bool Model::BeginLoad(Deserializer& source) { // Check ID String id = source.ReadFileID(); bool umdl = false; if (id == "UMDL") // we only support UMDL for some current legacy mdl's (ToonTown) umdl = true; if (!umdl && id != "AMDL") { LOGERROR(source.GetName() + " is not a valid model file"); return false; } geometries_.Clear(); geometryBoneMappings_.Clear(); geometryCenters_.Clear(); morphs_.Clear(); vertexBuffers_.Clear(); indexBuffers_.Clear(); unsigned memoryUse = sizeof(Model); bool async = GetAsyncLoadState() == ASYNC_LOADING; // Read vertex buffers unsigned numVertexBuffers = source.ReadUInt(); vertexBuffers_.Reserve(numVertexBuffers); morphRangeStarts_.Resize(numVertexBuffers); morphRangeCounts_.Resize(numVertexBuffers); loadVBData_.Resize(numVertexBuffers); for (unsigned i = 0; i < numVertexBuffers; ++i) { unsigned vertexCount = source.ReadUInt(); unsigned elementMask = source.ReadUInt(); morphRangeStarts_[i] = source.ReadUInt(); morphRangeCounts_[i] = source.ReadUInt(); SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_)); unsigned vertexSize = VertexBuffer::GetVertexSize(elementMask); // Prepare vertex buffer data to be uploaded during EndLoad() if (async) { loadVBData_[i].vertexCount_ = vertexCount; loadVBData_[i].elementMask_ = elementMask; loadVBData_[i].dataSize_ = vertexCount * vertexSize; loadVBData_[i].data_ = new unsigned char[loadVBData_[i].dataSize_]; source.Read(loadVBData_[i].data_.Get(), loadVBData_[i].dataSize_); } else { // If not async loading, use locking to avoid extra allocation & copy loadVBData_[i].data_.Reset(); // Make sure no previous data buffer->SetShadowed(true); buffer->SetSize(vertexCount, elementMask); void* dest = buffer->Lock(0, vertexCount); source.Read(dest, vertexCount * vertexSize); buffer->Unlock(); } memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize; vertexBuffers_.Push(buffer); } // Read index buffers unsigned numIndexBuffers = source.ReadUInt(); indexBuffers_.Reserve(numIndexBuffers); loadIBData_.Resize(numIndexBuffers); for (unsigned i = 0; i < numIndexBuffers; ++i) { unsigned indexCount = source.ReadUInt(); unsigned indexSize = source.ReadUInt(); SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_)); // Prepare index buffer data to be uploaded during EndLoad() if (async) { loadIBData_[i].indexCount_ = indexCount; loadIBData_[i].indexSize_ = indexSize; loadIBData_[i].dataSize_ = indexCount * indexSize; loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_]; source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_); } else { // If not async loading, use locking to avoid extra allocation & copy loadIBData_[i].data_.Reset(); // Make sure no previous data buffer->SetShadowed(true); buffer->SetSize(indexCount, indexSize > sizeof(unsigned short)); void* dest = buffer->Lock(0, indexCount); source.Read(dest, indexCount * indexSize); buffer->Unlock(); } memoryUse += sizeof(IndexBuffer) + indexCount * indexSize; indexBuffers_.Push(buffer); } // Read geometries unsigned numGeometries = source.ReadUInt(); geometries_.Reserve(numGeometries); geometryBoneMappings_.Reserve(numGeometries); geometryCenters_.Reserve(numGeometries); loadGeometries_.Resize(numGeometries); for (unsigned i = 0; i < numGeometries; ++i) { // Read bone mappings unsigned boneMappingCount = source.ReadUInt(); PODVector<unsigned> boneMapping(boneMappingCount); for (unsigned j = 0; j < boneMappingCount; ++j) boneMapping[j] = source.ReadUInt(); geometryBoneMappings_.Push(boneMapping); unsigned numLodLevels = source.ReadUInt(); Vector<SharedPtr<Geometry> > geometryLodLevels; geometryLodLevels.Reserve(numLodLevels); loadGeometries_[i].Resize(numLodLevels); for (unsigned j = 0; j < numLodLevels; ++j) { float distance = source.ReadFloat(); PrimitiveType type = (PrimitiveType)source.ReadUInt(); unsigned vbRef = source.ReadUInt(); unsigned ibRef = source.ReadUInt(); unsigned indexStart = source.ReadUInt(); unsigned indexCount = source.ReadUInt(); if (vbRef >= vertexBuffers_.Size()) { LOGERROR("Vertex buffer index out of bounds"); loadVBData_.Clear(); loadIBData_.Clear(); loadGeometries_.Clear(); return false; } if (ibRef >= indexBuffers_.Size()) { LOGERROR("Index buffer index out of bounds"); loadVBData_.Clear(); loadIBData_.Clear(); loadGeometries_.Clear(); return false; } SharedPtr<Geometry> geometry(new Geometry(context_)); geometry->SetLodDistance(distance); // Prepare geometry to be defined during EndLoad() loadGeometries_[i][j].type_ = type; loadGeometries_[i][j].vbRef_ = vbRef; loadGeometries_[i][j].ibRef_ = ibRef; loadGeometries_[i][j].indexStart_ = indexStart; loadGeometries_[i][j].indexCount_ = indexCount; geometryLodLevels.Push(geometry); memoryUse += sizeof(Geometry); } geometries_.Push(geometryLodLevels); } // Read morphs unsigned numMorphs = source.ReadUInt(); morphs_.Reserve(numMorphs); for (unsigned i = 0; i < numMorphs; ++i) { ModelMorph newMorph; newMorph.name_ = source.ReadString(); newMorph.nameHash_ = newMorph.name_; newMorph.weight_ = 0.0f; unsigned numBuffers = source.ReadUInt(); for (unsigned j = 0; j < numBuffers; ++j) { VertexBufferMorph newBuffer; unsigned bufferIndex = source.ReadUInt(); newBuffer.elementMask_ = source.ReadUInt(); newBuffer.vertexCount_ = source.ReadUInt(); // Base size: size of each vertex index unsigned vertexSize = sizeof(unsigned); // Add size of individual elements if (newBuffer.elementMask_ & MASK_POSITION) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_NORMAL) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_TANGENT) vertexSize += sizeof(Vector3); newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize; newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_]; source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize); newMorph.buffers_[bufferIndex] = newBuffer; memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize; } morphs_.Push(newMorph); memoryUse += sizeof(ModelMorph); } // Read skeleton skeleton_.Load(source); memoryUse += skeleton_.GetNumBones() * sizeof(Bone); // Read bounding box boundingBox_ = source.ReadBoundingBox(); // Read geometry centers for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i) geometryCenters_.Push(source.ReadVector3()); while (geometryCenters_.Size() < geometries_.Size()) geometryCenters_.Push(Vector3::ZERO); memoryUse += sizeof(Vector3) * geometries_.Size(); if (umdl) { SetMemoryUse(memoryUse); return true; } // MODEL_VERSION unsigned version = source.ReadUInt(); ResourceRefList animList = source.ReadResourceRefList(); animationsResources_.Clear(); ResourceCache* cache = GetSubsystem<ResourceCache>(); for (unsigned i = 0; i < animList.names_.Size(); ++i) { AddAnimationResource(cache->GetResource<Animation>(animList.names_[i])); } SetMemoryUse(memoryUse); return true; }
bool Model::Load(Deserializer& source) { PROFILE(LoadModel); // Check ID if (source.ReadFileID() != "UMDL") { LOGERROR(source.GetName() + " is not a valid model file"); return false; } geometries_.Clear(); geometryBoneMappings_.Clear(); geometryCenters_.Clear(); morphs_.Clear(); vertexBuffers_.Clear(); indexBuffers_.Clear(); unsigned memoryUse = sizeof(Model); // Read vertex buffers unsigned numVertexBuffers = source.ReadUInt(); vertexBuffers_.Reserve(numVertexBuffers); morphRangeStarts_.Resize(numVertexBuffers); morphRangeCounts_.Resize(numVertexBuffers); for (unsigned i = 0; i < numVertexBuffers; ++i) { unsigned vertexCount = source.ReadUInt(); unsigned elementMask = source.ReadUInt(); morphRangeStarts_[i] = source.ReadUInt(); morphRangeCounts_[i] = source.ReadUInt(); SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_)); buffer->SetShadowed(true); buffer->SetSize(vertexCount, elementMask); void* dest = buffer->Lock(0, vertexCount); unsigned vertexSize = buffer->GetVertexSize(); source.Read(dest, vertexCount * vertexSize); buffer->Unlock(); memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize; vertexBuffers_.Push(buffer); } // Read index buffers unsigned numIndexBuffers = source.ReadUInt(); indexBuffers_.Reserve(numIndexBuffers); for (unsigned i = 0; i < numIndexBuffers; ++i) { unsigned indexCount = source.ReadUInt(); unsigned indexSize = source.ReadUInt(); SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_)); buffer->SetShadowed(true); buffer->SetSize(indexCount, indexSize > sizeof(unsigned short)); void* dest = buffer->Lock(0, indexCount); source.Read(dest, indexCount * indexSize); buffer->Unlock(); memoryUse += sizeof(IndexBuffer) + indexCount * indexSize; indexBuffers_.Push(buffer); } // Read geometries unsigned numGeometries = source.ReadUInt(); geometries_.Reserve(numGeometries); geometryBoneMappings_.Reserve(numGeometries); geometryCenters_.Reserve(numGeometries); for (unsigned i = 0; i < numGeometries; ++i) { // Read bone mappings unsigned boneMappingCount = source.ReadUInt(); PODVector<unsigned> boneMapping(boneMappingCount); for (unsigned j = 0; j < boneMappingCount; ++j) boneMapping[j] = source.ReadUInt(); geometryBoneMappings_.Push(boneMapping); unsigned numLodLevels = source.ReadUInt(); Vector<SharedPtr<Geometry> > geometryLodLevels; geometryLodLevels.Reserve(numLodLevels); for (unsigned j = 0; j < numLodLevels; ++j) { float distance = source.ReadFloat(); PrimitiveType type = (PrimitiveType)source.ReadUInt(); unsigned vertexBufferRef = source.ReadUInt(); unsigned indexBufferRef = source.ReadUInt(); unsigned indexStart = source.ReadUInt(); unsigned indexCount = source.ReadUInt(); if (vertexBufferRef >= vertexBuffers_.Size()) { LOGERROR("Vertex buffer index out of bounds"); return false; } if (indexBufferRef >= indexBuffers_.Size()) { LOGERROR("Index buffer index out of bounds"); return false; } SharedPtr<Geometry> geometry(new Geometry(context_)); geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]); geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]); geometry->SetDrawRange(type, indexStart, indexCount); geometry->SetLodDistance(distance); geometryLodLevels.Push(geometry); memoryUse += sizeof(Geometry); } geometries_.Push(geometryLodLevels); } // Read morphs unsigned numMorphs = source.ReadUInt(); morphs_.Reserve(numMorphs); for (unsigned i = 0; i < numMorphs; ++i) { ModelMorph newMorph; newMorph.name_ = source.ReadString(); newMorph.nameHash_ = newMorph.name_; newMorph.weight_ = 0.0f; unsigned nubuffers_ = source.ReadUInt(); for (unsigned j = 0; j < nubuffers_; ++j) { VertexBufferMorph newBuffer; unsigned bufferIndex = source.ReadUInt(); newBuffer.elementMask_ = source.ReadUInt(); newBuffer.vertexCount_ = source.ReadUInt(); // Base size: size of each vertex index unsigned vertexSize = sizeof(unsigned); // Add size of individual elements if (newBuffer.elementMask_ & MASK_POSITION) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_NORMAL) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_TANGENT) vertexSize += sizeof(Vector3); newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize]; source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize); newMorph.buffers_[bufferIndex] = newBuffer; memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize; } morphs_.Push(newMorph); memoryUse += sizeof(ModelMorph); } // Read skeleton skeleton_.Load(source); memoryUse += skeleton_.GetNumBones() * sizeof(Bone); // Read bounding box boundingBox_ = source.ReadBoundingBox(); // Read geometry centers for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i) geometryCenters_.Push(source.ReadVector3()); while (geometryCenters_.Size() < geometries_.Size()) geometryCenters_.Push(Vector3::ZERO); memoryUse += sizeof(Vector3) * geometries_.Size(); SetMemoryUse(memoryUse); return true; }