Exemplo n.º 1
0
std::string AweString::std_str(const awe_string* awe_str){
	int str_size = awe_string_to_utf8(awe_str, NULL, 0) + 1;
	char* str_char = new char[str_size];
	awe_string_to_utf8(awe_str, str_char, str_size);

	return std::string(str_char);
}
Exemplo n.º 2
0
inline const std::string AWE2STL(const awe_string* awes)
{
	std::string str;
	const size_t slen = awe_string_get_length( awes );
	str.resize( slen );
	awe_string_to_utf8( awes, &str[0], slen );
	return str;
}
Exemplo n.º 3
0
	void callback_UI(awe_webview *view, const awe_string  *object_name, const awe_string *callback_name, const awe_jsarray *args)
	{		
		char buff_object_name[BUFFER_LEN_CALLBACKS] = {0};
		char buff_callback_name[BUFFER_LEN_CALLBACKS] = {0};
		char buff_args[BUFFER_LEN_CALLBACKS] = {0};		
		const awe_jsvalue *temp = awe_jsarray_get_element(args,0);

		// Get the strings
		awe_string_to_utf8(object_name, buff_object_name, BUFFER_LEN_CALLBACKS);
		awe_string_to_utf8(callback_name, buff_callback_name, BUFFER_LEN_CALLBACKS);
		awe_string_to_utf8(awe_jsvalue_to_string(temp), buff_args, BUFFER_LEN_CALLBACKS);

		std::string s_obj_name(buff_object_name);
		std::string s_call_name(buff_callback_name);
		std::string s_args(buff_args);

		// Callback example: Javascript triggered this function -> chat.message("Test message") -> the output is the following:
		add_logA("Callback executed");
		add_logA((char*)s_obj_name.c_str());      // s_obj_name == name of the callback object ( chat )
		add_logA((char*)s_call_name.c_str());     // s_call_name == the function used by the callback object ( message )		
		add_logA((char*)s_args.c_str());		  // s_args == arguments given to the callback method ( Test message ) 
			
		// do whatever you like with the arguments ( s_args ) but check which GUI window triggered the callback by comparing s_obj_name with the object names defined while initializing the GUI
	}