Exemplo n.º 1
0
void	btCollisionShape::serializeSingleShape(btSerializer* serializer) const
{
	int len = calculateSerializeBufferSize();
	btChunk* chunk = serializer->allocate(len,1);
	const char* structType = serialize(chunk->m_oldPtr, serializer);
	serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
}
void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
{
	int len = calculateSerializeBufferSize();
	btChunk* chunk = serializer->allocate(len,1);
	const char* structType = serialize(chunk->m_oldPtr, serializer);
	serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
}
void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
{
	btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
	const char* structType = serialize(chunk->m_oldPtr, serializer);
	serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
}