static SCENEGRAPH* loadIDFOutline( const wxString& aFileName )
{
    LOCALESWITCH switcher;
    IDF3_BOARD brd( IDF3::CAD_ELEC );
    IDF3_COMP_OUTLINE* outline = NULL;

    outline = brd.GetComponentOutline( aFileName );

    if( NULL == outline )
    {
        #ifdef DEBUG
        do {
            std::ostringstream ostr;
            std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
            std::cerr << " * [INFO] Failed to read IDF data:\n";
            std::cerr << brd.GetError() << "\n\n";
            std::cerr << " * [INFO] no outline for file '";
            std::cerr << aFileName << "'";
            wxLogTrace( MASK_IDF, "%s\n", ostr.str().c_str() );
        } while( 0 );
        #endif

        return NULL;
    }

    SCENEGRAPH* data = addOutline( outline, -1, NULL );

    return data;
}
Exemplo n.º 2
0
void Game::drawMatchAnimation( const std::vector<int>& positions )
{
	// Create a copy of the board for animation
	std::vector<int> brd(m_board->getBoard());
	
	for (size_t i = 0; i < positions.size(); ++i)
	{
		brd[positions[i]] = 0;
	}

	int w, h, x, y;

	m_grid->getTileSize(w, h);

	float fw = (float)w;
	float fh = (float)h;

	float sizeShift = 0;

	while (fw > 0.1f)
	{
		m_timer->update();

		sizeShift = 0.2f * m_timer->getFrameTime();

		fw -= sizeShift;
		fh -= sizeShift;

		m_renderer->beginRender();

		drawBoard(brd);

		drawScoreAndTime();

		for (size_t i = 0; i < positions.size(); ++i)
		{
			m_grid->getTileCoords(positions[i], x, y);
			x += (w - (int)fw) / 2;
			y += (h - (int)fh) / 2;
			m_renderer->renderJewel(m_board->getBoard()[positions[i]], x, y, (int)fw, (int)fh);
		}

		m_renderer->endRender();
	}

	
}
static SCENEGRAPH* loadIDFBoard( const wxString& aFileName )
{
    LOCALESWITCH switcher;
    IDF3_BOARD brd( IDF3::CAD_ELEC );

    // note: if the IDF model is defective no outline substitutes shall be made
    if( !brd.ReadFile( aFileName, true ) )
    {
        #ifdef DEBUG
        do {
            std::ostringstream ostr;
            std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
            std::cerr << " * [INFO] Failed to read IDF file:\n";
            std::cerr << brd.GetError() << "\n\n";
            std::cerr << " * [INFO] IDF file '" << aFileName.ToUTF8() << "'";
            wxLogTrace( MASK_IDF, "%s\n", ostr.str().c_str() );
        } while( 0 );
        #endif

        return NULL;
    }

    IFSG_TRANSFORM tx0( true );
    SGNODE* topNode = tx0.GetRawPtr();

    bool noBoard = false;
    bool noComp = false;
    bool noOther = false;

    if( NULL == makeBoard( brd, topNode ) )
        noBoard = true;

    if( !makeComponents( brd, topNode ) )
        noComp = true;

    if( !makeOtherOutlines( brd, topNode ) )
        noOther = true;

    if( noBoard && noComp && noOther )
    {
        tx0.Destroy();
        return NULL;
    }

    return (SCENEGRAPH*) topNode;
}
Exemplo n.º 4
0
void Game::drawSwapAnimation( int pos1, int pos2 )
{	
	int x1, x2, y1, y2, w, h;

	m_grid->getTileSize(w, h);
	
	m_grid->getTileCoords(pos2, x1, y1);
	m_grid->getTileCoords(pos1, x2, y2);
	
	// Create a copy of the board for animation
	std::vector<int> brd(m_board->getBoard());
	brd[pos1] = 0;
	brd[pos2] = 0;

	bool vertSwap = (x1 == x2);

	float distance = vertSwap ? (float)std::abs(y1 - y2) : (float)std::abs(x1 - x2);
	int direction = 0;

	if (vertSwap)
	{
		direction = (y2 > y1) ? 1 : -1;
	}
	else
	{
		direction = (x2 > x1) ? 1 : -1;
	}

	float fx1, fx2, fy1, fy2;
	fx1 = (float) x1;
	fx2 = (float) x2;
	fy1 = (float) y1;
	fy2 = (float) y2;

	float movement = 0;

	while(distance > 0)
	{
		m_timer->update();

		m_renderer->beginRender();
		
		drawBoard(brd);
		
		drawScoreAndTime();

		movement = 0.2f * m_timer->getFrameTime();

		distance -= movement;

		if (vertSwap)
		{
			fy1 += movement * direction;
			fy2 -= movement * direction;
		}
		else
		{
			fx1 += movement * direction;
			fx2 -= movement * direction;
		}

		m_renderer->renderJewel(m_board->getBoard()[pos1], (int)fx1, (int)fy1, w, h);
		m_renderer->renderJewel(m_board->getBoard()[pos2], (int)fx2, (int)fy2, w, h);

		m_renderer->endRender();
	}	
}
Exemplo n.º 5
0
int load_clip(char *filename, image *aPic)
{
  unsigned char buf[32];
  unsigned char cmap[256*3];
  int hascmap;
  int i, j, r, c, maxc=0;
  int width, height, bpp;
  unsigned char* img;
  unsigned char* p;
  FILE *file;


  curlen = 0;
  if (!(file = fopen(filename, "r")))
    return PICERR_CANTOPEN;

  if (!rd(file, buf, 17))
    return PICERR_BADFORMAT;
 
  if (buf[15] != 0)
    if (!rd(file, buf + 17, 2))
      return PICERR_BADFORMAT;
	
  if (buf[0] != 0x34 || buf[1] != 0x12)
    return PICERR_BADFORMAT;
 
  if (buf[12] != 'L' && buf[12] != 'C')
    fprintf(stderr, "I may not do the right thing...\n");
	
  hascmap = buf[13] & 4;
 
  width = buf[2] + buf[3] * 256;
  height = buf[4] + buf[5] * 256;
  bpp = buf[10];
  /* I'm not real sure about the bits-per-pixel, above */
 
  /* allocation equation depends on 8 | width (| = divides) */
  if (!(img = malloc(bytesleft = width * height * bpp / 8)))
    return PICERR_CANTALLOC;

  p = img;
  
  if (hascmap) {
    if (!rd(file, cmap, 256 * 3))
      return PICERR_BADFORMAT;
	
    for (i = 0; i < 256 * 3; i++)
      cmap[i] *= 4;
  }
 
  if (!rd(file, buf, 2))
    return PICERR_BADFORMAT;
 
  blocksleft = buf[0] + buf[1] * 256;
 
  while (brd(file, buf, 1)) {
    c = buf[0];
    if (c == spec) {
      brd(file, buf, 1);
      r = buf[0];
      if (r == 0) {
	brd(file, buf, 3);
	r = buf[1] * 256 + buf[0];
	c = buf[2];
      }
      else {
	brd(file, buf, 1);
	c = buf[0];
      }
    }
    else {
      r = 1;
    }

    while (r-- > 0) {
      if (--bytesleft < 0) {
	fprintf(stderr, "file too long, ignoring extra\n");
	goto dump;
      }
      *p++ = c;
    }
    if (c>maxc) maxc=c;
    if (bytesleft == 0)
      break;
  }
  if (!hascmap) {
    for (i = 0; i < 255 * 3; i++)
      cmap[i] = (255.0/maxc)*(i/3);
  }
 
 dump:
  for (i = 0; i < height / 2; i++)
    for (j = 0; j < width; j++) {
      c = img[i * width + j];
      img[i * width + j] = img[((height - 1) - i) * width + j];
      img[((height - 1) - i) * width + j] = c;
    }
 
  if (bpp == 8) {
    constructImage(aPic, COLORMASK | PALETTEMASK, PLANAR, width, height, bpp, img, cmap);
  }
  else {
    constructImage(aPic, COLORMASK, PLANAR, width, height, bpp, img, NULL);
  }
	
  free(img);
  
  return PICERR_NOERR;
}