int main() { #pragma omp parallel for ordered(2) for (i=0; i < 100; ++i) for (j=0; j < 100; ++j) { /* OUT variant does not apply to ORDERED construct. */ #pragma omp ordered depend(out:i) /* { dg-error "invalid depend kind" } */ /* depend(sink...) is allowed without an offset. */ #pragma omp ordered depend(sink:i,j-1) #pragma omp ordered depend(sink:i-1,j+2) bark (); } /* depend(sink...) does not apply to `omp task'. */ #pragma omp task depend(sink:i+3) /* { dg-error "only allowed in 'omp ordered'" } */ bark(); #pragma omp ordered depend(source) /* { dg-error "'depend' clause must be closely nested" } */ #pragma omp parallel for ordered(2) for (i=0; i < 100; ++i) for (j=0; j < 100; ++j) { /* Multiple depend(source) allowed. */ #pragma omp ordered depend(source) #pragma omp ordered depend(source) } #pragma omp parallel for ordered(2) for (i=0; i < 100; ++i) for (j=0; j < 100; ++j) { #pragma omp ordered depend(sink:i-2,j-2,k+2) /* { dg-error "does not match number of iteration var" } */ bark(); } #pragma omp parallel for ordered(2) for (i=0; i < 100; ++i) for (j=0; j < 100; ++j) { #pragma omp ordered depend(sink:i-2) /* { dg-error "does not match number of iteration variables" } */ bark(); } #pragma omp parallel for ordered(2) for (i=0; i < 100; ++i) for (j=0; j < 100; ++j) { #pragma omp ordered depend(sink:k,i) /* { dg-error "is not an iteration" } */ bark(); } }
Dog(std::string name) : m_name(std::move(name)) { std::cout << m_name << " is born!" << std::endl ; bark(); // this will call the base class Dog version of bark always, cause the child classes are not constructor yet. // constructors must be used just to put the class in a usable state. }
void testApp::setup() { ofSetVerticalSync(true); gui = new ofxUICanvas(0,(ofGetHeight()-220),(ofGetWidth()-10),60); vslide = gui->addBiLabelSlider("fpsTresh", "fpsTreshold", "1", 1.0, 1000, &fpsTresh); vslide->setColorBack(ofColor(50,0,0,20)); vslide->setColorFill(ofColor(52,175,195,100)); vslide->setColorFillHighlight(ofColor(52,175,195,100)); vlabel = vslide->getRightLabel(); ofAddListener(gui->newGUIEvent,this,&testApp::guiEvent); plotHeight = 128; tBl = 256; bufferSize = 512; //fft = ofxFft::create(bufferSize, OF_FFT_WINDOW_HAMMING); // To use FFTW, try: fft = ofxFft::create(bufferSize, OF_FFT_WINDOW_HANN, OF_FFT_FFTW); drawBins.resize(fft->getBinSize()); middleBins.resize(fft->getBinSize()); audioBins.resize(fft->getBinSize()); tBuffer1.resize(tBl,0.0); tBuffer2.resize(tBl,0.0); tBuffer3.resize(tBl,0.0); tBuffer4.resize(tBl,0.0); tBeat.resize(tBl,false); // 0 output channels, // 1 input channel // 44100 samples per second // [bins] samples per buffer // 4 num buffers (latency) ofSoundStreamSetup(0, 1, this, 44100, bufferSize, 10); ofBackground(0, 0, 0); fftSmoothed = new float[8192]; memset(fftSmoothed, 0x00, sizeof(float) * 8192 ); float freq_spc = 44100 / (float)bufferSize; for (int i = 0; i < bufferSize; i++) { int bidx = bark(i * freq_spc); barkmap[i] = bidx; } tBuffer1B.resize(tBl,0.0); tBuffer2B.resize(tBl,0.0); tBuffer3B.resize(tBl,0.0); tBuffer4B.resize(tBl,0.0); }
int f() { int i = readint(); struct large lala = bark(); __transaction_atomic { lala.x[55] = 666; if (test()) __transaction_cancel; } return lala.x[i]; }
FUNCTION void Q5VC(obj attacker) { obj n = createGlobalNPCAtSpecificLoc(0x0232, getLocation(this)); setHue(n, getHue(this)); int Q4XB = getCurHP(this); Q4XB = Q4XB / 0x02; setCurHP(n, Q4XB); setCurHP(this, Q4XB); attack(n, attacker); sfx(getLocation(this), random(0x01C8, 0x01CC), 0x00); bark(n, "*The slime splits when struck!*"); return; }
TRIGGER( use )(obj user) { int Q5A2 = getObjType(this); loc Q4VS = loc( getLocation(user) ); loc there = loc( getLocation(this) ); int Q4IL = getDistanceInTiles(Q4VS, there); if(Q4IL > 0x02) { bark(user, "I am too far away to do that."); return(0x00); } int Q4Q1; switch(Q5A2) { case 0x0A53: setType(this, 0x0A52); callback(this, 0x0A, 0x26); break; case 0x0A4F: setType(this, 0x0A4E); callback(this, 0x0A, 0x26); break; case 0x0A51: setType(this, 0x0A50); callback(this, 0x0A, 0x26); break; case 0x0A4D: setType(this, 0x0A4C); callback(this, 0x0A, 0x26); break; case 0x0A52: setType(this, 0x0A53); Q4Q1 = teleport(this, getLocation(this)); break; case 0x0A4E: setType(this, 0x0A4F); Q4Q1 = teleport(this, getLocation(this)); break; case 0x0A50: setType(this, 0x0A51); Q4Q1 = teleport(this, getLocation(this)); break; case 0x0A4C: setType(this, 0x0A4D); Q4Q1 = teleport(this, getLocation(this)); break; default: break; } return(0x01); }
FUNCTION int Q4MJ(obj user) { int Q5NC = 0x00; int Q4NC; loc Q4VS = loc( getLocation(user) ); loc there = loc( Q5I9(user) ); if(!isInMap(there)) { Q4RD(user); systemMessage(user, "There is no room to summon that here."); } else { faceHere(user, getDirectionInternal(Q4VS, there)); if(hasObjVar(this, "magicItemModifier")) { int Q52W = getObjVar(this, "magicItemModifier"); Q4NC = 0x06 * Q52W; } else { if(getSkillLevel(user, 0x19) < 0x0A) { Q4NC = 0x14; } else { Q4NC = 0x14 * getSkillLevel(user, 0x19) / 0x05; } } obj Q4PE = createGlobalNPCAt(0x0259, there, 0x00); if(Q4PE != NULL()) { doLocAnimation(there, 0x3728, 0x0A, 0x0A, 0x00, 0x00); sfx(there, 0x0217, 0x00); setType(Q4PE, 0x0F); animateMobile(Q4PE, 0x0C, 0x0F, 0x01, 0x00, 0x00); attachScript(Q4PE, "destcrea"); setObjVar(Q4PE, "summonDifficulty", 0x02EE); int Q5ND = Q558(Q4PE, user, 0x64, 0x01); callback(Q4PE, Q4NC, 0x08); Q5NC = 0x01; } else { bark(user, "Whoops...something got in the way."); } } Q5UQ(this); return(Q5NC); }
TRIGGER( use )(obj user) { loc Q53E = loc( 0x1433, 0x0267, 0x00 ); if(!hasObjVar(this, "beenUsed")) { int Q53F = Q492[random(0x00, numInList(Q492) - 0x01)]; obj Q5BQ = requestCreateNPCAt(Q53F, Q53E, 0x04); if(Q5BQ != NULL()) { doLocAnimation(Q53E, 0x3709, 0x02, 0x38, 0x00, 0x00); } else { bark(this, "The brazier fizzes and pops, but nothing seems to happen."); } setObjVar(this, "beenUsed", 0x00); } else { bark(this, "The brazier fizzes and pops, but nothing seems to happen."); } return(0x00); }
TRIGGER( use )(obj user) { int x = getHue(this); if(x < 0x0960) { x = 0x0960; } x = x + 0x01; if(x > 0x097D) { x = 0x0961; } setHue(this, x); string Q4XU = x; bark(this, Q4XU); return(0x01); }
TRIGGER( use )(obj user) { int Q4FS = getX(getLocation(this)); int Q4FT = getY(getLocation(this)); int Q4FU = getZ(getLocation(this)); int Q5CG = Q4FU + 0x01; loc Q5C0 = loc( Q4FS, Q4FT, Q5CG ); loc trapLocation = loc( 0x14CB, 0x023C, 0x00 ); list Q5DQ; if(!hasObjVar(this, "working")) { bark(this, "SOUND EFFECT"); callback(this, 0x05, 0x01); int Q64U = teleport(this, Q5C0); messageToRange(trapLocation, 0x0A, "disarm", Q5DQ); setObjVar(this, "working", 0x01); } return(0x01); }
VFile* Value::as_vfile(String::Language /*lang*/, const Request_charsets* /*charsets*/) { bark("is '%s', it does not have file value"); return 0; }
Value* Value::get_element(const String& /*aname*/) { return bark("is '%s', it has no elements"); }
FUNCTION int Q4WT(obj user, obj Q5AO, obj Q5AB, obj Q5AP, int bank) { loc Q575 = loc( getLocation(user) ); loc Q4VS = loc( getLocation(Q5AB) ); moveDir(Q4VS, 0x04); list Q51X = list( 0x100E, 0x100F, 0x1010, 0x1013 ); int num = random(0x00, (numInList(Q51X) - 0x01)); int Q51W = Q51X[num]; obj key = NULL(); obj Q47G = NULL(); if(bank) { fixBank(user); Q47G = getItemAtSlot(user, 0x1D); if(Q47G == NULL()) { Q47G = getBackpack(user); bank = 0x00; } } else { Q47G = getBackpack(user); } if(Q47G == NULL()) { key = createGlobalObjectAt(Q51W, Q575); barkTo(user, user, "A house key is now at my feet."); } else { key = createGlobalObjectIn(Q51W, Q47G); if(bank) { barkTo(user, user, "A house key is now in my safety deposit box."); } else { barkTo(user, user, "A house key is now in my backpack."); } } if(key == NULL()) { bark(user, "Ack, a key could not be created!"); deleteObject(Q5AO); return(0x00); } attachScript(key, "key"); list Q5Z5; if(hasObjVar(Q5AO, "myhousedoors")) { getObjListVar(Q5Z5, Q5AO, "myhousedoors"); } int Q55T = numInList(Q5Z5); for(int Q4EJ = 0x00; Q4EJ < Q55T; Q4EJ ++) { Q5AB = Q5Z5[Q4EJ]; Q45B(Q5AB, key); } if(Q5AP != NULL()) { Q45B(Q5AP, key); } attachScript(key, "housekey"); return(0x01); }
FUNCTION void Q47U(obj Q4XN, int Q65M) { list Q5N0; int Q63R; int count; string Q5WG; string Q5WH; string Q5WI; string Q5WJ; string Q5WK; int Q5MV; string Q56O = "Type "; string Q65S = Q65M; Q56O = Q56O + Q65S; Q56O = Q56O + ":"; bark(Q4XN, Q56O); int Q5NL = getResourcesOnObj(Q4XN, Q65M, Q5N0); if(Q5NL == 0x00) { bark(Q4XN, "error"); return; } Q63R = numInList(Q5N0); for(count = 0x00; count < Q63R; count ++) { Q5WG = Q5N0[count]; Q5NL = getResource(Q5MV, Q4XN, Q5WG, Q65M, 0x00); if(Q5NL == 0x00) { Q5WH = "error"; } else { Q5WH = Q5MV; } Q5NL = getResource(Q5MV, Q4XN, Q5WG, Q65M, 0x01); if(Q5NL == 0x00) { Q5WI = "error"; } else { Q5WI = Q5MV; } Q5NL = getResource(Q5MV, Q4XN, Q5WG, Q65M, 0x02); if(Q5NL == 0x00) { Q5WJ = "error"; } else { Q5WJ = Q5MV; } Q5NL = getResource(Q5MV, Q4XN, Q5WG, Q65M, 0x03); if(Q5NL == 0x00) { Q5WK = "error"; } else { Q5WK = Q5MV; } Q56O = Q5WG; Q56O = Q56O + " "; Q56O = Q56O + Q5WH; Q56O = Q56O + " "; Q56O = Q56O + Q5WI; Q56O = Q56O + " "; Q56O = Q56O + Q5WJ; Q56O = Q56O + " "; Q56O = Q56O + Q5WK; bark(Q4XN, Q56O); } return; }
int foo() { bark(); }
void do_bark(char const * pf, char const * f) { std::printf("%s%s%s", geordi::parsep, bark(pf, f).c_str(), geordi::parsep); std::fflush(stdout); }
~Dog() { std::cout << m_name << " (Dog) is destroyed" << std::endl; bark(); // this will also call always the base class version of bark, cause normally the child classes are destroyed before the base class. }
void seeCat() { bark(); }
//-------------------------------------------------------------- void testApp::setup(){ ofBackground(0); ofSetFrameRate(30); ofEnableAlphaBlending(); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glEnable(GL_DEPTH_TEST); glPointSize(1.0); drawFBO = false; autoRotate = true; drawEQ = false; //not really needed // glEnable(GL_ALPHA_TEST); // glAlphaFunc(GL_GREATER, 0.10f); //generate the mesh points buildSphereMesh(rad, res, vm); cout << "nverts: " << vm.getNumVertices() << endl; cout << "arb: " << ofGetUsingArbTex() << ", norm: " << ofGetUsingNormalizedTexCoords() << endl; //load the texture shader shader.load("tex.vert", "tex.frag"); //fft init fftSmoothed = new float[8192]; memset(fftSmoothed, 0x00, sizeof(float) * 8192); //map the frequencies to bark bands float freq_spc = FREQ_MAX / (float)SPECTRAL_BANDS; for (int i = 0; i < SPECTRAL_BANDS; i++) { int bidx = bark(i * freq_spc); barkmap[i] = bidx; } //load the position updating frag shader pos_shader.load("", "position.frag"); //for the sphere we set this to the resolution which = #of verts along each axis fbo_res = res; //init the fbo's with blank data vector<ofVec3f> fbo_init_data; fbo_init_data.assign(fbo_res * fbo_res, ofVec3f(0.0, 0.0, 0.0)); posbuf.allocate(fbo_res, fbo_res, GL_RGB32F); posbuf.src->getTextureReference().loadData((float *)&fbo_init_data[0], fbo_res, fbo_res, GL_RGB); posbuf.dst->getTextureReference().loadData((float *)&fbo_init_data[0], fbo_res, fbo_res, GL_RGB); //reuse fbo_init_data for no real reason, it just needs to be blank eq_tex.allocate(fbo_res, 1, GL_RGB32F_ARB); eq_tex.loadData((float *)&fbo_init_data[0], fbo_res, 1, GL_RGB); axis_loc = fbo_res; angincr = 180.0/(float)fbo_res; player.loadSound("jhfd.mp3"); player.play(); //go }