Exemplo n.º 1
0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Fill the Octane Camera properties from Blender data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::load_camera_from_object(Camera* cam, BL::Object b_ob, int width, int height, float2& offset, bool skip_panorama) {
    BL::ID b_ob_data    = b_ob.data();

    if(b_ob_data.is_a(&RNA_Camera)) {
        BL::Camera b_camera(b_ob_data);
        PointerRNA oct_camera = RNA_pointer_get(&b_camera.ptr, "octane");

        switch(b_camera.type()) {
            case BL::Camera::type_ORTHO:
                cam->type   = CAMERA_PERSPECTIVE;
                cam->ortho  = true;
                break;
            case BL::Camera::type_PANO:
                if(!skip_panorama)
                    cam->type = CAMERA_PANORAMA;
                else
                    cam->type = CAMERA_PERSPECTIVE;
                cam->ortho = false;
                break;
            case BL::Camera::type_PERSP:
            default:
                cam->type   = CAMERA_PERSPECTIVE;
                cam->ortho  = false;
                break;
        }	
        cam->near_clip_depth = b_camera.clip_start();
        cam->far_clip_depth  = b_camera.clip_end();
        cam->set_focal_depth(b_ob, b_camera);

        get_cam_settings(cam, oct_camera);

        cam->lens_shift_x   = b_camera.shift_x() / cam->zoom;
        cam->lens_shift_y   = b_camera.shift_y() / cam->zoom;

        cam->sensorwidth    = b_camera.sensor_width();
        cam->sensorheight   = b_camera.sensor_height();

        cam->offset_x = offset.x * 2.0f / cam->zoom;
        cam->offset_y = offset.y * 2.0f / cam->zoom;

        if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO) cam->sensor_fit = Camera::AUTO;
        else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL) cam->sensor_fit = Camera::HORIZONTAL;
        else cam->sensor_fit = Camera::VERTICAL;

        if(cam->ortho) {
            float ortho_scale;
            get_camera_ortho_scale(cam, b_camera, width, height, &ortho_scale);
            cam->fov = ortho_scale * cam->zoom;
        }
        else {
            float sensor_size;
            get_camera_sensor_size(cam, width, height, &sensor_size);
            cam->fov = 2.0f * atanf((0.5f * sensor_size * cam->zoom) / b_camera.lens()) *180.0f / M_PI_F;
        }	

        // Position
        cam->eye_point.x = cam->matrix.x.w;
        cam->eye_point.y = cam->matrix.y.w;
        cam->eye_point.z = cam->matrix.z.w;

        float3 dir = transform_direction(&cam->matrix, make_float3(0.0f, 0.0f, -1.0f));
        cam->look_at.x = cam->eye_point.x + dir.x;
        cam->look_at.y = cam->eye_point.y + dir.y;
        cam->look_at.z = cam->eye_point.z + dir.z;

        cam->up = normalize(transform_direction(&cam->matrix, make_float3(0.0f, 1.0f, 0.0f)));
    }
    else {
        //TODO: Implement it for Lamp
    }
} //camera_from_object()
Exemplo n.º 2
0
static void blender_camera_from_object(BlenderCamera *bcam,
                                       BL::RenderEngine& b_engine,
                                       BL::Object& b_ob,
                                       bool skip_panorama = false)
{
	BL::ID b_ob_data = b_ob.data();

	if(b_ob_data.is_a(&RNA_Camera)) {
		BL::Camera b_camera(b_ob_data);
		PointerRNA ccamera = RNA_pointer_get(&b_camera.ptr, "cycles");

		bcam->nearclip = b_camera.clip_start();
		bcam->farclip = b_camera.clip_end();

		switch(b_camera.type())
		{
			case BL::Camera::type_ORTHO:
				bcam->type = CAMERA_ORTHOGRAPHIC;
				break;
			case BL::Camera::type_PANO:
				if(!skip_panorama)
					bcam->type = CAMERA_PANORAMA;
				else
					bcam->type = CAMERA_PERSPECTIVE;
				break;
			case BL::Camera::type_PERSP:
			default:
				bcam->type = CAMERA_PERSPECTIVE;
				break;
		}	

		switch(RNA_enum_get(&ccamera, "panorama_type"))
		{
			case 1:
				bcam->panorama_type = PANORAMA_FISHEYE_EQUIDISTANT;
				break;
			case 2:
				bcam->panorama_type = PANORAMA_FISHEYE_EQUISOLID;
				break;
			case 3:
				bcam->panorama_type = PANORAMA_MIRRORBALL;
				break;
			case 0:
			default:
				bcam->panorama_type = PANORAMA_EQUIRECTANGULAR;
				break;
		}	

		bcam->fisheye_fov = RNA_float_get(&ccamera, "fisheye_fov");
		bcam->fisheye_lens = RNA_float_get(&ccamera, "fisheye_lens");
		bcam->latitude_min = RNA_float_get(&ccamera, "latitude_min");
		bcam->latitude_max = RNA_float_get(&ccamera, "latitude_max");
		bcam->longitude_min = RNA_float_get(&ccamera, "longitude_min");
		bcam->longitude_max = RNA_float_get(&ccamera, "longitude_max");

		bcam->ortho_scale = b_camera.ortho_scale();

		bcam->lens = b_camera.lens();

		/* allow f/stop number to change aperture_size but still
		 * give manual control over aperture radius */
		int aperture_type = RNA_enum_get(&ccamera, "aperture_type");

		if(aperture_type == 1) {
			float fstop = RNA_float_get(&ccamera, "aperture_fstop");
			fstop = max(fstop, 1e-5f);

			if(bcam->type == CAMERA_ORTHOGRAPHIC)
				bcam->aperturesize = 1.0f/(2.0f*fstop);
			else
				bcam->aperturesize = (bcam->lens*1e-3f)/(2.0f*fstop);
		}
		else
			bcam->aperturesize = RNA_float_get(&ccamera, "aperture_size");

		bcam->apertureblades = RNA_int_get(&ccamera, "aperture_blades");
		bcam->aperturerotation = RNA_float_get(&ccamera, "aperture_rotation");
		bcam->focaldistance = blender_camera_focal_distance(b_engine, b_ob, b_camera);
		bcam->aperture_ratio = RNA_float_get(&ccamera, "aperture_ratio");

		bcam->shift.x = b_engine.camera_shift_x(b_ob);
		bcam->shift.y = b_camera.shift_y();

		bcam->sensor_width = b_camera.sensor_width();
		bcam->sensor_height = b_camera.sensor_height();

		if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO)
			bcam->sensor_fit = BlenderCamera::AUTO;
		else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL)
			bcam->sensor_fit = BlenderCamera::HORIZONTAL;
		else
			bcam->sensor_fit = BlenderCamera::VERTICAL;
	}
	else {
		/* from lamp not implemented yet */
	}
}
Exemplo n.º 3
0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sync rendered View from blender scene to Octane camera data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::get_camera_border(Camera *cam, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height) {
    BL::RenderSettings r = b_scene.render();

    /* camera view? */
    if(b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA) {
        /* for non-camera view check whether render border is enabled for viewport
        * and if so use border from 3d viewport assume viewport has got correctly clamped border already */
        cam->use_border = b_v3d.use_render_border();
        if(cam->use_border) {
            cam->border.x = (uint32_t)(b_v3d.render_border_min_x() * (float)width);
            cam->border.y = (uint32_t)((1.0f - b_v3d.render_border_max_y()) * (float)height);
            cam->border.z = (uint32_t)(b_v3d.render_border_max_x() * (float)width);
            cam->border.w = (uint32_t)((1.0f - b_v3d.render_border_min_y()) * (float)height);
            return;
        }
    }
    else {
        cam->use_border = r.use_border();
        if(!cam->use_border) return;

        BL::Object b_ob = (b_v3d.lock_camera_and_layers()) ? b_scene.camera() : b_v3d.camera();
        if(!b_ob) return;

        float aspectratio, xaspect, yaspect;
        bool horizontal_fit;

        // Get View plane
        float xratio = (float)width * cam->pixelaspect.x;
        float yratio = (float)height * cam->pixelaspect.y;

        if(cam->sensor_fit == Camera::AUTO)             horizontal_fit = (xratio > yratio);
        else if(cam->sensor_fit == Camera::HORIZONTAL)  horizontal_fit = true;
        else                                            horizontal_fit = false;

        if(horizontal_fit) {
            aspectratio = xratio / yratio;
            xaspect     = aspectratio;
            yaspect     = 1.0f;
        }
        else {
            aspectratio = yratio / xratio;
            xaspect     = 1.0f;
            yaspect     = aspectratio;
        }

        BoundBox2D view_box(-xaspect, xaspect, -yaspect, yaspect);
        view_box = view_box * cam->zoom;

        //float view_dx = 2.0f * (aspectratio * cam->lens_shift_x + cam->offset_x * xaspect * 2.0f);
        //float view_dy = 2.0f * (aspectratio * cam->lens_shift_y + cam->offset_y * yaspect * 2.0f);

        //view_box.left   += view_dx;
        //view_box.right  += view_dx;
        //view_box.bottom += view_dy;
        //view_box.top    += view_dy;
        view_box = view_box  / aspectratio;

        // Get camera plane
        BL::ID b_ob_data = b_ob.data();
        BL::Camera b_camera(b_ob_data);

        xratio = (float)r.resolution_x() * r.resolution_percentage() / 100;
        yratio = (float)r.resolution_y() * r.resolution_percentage() / 100;

        if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO)            horizontal_fit = (xratio > yratio);
        else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL) horizontal_fit = true;
        else                                                                horizontal_fit = false;

        if(horizontal_fit) {
            aspectratio = xratio / yratio;
            xaspect     = aspectratio;
            yaspect     = 1.0f;
        }
        else {
            aspectratio = yratio / xratio;
            xaspect     = 1.0f;
            yaspect     = aspectratio;
        }

        BoundBox2D cam_box(-xaspect, xaspect, -yaspect, yaspect);

        //float cam_dx = 2.0f * aspectratio * b_camera.shift_x();
        //float cam_dy = 2.0f * aspectratio * b_camera.shift_y();

        //cam_box.left    += cam_dx;
        //cam_box.right   += cam_dx;
        //cam_box.bottom  += cam_dy;
        //cam_box.top     += cam_dy;
        cam_box = cam_box / aspectratio;

        // Get render region
        cam_box = cam_box.make_relative_to(view_box);
        BoundBox2D orig_border(r.border_min_x(), r.border_max_x(), r.border_min_y(), r.border_max_y());
        BoundBox2D border = cam_box.subset(orig_border).clamp();

        cam->border.x = (uint32_t)(border.left * (float)width);
        cam->border.y = (uint32_t)((1.0f - border.top) * (float)height);
        cam->border.z = (uint32_t)(border.right * (float)width);
        cam->border.w = (uint32_t)((1.0f - border.bottom) * (float)height);
    }
} //get_camera_border()