {
  Layer *layer = (Layer*)animation_get_context(animation);
  SelectionLayerData *data = layer_get_data(layer);
  
  data->slide_amin_progress = 0;
  
  if (data->slide_is_forward) {
    data->selected_cell_idx++;
  } else {
    data->selected_cell_idx--;
  }

  animation_destroy(animation);

}
Exemplo n.º 4
0
static void prv_bump_text_stopped(Animation *animation, bool finished, void *context) {
  Layer *layer = (Layer*)animation_get_context(animation);
  SelectionLayerData *data = layer_get_data(layer);
  
  data->bump_text_anim_progress = 0;

  if (data->bump_is_upwards == true) {
    data->callbacks.increment(data->selected_cell_idx, 1, data->context);
  } else {
    data->callbacks.decrement(data->selected_cell_idx, 1, data->context);
  }

  animation_destroy(animation);

  Animation *bump_settle = prv_create_bump_settle_animation(layer);
  animation_schedule(bump_settle);
}
static void prv_slide_stopped(Animation *animation, bool finished, void *context) {
  Layer *layer = (Layer*)animation_get_context(animation);
  SelectionLayerData *data = layer_get_data(layer);
  
  data->slide_amin_progress = 0;
  
  if (data->slide_is_forward) {
    data->selected_cell_idx++;
  } else {
    data->selected_cell_idx--;
  }

  animation_destroy(animation);

#ifndef PBL_SDK_3
  Animation *settle_animation = prv_create_slide_settle_animation(layer);
  animation_schedule(settle_animation);
#endif
}
Exemplo n.º 6
0
static void animationUpdate(Animation *animation, const AnimationProgress progress) {
	DashboardLayer *dashboard_layer = (DashboardLayer *)animation_get_context(animation);
	int percent = progress * 100 / ANIMATION_NORMALIZED_MAX;
	DashboardData dashboard_data = dashboard_layer->dashboard_data;

	switch(dashboard_data.displayed_measure){
		case Temperature: 	
			;
			int16_t temperature = dashboard_data.temperature*percent/100;
			snprintf(dashboard_layer->text_main, sizeof(dashboard_layer->text_main), 
				"%s%d.%d°", 
				temperature/10 == 0 && temperature < 0 ? "-" : "",
				temperature/10, 
				abs(temperature)%10);
			break;
		case Humidity:		
			snprintf(dashboard_layer->text_main, sizeof(dashboard_layer->text_main), 
				"%d", dashboard_data.humidity*percent/100);break;
		case CO2:			
			snprintf(dashboard_layer->text_main, sizeof(dashboard_layer->text_main), 
				"%d", dashboard_data.co2*percent/100);break;
		case Noise:			
			snprintf(dashboard_layer->text_main, sizeof(dashboard_layer->text_main), 
				"%d", dashboard_data.noise*percent/100);break;
		case Pressure:
			;	
			uint16_t pressure = dashboard_data.pressure*percent/100;
			snprintf(dashboard_layer->text_main, sizeof(dashboard_layer->text_main), 
				"%d.%d", pressure/10, pressure%10);break;
		case Rain:
			;	
			uint16_t rain = dashboard_data.rain*percent/100;
			snprintf(dashboard_layer->text_main, sizeof(dashboard_layer->text_main), 
				"%d.%03d", rain/1000, rain%1000); break;
		default:break;
	}
}