Exemplo n.º 1
0
Renderer::Renderer() {

  attach_shaders();
  program.link();
  extract_vars();
  
}
void GLSL_Program::initialize() {
	program = glCreateProgram();
	attach_shaders();
	glLinkProgram(program);
	set_parameters();
	if(glGetError() != GL_NO_ERROR) throw "OpenGL after initializing shader";
}
Exemplo n.º 3
0
ShaderProgram loadShaders(ShaderFileList const& file_list)
{
    if (file_list.empty()) {
        throw std::invalid_argument{
                "loadShaders passed empty shader list"};
    }

    ShaderObjectList shader_objects {load_shaders_from_files(file_list)};
    compile_shaders(shader_objects);

    ShaderProgram shader_program;
    attach_shaders(shader_program, shader_objects);
    shader_program.link();

    return shader_program;
}