bool EigenVectors(const mat3& m, const vec3& value, vec3 res[3]) { for (int v = 0; v < 3; ++v) { // use inverse power method vec3 bb0(1,1,1); vec3 bb = bb0; float d; do { bb0 = bb; bb = (m - (value[v] + 0.001f) * mat3::CreateIdentity()).Inversed() * bb; bb.Normalize(); d = fabs(fabs(bb.Dot(bb0)) - 1.0f); } while (d > 1e-5); res[v] = bb; out_message() << res[v].ToString() << std::endl; } return true; }
int main(int argc, char *argv[]) { Pooma::initialize(argc, argv); Pooma::Tester tester(argc, argv); // To declare a field, you first need to set up a layout. This requires // knowing the physical vertex-domain and the number of external guard // cell layers. Vertex domains contain enough points to hold all of the // rectilinear centerings that POOMA is likely to support for quite // awhile. Also, it means that the same layout can be used for all // fields, regardless of centering. Interval<2> physicalVertexDomain(14, 14); Loc<2> blocks(3, 3); GridLayout<2> layout1(physicalVertexDomain, blocks, GuardLayers<2>(1), LayoutTag_t()); GridLayout<2> layout0(physicalVertexDomain, blocks, GuardLayers<2>(0), LayoutTag_t()); Centering<2> cell = canonicalCentering<2>(CellType, Continuous, AllDim); Centering<2> vert = canonicalCentering<2>(VertexType, Continuous, AllDim); Centering<2> yedge = canonicalCentering<2>(EdgeType, Continuous, YDim); Vector<2> origin(0.0); Vector<2> spacings(1.0, 2.0); // First basic test verifies that we're assigning to the correct areas // on a brick. typedef Field<UniformRectilinearMesh<2>, double, MultiPatch<GridTag, BrickTag_t> > Field_t; Field_t b0(cell, layout1, origin, spacings); Field_t b1(vert, layout1, origin, spacings); Field_t b2(yedge, layout1, origin, spacings); Field_t b3(yedge, layout1, origin, spacings); Field_t bb0(cell, layout0, origin, spacings); Field_t bb1(vert, layout0, origin, spacings); Field_t bb2(yedge, layout0, origin, spacings); b0.all() = 0.0; b1.all() = 0.0; b2.all() = 0.0; b0 = 1.0; b1 = 1.0; b2 = 1.0; bb0.all() = 0.0; bb1.all() = 0.0; bb2.all() = 0.0; bb0 = 1.0; bb1 = 1.0; bb2 = 1.0; // SPMD code follows. // Note, SPMD code will work with the evaluator if you are careful // to perform assignment on all the relevant contexts. The patchLocal // function creates a brick on the local context, so you can just perform // the assignment on that context. int i; for (i = 0; i < b0.numPatchesLocal(); ++i) { Patch<Field_t>::Type_t patch = b0.patchLocal(i); // tester.out() << "context " << Pooma::context() << ": assigning to patch " << i // << " with domain " << patch.domain() << std::endl; patch += 1.5; } // This is safe to do since b1 and b2 are built with the same layout. for (i = 0; i < b1.numPatchesLocal(); ++i) { b1.patchLocal(i) += 1.5; b2.patchLocal(i) += 1.5; } for (i = 0; i < bb0.numPatchesLocal(); ++i) { Patch<Field_t>::Type_t patch = bb0.patchLocal(i); // tester.out() << "context " << Pooma::context() << ": assigning to patch on bb0 " << i // << " with domain " << patch.domain() << std::endl; patch += 1.5; } // This is safe to do since bb1 and bb2 are built with the same layout. for (i = 0; i < bb1.numPatchesLocal(); ++i) { bb1.patchLocal(i) += 1.5; bb2.patchLocal(i) += 1.5; } tester.check("cell centered field is 2.5", all(b0 == 2.5)); tester.check("vert centered field is 2.5", all(b1 == 2.5)); tester.check("edge centered field is 2.5", all(b2 == 2.5)); tester.out() << "b0.all():" << std::endl << b0.all() << std::endl; tester.out() << "b1.all():" << std::endl << b1.all() << std::endl; tester.out() << "b2.all():" << std::endl << b2.all() << std::endl; tester.check("didn't write into b0 boundary", sum(b0.all()) == 2.5 * b0.physicalDomain().size()); tester.check("didn't write into b1 boundary", sum(b1.all()) == 2.5 * b1.physicalDomain().size()); tester.check("didn't write into b2 boundary", sum(b2.all()) == 2.5 * b2.physicalDomain().size()); tester.check("cell centered field is 2.5", all(bb0 == 2.5)); tester.check("vert centered field is 2.5", all(bb1 == 2.5)); tester.check("edge centered field is 2.5", all(bb2 == 2.5)); tester.out() << "bb0:" << std::endl << bb0 << std::endl; tester.out() << "bb1:" << std::endl << bb1 << std::endl; tester.out() << "bb2:" << std::endl << bb2 << std::endl; typedef Field<UniformRectilinearMesh<2>, double, MultiPatch<GridTag, CompressibleBrickTag_t> > CField_t; CField_t c0(cell, layout1, origin, spacings); CField_t c1(vert, layout1, origin, spacings); CField_t c2(yedge, layout1, origin, spacings); CField_t cb0(cell, layout0, origin, spacings); CField_t cb1(vert, layout0, origin, spacings); CField_t cb2(yedge, layout0, origin, spacings); c0.all() = 0.0; c1.all() = 0.0; c2.all() = 0.0; c0 = 1.0; c1 = 1.0; c2 = 1.0; cb0.all() = 0.0; cb1.all() = 0.0; cb2.all() = 0.0; cb0 = 1.0; cb1 = 1.0; cb2 = 1.0; // SPMD code follows. // Note, SPMD code will work with the evaluator if you are careful // to perform assignment on all the relevant contexts. The patchLocal // function creates a brick on the local context, so you can just perform // the assignment on that context. for (i = 0; i < c0.numPatchesLocal(); ++i) { Patch<CField_t>::Type_t patch = c0.patchLocal(i); tester.out() << "context " << Pooma::context() << ": assigning to patch " << i << " with domain " << patch.domain() << std::endl; patch += 1.5; } // This is safe to do since c1 and c2 are built with the same layout. for (i = 0; i < c1.numPatchesLocal(); ++i) { c1.patchLocal(i) += 1.5; c2.patchLocal(i) += 1.5; } for (i = 0; i < cb0.numPatchesLocal(); ++i) { Patch<CField_t>::Type_t patch = cb0.patchLocal(i); tester.out() << "context " << Pooma::context() << ": assigning to patch on cb0 " << i << " with domain " << patch.domain() << std::endl; patch += 1.5; } // This is safe to do since cb1 and cb2 are cuilt with the same layout. for (i = 0; i < cb1.numPatchesLocal(); ++i) { cb1.patchLocal(i) += 1.5; cb2.patchLocal(i) += 1.5; } tester.check("cell centered field is 2.5", all(c0 == 2.5)); tester.check("vert centered field is 2.5", all(c1 == 2.5)); tester.check("edge centered field is 2.5", all(c2 == 2.5)); tester.out() << "c0.all():" << std::endl << c0.all() << std::endl; tester.out() << "c1.all():" << std::endl << c1.all() << std::endl; tester.out() << "c2.all():" << std::endl << c2.all() << std::endl; tester.check("didn't write into c0 boundary", sum(c0.all()) == 2.5 * c0.physicalDomain().size()); tester.check("didn't write into c1 boundary", sum(c1.all()) == 2.5 * c1.physicalDomain().size()); tester.check("didn't write into c2 boundary", sum(c2.all()) == 2.5 * c2.physicalDomain().size()); tester.check("cell centered field is 2.5", all(cb0 == 2.5)); tester.check("vert centered field is 2.5", all(cb1 == 2.5)); tester.check("edge centered field is 2.5", all(cb2 == 2.5)); tester.out() << "cb0:" << std::endl << cb0 << std::endl; tester.out() << "cb1:" << std::endl << cb1 << std::endl; tester.out() << "cb2:" << std::endl << cb2 << std::endl; //------------------------------------------------------------------ // Scalar code example: // c0 = iota(c0.domain()).comp(0); c1 = iota(c1.domain()).comp(1); // Make sure all the data-parallel are done: Pooma::blockAndEvaluate(); for (i = 0; i < c0.numPatchesLocal(); ++i) { Patch<CField_t>::Type_t local0 = c0.patchLocal(i); Patch<CField_t>::Type_t local1 = c1.patchLocal(i); Patch<CField_t>::Type_t local2 = c2.patchLocal(i); Interval<2> domain = local2.domain(); // physical domain of local y-edges // -------------------------------------------------------------- // I believe the following is probably the most efficient approach // for sparse computations. For data-parallel computations, the // evaluator will uncompress the patches and take brick views, which // provide the most efficient access. If you are only performing // the computation on a small portion of cells, then the gains would // be outweighed by the act of copying the compressed value to all the // cells. // // The read function is used on the right hand side, because // operator() is forced to uncompress the patch just in case you want // to write to it. for(Interval<2>::iterator pos = domain.begin(); pos != domain.end(); ++pos) { Loc<2> edge = *pos; Loc<2> rightCell = edge; // cell to right is same cell Loc<2> leftCell = edge - Loc<2>(1,0); Loc<2> topVert = edge + Loc<2>(0, 1); Loc<2> bottomVert = edge; local2(edge) = local0.read(rightCell) + local0.read(leftCell) + local1.read(topVert) + local1.read(bottomVert); } // This statement is optional, it tries to compress the patch after // we're done computing on it. Since I used .read() for the local0 and 1 // they remained in their original state. compress() can be expensive, so // it may not be worth trying unless space is really important. compress(local2); } tester.out() << "c0" << std::endl << c0 << std::endl; tester.out() << "c1" << std::endl << c1 << std::endl; tester.out() << "c2" << std::endl << c2 << std::endl; //------------------------------------------------------------------ // Interfacing with a c-function: // // This example handles the corner cases, where the patches from a // cell centered field with no guard layers actually contain some // extra data. Pooma::blockAndEvaluate(); for (i = 0; i < cb0.numPatchesLocal(); ++i) { Patch<CField_t>::Type_t local0 = cb0.patchLocal(i); Interval<2> physicalDomain = local0.physicalDomain(); double *data; int size = physicalDomain.size(); if (physicalDomain == local0.totalDomain()) { uncompress(local0); data = &local0(physicalDomain.firsts()); nonsense(data, size); } else { // In this case, the engine has extra storage even though the // field has the right domain. We copy it to a brick engine, // call the function and copy it back. No uncompress is required, // since the assignment will copy the compressed value into the // brick. // arrayView is a work-around. Array = Field doesn't work at // the moment. Array<2, double, Brick> brick(physicalDomain); Array<2, double, CompressibleBrick> arrayView(local0.engine()); brick = arrayView(physicalDomain); Pooma::blockAndEvaluate(); data = &brick(Loc<2>(0)); nonsense(data, size); arrayView(physicalDomain) = brick; // Note that we don't need a blockAndEvaluate here, since an iterate has // been spawned to perform the copy. } // If you want to try compress(local0) here, you should do blockAndEvaluate // first in case the local0 = brick hasn't been executed yet. } tester.out() << "cb0.all()" << std::endl << cb0 << std::endl; b2 = positions(b2).comp(0); RefCountedBlockPtr<double> block = pack(b2); // The following functions give you access to the raw data from pack. // Note that the lifetime of the data is managed by the RefCountedBlockPtr, // so when "block" goes out of scope, the data goes away. (i.e. Don't write // a function where you return block.beginPointer().) double *start = block.beginPointer(); // start of the data double *end = block.endPointer(); // one past the end int size = block.size(); // size of the data tester.out() << Pooma::context() << ":" << block.size() << std::endl; unpack(b3, block); tester.out() << "b2" << std::endl << b2 << std::endl; tester.out() << "b3" << std::endl << b3 << std::endl; tester.check("pack, unpack", all(b2 == b3)); int ret = tester.results("LocalPatch"); Pooma::finalize(); return ret; }