Exemplo n.º 1
0
bool FilterEffectRenderer::build(Document* document, const FilterOperations& operations)
{
#if !ENABLE(CSS_SHADERS) || !USE(3D_GRAPHICS)
    UNUSED_PARAM(document);
#endif

#if ENABLE(CSS_SHADERS)
    m_hasCustomShaderFilter = false;
#endif
    m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
    if (m_hasFilterThatMovesPixels)
        operations.getOutsets(m_topOutset, m_rightOutset, m_bottomOutset, m_leftOutset);
    
    // Keep the old effects on the stack until we've created the new effects.
    // New FECustomFilters can reuse cached resources from old FECustomFilters.
    FilterEffectList oldEffects;
    m_effects.swap(oldEffects);

    RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->getOperationType()) {
        case FilterOperation::REFERENCE: {
            ReferenceFilterOperation* referenceOperation = static_cast<ReferenceFilterOperation*>(filterOperation);
            effect = buildReferenceFilter(document, previousEffect, referenceOperation);
            referenceOperation->setFilterEffect(effect);
            break;
        }
        case FilterOperation::GRAYSCALE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::OPACITY: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(0);
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
            break;
        }
        case FilterOperation::BRIGHTNESS: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            transferFunction.slope = 1;
            transferFunction.intercept = narrowPrecisionToFloat(componentTransferOperation->amount());

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::CONTRAST: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            float amount = narrowPrecisionToFloat(componentTransferOperation->amount());
            transferFunction.slope = amount;
            transferFunction.intercept = -0.5 * amount + 0.5;
            
            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::BLUR: {
            BlurFilterOperation* blurOperation = static_cast<BlurFilterOperation*>(filterOperation);
            float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0);
            effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = static_cast<DropShadowFilterOperation*>(filterOperation);
            effect = FEDropShadow::create(this, dropShadowOperation->stdDeviation(), dropShadowOperation->stdDeviation(),
                                                dropShadowOperation->x(), dropShadowOperation->y(), dropShadowOperation->color(), 1);
            break;
        }
#if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS)
        case FilterOperation::CUSTOM:
            // CUSTOM operations are always converted to VALIDATED_CUSTOM before getting here.
            // The conversion happens in RenderLayer::computeFilterOperations.
            ASSERT_NOT_REACHED();
            break;
        case FilterOperation::VALIDATED_CUSTOM: {
            ValidatedCustomFilterOperation* customFilterOperation = static_cast<ValidatedCustomFilterOperation*>(filterOperation);
            effect = createCustomFilterEffect(this, document, customFilterOperation);
            if (effect)
                m_hasCustomShaderFilter = true;
            break;
        }
#endif
        default:
            break;
        }

        if (effect) {
            // Unlike SVG, filters applied here should not clip to their primitive subregions.
            effect->setClipsToBounds(false);
            effect->setColorSpace(ColorSpaceDeviceRGB);
            
            if (filterOperation->getOperationType() != FilterOperation::REFERENCE) {
                effect->inputEffects().append(previousEffect);
                m_effects.append(effect);
            }
            previousEffect = effect.release();
        }
    }

    // If we didn't make any effects, tell our caller we are not valid
    if (!m_effects.size())
        return false;

    setMaxEffectRects(m_sourceDrawingRegion);
    
    return true;
}
Exemplo n.º 2
0
bool FilterEffectRenderer::build(RenderElement* renderer, const FilterOperations& operations, FilterConsumer consumer)
{
    m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
    if (m_hasFilterThatMovesPixels)
        m_outsets = operations.outsets();

    m_effects.clear();

    RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation& filterOperation = *operations.operations().at(i);
        switch (filterOperation.type()) {
        case FilterOperation::REFERENCE: {
            ReferenceFilterOperation& referenceOperation = downcast<ReferenceFilterOperation>(filterOperation);
            effect = buildReferenceFilter(renderer, previousEffect, &referenceOperation);
            referenceOperation.setFilterEffect(effect);
            break;
        }
        case FilterOperation::GRAYSCALE: {
            BasicColorMatrixFilterOperation& colorMatrixOperation = downcast<BasicColorMatrixFilterOperation>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation.amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(*this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            BasicColorMatrixFilterOperation& colorMatrixOperation = downcast<BasicColorMatrixFilterOperation>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation.amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(*this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            BasicColorMatrixFilterOperation& colorMatrixOperation = downcast<BasicColorMatrixFilterOperation>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation.amount()));
            effect = FEColorMatrix::create(*this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            BasicColorMatrixFilterOperation& colorMatrixOperation = downcast<BasicColorMatrixFilterOperation>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation.amount()));
            effect = FEColorMatrix::create(*this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation& componentTransferOperation = downcast<BasicComponentTransferFilterOperation>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation.amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation.amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(*this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::OPACITY: {
            BasicComponentTransferFilterOperation& componentTransferOperation = downcast<BasicComponentTransferFilterOperation>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(0);
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation.amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(*this, nullFunction, nullFunction, nullFunction, transferFunction);
            break;
        }
        case FilterOperation::BRIGHTNESS: {
            BasicComponentTransferFilterOperation& componentTransferOperation = downcast<BasicComponentTransferFilterOperation>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            transferFunction.slope = narrowPrecisionToFloat(componentTransferOperation.amount());
            transferFunction.intercept = 0;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(*this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::CONTRAST: {
            BasicComponentTransferFilterOperation& componentTransferOperation = downcast<BasicComponentTransferFilterOperation>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            float amount = narrowPrecisionToFloat(componentTransferOperation.amount());
            transferFunction.slope = amount;
            transferFunction.intercept = -0.5 * amount + 0.5;
            
            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(*this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::BLUR: {
            BlurFilterOperation& blurOperation = downcast<BlurFilterOperation>(filterOperation);
            float stdDeviation = floatValueForLength(blurOperation.stdDeviation(), 0);
            effect = FEGaussianBlur::create(*this, stdDeviation, stdDeviation, consumer == FilterProperty ? EDGEMODE_NONE : EDGEMODE_DUPLICATE);
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation& dropShadowOperation = downcast<DropShadowFilterOperation>(filterOperation);
            effect = FEDropShadow::create(*this, dropShadowOperation.stdDeviation(), dropShadowOperation.stdDeviation(),
                dropShadowOperation.x(), dropShadowOperation.y(), dropShadowOperation.color(), 1);
            break;
        }
        default:
            break;
        }

        if (effect) {
            // Unlike SVG Filters and CSSFilterImages, filter functions on the filter
            // property applied here should not clip to their primitive subregions.
            effect->setClipsToBounds(consumer == FilterFunction);
            effect->setOperatingColorSpace(ColorSpaceSRGB);
            
            if (filterOperation.type() != FilterOperation::REFERENCE) {
                effect->inputEffects().append(previousEffect);
                m_effects.append(effect);
            }
            previousEffect = effect.release();
        }
    }

    // If we didn't make any effects, tell our caller we are not valid
    if (!m_effects.size())
        return false;

    setMaxEffectRects(m_sourceDrawingRegion);
    
    return true;
}