Exemplo n.º 1
0
void NpcDialog::choiceRequest()
{
    mItems.clear();
    mActionState = NPC_ACTION_INPUT;
    mInputState = NPC_INPUT_LIST;
    buildLayout();
}
Exemplo n.º 2
0
//--------------------------------------------------------------
void emptyApp::setup(){
  
  // Disable the of setupScreen because now each scene has a custom renderer.
  ofDisableSetupScreen();
  
  scene = new ofxScene(ofGetWidth(), ofGetHeight());
	scene->setBackgroundColor(10, 10, 10);
  // Enable onTop drawing for the sake of the grid lines, which are set up to always render on top.
  scene->enableOnTopDrawing(true);

  
  root = new ofxObject();
  root->setTrans(-ofGetWidth()/2, -ofGetHeight()/2, 0);
  scene->getRoot()->addChild(root);
  
  
  // Add the grid to the scene to be able to see the grid lines.
  // It is not necessary to be able to use the grid.
  scene->getRoot()->addChild(&grid);
  // The grid references a lower left origin.
  // Align the root of your objects with the origin of the grid.
  grid.setTrans(root->getTrans());
  
  // Show the grid lines.
  // You can show the lines and base lines independently.
  grid.showLines(true);
  grid.showBaselines(true);
  // Press 'g' to hide lines.
  // Press 'G' to show them

  buildLayout(&grid, root);
}
Exemplo n.º 3
0
void NpcDialog::textRequest(const std::string &defaultText)
{
    mActionState = NPC_ACTION_INPUT;
    mInputState = NPC_INPUT_STRING;
    mDefaultString = defaultText;
    mTextField->setText(defaultText);
    buildLayout();
}
Exemplo n.º 4
0
void NpcDialog::integerRequest(int defaultValue, int min, int max)
{
    mActionState = NPC_ACTION_INPUT;
    mInputState = NPC_INPUT_INTEGER;
    mDefaultInt = defaultValue;
    mIntField->setRange(min, max);
    mIntField->setValue(defaultValue);
    buildLayout();
}
Exemplo n.º 5
0
Arquivo: UI.cpp Projeto: jrd730/Tetris
void UI::inGameLoop ()
{
    initializeGame();

    bool quit = false;
    while (!quit)
    {
        if (keyEvent || timeEvent)
        {
            string canvas = buildLayout();
            system ("cls");
            cout << canvas;
        }

        updateClock ();

        timeEvent = false;
        keyEvent  = false;

        if (timePassed >= fallInterval)
        {
            if (engine->translatePiece (0, -1) );
            else
            {
                int cleared = engine->clearCompleteLines();
                if (cleared > 0)
                {
                    totalLines += cleared;
                    lineProgress += cleared;
                    score += 15 * (level+1) * (calculateExpo(2 , cleared) );
                }
                if (lineProgress >= 10)
                {
                    lineProgress = lineProgress - 10;
                    level++;
                    fallInterval = 1000 - (100 * level);
                }
                if (engine->placeNewPiece(nextPieceCode, 4, 19) )
                {
                     nextPiece->clearPiece ();
                     nextPieceCode = rand()%7;
                     nextPiece->placeNewPiece (nextPieceCode, 3, 3);
                }
                else
                    quit = true;
            }
            timeEvent = true;

            setClock ();
            updateClock ();
        }

        keyEvent = keyHandler();
        Sleep (1);
    }
}
Exemplo n.º 6
0
void NpcDialog::addText(const std::string &text, bool save)
{
    if (save || mLogInteraction)
    {
        mNewText += text + "\n";
        setText(mText + text + "\n");
    }
    mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
    mActionState = NPC_ACTION_WAIT;
    buildLayout();
}
Exemplo n.º 7
0
void NpcDialog::choiceRequest()
{
    mItems.clear();
    FOR_EACH (ImageVectorIter, it, mImages)
    {
        if (*it)
            (*it)->decRef();
    }
    mImages.clear();
    mActionState = NPC_ACTION_INPUT;
    mInputState = NPC_INPUT_LIST;
    buildLayout();
}
Exemplo n.º 8
0
void NpcDialog::addText(const std::string &text, const bool save)
{
    if (save || mLogInteraction)
    {
        if (mText.size() > 5000)
            mText.clear();

        mNewText.append(text);
        mTextBox->addRow(text);
    }
    mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
    mActionState = NPC_ACTION_WAIT;
    buildLayout();
}
Exemplo n.º 9
0
Settings::Settings( SettingsManager::Type type, QWidget* parent, Qt::WindowFlags f ) :
    QDialog( parent, f ),
    m_currentWidget( NULL ),
    m_type( type )
{
    setMinimumHeight( 400 );
    setMinimumWidth( 600 );

    m_buttons = new QDialogButtonBox( Qt::Horizontal, this );
    m_buttons->setStandardButtons( QDialogButtonBox::Ok |
                                   QDialogButtonBox::Cancel |
                                   QDialogButtonBox::Apply );

    connect( m_buttons, SIGNAL( clicked( QAbstractButton* ) ),
             this, SLOT( buttonClicked( QAbstractButton* ) ) );


    // Create the layout
    setLayout( buildLayout() );

    connect( m_panel, SIGNAL( changePanel( int ) ),
             this, SLOT( switchWidget( int ) ) );
}
Exemplo n.º 10
0
bool XMLParser::parse() {

	if (_stream == 0)
		return parserError("XML stream not ready for reading.");

	if (_XMLkeys == 0)
		buildLayout();

	while (!_activeKey.empty())
		freeNode(_activeKey.pop());

	cleanup();

	bool activeClosure = false;
	bool activeHeader = false;
	bool selfClosure;

	_state = kParserNeedHeader;
	_activeKey.clear();

	_char = _stream->readByte();

	while (_char && _state != kParserError) {
		if (skipSpaces())
			continue;

		if (skipComments())
			continue;

		switch (_state) {
		case kParserNeedHeader:
		case kParserNeedKey:
			if (_char != '<') {
				parserError("Parser expecting key start.");
				break;
			}

			if ((_char = _stream->readByte()) == 0) {
				parserError("Unexpected end of file.");
				break;
			}

			if (_state == kParserNeedHeader) {
				if (_char != '?') {
					parserError("Expecting XML header.");
					break;
				}

				_char = _stream->readByte();
				activeHeader = true;
			} else if (_char == '/') {
				_char = _stream->readByte();
				activeClosure = true;
			} else if (_char == '?') {
				parserError("Unexpected header. There may only be one XML header per file.");
				break;
			}

			_state = kParserNeedKeyName;
			break;

		case kParserNeedKeyName:
			if (!parseToken()) {
				parserError("Invalid key name.");
				break;
			}

			if (activeClosure) {
				if (_activeKey.empty() || _token != _activeKey.top()->name) {
					parserError("Unexpected closure.");
					break;
				}
			} else {
				ParserNode *node = allocNode(); //new ParserNode;
				node->name = _token;
				node->ignore = false;
				node->header = activeHeader;
				node->depth = _activeKey.size();
				node->layout = 0;
				_activeKey.push(node);
			}

			_state = kParserNeedPropertyName;
			break;

		case kParserNeedPropertyName:
			if (activeClosure) {
				if (!closeKey()) {
					parserError("Missing data when closing key '%s'.", _activeKey.top()->name.c_str());
					break;
				}

				activeClosure = false;

				if (_char != '>')
					parserError("Invalid syntax in key closure.");
				else
					_state = kParserNeedKey;

				_char = _stream->readByte();
				break;
			}

			selfClosure = false;

			if (_char == '/' || (_char == '?' && activeHeader)) {
				selfClosure = true;
				_char = _stream->readByte();
			}

			if (_char == '>') {
				if (activeHeader && !selfClosure) {
					parserError("XML Header must be self-closed.");
				} else if (parseActiveKey(selfClosure)) {
					_char = _stream->readByte();
					_state = kParserNeedKey;
				}

				activeHeader = false;
				break;
			}

			if (selfClosure)
				parserError("Expecting key closure after '/' symbol.");
			else if (!parseToken())
				parserError("Error when parsing key value.");
			else
				_state = kParserNeedPropertyOperator;

			break;

		case kParserNeedPropertyOperator:
			if (_char != '=')
				parserError("Syntax error after key name.");
			else
				_state = kParserNeedPropertyValue;

			_char = _stream->readByte();
			break;

		case kParserNeedPropertyValue:
			if (!parseKeyValue(_token))
				parserError("Invalid key value.");
			else
				_state = kParserNeedPropertyName;

			break;

		default:
			break;
		}
	}

	if (_state == kParserError)
		return false;

	if (_state != kParserNeedKey || !_activeKey.empty())
		return parserError("Unexpected end of file.");

	return true;
}
Exemplo n.º 11
0
NpcDialog::NpcDialog(const BeingId npcId) :
    // TRANSLATORS: npc dialog name
    Window(_("NPC"), Modal_false, nullptr, "npc.xml"),
    ActionListener(),
    mNpcId(npcId),
    mDefaultInt(0),
    mDefaultString(),
    mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP, true,
        "browserbox.xml")),
    mScrollArea(new ScrollArea(this, mTextBox,
        getOptionBool("showtextbackground"), "npc_textbackground.xml")),
    mText(),
    mNewText(),
    mItemList(CREATEWIDGETR(ExtendedListBox,
        this, this, "extendedlistbox.xml")),
    mListScrollArea(new ScrollArea(this, mItemList,
        getOptionBool("showlistbackground"), "npc_listbackground.xml")),
    mItems(),
    mImages(),
    mItemLinkHandler(new ItemLinkHandler),
    mTextField(new TextField(this, "")),
    mIntField(new IntTextField(this)),
    // TRANSLATORS: npc dialog button
    mPlusButton(new Button(this, _("+"), "inc", this)),
    // TRANSLATORS: npc dialog button
    mMinusButton(new Button(this, _("-"), "dec", this)),
    // TRANSLATORS: npc dialog button
    mClearButton(new Button(this, _("Clear"), "clear", this)),
    mButton(new Button(this, "", "ok", this)),
    // TRANSLATORS: npc dialog button
    mButton2(new Button(this, _("Close"), "close", this)),
    // TRANSLATORS: npc dialog button
    mButton3(new Button(this, _("Add"), "add", this)),
    // TRANSLATORS: npc dialog button
    mResetButton(new Button(this, _("Reset"), "reset", this)),
    mInventory(new Inventory(InventoryType::NPC, 1)),
    mItemContainer(new ItemContainer(this, mInventory)),
    mItemScrollArea(new ScrollArea(this, mItemContainer,
        getOptionBool("showitemsbackground"), "npc_listbackground.xml")),
    mInputState(NPC_INPUT_NONE),
    mActionState(NPC_ACTION_WAIT),
    mPlayerBox(new PlayerBox(nullptr)),
    mAvatarBeing(nullptr),
    mLastNextTime(0),
    mCameraMode(-1),
    mCameraX(0),
    mCameraY(0),
    mShowAvatar(false),
    mLogInteraction(config.getBoolValue("logNpcInGui"))
{
    // Basic Window Setup
    setWindowName("NpcText");
    setResizable(true);
    setFocusable(true);
    setStickyButtonLock(true);

    setMinWidth(200);
    setMinHeight(150);

    setDefaultSize(300, 578, ImageRect::LOWER_LEFT);

    mPlayerBox->setWidth(70);
    mPlayerBox->setHeight(100);

    // Setup output text box
    mTextBox->setOpaque(false);
    mTextBox->setMaxRow(config.getIntValue("ChatLogLength"));
    mTextBox->setLinkHandler(mItemLinkHandler);
    mTextBox->setProcessVars(true);
    mTextBox->setFont(gui->getNpcFont());
    mTextBox->setEnableKeys(true);
    mTextBox->setEnableTabs(true);

    mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);

    // Setup listbox
    mItemList->setWrappingEnabled(true);
    mItemList->setActionEventId("ok");
    mItemList->addActionListener(this);
    mItemList->setDistributeMousePressed(false);
    mItemList->setFont(gui->getNpcFont());
    if (gui->getNpcFont()->getHeight() < 20)
        mItemList->setRowHeight(20);
    else
        mItemList->setRowHeight(gui->getNpcFont()->getHeight());

    setContentSize(260, 175);
    mListScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mItemScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mItemList->setVisible(Visible_true);
    mTextField->setVisible(Visible_true);
    mIntField->setVisible(Visible_true);

    const Font *const fnt = mButton->getFont();
    int width = std::max(fnt->getWidth(CAPTION_WAITING),
        fnt->getWidth(CAPTION_NEXT));
    width = std::max(width, fnt->getWidth(CAPTION_CLOSE));
    width = std::max(width, fnt->getWidth(CAPTION_SUBMIT));
    mButton->setWidth(8 + width);

    // Place widgets
    buildLayout();

    center();
    loadWindowState();

    instances.push_back(this);
}
Exemplo n.º 12
0
void NpcDialog::showCloseButton()
{
    mActionState = NPC_ACTION_CLOSE;
    buildLayout();
}
Exemplo n.º 13
0
void NpcDialog::showNextButton()
{
    mActionState = NPC_ACTION_NEXT;
    buildLayout();
}
Exemplo n.º 14
0
NpcDialog::NpcDialog(int npcId)
    : Window(_("NPC")),
      mNpcId(npcId),
      mLogInteraction(config.getBoolValue("logNpcInGui")),
      mDefaultInt(0),
      mInputState(NPC_INPUT_NONE),
      mActionState(NPC_ACTION_WAIT)
{
    // Basic Window Setup
    setWindowName("NpcText");
    setResizable(true);
    //setupWindow->registerWindowForReset(this);
    setFocusable(true);

    setMinWidth(200);
    setMinHeight(150);

    setDefaultSize(260, 200, ImageRect::CENTER);

    // Setup output text box
    mTextBox = new TextBox;
    mTextBox->setEditable(false);
    mTextBox->setOpaque(false);

    mScrollArea = new ScrollArea(mTextBox);
    mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
    mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);

    // Setup listbox
    mItemList = new ListBox(this);
    mItemList->setWrappingEnabled(true);
    setContentSize(260, 175);

    mListScrollArea = new ScrollArea(mItemList);
    mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);

    mItemList->setVisible(true);

    // Setup string input box
    mTextField = new TextField("");
    mTextField->setVisible(true);

    // Setup int input box
    mIntField = new IntTextField;
    mIntField->setVisible(true);

    mClearButton = new Button(_("Clear log"), "clear", this);

    // Setup button
    mButton = new Button("", "ok", this);

    //Setup more and less buttons (int input)
    mPlusButton = new Button(_("+"), "inc", this);
    mMinusButton = new Button(_("-"), "dec", this);

    int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING),
                         mButton->getFont()->getWidth(CAPTION_NEXT));
    width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE));
    width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT));

    mButton->setWidth(8 + width);

    mResetButton = new Button(_("Reset"), "reset", this);

    // Place widgets
    buildLayout();

    center();
    loadWindowState();

    instances.push_back(this);
    setVisible(true);
    requestFocus();

    listen(Event::ConfigChannel);
    PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
                                       + 1);
}
Exemplo n.º 15
0
void ShaderParamsDialog::buildLayout()
{
   QPushButton *loadButton = NULL;
   QPushButton *saveButton = NULL;
   QPushButton *removeButton = NULL;
   QPushButton *applyButton = NULL;
   QHBoxLayout *topButtonLayout = NULL;
   QMenu *loadMenu = NULL;
   QMenu *saveMenu = NULL;
   QMenu *removeMenu = NULL;
   struct video_shader *menu_shader = NULL;
   struct video_shader *video_shader = NULL;
   struct video_shader *avail_shader = NULL;
   const char *shader_path = NULL;
   unsigned i;
   bool hasPasses = false;

   getShaders(&menu_shader, &video_shader);

   /* NOTE: For some reason, menu_shader_get() returns a COPY of what get_current_shader() gives us.
    * And if you want to be able to change shader settings/parameters from both the raster menu and
    * Qt at the same time... you must change BOTH or one will overwrite the other.
    *
    * AND, during a context reset, video_shader will be NULL but not menu_shader, so don't totally bail
    * just because video_shader is NULL.
    *
    * Someone please fix this mess.
    */

   if (video_shader)
   {
      avail_shader = video_shader;

      if (video_shader->passes == 0)
         setWindowTitle(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS));
   }
   /* Normally we'd only use video_shader, but the vulkan driver returns a NULL shader when there
    * are zero passes, so just fall back to menu_shader.
    */
   else if (menu_shader)
   {
      avail_shader = menu_shader;

      if (menu_shader->passes == 0)
         setWindowTitle(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS));
   }
   else
   {
      setWindowTitle(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS));

      /* no shader is available yet, just keep retrying until it is */
      QTimer::singleShot(0, this, SLOT(buildLayout()));
      return;
   }

   clearLayout();

   /* Only check video_shader for the path, menu_shader seems stale... e.g. if you remove all the shader passes,
    * it still has the old path in it, but video_shader does not
    */
   if (video_shader)
   {
      if (!string_is_empty(video_shader->path))
      {
         shader_path = video_shader->path;
         setWindowTitle(QString(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_CURRENT_SHADER)) + ": " + QFileInfo(shader_path).fileName());
      }
   }
   else if (menu_shader)
   {
      if (!string_is_empty(menu_shader->path))
      {
         shader_path = menu_shader->path;
         setWindowTitle(QString(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_CURRENT_SHADER)) + ": " + QFileInfo(shader_path).fileName());
      }
   }
   else
      setWindowTitle(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS));

   loadButton = new QPushButton(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_LOAD), this);
   saveButton = new QPushButton(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_SAVE), this);
   removeButton = new QPushButton(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_REMOVE), this);
   applyButton = new QPushButton(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_APPLY), this);

   loadMenu = new QMenu(loadButton);
   loadMenu->addAction(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET), this, SLOT(onShaderLoadPresetClicked()));
   loadMenu->addAction(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_SHADER_ADD_PASS), this, SLOT(onShaderAddPassClicked()));

   loadButton->setMenu(loadMenu);

   saveMenu = new QMenu(saveButton);
   saveMenu->addAction(QString(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_AS)) + "...", this, SLOT(onShaderSavePresetAsClicked()));
   saveMenu->addAction(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_CORE), this, SLOT(onShaderSaveCorePresetClicked()));
   saveMenu->addAction(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_PARENT), this, SLOT(onShaderSaveParentPresetClicked()));
   saveMenu->addAction(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_GAME), this, SLOT(onShaderSaveGamePresetClicked()));

   saveButton->setMenu(saveMenu);

   removeMenu = new QMenu(removeButton);

   /* When there are no passes, at least on first startup, it seems video_shader erroneously shows 1 pass, with an empty source file.
    * So we use menu_shader instead for that.
    */
   if (menu_shader)
   {
      for (i = 0; i < menu_shader->passes; i++)
      {
         QFileInfo fileInfo(menu_shader->pass[i].source.path);
         QString shaderBasename = fileInfo.completeBaseName();
         QAction *action = removeMenu->addAction(shaderBasename, this, SLOT(onShaderRemovePassClicked()));

         action->setData(i);
      }
   }

   removeMenu->addAction(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_SHADER_CLEAR_ALL_PASSES), this, SLOT(onShaderClearAllPassesClicked()));

   removeButton->setMenu(removeMenu);

   connect(applyButton, SIGNAL(clicked()), this, SLOT(onShaderApplyClicked()));

   topButtonLayout = new QHBoxLayout();
   topButtonLayout->addWidget(loadButton);
   topButtonLayout->addWidget(saveButton);
   topButtonLayout->addWidget(removeButton);
   topButtonLayout->addWidget(applyButton);

   m_layout->addLayout(topButtonLayout);

   /* NOTE: We assume that parameters are always grouped in order by the pass number, e.g., all parameters for pass 0 come first, then params for pass 1, etc. */
   for (i = 0; avail_shader && i < avail_shader->passes; i++)
   {
      QFormLayout *form = NULL;
      QGroupBox *groupBox = NULL;
      QFileInfo fileInfo(avail_shader->pass[i].source.path);
      QString shaderBasename = fileInfo.completeBaseName();
      QHBoxLayout *filterScaleHBoxLayout = NULL;
      QComboBox *filterComboBox = new QComboBox(this);
      QComboBox *scaleComboBox = new QComboBox(this);
      QToolButton *moveDownButton = NULL;
      QToolButton *moveUpButton = NULL;
      unsigned j = 0;

      /* Sometimes video_shader shows 1 pass with no source file, when there are really 0 passes. */
      if (shaderBasename.isEmpty())
         continue;

      hasPasses = true;

      filterComboBox->setProperty("pass", i);
      scaleComboBox->setProperty("pass", i);

      moveDownButton = new QToolButton(this);
      moveDownButton->setText("↓");
      moveDownButton->setProperty("pass", i);

      moveUpButton = new QToolButton(this);
      moveUpButton->setText("↑");
      moveUpButton->setProperty("pass", i);

      /* Can't move down if we're already at the bottom. */
      if (i < avail_shader->passes - 1)
         connect(moveDownButton, SIGNAL(clicked()), this, SLOT(onShaderPassMoveDownClicked()));
      else
         moveDownButton->setDisabled(true);

      /* Can't move up if we're already at the top. */
      if (i > 0)
         connect(moveUpButton, SIGNAL(clicked()), this, SLOT(onShaderPassMoveUpClicked()));
      else
         moveUpButton->setDisabled(true);

      for (;;)
      {
         QString filterLabel = getFilterLabel(j);

         if (filterLabel.isEmpty())
            break;

         if (j == 0)
            filterLabel = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DONT_CARE);

         filterComboBox->addItem(filterLabel, j);

         j++;
      }

      for (j = 0; j < 7; j++)
      {
         QString label;

         if (j == 0)
            label = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DONT_CARE);
         else
            label = QString::number(j) + "x";

         scaleComboBox->addItem(label, j);
      }

      filterComboBox->setCurrentIndex(static_cast<int>(avail_shader->pass[i].filter));
      scaleComboBox->setCurrentIndex(static_cast<int>(avail_shader->pass[i].fbo.scale_x));

      /* connect the signals only after the initial index is set */
      connect(filterComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(onFilterComboBoxIndexChanged(int)));
      connect(scaleComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(onScaleComboBoxIndexChanged(int)));

      form = new QFormLayout();
      groupBox = new QGroupBox(shaderBasename);
      groupBox->setLayout(form);
      groupBox->setProperty("pass", i);
      groupBox->setContextMenuPolicy(Qt::CustomContextMenu);

      connect(groupBox, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(onGroupBoxContextMenuRequested(const QPoint&)));

      m_layout->addWidget(groupBox);

      filterScaleHBoxLayout = new QHBoxLayout();
      filterScaleHBoxLayout->addSpacerItem(new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Preferred));
      filterScaleHBoxLayout->addWidget(new QLabel(QString(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_FILTER)) + ":", this));
      filterScaleHBoxLayout->addWidget(filterComboBox);
      filterScaleHBoxLayout->addWidget(new QLabel(QString(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCALE)) + ":", this));
      filterScaleHBoxLayout->addWidget(scaleComboBox);
      filterScaleHBoxLayout->addSpacerItem(new QSpacerItem(20, 0, QSizePolicy::Preferred, QSizePolicy::Preferred));

      if (moveUpButton)
         filterScaleHBoxLayout->addWidget(moveUpButton);

      if (moveDownButton)
         filterScaleHBoxLayout->addWidget(moveDownButton);

      form->addRow("", filterScaleHBoxLayout);

      for (j = 0; j < avail_shader->num_parameters; j++)
      {
         struct video_shader_parameter *param = &avail_shader->parameters[j];

         if (param->pass != static_cast<int>(i))
            continue;

         addShaderParam(param, form);
      }
   }

   if (!hasPasses)
   {
      QLabel *noParamsLabel = new QLabel(msg_hash_to_str(MENU_ENUM_LABEL_VALUE_QT_SHADER_NO_PASSES), this);
      noParamsLabel->setAlignment(Qt::AlignCenter);

      m_layout->addWidget(noParamsLabel);
   }

   m_layout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));

   /* Why is this required?? The layout is corrupt without both resizes. */
   resize(width() + 1, height());
   show();
   resize(width() - 1, height());
}
Exemplo n.º 16
0
void ShaderParamsDialog::reload()
{
   buildLayout();
}