Exemplo n.º 1
0
void brw_clip_emit_vue(struct brw_clip_compile *c, 
		       struct brw_indirect vert,
		       GLboolean allocate,
		       GLboolean eot,
		       GLuint header)
{
   struct brw_compile *p = &c->func;
   GLuint start = c->last_mrf;

   brw_clip_ff_sync(c);

   assert(!(allocate && eot));
   
   /* Cycle through mrf regs - probably futile as we have to wait for
    * the allocation response anyway.  Also, the order this function
    * is invoked doesn't correspond to the order the instructions will
    * be executed, so it won't have any effect in many cases.
    */
#if 0
   if (start + c->nr_regs + 1 >= MAX_MRF)
      start = 0;

   c->last_mrf = start + c->nr_regs + 1;
#endif
	
   /* Copy the vertex from vertn into m1..mN+1:
    */
   brw_copy_from_indirect(p, brw_message_reg(start+1), vert, c->nr_regs);

   /* Overwrite PrimType and PrimStart in the message header, for
    * each vertex in turn:
    */
   brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));


   /* Send each vertex as a seperate write to the urb.  This
    * is different to the concept in brw_sf_emit.c, where
    * subsequent writes are used to build up a single urb
    * entry.  Each of these writes instantiates a seperate
    * urb entry - (I think... what about 'allocate'?)
    */
   brw_urb_WRITE(p, 
		 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
		 start,
		 c->reg.R0,
		 allocate,
		 1,		/* used */
		 c->nr_regs + 1, /* msg length */
		 allocate ? 1 : 0, /* response_length */ 
		 eot,		/* eot */
		 1,		/* writes_complete */
		 0,		/* urb offset */
		 BRW_URB_SWIZZLE_NONE);
}
void brw_clip_emit_vue(struct brw_clip_compile *c,
		       struct brw_indirect vert,
                       enum brw_urb_write_flags flags,
		       GLuint header)
{
   struct brw_codegen *p = &c->func;
   bool allocate = flags & BRW_URB_WRITE_ALLOCATE;

   brw_clip_ff_sync(c);

   /* Any URB entry that is allocated must subsequently be used or discarded,
    * so it doesn't make sense to mark EOT and ALLOCATE at the same time.
    */
   assert(!(allocate && (flags & BRW_URB_WRITE_EOT)));

   /* Copy the vertex from vertn into m1..mN+1:
    */
   brw_copy_from_indirect(p, brw_message_reg(1), vert, c->nr_regs);

   /* Overwrite PrimType and PrimStart in the message header, for
    * each vertex in turn:
    */
   brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));


   /* Send each vertex as a separate write to the urb.  This
    * is different to the concept in brw_sf_emit.c, where
    * subsequent writes are used to build up a single urb
    * entry.  Each of these writes instantiates a separate
    * urb entry - (I think... what about 'allocate'?)
    */
   brw_urb_WRITE(p,
		 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
		 0,
		 c->reg.R0,
                 flags,
		 c->nr_regs + 1, /* msg length */
		 allocate ? 1 : 0, /* response_length */
		 0,		/* urb offset */
		 BRW_URB_SWIZZLE_NONE);
}
Exemplo n.º 3
0
void brw_clip_emit_vue(struct brw_clip_compile *c, 
		       struct brw_indirect vert,
		       bool allocate,
		       bool eot,
		       GLuint header)
{
   struct brw_compile *p = &c->func;

   brw_clip_ff_sync(c);

   assert(!(allocate && eot));

   /* Copy the vertex from vertn into m1..mN+1:
    */
   brw_copy_from_indirect(p, brw_message_reg(1), vert, c->nr_regs);

   /* Overwrite PrimType and PrimStart in the message header, for
    * each vertex in turn:
    */
   brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));


   /* Send each vertex as a seperate write to the urb.  This
    * is different to the concept in brw_sf_emit.c, where
    * subsequent writes are used to build up a single urb
    * entry.  Each of these writes instantiates a seperate
    * urb entry - (I think... what about 'allocate'?)
    */
   brw_urb_WRITE(p, 
		 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
		 0,
		 c->reg.R0,
		 allocate,
		 1,		/* used */
		 c->nr_regs + 1, /* msg length */
		 allocate ? 1 : 0, /* response_length */ 
		 eot,		/* eot */
		 1,		/* writes_complete */
		 0,		/* urb offset */
		 BRW_URB_SWIZZLE_NONE);
}