void RenderReplaced::adjustOverflowForBoxShadowAndReflect()
{
    IntRect overflow;
    for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
        if (boxShadow->style == Inset)
            continue;
        IntRect shadow = borderBoxRect();
        shadow.move(boxShadow->x, boxShadow->y);
        shadow.inflate(boxShadow->blur + boxShadow->spread);
        overflow.unite(shadow);
    }

    // Now that we have an overflow rect including shadow, let's make sure that
    // the reflection (which can also include the shadow) is also included.
    if (hasReflection()) {
        if (overflow.isEmpty())
            overflow = borderBoxRect();
        overflow.unite(reflectedRect(overflow));
    }

    if (!overflow.isEmpty()) {
        if (!gOverflowRectMap)
            gOverflowRectMap = new OverflowRectMap();
        overflow.unite(borderBoxRect());
        gOverflowRectMap->set(this, overflow);
        setReplacedHasOverflow(true);
    } else if (replacedHasOverflow()) {
        gOverflowRectMap->remove(this);
        setReplacedHasOverflow(false);
    }
}
IntRect RenderReplaced::overflowRect(bool) const
{
    if (replacedHasOverflow())
        return gOverflowRectMap->find(this)->second;

    return borderBoxRect();
}
Exemplo n.º 3
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LayoutRect RenderSVGBlock::visualOverflowRect() const
{
    LayoutRect borderRect = borderBoxRect();

    if (const ShadowList* textShadow = style()->textShadow())
        textShadow->adjustRectForShadow(borderRect);

    return borderRect;
}
Exemplo n.º 4
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void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& adjustedPaintOffset)
{
    // An empty viewport disables rendering.
    if (borderBoxRect().isEmpty())
        return;

    // Don't paint, if the context explicitely disabled it.
    if (paintInfo.context->paintingDisabled())
        return;

    Page* page = 0;
    if (Frame* frame = this->frame())
        page = frame->page();

    // Don't paint if we don't have kids, except if we have filters we should paint those.
    if (!firstChild()) {
        SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
        if (!resources || !resources->filter()) {
            if (page && paintInfo.phase == PaintPhaseForeground)
                page->addRelevantUnpaintedObject(this, visualOverflowRect());
            return;
        }
    }

    if (page && paintInfo.phase == PaintPhaseForeground)
        page->addRelevantRepaintedObject(this, visualOverflowRect());

    // Make a copy of the PaintInfo because applyTransform will modify the damage rect.
    PaintInfo childPaintInfo(paintInfo);
    childPaintInfo.context->save();

    // Apply initial viewport clip - not affected by overflow handling
    childPaintInfo.context->clip(overflowClipRect(adjustedPaintOffset, paintInfo.renderRegion));

    // Convert from container offsets (html renderers) to a relative transform (svg renderers).
    // Transform from our paint container's coordinate system to our local coords.
    childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x() - x(), adjustedPaintOffset.y() - y()) * localToParentTransform());

    SVGRenderingContext renderingContext;
    bool continueRendering = true;
    if (childPaintInfo.phase == PaintPhaseForeground) {
        renderingContext.prepareToRenderSVGContent(this, childPaintInfo);
        continueRendering = renderingContext.isRenderingPrepared();
    }

    if (continueRendering)
        RenderBox::paint(childPaintInfo, LayoutPoint());

    childPaintInfo.context->restore();
}
Exemplo n.º 5
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LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
    if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    FloatRect contentRepaintRect = m_localToBorderBoxTransform.mapRect(repaintRectInLocalCoordinates());
    contentRepaintRect.intersect(snappedIntRect(borderBoxRect()));

    LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect);
    if (m_hasBoxDecorations || hasRenderOverflow())
        repaintRect.unite(unionRect(localSelectionRect(false), visualOverflowRect()));

    return RenderReplaced::computeRectForRepaint(enclosingIntRect(repaintRect), repaintContainer);
}
Exemplo n.º 6
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void RenderSVGRoot::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.context->paintingDisabled())
        return;

    bool isVisible = style()->visibility() == VISIBLE;
    LayoutPoint borderBoxOriginInContainer = paintOffset + parentOriginToBorderBox();

    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) && isVisible)
        paintBoxDecorations(paintInfo, borderBoxOriginInContainer);

    if (paintInfo.phase == PaintPhaseBlockBackground)
        return;

    // An empty viewport disables rendering.
    if (borderBoxRect().isEmpty())
        return;

    // Don't paint if we don't have kids, except if we have filters we should paint those.
    if (!firstChild() && !selfWillPaint())
        return;

    // Make a copy of the PaintInfo because applyTransform will modify the damage rect.
    PaintInfo childPaintInfo(paintInfo);
    childPaintInfo.context->save();

    // Apply initial viewport clip - not affected by overflow handling
    childPaintInfo.context->clip(overflowClipRect(borderBoxOriginInContainer, paintInfo.renderRegion));

    // Convert from container offsets (html renderers) to a relative transform (svg renderers).
    // Transform from our paint container's coordinate system to our local coords.
    childPaintInfo.applyTransform(localToRepaintContainerTransform(paintOffset));

    bool continueRendering = true;
    if (childPaintInfo.phase == PaintPhaseForeground)
        continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo);

    if (continueRendering)
        RenderBox::paint(childPaintInfo, LayoutPoint());

    if (childPaintInfo.phase == PaintPhaseForeground)
        SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context);

    childPaintInfo.context->restore();

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && isVisible)
        paintOutline(paintInfo.context, LayoutRect(borderBoxOriginInContainer, size()));
}
Exemplo n.º 7
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void RenderSVGRoot::computeFloatRectForRepaint(RenderBoxModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) const
{
    // Apply our local transforms (except for x/y translation), then our shadow, 
    // and then call RenderBox's method to handle all the normal CSS Box model bits
    repaintRect = m_localToBorderBoxTransform.mapRect(repaintRect);

    // Apply initial viewport clip - not affected by overflow settings    
    repaintRect.intersect(borderBoxRect());

    const SVGRenderStyle* svgStyle = style()->svgStyle();
    if (const ShadowData* shadow = svgStyle->shadow())
        shadow->adjustRectForShadow(repaintRect);

    LayoutRect rect = enclosingIntRect(repaintRect);
    RenderReplaced::computeRectForRepaint(repaintContainer, rect, fixed);
    repaintRect = rect;
}
Exemplo n.º 8
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FloatRect RenderSVGRoot::computeFloatRectForRepaint(const FloatRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) const
{
    // Apply our local transforms (except for x/y translation), then our shadow, 
    // and then call RenderBox's method to handle all the normal CSS Box model bits
    FloatRect adjustedRect = m_localToBorderBoxTransform.mapRect(repaintRect);

    const SVGRenderStyle& svgStyle = style().svgStyle();
    if (const ShadowData* shadow = svgStyle.shadow())
        shadow->adjustRectForShadow(adjustedRect);

    // Apply initial viewport clip
    if (shouldApplyViewportClip())
        adjustedRect.intersect(snappedIntRect(borderBoxRect()));

    if (m_hasBoxDecorations || hasRenderOverflow()) {
        // The selectionRect can project outside of the overflowRect, so take their union
        // for repainting to avoid selection painting glitches.
        LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), visualOverflowRect());
        adjustedRect.unite(decoratedRepaintRect);
    }
    return RenderReplaced::computeRectForRepaint(enclosingIntRect(adjustedRect), repaintContainer, {fixed, false});
}
Exemplo n.º 9
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void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    // An empty viewport disables rendering.
    if (borderBoxRect().isEmpty())
        return;

    // Don't paint, if the context explicitly disabled it.
    if (paintInfo.context().paintingDisabled())
        return;

    // SVG outlines are painted during PaintPhaseForeground.
    if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline)
        return;

    // An empty viewBox also disables rendering.
    // (http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute)
    if (svgSVGElement().hasEmptyViewBox())
        return;

    Page* page = frame().page();

    // Don't paint if we don't have kids, except if we have filters we should paint those.
    if (!firstChild()) {
        auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this);
        if (!resources || !resources->filter()) {
            if (page && paintInfo.phase == PaintPhaseForeground)
                page->addRelevantUnpaintedObject(this, visualOverflowRect());
            return;
        }
    }

    if (page && paintInfo.phase == PaintPhaseForeground)
        page->addRelevantRepaintedObject(this, visualOverflowRect());

    // Make a copy of the PaintInfo because applyTransform will modify the damage rect.
    PaintInfo childPaintInfo(paintInfo);
    childPaintInfo.context().save();

    // Apply initial viewport clip
    if (shouldApplyViewportClip())
        childPaintInfo.context().clip(snappedIntRect(overflowClipRect(paintOffset, currentRenderNamedFlowFragment())));

    // Convert from container offsets (html renderers) to a relative transform (svg renderers).
    // Transform from our paint container's coordinate system to our local coords.
    IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset);
    childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform());

    // SVGRenderingContext must be destroyed before we restore the childPaintInfo.context(), because a filter may have
    // changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter.
    {
        SVGRenderingContext renderingContext;
        bool continueRendering = true;
        if (childPaintInfo.phase == PaintPhaseForeground) {
            renderingContext.prepareToRenderSVGContent(*this, childPaintInfo);
            continueRendering = renderingContext.isRenderingPrepared();
        }

        if (continueRendering) {
            childPaintInfo.updateSubtreePaintRootForChildren(this);
            for (auto& child : childrenOfType<RenderElement>(*this))
                child.paint(childPaintInfo, location());
        }
    }

    childPaintInfo.context().restore();
}