Exemplo n.º 1
0
void Doom3GroupNode::evaluateTransform()
{
	if (getType() == TRANSFORM_PRIMITIVE)
	{
		const Quaternion& rotation = getRotation();
		const Vector3& scale = getScale();

		_d3Group.translate(
			getTranslation(),
			rotation != Quaternion::Identity(), // FALSE for identity rotations
			scale != c_scale_identity // FALSE for identity scales
		);
		_d3Group.rotate(rotation);
		_d3Group.scale(scale);

		// Transform curve control points in primitive mode
		Matrix4 transformation = calculateTransform();
		_nurbsEditInstance.transform(transformation, false);
		_catmullRomEditInstance.transform(transformation, false);
	}
	else {
		// Transform the components only
		transformComponents(calculateTransform());
	}
	// Trigger a recalculation of the curve's controlpoints
	_d3Group.m_curveNURBS.curveChanged();
	_d3Group.m_curveCatmullRom.curveChanged();
}
Exemplo n.º 2
0
        void Node::visit(const Matrix4& newTransformMatrix, bool parentTransformDirty, const LayerPtr& currentLayer)
        {
            if (parentTransformDirty)
            {
                updateTransform(newTransformMatrix);
            }

            if (transformDirty)
            {
                calculateTransform();
            }

            if (currentLayer)
            {
                for (const NodePtr& child : children)
                {
                    if (child->isVisible())
                    {
                        if (child->isGlobalOrder())
                        {
                            currentLayer->addGlobalNode(child);
                        }

                        child->visit(transform, updateChildrenTransform, currentLayer);
                    }
                }
            }

            updateChildrenTransform = false;
        }
Exemplo n.º 3
0
void RubberSheet::apply(shared_ptr<OsmMap>& map)
{
  shared_ptr<OGRSpatialReference> oldSrs = _projection;
  calculateTransform(map);
  _projection = oldSrs;

  applyTransform(map);
}
Exemplo n.º 4
0
void RCViewableTransform::setFocalPoint(const Eks::Vector3D &aim)
  {
  Eks::Transform t = transform();

  transform = calculateTransform(t.translation(), aim, upVector());

  focalDistance = (aim - t.translation()).norm();
  transform = t;
  }
Exemplo n.º 5
0
        const Matrix4& Node::getTransform() const
        {
            if (transformDirty)
            {
                calculateTransform();
            }

            return transform;
        }
Exemplo n.º 6
0
void BrushInstance::evaluateTransform ()
{
	Matrix4 matrix(calculateTransform());

	if (getType() == TRANSFORM_PRIMITIVE) {
		m_brush.transform(matrix);
	} else {
		transformComponents(matrix);
	}
}
bool EditorChunkBinding::load( DataSectionPtr pSection )
{
	bool ok = this->EditorChunkSubstance<ChunkBinding>::load( pSection );

	if (this->from())
	{
		calculateTransform(true);
	}

	return ok;
}
Exemplo n.º 8
0
std::pair<vec3, vec3> Triangle::getBoundingBoxDimensions() {
    calculateTransform();
    vec3 min, max;
    for (int i = 0; i < 3; i++) {
        float max_coord = std::max(std::max(_t_vertices[0][i], _t_vertices[1][i]), _t_vertices[2][i]);
        float min_coord = std::min(std::min(_t_vertices[0][i], _t_vertices[1][i]), _t_vertices[2][i]);
        max[i] = max_coord;
        min[i] = min_coord;
    }
    return std::make_pair(min, max);
}
Exemplo n.º 9
0
        void Node::calculateInverseTransform() const
        {
            if (transformDirty)
            {
                calculateTransform();
            }

            inverseTransform = transform;
            inverseTransform.invert();
            inverseTransformDirty = false;
        }
Exemplo n.º 10
0
 void evaluateTransform()
 {
   if(getType() == TRANSFORM_PRIMITIVE)
   {
     m_contained.translate(getTranslation());
     m_contained.rotate(getRotation());
   }
   else
   {
     transformComponents(calculateTransform());
   }
 }
Exemplo n.º 11
0
void Doom3GroupNode::evaluateTransform()
{
	if (getType() == TRANSFORM_PRIMITIVE)
	{
		m_contained.translate(
			getTranslation(), 
			getRotation() != c_quaternion_identity // FALSE for identity rotations 
		);
		m_contained.rotate(getRotation());

		// Transform curve control points in primitive mode
		Matrix4 transformation = calculateTransform();
		m_curveNURBS.transform(transformation, false);
		m_curveCatmullRom.transform(transformation, false);
	}
	else {
		// Transform the components only
		transformComponents(calculateTransform());
	}
	// Trigger a recalculation of the curve's controlpoints
	m_contained.m_curveNURBS.curveChanged();
	m_contained.m_curveCatmullRom.curveChanged();
}
Exemplo n.º 12
0
        const Matrix4& Node::getInverseTransform() const
        {
            if (transformDirty)
            {
                calculateTransform();
            }

            if (inverseTransformDirty)
            {
                calculateInverseTransform();
            }

            return inverseTransform;
        }
Exemplo n.º 13
0
std::pair<bool,vec3> Triangle::intersect(const vec3& origin, const vec3& direction) {
    calculateTransform();
    vec3 p0 = _t_vertices[0], p1 = _t_vertices[1], p2 = _t_vertices[2];
    vec3 normal = glm::normalize(glm::cross(p1 - p0, p2 - p0));
    GLfloat t = glm::dot((p0 - origin), normal)/glm::dot(direction, normal);
    if (t >= 0) {
        vec3 ray = origin + direction * t;
        bool hit = glm::dot(glm::cross(p1 - p0, ray - p0), normal) >= 0 &&
                   glm::dot(glm::cross(p2 - p1, ray - p1), normal) >= 0 &&
                   glm::dot(glm::cross(p0 - p2, ray - p2), normal) >= 0;
        return std::make_pair(hit, ray);
    } else {
        return std::make_pair(false, direction);
    }
}
Exemplo n.º 14
0
vec3 Triangle::getNormal(const vec3& intersect) {
    if (!transformed) {
        calculateTransform();
    }
    vec3 normal;
    if (_type == tri) {
        normal = _t_normals[0];
    } else {
        vec3 temp1 = (_t_normals[0] * (intersect.y - _t_vertices[1].y) + _t_normals[1] * (_t_vertices[0].y - intersect.y))/(_t_vertices[0].y - _t_vertices[1].y);
        vec3 temp2 = (_t_normals[0] * (intersect.y - _t_vertices[2].y) + _t_normals[2] * (_t_vertices[0].y - intersect.y))/(_t_vertices[0].y - _t_vertices[2].y);
        normal = (temp1 * (temp2.x - intersect.x) + temp2 * (intersect.x - temp1.x))/(temp2.x - temp1.x);
        vec4 homo_normal = glm::normalize(vec4(normal.x, normal.y, normal.z, 0) * glm::transpose(glm::inverse(transform)));
        normal = glm::normalize(glm::vec3(homo_normal.x, homo_normal.y, homo_normal.z));
    }
    return normal;
}
Exemplo n.º 15
0
Kamikaze::Kamikaze() : Asteroid() {
	score = 100;
	damage = 20;
	health = 1;
	mesh = new ObjGeometry("geometry/ship.obj");
	color = Eigen::Vector3f(0.7,0.0,0.2);
	velocity = Eigen::Vector3f(0, 0, 0);
	scale = Eigen::Vector3f(1.2, 1.2, 1.2);


	//BS INIT
    calculateTransform();
    bs = new BoundingSphere(this);
    bs->update(mesh);
    bs->transform(&transM, scale[1]);

}
Exemplo n.º 16
0
        void Node::draw(const LayerPtr& currentLayer)
        {
            if (transformDirty)
            {
                calculateTransform();
            }

            if (currentLayer)
            {
                if (currentLayer->getCamera())
                {
                    graphics::Color drawColor(color.r, color.g, color.b, static_cast<uint8_t>(color.a * opacity));

                    for (const DrawablePtr& drawable : drawables)
                    {
                        if (drawable->isVisible())
                        {
                            drawable->draw(currentLayer->getCamera()->getViewProjection(), transform, drawColor);
                        }
                    }
                }
            }
        }