Exemplo n.º 1
0
static void
cell_set_framebuffer_state(struct pipe_context *pipe,
                           const struct pipe_framebuffer_state *fb)
{
   struct cell_context *cell = cell_context(pipe);

   if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
      uint i;

      /* unmap old surfaces */
      cell_unmap_surfaces(cell);

      /* Finish any pending rendering to the current surface before
       * installing a new surface!
       */
      cell_flush_int(cell, CELL_FLUSH_WAIT);

      /* update my state
       * (this is also where old surfaces will finally get freed)
       */
      cell->framebuffer.width = fb->width;
      cell->framebuffer.height = fb->height;
      cell->framebuffer.nr_cbufs = fb->nr_cbufs;
      for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
         pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
      }
      pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);

      /* map new surfaces */
      cell_map_surfaces(cell);

      cell->dirty |= CELL_NEW_FRAMEBUFFER;
   }
}
/**
 * Draw vertex arrays, with optional indexing.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 *
 * XXX should the element buffer be specified/bound with a separate function?
 */
static void
cell_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
   struct cell_context *cell = cell_context(pipe);
   struct draw_context *draw = cell->draw;
   void *mapped_indices = NULL;
   unsigned i;

   if (cell->dirty)
      cell_update_derived( cell );

#if 0
   cell_map_surfaces(cell);
#endif

   /*
    * Map vertex buffers
    */
   for (i = 0; i < cell->num_vertex_buffers; i++) {
      void *buf = cell_resource(cell->vertex_buffer[i].buffer)->data;
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }
   /* Map index buffer, if present */
   if (info->indexed && cell->index_buffer.buffer)
      mapped_indices = cell_resource(cell->index_buffer.buffer)->data;

   draw_set_mapped_index_buffer(draw, mapped_indices);

   /* draw! */
   draw_vbo(draw, info);

   /*
    * unmap vertex/index buffers - will cause draw module to flush
    */
   for (i = 0; i < cell->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }
   if (mapped_indices) {
      draw_set_mapped_index_buffer(draw, NULL);
   }

   /*
    * TODO: Flush only when a user vertex/index buffer is present
    * (or even better, modify draw module to do this
    * internally when this condition is seen?)
    */
   draw_flush(draw);
}
Exemplo n.º 3
0
/**
 * Draw vertex arrays, with optional indexing.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 *
 * XXX should the element buffer be specified/bound with a separate function?
 */
static boolean
cell_draw_range_elements(struct pipe_context *pipe,
                         struct pipe_buffer *indexBuffer,
                         unsigned indexSize,
                         unsigned min_index,
                         unsigned max_index,
                         unsigned mode, unsigned start, unsigned count)
{
   struct cell_context *sp = cell_context(pipe);
   struct draw_context *draw = sp->draw;
   unsigned i;

   if (sp->dirty)
      cell_update_derived( sp );

#if 0
   cell_map_surfaces(sp);
#endif
   cell_map_constant_buffers(sp);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < sp->num_vertex_buffers; i++) {
      void *buf = pipe_buffer_map(pipe->screen,
                                           sp->vertex_buffer[i].buffer,
                                           PIPE_BUFFER_USAGE_CPU_READ);
      cell_flush_buffer_range(sp, buf, sp->vertex_buffer[i].buffer->size);
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }
   /* Map index buffer, if present */
   if (indexBuffer) {
      void *mapped_indexes = pipe_buffer_map(pipe->screen,
                                                      indexBuffer,
                                                      PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
   }
   else {
      /* no index/element buffer */
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }


   /* draw! */
   draw_arrays(draw, mode, start, count);

   /*
    * unmap vertex/index buffers - will cause draw module to flush
    */
   for (i = 0; i < sp->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL);
      pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
   }
   if (indexBuffer) {
      draw_set_mapped_element_buffer(draw, 0, NULL);
      pipe_buffer_unmap(pipe->screen, indexBuffer);
   }

   /* Note: leave drawing surfaces mapped */
   cell_unmap_constant_buffers(sp);

   return TRUE;
}