void fairCTF::SetDropTime() { bz_APIIntList *playerList = bz_newIntList(); bz_getPlayerIndexList(playerList); bool TeamFlagIsCarried = false; // is any tank carrying a team flag? for (unsigned int i = 0; i < playerList->size(); i++) { const char *FlagHeld = bz_getPlayerFlag((*playerList)[i]); if (FlagHeld != NULL && (strcmp(FlagHeld, "R*") == 0 || strcmp(FlagHeld, "G*") == 0 || strcmp(FlagHeld, "B*") == 0 || strcmp(FlagHeld, "P*") == 0)) { TeamFlagIsCarried = true; break; } } bz_deleteIntList(playerList); // announce drop delay only if some tank is carrying a team flag if (TeamFlagIsCarried) { if (drop_delay >= 0) { droptime = bz_getCurrentTime() + (double)drop_delay; if (drop_delay > 1) { bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, bz_format("Currently-held team flags will be dropped in %d seconds.", drop_delay)); } else { bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Currently-held team flags will be dropped in 1 second."); } } else { bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Currently-held team flags will not be dropped."); } } }
void rabbitTimer::Event(bz_EventData *eventData) { if (eventData->eventType == bz_eTickEvent) { bz_TickEventData_V1* tickdata = (bz_TickEventData_V1*)eventData; if (currentRabbit != -1 && tickdata->eventTime >= rabbitDeathTime) { //kill the wabbit! bz_killPlayer(currentRabbit, false, BZ_SERVER); //stopgap. the kill event should do this, really... currentRabbit = -1; rabbitDeathTime = (float)tickdata->eventTime + rabbitKillTimeLimit; bz_sendTextMessage (BZ_SERVER, BZ_ALLUSERS, "Time's up! Selecting new rabbit."); } else if (currentRabbit == -1 && bz_getTeamCount(eHunterTeam) >= 3) //make sure we've got enough people before reactivating the timer { //find the new rabbit bz_APIIntList pl; bz_getPlayerIndexList(&pl); for (unsigned int i = 0; i < pl.size() && currentRabbit == -1; i++) { bz_BasePlayerRecord* pr = bz_getPlayerByIndex(pl.get(i)); if (pr != NULL) { if (pr->team == eRabbitTeam) { currentRabbit = pr->playerID; int limit = (int)rabbitKillTimeLimit; bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("You have %d seconds to make a kill!", limit)); } bz_freePlayerRecord(pr); } } } } else if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerDieEventData_V1* killdata = (bz_PlayerDieEventData_V1*)eventData; if (killdata->team == eRabbitTeam) { currentRabbit = -1; //we will sort this out on the next tick rabbitDeathTime = (float)killdata->eventTime + rabbitKillTimeLimit; } else if (killdata->killerTeam == eRabbitTeam && currentRabbit != -1) { if (rollOver) { rabbitDeathTime += rabbitKillTimeLimit; int limit = (int)rabbitKillTimeLimit; int timeremaining = (int)(rabbitDeathTime - killdata->eventTime); bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("+%d seconds: %d seconds remaining.", limit, timeremaining)); } else { rabbitDeathTime = (float)killdata->eventTime + rabbitKillTimeLimit; int limit = (int)rabbitKillTimeLimit; bz_sendTextMessage(BZ_SERVER, currentRabbit, bz_format("%d seconds remaining.", limit)); } } } else if (eventData->eventType == bz_ePlayerDieEvent) { bz_PlayerJoinPartEventData_V1* partdata = (bz_PlayerJoinPartEventData_V1*)eventData; if (partdata->record->team == eRabbitTeam) //we need to select a new rabbit if the rabbit leaves. { currentRabbit = -1; //we will sort this out on the next tick rabbitDeathTime = (float)partdata->eventTime + rabbitKillTimeLimit; } } }