Exemplo n.º 1
0
static void renderchain_bind_luts(cg_renderchain_t *chain,
      Pass *pass)
{
   unsigned i, index;

   for (i = 0; i < chain->luts.size(); i++)
   {
      CGparameter vparam;
      CGparameter fparam = cgGetNamedParameter(pass->fPrg, chain->luts[i].id);
      int bound_index    = -1;

      if (fparam)
      {
         index           = cgGetParameterResourceIndex(fparam);
         bound_index     = index;

         cg_d3d9_renderchain_add_lut(chain, index, i);
      }

      vparam             = cgGetNamedParameter(pass->vPrg, chain->luts[i].id);

      if (vparam)
      {
         index           = cgGetParameterResourceIndex(vparam);
         if (index != (unsigned)bound_index)
            cg_d3d9_renderchain_add_lut(chain, index, i);
      }
   }
}
Exemplo n.º 2
0
void RenderChain::bind_orig(Pass &pass)
{
   D3DXVECTOR2 video_size, texture_size;
   video_size.x = passes[0].last_width;
   video_size.y = passes[0].last_height;
   texture_size.x = passes[0].info.tex_w;
   texture_size.y = passes[0].info.tex_h;

   set_cg_param(pass.vPrg, "ORIG.video_size", video_size);
   set_cg_param(pass.fPrg, "ORIG.video_size", video_size);
   set_cg_param(pass.vPrg, "ORIG.texture_size", texture_size);
   set_cg_param(pass.fPrg, "ORIG.texture_size", texture_size);

   CGparameter param = cgGetNamedParameter(pass.fPrg, "ORIG.texture");
   if (param)
   {
      unsigned index = cgGetParameterResourceIndex(param);
      dev->SetTexture(index, passes[0].tex);
      dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
            translate_filter(passes[0].info.pass->filter));
      dev->SetSamplerState(index, D3DSAMP_MINFILTER,
            translate_filter(passes[0].info.pass->filter));
      dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
      dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
      bound_tex.push_back(index);
   }

   param = cgGetNamedParameter(pass.vPrg, "ORIG.tex_coord");
   if (param)
   {
      unsigned index = pass.attrib_map[cgGetParameterResourceIndex(param)];
      dev->SetStreamSource(index, passes[0].vertex_buf, 0, sizeof(Vertex));
      bound_vert.push_back(index);
   }
}
Exemplo n.º 3
0
void RenderChain::bind_pass(Pass &pass, unsigned pass_index)
{
   // We only bother binding passes which are two indices behind.
   if (pass_index < 3)
      return;

   for (unsigned i = 1; i < pass_index - 1; i++)
   {
      char pass_base[64];
      snprintf(pass_base, sizeof(pass_base), "PASS%u.", i);

      std::string attr_texture = pass_base;
      attr_texture += "texture";
      std::string attr_video_size = pass_base;
      attr_video_size += "video_size";
      std::string attr_texture_size = pass_base;
      attr_texture_size += "texture_size";
      std::string attr_tex_coord = pass_base;
      attr_tex_coord += "tex_coord";

      D3DXVECTOR2 video_size, texture_size;
      video_size.x = passes[i].last_width;
      video_size.y = passes[i].last_height;
      texture_size.x = passes[i].info.tex_w;
      texture_size.y = passes[i].info.tex_h;

      set_cg_param(pass.vPrg, attr_video_size.c_str(), video_size);
      set_cg_param(pass.fPrg, attr_video_size.c_str(), video_size);
      set_cg_param(pass.vPrg, attr_texture_size.c_str(), texture_size);
      set_cg_param(pass.fPrg, attr_texture_size.c_str(), texture_size);

      CGparameter param = cgGetNamedParameter(pass.fPrg, attr_texture.c_str());
      if (param)
      {
         unsigned index = cgGetParameterResourceIndex(param);
         bound_tex.push_back(index);

         dev->SetTexture(index, passes[i].tex);
         dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
               translate_filter(passes[i].info.pass->filter));
         dev->SetSamplerState(index, D3DSAMP_MINFILTER,
               translate_filter(passes[i].info.pass->filter));
         dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
         dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
      }

      param = cgGetNamedParameter(pass.vPrg, attr_tex_coord.c_str());
      if (param)
      {
         unsigned index = pass.attrib_map[cgGetParameterResourceIndex(param)];
         dev->SetStreamSource(index, passes[i].vertex_buf, 0, sizeof(Vertex));
         bound_vert.push_back(index);
      }
   }
}
Exemplo n.º 4
0
void csShaderGLCGCommon::DebugDumpParam (csString& output, CGparameter param)
{
  output << "Parameter: " << cgGetParameterName (param) << "\n";
  output << " Type: " << 
    cgGetTypeString (cgGetParameterNamedType (param)) << "\n";
  output << " Direction: " <<
    cgGetEnumString (cgGetParameterDirection (param)) << "\n";
  output << " Semantic: " << cgGetParameterSemantic (param) << "\n";
  const CGenum var = cgGetParameterVariability (param);
  output << " Variability: " << cgGetEnumString (var) << "\n";
  output << " Resource: " <<
    cgGetResourceString (cgGetParameterResource (param)) << "\n";
  output << " Resource index: " <<
    cgGetParameterResourceIndex (param) << "\n";
  // Cg 2.0 seems to not like CG_DEFAULT for uniforms
  if (/*(var == CG_UNIFORM) || */(var == CG_CONSTANT))
  {
    int nValues;
    const double* values = cgGetParameterValues (param, 
      (var == CG_UNIFORM) ? CG_DEFAULT : CG_CONSTANT, &nValues);
    if (nValues != 0)
    {
      output << " Values:";
      for (int v = 0; v < nValues; v++)
      {
	output << ' ' << values[v];
      }
      output << "\n";
    }
  }
  if (!cgIsParameterUsed (param, program)) output << "  not used\n";
  if (!cgIsParameterReferenced (param)) output << "  not referenced\n";
}
static void d3d9_cg_renderchain_bind_orig(
      d3d9_renderchain_t *chain,
      LPDIRECT3DDEVICE9 dev,
      struct shader_pass *pass)
{
   CGparameter param;
   float video_size[2];
   float texture_size[2];
   struct shader_pass *first_pass = (struct shader_pass*)&chain->passes->data[0];
   video_size[0]              = first_pass->last_width;
   video_size[1]              = first_pass->last_height;
   texture_size[0]            = first_pass->info.tex_w;
   texture_size[1]            = first_pass->info.tex_h;

   d3d9_cg_set_param_2f(pass->vprg, dev, "ORIG.video_size",   &video_size);
   d3d9_cg_set_param_2f(pass->fprg, dev, "ORIG.video_size",   &video_size);
   d3d9_cg_set_param_2f(pass->vprg, dev, "ORIG.texture_size", &texture_size);
   d3d9_cg_set_param_2f(pass->fprg, dev, "ORIG.texture_size", &texture_size);

   param = d3d9_cg_get_constant_by_name(pass->fprg, "ORIG.texture");

   if (param)
   {
      unsigned index = cgGetParameterResourceIndex(param);
      d3d9_set_texture(chain->dev, index, first_pass->tex);
      d3d9_set_sampler_magfilter(chain->dev, index,
            d3d_translate_filter(first_pass->info.pass->filter));
      d3d9_set_sampler_minfilter(chain->dev, index,
            d3d_translate_filter(first_pass->info.pass->filter));
      d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
      d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
      unsigned_vector_list_append(chain->bound_tex, index);
   }

   param = d3d9_cg_get_constant_by_name(pass->vprg, "ORIG.tex_coord");
   if (param)
   {
      LPDIRECT3DVERTEXBUFFER9 vert_buf = (LPDIRECT3DVERTEXBUFFER9)first_pass->vertex_buf;
      struct unsigned_vector_list *attrib_map = (struct unsigned_vector_list*)
         pass->attrib_map;
      unsigned index = attrib_map->data[cgGetParameterResourceIndex(param)];

      d3d9_set_stream_source(chain->dev, index,
            vert_buf, 0, sizeof(struct D3D9Vertex));
      unsigned_vector_list_append(chain->bound_vert, index);
   }
}
Exemplo n.º 6
0
static void renderchain_bind_orig(cg_renderchain_t *chain, void *pass_data)
{
   unsigned index;
   CGparameter param;
   D3DXVECTOR2 video_size, texture_size;
   Pass           *pass = (Pass*)pass_data;
   video_size.x         = chain->passes[0].last_width;
   video_size.y         = chain->passes[0].last_height;
   texture_size.x       = chain->passes[0].info.tex_w;
   texture_size.y       = chain->passes[0].info.tex_h;

   set_cg_param(pass->vPrg, "ORIG.video_size", video_size);
   set_cg_param(pass->fPrg, "ORIG.video_size", video_size);
   set_cg_param(pass->vPrg, "ORIG.texture_size", texture_size);
   set_cg_param(pass->fPrg, "ORIG.texture_size", texture_size);

   param = cgGetNamedParameter(pass->fPrg, "ORIG.texture");
   if (param)
   {
      index = cgGetParameterResourceIndex(param);
      d3d_set_texture(chain->dev, index, chain->passes[0].tex);
      d3d_set_sampler_magfilter(chain->dev, index,
            d3d_translate_filter(chain->passes[0].info.pass->filter));
      d3d_set_sampler_minfilter(chain->dev, index, 
            d3d_translate_filter(chain->passes[0].info.pass->filter));
      d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
      d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
      chain->bound_tex.push_back(index);
   }

   param = cgGetNamedParameter(pass->vPrg, "ORIG.tex_coord");
   if (param)
   {
      LPDIRECT3DVERTEXBUFFER vert_buf = (LPDIRECT3DVERTEXBUFFER)chain->passes[0].vertex_buf;

      index = pass->attrib_map[cgGetParameterResourceIndex(param)];

      d3d_set_stream_source(chain->dev, index, vert_buf, 0, sizeof(Vertex));
      chain->bound_vert.push_back(index);
   }
}
Exemplo n.º 7
0
void RenderChain::bind_luts(Pass &pass)
{
   for (unsigned i = 0; i < luts.size(); i++)
   {
      CGparameter fparam = cgGetNamedParameter(pass.fPrg, luts[i].id.c_str());
      int bound_index = -1;
      if (fparam)
      {
         unsigned index = cgGetParameterResourceIndex(fparam);
         bound_index = index;
         dev->SetTexture(index, luts[i].tex);
         dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
               translate_filter(luts[i].smooth));
         dev->SetSamplerState(index, D3DSAMP_MINFILTER,
               translate_filter(luts[i].smooth));
         dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
         dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
         bound_tex.push_back(index);
      }

      CGparameter vparam = cgGetNamedParameter(pass.vPrg, luts[i].id.c_str());
      if (vparam)
      {
         unsigned index = cgGetParameterResourceIndex(vparam);
         if (index != (unsigned)bound_index)
         {
            dev->SetTexture(index, luts[i].tex);
            dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
                  translate_filter(luts[i].smooth));
            dev->SetSamplerState(index, D3DSAMP_MINFILTER,
                  translate_filter(luts[i].smooth));
            dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
            dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
            bound_tex.push_back(index);
         }
      }
   }
}
Exemplo n.º 8
0
csVertexAttrib csShaderGLCGVP::ResolveBufferDestination (const char* binding)
{
  csVertexAttrib dest = CS_VATTRIB_INVALID;
  if (program)
  {
    CGparameter parameter = cgGetNamedParameter (program, binding);
    if (parameter)
    {
      CGresource base = cgGetParameterBaseResource (parameter);
      int index = cgGetParameterResourceIndex (parameter);
      switch (base)
      {
        case CG_UNDEFINED:
          return CS_VATTRIB_UNUSED;
	case CG_TEX0: 
	case CG_TEXUNIT0:
	case CG_TEXCOORD0:
	  if ((index >= 0) && (index < 8))
            dest = (csVertexAttrib)(CS_VATTRIB_TEXCOORD0 + index);
	  break;
	case CG_ATTR0:
	  if ((index >= 0) && (index < 16))
            dest = (csVertexAttrib)(CS_VATTRIB_0 + index);
	  break;
	case CG_COL0:
	case CG_COLOR0:
	  if ((index >= 0) && (index < 2))
            dest = (csVertexAttrib)(CS_VATTRIB_PRIMARY_COLOR + index);
	  break;
	case CG_HPOS:
	case CG_POSITION0:
	  dest = CS_VATTRIB_POSITION;
	  break;
	case CG_BLENDWEIGHT0:
	  dest = CS_VATTRIB_WEIGHT;
	  break;
	case CG_NORMAL0:
	  dest = CS_VATTRIB_NORMAL;
	  break;
	case CG_FOG0:
	  dest = CS_VATTRIB_FOGCOORD;
	  break;
        default:
	  break;
      }
    }
  }

  return dest;
}
Exemplo n.º 9
0
/* iterate all parameters and record input variyings
   with their semantic and resource index
*/
void CD3DCG::fillParameterMap(std::vector<parameterEntry> &map, CGparameter param)
{
	parameterEntry mapEntry;
	while (param) {
		if(cgGetParameterType(param)==CG_STRUCT)
			fillParameterMap(map,cgGetFirstStructParameter(param));
		else
			if (cgGetParameterDirection(param) == CG_IN && cgGetParameterVariability(param) == CG_VARYING) {
				mapEntry.rIndex = cgGetParameterResourceIndex(param);
				mapEntry.semantic = cgGetParameterSemantic(param);
				mapEntry.isKnownParam = isKnownParameter(cgGetParameterName(param));
				if(map.size()<mapEntry.rIndex+1)
					map.resize(mapEntry.rIndex+1);
				map[mapEntry.rIndex] = mapEntry;
			}
		param = cgGetNextParameter(param);
	}
}
Exemplo n.º 10
0
bool csShaderGLCGCommon::LoadProgramWithPS1 ()
{
  pswrap = shaderPlug->psplg->CreateProgram ("fp");

  if (!pswrap)
    return false;

  const char* objectCode = cgGetProgramString (program, CG_COMPILED_PROGRAM);
  if (!objectCode || !*objectCode)
    // Program did not actually compile
    return false;

  csArray<csShaderVarMapping> mappings;
  
  for (size_t i = 0; i < variablemap.GetSize (); i++)
  {
    // Get the Cg parameter
    ShaderParameter* sparam =
      reinterpret_cast<ShaderParameter*> (variablemap[i].userVal);
    // Make sure it's a C-register
    CGresource resource = cgGetParameterResource (sparam->param);
    if (resource == CG_C)
    {
      // Get the register number, and create a mapping
      csString regnum;
      regnum.Format ("c%lu", cgGetParameterResourceIndex (sparam->param));
      mappings.Push (csShaderVarMapping (variablemap[i].name, regnum));
    }
  }

  if (pswrap->Load (0, objectCode, mappings))
  {
    bool ret = pswrap->Compile (0);
    if (shaderPlug->debugDump)
      DoDebugDump();
    return ret;
  }
  else
  {
    return false;
  }
}
static bool d3d9_cg_renderchain_init_shader_fvf(
      d3d9_renderchain_t *chain,
      struct shader_pass *pass)
{
   CGparameter param;
   unsigned index, i, count;
   unsigned tex_index                          = 0;
   bool texcoord0_taken                        = false;
   bool texcoord1_taken                        = false;
   bool stream_taken[4]                        = {false};
   static const D3DVERTEXELEMENT9 decl_end     = D3DDECL_END();
   D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH]    = {{0}};
   bool *indices                               = NULL;

   if (cgD3D9GetVertexDeclaration(pass->vprg, decl) == CG_FALSE)
      return false;

   for (count = 0; count < MAXD3DDECLLENGTH; count++)
   {
      if (string_is_equal_fast(&decl_end, &decl[count], sizeof(decl_end)))
         break;
   }

   /* This is completely insane.
    * We do not have a good and easy way of setting up our
    * attribute streams, so we have to do it ourselves, yay!
    *
    * Stream 0      => POSITION
    * Stream 1      => TEXCOORD0
    * Stream 2      => TEXCOORD1
    * Stream 3      => COLOR     (Not really used for anything.)
    * Stream {4..N} => Texture coord streams for varying resources
    *                  which have no semantics.
    */

   indices = (bool*)calloc(1, count * sizeof(*indices));

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "POSITION");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "POSITION0");

   if (param)
   {
      static const D3DVERTEXELEMENT9 element =
      {
         0, 0 * sizeof(float),
         D3DDECLTYPE_FLOAT3,
         D3DDECLMETHOD_DEFAULT,
         D3DDECLUSAGE_POSITION,
         0
      };
      stream_taken[0] = true;
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = element;
      indices[index]  = true;

      RARCH_LOG("[D3D9 Cg]: FVF POSITION semantic found.\n");
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "TEXCOORD");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "TEXCOORD0");

   if (param)
   {
      static const D3DVERTEXELEMENT9 tex_coord0    = D3D9_DECL_FVF_TEXCOORD(1, 3, 0);
      stream_taken[1] = true;
      texcoord0_taken = true;
      RARCH_LOG("[D3D9 Cg]: FVF TEXCOORD0 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = tex_coord0;
      indices[index]  = true;
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "TEXCOORD1");
   if (param)
   {
      static const D3DVERTEXELEMENT9 tex_coord1    = D3D9_DECL_FVF_TEXCOORD(2, 5, 1);
      stream_taken[2] = true;
      texcoord1_taken = true;
      RARCH_LOG("[D3D9 Cg]: FVF TEXCOORD1 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = tex_coord1;
      indices[index]  = true;
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "COLOR");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vprg, CG_PROGRAM), "COLOR0");

   if (param)
   {
      static const D3DVERTEXELEMENT9 color = DECL_FVF_COLOR(3, 7, 0);
      stream_taken[3] = true;
      RARCH_LOG("[D3D9 Cg]: FVF COLOR0 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = color;
      indices[index]  = true;
   }

   /* Stream {0, 1, 2, 3} might be already taken. Find first vacant stream. */
   for (index = 0; index < 4; index++)
   {
      if (stream_taken[index] == false)
         break;
   }

   /* Find first vacant texcoord declaration. */
   if (texcoord0_taken && texcoord1_taken)
      tex_index = 2;
   else if (texcoord1_taken && !texcoord0_taken)
      tex_index = 0;
   else if (texcoord0_taken && !texcoord1_taken)
      tex_index = 1;

   for (i = 0; i < count; i++)
   {
      if (indices[i])
         unsigned_vector_list_append((struct unsigned_vector_list *)
               pass->attrib_map, 0);
      else
      {
         D3DVERTEXELEMENT9 elem = D3D9_DECL_FVF_TEXCOORD(index, 3, tex_index);

         unsigned_vector_list_append((struct unsigned_vector_list *)
               pass->attrib_map, index);

         decl[i]     = elem;

         /* Find next vacant stream. */
         while ((++index < 4) && stream_taken[index])
            index++;

         /* Find next vacant texcoord declaration. */
         if ((++tex_index == 1) && texcoord1_taken)
            tex_index++;
      }
   }

   free(indices);

   return d3d9_vertex_declaration_new(chain->dev,
         decl, (void**)&pass->vertex_decl);
}
Exemplo n.º 12
0
	//---------------------------------------------------------------------
	void CgProgram::recurseParams(CGparameter parameter, size_t contextArraySize) const
	{
		while (parameter != 0)
        {
            // Look for uniform (non-sampler) parameters only
            // Don't bother enumerating unused parameters, especially since they will
            // be optimised out and therefore not in the indexed versions
            CGtype paramType = cgGetParameterType(parameter);

            if (cgGetParameterVariability(parameter) == CG_UNIFORM &&
                paramType != CG_SAMPLER1D &&
                paramType != CG_SAMPLER2D &&
                paramType != CG_SAMPLER3D &&
                paramType != CG_SAMPLERCUBE &&
                paramType != CG_SAMPLERRECT &&
                cgGetParameterDirection(parameter) != CG_OUT && 
                cgIsParameterReferenced(parameter))
            {
				int arraySize;

				switch(paramType)
				{
				case CG_STRUCT:
					recurseParams(cgGetFirstStructParameter(parameter));
					break;
				case CG_ARRAY:
					// Support only 1-dimensional arrays
					arraySize = cgGetArraySize(parameter, 0);
					recurseParams(cgGetArrayParameter(parameter, 0), (size_t)arraySize);
					break;
				default:
					// Normal path (leaf)
					String paramName = cgGetParameterName(parameter);
					size_t logicalIndex = cgGetParameterResourceIndex(parameter);

					// Get the parameter resource, to calculate the physical index
					CGresource res = cgGetParameterResource(parameter);
					bool isRegisterCombiner = false;
					size_t regCombinerPhysicalIndex = 0;
					switch (res)
					{
					case CG_COMBINER_STAGE_CONST0:
						// register combiner, const 0
						// the index relates to the texture stage; store this as (stage * 2) + 0
						regCombinerPhysicalIndex = logicalIndex * 2;
						isRegisterCombiner = true;
						break;
					case CG_COMBINER_STAGE_CONST1:
						// register combiner, const 1
						// the index relates to the texture stage; store this as (stage * 2) + 1
						regCombinerPhysicalIndex = (logicalIndex * 2) + 1;
						isRegisterCombiner = true;
						break;
					default:
						// normal constant
						break;
					}

					// Trim the '[0]' suffix if it exists, we will add our own indexing later
					if (StringUtil::endsWith(paramName, "[0]", false))
					{
						paramName.erase(paramName.size() - 3);
					}


					GpuConstantDefinition def;
					def.arraySize = contextArraySize;
					mapTypeAndElementSize(paramType, isRegisterCombiner, def);

					if (def.constType == GCT_UNKNOWN)
					{
						LogManager::getSingleton().logMessage(
							"Problem parsing the following Cg Uniform: '"
							+ paramName + "' in file " + mName);
						// next uniform
						continue;
					}
					if (isRegisterCombiner)
					{
						def.physicalIndex = regCombinerPhysicalIndex;
					}
					else
					{
						// base position on existing buffer contents
						if (def.isFloat())
						{
							def.physicalIndex = mFloatLogicalToPhysical.bufferSize;
						}
						else
						{
							def.physicalIndex = mIntLogicalToPhysical.bufferSize;
						}
					}


					mConstantDefs.map.insert(GpuConstantDefinitionMap::value_type(paramName, def));

					// Record logical / physical mapping
					if (def.isFloat())
					{
						OGRE_LOCK_MUTEX(mFloatLogicalToPhysical.mutex)
						mFloatLogicalToPhysical.map.insert(
							GpuLogicalIndexUseMap::value_type(logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize)));
						mFloatLogicalToPhysical.bufferSize += def.arraySize * def.elementSize;
						mConstantDefs.floatBufferSize = mFloatLogicalToPhysical.bufferSize;
					}
					else
					{
						OGRE_LOCK_MUTEX(mIntLogicalToPhysical.mutex)
						mIntLogicalToPhysical.map.insert(
							GpuLogicalIndexUseMap::value_type(logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize)));
						mIntLogicalToPhysical.bufferSize += def.arraySize * def.elementSize;
						mConstantDefs.intBufferSize = mIntLogicalToPhysical.bufferSize;
					}

					// Deal with array indexing
					mConstantDefs.generateConstantDefinitionArrayEntries(paramName, def);

					break;
		
				}
					
            }
            // Get next
            parameter = cgGetNextParameter(parameter);
        }

        
    }
Exemplo n.º 13
0
void RenderChain::bind_prev(Pass &pass)
{
   static const char *prev_names[] = {
      "PREV",
      "PREV1",
      "PREV2",
      "PREV3",
      "PREV4",
      "PREV5",
      "PREV6",
   };

   char attr_texture[64], attr_input_size[64], attr_tex_size[64], attr_coord[64];
   D3DXVECTOR2 texture_size;

   texture_size.x = passes[0].info.tex_w;
   texture_size.y = passes[0].info.tex_h;

   for (unsigned i = 0; i < Textures - 1; i++)
   {
      snprintf(attr_texture,    sizeof(attr_texture),    "%s.texture",      prev_names[i]);
      snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size",   prev_names[i]);
      snprintf(attr_tex_size,   sizeof(attr_tex_size),   "%s.texture_size", prev_names[i]);
      snprintf(attr_coord,      sizeof(attr_coord),      "%s.tex_coord",    prev_names[i]);

      D3DXVECTOR2 video_size;
      video_size.x = prev.last_width[(prev.ptr - (i + 1)) & TexturesMask];
      video_size.y = prev.last_height[(prev.ptr - (i + 1)) & TexturesMask];

      set_cg_param(pass.vPrg, attr_input_size, video_size);
      set_cg_param(pass.fPrg, attr_input_size, video_size);
      set_cg_param(pass.vPrg, attr_tex_size, texture_size);
      set_cg_param(pass.fPrg, attr_tex_size, texture_size);

      CGparameter param = cgGetNamedParameter(pass.fPrg, attr_texture);
      if (param)
      {
         unsigned index = cgGetParameterResourceIndex(param);

         LPDIRECT3DTEXTURE tex = prev.tex[(prev.ptr - (i + 1)) & TexturesMask];
         dev->SetTexture(index, tex);
         bound_tex.push_back(index);

         dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
               translate_filter(passes[0].info.pass->filter));
         dev->SetSamplerState(index, D3DSAMP_MINFILTER,
               translate_filter(passes[0].info.pass->filter));
         dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
         dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
      }

      param = cgGetNamedParameter(pass.vPrg, attr_coord);
      if (param)
      {
         unsigned index = pass.attrib_map[cgGetParameterResourceIndex(param)];
         LPDIRECT3DVERTEXBUFFER vert_buf = prev.vertex_buf[(prev.ptr - (i + 1)) & TexturesMask];
         bound_vert.push_back(index);

         dev->SetStreamSource(index, vert_buf, 0, sizeof(Vertex));
      }
   }
}
static void d3d9_cg_renderchain_render_pass(
      d3d9_renderchain_t *chain,
      struct shader_pass *pass,
      state_tracker_t *tracker,
      unsigned pass_index)
{
   unsigned i;

   d3d9_cg_bind_program(pass);

   d3d9_set_texture(chain->dev, 0, pass->tex);
   d3d9_set_sampler_minfilter(chain->dev, 0,
         d3d_translate_filter(pass->info.pass->filter));
   d3d9_set_sampler_magfilter(chain->dev, 0,
         d3d_translate_filter(pass->info.pass->filter));

   d3d9_set_vertex_declaration(chain->dev, pass->vertex_decl);
   for (i = 0; i < 4; i++)
      d3d9_set_stream_source(chain->dev, i,
            pass->vertex_buf, 0,
            sizeof(struct D3D9Vertex));

   /* Set orig texture. */
   d3d9_cg_renderchain_bind_orig(chain, chain->dev, pass);

   /* Set prev textures. */
   d3d9_cg_renderchain_bind_prev(chain, chain->dev, pass);

   /* Set lookup textures */
   for (i = 0; i < chain->luts->count; i++)
   {
      CGparameter vparam;
      CGparameter fparam = d3d9_cg_get_constant_by_name(
            pass->fprg, chain->luts->data[i].id);
      int bound_index    = -1;

      if (fparam)
      {
         unsigned index  = cgGetParameterResourceIndex(fparam);
         bound_index     = index;

         d3d9_renderchain_add_lut_internal(chain, index, i);
      }

      vparam = d3d9_cg_get_constant_by_name(pass->vprg,
            chain->luts->data[i].id);

      if (vparam)
      {
         unsigned index = cgGetParameterResourceIndex(vparam);
         if (index != (unsigned)bound_index)
            d3d9_renderchain_add_lut_internal(chain, index, i);
      }
   }

   /* We only bother binding passes which are two indices behind. */
   if (pass_index >= 3)
      d3d9_cg_renderchain_bind_pass(chain, chain->dev, pass, pass_index);

   if (tracker)
      d3d9_cg_renderchain_set_params(chain, chain->dev, pass, tracker, pass_index);

   d3d9_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);

   /* So we don't render with linear filter into render targets,
    * which apparently looked odd (too blurry). */
   d3d9_set_sampler_minfilter(chain->dev, 0, D3DTEXF_POINT);
   d3d9_set_sampler_magfilter(chain->dev, 0, D3DTEXF_POINT);

   d3d9_renderchain_unbind_all(chain);
}
static void d3d9_cg_renderchain_bind_prev(d3d9_renderchain_t *chain,
      LPDIRECT3DDEVICE9 dev,
      struct shader_pass *pass)
{
   unsigned i;
   float texture_size[2];
   char attr_texture[64]    = {0};
   char attr_input_size[64] = {0};
   char attr_tex_size[64]   = {0};
   char attr_coord[64]      = {0};
   static const char *prev_names[] = {
      "PREV",
      "PREV1",
      "PREV2",
      "PREV3",
      "PREV4",
      "PREV5",
      "PREV6",
   };

   texture_size[0] = chain->passes->data[0].info.tex_w;
   texture_size[1] = chain->passes->data[0].info.tex_h;

   for (i = 0; i < TEXTURES - 1; i++)
   {
      CGparameter param;
      float video_size[2];

      snprintf(attr_texture,    sizeof(attr_texture),    "%s.texture",      prev_names[i]);
      snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size",   prev_names[i]);
      snprintf(attr_tex_size,   sizeof(attr_tex_size),   "%s.texture_size", prev_names[i]);
      snprintf(attr_coord,      sizeof(attr_coord),      "%s.tex_coord",    prev_names[i]);

      video_size[0] = chain->prev.last_width[
         (chain->prev.ptr - (i + 1)) & TEXTURESMASK];
      video_size[1] = chain->prev.last_height[
         (chain->prev.ptr - (i + 1)) & TEXTURESMASK];

      d3d9_cg_set_param_2f(pass->vprg, dev, attr_input_size, &video_size);
      d3d9_cg_set_param_2f(pass->fprg, dev, attr_input_size, &video_size);
      d3d9_cg_set_param_2f(pass->vprg, dev, attr_tex_size,   &texture_size);
      d3d9_cg_set_param_2f(pass->fprg, dev, attr_tex_size,   &texture_size);

      param = d3d9_cg_get_constant_by_name(pass->fprg, attr_texture);
      if (param)
      {
         unsigned         index = cgGetParameterResourceIndex(param);
         LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)
            chain->prev.tex[
            (chain->prev.ptr - (i + 1)) & TEXTURESMASK];

         d3d9_set_texture(chain->dev, index, tex);
         unsigned_vector_list_append(chain->bound_tex, index);

         d3d9_set_sampler_magfilter(chain->dev, index,
               d3d_translate_filter(chain->passes->data[0].info.pass->filter));
         d3d9_set_sampler_minfilter(chain->dev, index,
               d3d_translate_filter(chain->passes->data[0].info.pass->filter));
         d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
         d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
      }

      param = d3d9_cg_get_constant_by_name(pass->vprg, attr_coord);
      if (param)
      {
         LPDIRECT3DVERTEXBUFFER9 vert_buf = (LPDIRECT3DVERTEXBUFFER9)
            chain->prev.vertex_buf[
            (chain->prev.ptr - (i + 1)) & TEXTURESMASK];
         struct unsigned_vector_list *attrib_map = (struct unsigned_vector_list*)pass->attrib_map;
         unsigned index = attrib_map->data[cgGetParameterResourceIndex(param)];

         d3d9_set_stream_source(chain->dev, index,
               vert_buf, 0, sizeof(struct D3D9Vertex));
         unsigned_vector_list_append(chain->bound_vert, index);
      }
   }
}
Exemplo n.º 16
0
static bool cg_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data)
{
   CGparameter param;
   unsigned index, i, count;
   unsigned tex_index                          = 0;
   bool texcoord0_taken                        = false;
   bool texcoord1_taken                        = false;
   bool stream_taken[4]                        = {false};
   cg_renderchain_t *chain                     = (cg_renderchain_t*)data;
   Pass          *pass                         = (Pass*)pass_data;
   static const D3DVERTEXELEMENT decl_end      = D3DDECL_END();
   D3DVERTEXELEMENT decl[MAXD3DDECLLENGTH]     = {{0}};

   if (cgD3D9GetVertexDeclaration(pass->vPrg, decl) == CG_FALSE)
      return false;

   for (count = 0; count < MAXD3DDECLLENGTH; count++)
   {
      if (memcmp(&decl_end, &decl[count], sizeof(decl_end)) == 0)
         break;
   }

   /* This is completely insane.
    * We do not have a good and easy way of setting up our
    * attribute streams, so we have to do it ourselves, yay!
    *
    * Stream 0      => POSITION
    * Stream 1      => TEXCOORD0
    * Stream 2      => TEXCOORD1
    * Stream 3      => COLOR     (Not really used for anything.)
    * Stream {4..N} => Texture coord streams for varying resources 
    *                  which have no semantics.
    */

   std::vector<bool> indices(count);

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "POSITION");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "POSITION0");

   if (param)
   {
      static const D3DVERTEXELEMENT element = 
	  {
		  0, 0 * sizeof(float),
			  D3DDECLTYPE_FLOAT3,
			  D3DDECLMETHOD_DEFAULT,
			  D3DDECLUSAGE_POSITION,
			  0
	  };
      stream_taken[0] = true;
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = element;
      indices[index]  = true;

      RARCH_LOG("[FVF]: POSITION semantic found.\n");
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD0");

   if (param)
   {
      static const D3DVERTEXELEMENT tex_coord0    = DECL_FVF_TEXCOORD(1, 3, 0);
      stream_taken[1] = true;
      texcoord0_taken = true;
      RARCH_LOG("[FVF]: TEXCOORD0 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = tex_coord0;
      indices[index]  = true;
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD1");
   if (param)
   {
      static const D3DVERTEXELEMENT tex_coord1    = DECL_FVF_TEXCOORD(2, 5, 1);
      stream_taken[2] = true;
      texcoord1_taken = true;
      RARCH_LOG("[FVF]: TEXCOORD1 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = tex_coord1;
      indices[index]  = true;
   }

   param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "COLOR");
   if (!param)
      param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "COLOR0");

   if (param)
   {
      static const D3DVERTEXELEMENT color = DECL_FVF_COLOR(3, 7, 0);
      stream_taken[3] = true;
      RARCH_LOG("[FVF]: COLOR0 semantic found.\n");
      index           = cgGetParameterResourceIndex(param);
      decl[index]     = color;
      indices[index]  = true;
   }

   /* Stream {0, 1, 2, 3} might be already taken. Find first vacant stream. */
   for (index = 0; index < 4; index++)
   {
	   if (stream_taken[index] == false)
		   break;
   }

   /* Find first vacant texcoord declaration. */
   if (texcoord0_taken && texcoord1_taken)
      tex_index = 2;
   else if (texcoord1_taken && !texcoord0_taken)
      tex_index = 0;
   else if (texcoord0_taken && !texcoord1_taken)
      tex_index = 1;

   for (i = 0; i < count; i++)
   {
      if (indices[i])
         pass->attrib_map.push_back(0);
      else
      {
         D3DVERTEXELEMENT elem = DECL_FVF_TEXCOORD(index, 3, tex_index);

         pass->attrib_map.push_back(index);

         decl[i]     = elem;

         /* Find next vacant stream. */
         while ((++index < 4) && stream_taken[index])
            index++;

         /* Find next vacant texcoord declaration. */
         if ((++tex_index == 1) && texcoord1_taken)
            tex_index++;
      }
   }

   if (FAILED(chain->dev->CreateVertexDeclaration(
               decl, &pass->vertex_decl)))
      return false;

   return true;
}
Exemplo n.º 17
0
static void renderchain_render_pass(
      cg_renderchain_t *chain,
      Pass *pass,
      unsigned pass_index)
{
   unsigned i, index;

   if (!chain)
      return;
   
   renderchain_set_shaders(pass->fPrg, pass->vPrg);

   d3d_set_texture(chain->dev, 0, pass->tex);
   d3d_set_sampler_minfilter(chain->dev, 0,
         d3d_translate_filter(pass->info.pass->filter));
   d3d_set_sampler_magfilter(chain->dev, 0,
         d3d_translate_filter(pass->info.pass->filter));

   d3d_set_vertex_declaration(chain->dev, pass->vertex_decl);
   for (i = 0; i < 4; i++)
      d3d_set_stream_source(chain->dev, i,
            pass->vertex_buf, 0, sizeof(Vertex));

   /* Set orig texture. */
   renderchain_bind_orig(chain, pass);

   /* Set prev textures. */
   renderchain_bind_prev(chain, pass);

   /* Set lookup textures */
   for (i = 0; i < chain->luts.size(); i++)
   {
      CGparameter vparam;
      CGparameter fparam = cgGetNamedParameter(
            pass->fPrg, chain->luts[i].id);
      int bound_index    = -1;

      if (fparam)
      {
         index           = cgGetParameterResourceIndex(fparam);
         bound_index     = index;

         cg_d3d9_renderchain_add_lut_internal(chain, index, i);
      }

      vparam             = cgGetNamedParameter(pass->vPrg, chain->luts[i].id);

      if (vparam)
      {
         index           = cgGetParameterResourceIndex(vparam);
         if (index != (unsigned)bound_index)
            cg_d3d9_renderchain_add_lut_internal(chain, index, i);
      }
   }

   renderchain_bind_pass(chain, pass, pass_index);

   /* Set state parameters. */
   if (chain->state_tracker)
   {
      /* Only query uniforms in first pass. */
      static struct state_tracker_uniform tracker_info[GFX_MAX_VARIABLES];
      static unsigned cnt = 0;

      if (pass_index == 1)
         cnt = state_tracker_get_uniform(chain->state_tracker, tracker_info,
               GFX_MAX_VARIABLES, chain->frame_count);

      for (i = 0; i < cnt; i++)
      {
         CGparameter param_f = cgGetNamedParameter(
               pass->fPrg, tracker_info[i].id);
         CGparameter param_v = cgGetNamedParameter(
               pass->vPrg, tracker_info[i].id);
         cg_d3d9_set_param_1f(param_f, &tracker_info[i].value);
         cg_d3d9_set_param_1f(param_v, &tracker_info[i].value);
      }
   }

   d3d_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);

   /* So we don't render with linear filter into render targets,
    * which apparently looked odd (too blurry). */
   d3d_set_sampler_minfilter(chain->dev, 0, D3DTEXF_POINT);
   d3d_set_sampler_magfilter(chain->dev, 0, D3DTEXF_POINT);

   renderchain_unbind_all(chain);
}
Exemplo n.º 18
0
bool RenderChain::init_fvf(Pass &pass)
{
   static const D3DVERTEXELEMENT decl_end = D3DDECL_END();
   static const D3DVERTEXELEMENT position_decl = DECL_FVF_POSITION(0);
   static const D3DVERTEXELEMENT tex_coord0 = DECL_FVF_TEXCOORD(1, 3, 0);
   static const D3DVERTEXELEMENT tex_coord1 = DECL_FVF_TEXCOORD(2, 5, 1);
   static const D3DVERTEXELEMENT color = DECL_FVF_COLOR(3, 7, 0);

   D3DVERTEXELEMENT decl[MAXD3DDECLLENGTH] = {{0}};
   if (cgD3D9GetVertexDeclaration(pass.vPrg, decl) == CG_FALSE)
      return false;

   unsigned count;
   for (count = 0; count < MAXD3DDECLLENGTH; count++)
   {
      if (memcmp(&decl_end, &decl[count], sizeof(decl_end)) == 0)
         break;
   }

   // This is completely insane.
   // We do not have a good and easy way of setting up our
   // attribute streams, so we have to do it ourselves, yay!
   // Stream 0 => POSITION
   // Stream 1 => TEXCOORD0
   // Stream 2 => TEXCOORD1
   // Stream 3 => COLOR // Not really used for anything.
   // Stream {4..N} => Texture coord streams for varying resources which have no semantics.

   std::vector<bool> indices(count);
   bool texcoord0_taken = false;
   bool texcoord1_taken = false;
   bool stream_taken[4] = {false};

   CGparameter param = find_param_from_semantic(pass.vPrg, "POSITION");
   if (!param)
      param = find_param_from_semantic(pass.vPrg, "POSITION0");
   if (param)
   {
      stream_taken[0] = true;
      RARCH_LOG("[FVF]: POSITION semantic found.\n");
      unsigned index = cgGetParameterResourceIndex(param);
      decl[index] = position_decl;
      indices[index] = true;
   }

   param = find_param_from_semantic(pass.vPrg, "TEXCOORD");
   if (!param)
      param = find_param_from_semantic(pass.vPrg, "TEXCOORD0");
   if (param)
   {
      stream_taken[1] = true;
      texcoord0_taken = true;
      RARCH_LOG("[FVF]: TEXCOORD0 semantic found.\n");
      unsigned index = cgGetParameterResourceIndex(param);
      decl[index] = tex_coord0;
      indices[index] = true;
   }

   param = find_param_from_semantic(pass.vPrg, "TEXCOORD1");
   if (param)
   {
      stream_taken[2] = true;
      texcoord1_taken = true;
      RARCH_LOG("[FVF]: TEXCOORD1 semantic found.\n");
      unsigned index = cgGetParameterResourceIndex(param);
      decl[index] = tex_coord1;
      indices[index] = true;
   }

   param = find_param_from_semantic(pass.vPrg, "COLOR");
   if (!param)
      param = find_param_from_semantic(pass.vPrg, "COLOR0");
   if (param)
   {
      stream_taken[3] = true;
      RARCH_LOG("[FVF]: COLOR0 semantic found.\n");
      unsigned index = cgGetParameterResourceIndex(param);
      decl[index] = color;
      indices[index] = true;
   }

   // Stream {0, 1, 2, 3} might be already taken. Find first vacant stream.
   unsigned index;
   for (index = 0; index < 4 && stream_taken[index]; index++);

   // Find first vacant texcoord declaration.
   unsigned tex_index = 0;
   if (texcoord0_taken && texcoord1_taken)
      tex_index = 2;
   else if (texcoord1_taken && !texcoord0_taken)
      tex_index = 0;
   else if (texcoord0_taken && !texcoord1_taken)
      tex_index = 1;

   for (unsigned i = 0; i < count; i++)
   {
      if (indices[i])
         pass.attrib_map.push_back(0);
      else
      {
         pass.attrib_map.push_back(index);
         D3DVERTEXELEMENT elem = DECL_FVF_TEXCOORD(index, 3, tex_index);
         decl[i] = elem;

         // Find next vacant stream.
         index++;
         while (index < 4 && stream_taken[index]) index++;

         // Find next vacant texcoord declaration.
         tex_index++;
         if (tex_index == 1 && texcoord1_taken)
            tex_index++;
      }
   }

   if (FAILED(dev->CreateVertexDeclaration(decl, &pass.vertex_decl)))
      return false;

   return true;
}
static void d3d9_cg_renderchain_bind_pass(
      d3d9_renderchain_t *chain,
      LPDIRECT3DDEVICE9 dev,
      struct shader_pass *pass, unsigned pass_index)
{
   unsigned i;

   for (i = 1; i < pass_index - 1; i++)
   {
      CGparameter param;
      float video_size[2];
      float texture_size[2];
      char pass_base[64]        = {0};
      char attr_texture[64]     = {0};
      char attr_input_size[64]  = {0};
      char attr_tex_size[64]    = {0};
      char attr_coord[64]       = {0};
      struct shader_pass *curr_pass = (struct shader_pass*)&chain->passes->data[i];

      snprintf(pass_base,       sizeof(pass_base),       "PASS%u",          i);
      snprintf(attr_texture,    sizeof(attr_texture),    "%s.texture",      pass_base);
      snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size",   pass_base);
      snprintf(attr_tex_size,   sizeof(attr_tex_size),   "%s.texture_size", pass_base);
      snprintf(attr_coord,      sizeof(attr_coord),      "%s.tex_coord",    pass_base);

      video_size[0]   = curr_pass->last_width;
      video_size[1]   = curr_pass->last_height;
      texture_size[0] = curr_pass->info.tex_w;
      texture_size[1] = curr_pass->info.tex_h;

      d3d9_cg_set_param_2f(pass->vprg, dev, attr_input_size,   &video_size);
      d3d9_cg_set_param_2f(pass->fprg, dev, attr_input_size,   &video_size);
      d3d9_cg_set_param_2f(pass->vprg, dev, attr_tex_size,     &texture_size);
      d3d9_cg_set_param_2f(pass->fprg, dev, attr_tex_size,     &texture_size);

      param = d3d9_cg_get_constant_by_name(pass->fprg, attr_texture);
      if (param)
      {
         unsigned index = cgGetParameterResourceIndex(param);
         unsigned_vector_list_append(chain->bound_tex, index);

         d3d9_set_texture(chain->dev, index, curr_pass->tex);
         d3d9_set_sampler_magfilter(chain->dev, index,
               d3d_translate_filter(curr_pass->info.pass->filter));
         d3d9_set_sampler_minfilter(chain->dev, index,
               d3d_translate_filter(curr_pass->info.pass->filter));
         d3d9_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
         d3d9_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
      }

      param = d3d9_cg_get_constant_by_name(pass->vprg, attr_coord);
      if (param)
      {
         struct unsigned_vector_list *attrib_map = 
            (struct unsigned_vector_list*)pass->attrib_map;
         unsigned index = attrib_map->data[cgGetParameterResourceIndex(param)];

         d3d9_set_stream_source(chain->dev, index, curr_pass->vertex_buf,
               0, sizeof(struct D3D9Vertex));
         unsigned_vector_list_append(chain->bound_vert, index);
      }
   }
}
Exemplo n.º 20
0
static void renderchain_bind_prev(void *data, void *pass_data)
{
   unsigned i, index;
   D3DXVECTOR2 texture_size;
   char attr_texture[64]    = {0};
   char attr_input_size[64] = {0};
   char attr_tex_size[64]   = {0};
   char attr_coord[64]      = {0};
   cg_renderchain_t *chain  = (cg_renderchain_t*)data;
   Pass               *pass = (Pass*)pass_data;
   static const char *prev_names[] = {
      "PREV",
      "PREV1",
      "PREV2",
      "PREV3",
      "PREV4",
      "PREV5",
      "PREV6",
   };

   texture_size.x = chain->passes[0].info.tex_w;
   texture_size.y = chain->passes[0].info.tex_h;

   for (i = 0; i < TEXTURES - 1; i++)
   {
      CGparameter param;
      D3DXVECTOR2 video_size;

      snprintf(attr_texture,    sizeof(attr_texture),    "%s.texture",      prev_names[i]);
      snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size",   prev_names[i]);
      snprintf(attr_tex_size,   sizeof(attr_tex_size),   "%s.texture_size", prev_names[i]);
      snprintf(attr_coord,      sizeof(attr_coord),      "%s.tex_coord",    prev_names[i]);

      video_size.x = chain->prev.last_width[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
      video_size.y = chain->prev.last_height[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];

      set_cg_param(pass->vPrg, attr_input_size, video_size);
      set_cg_param(pass->fPrg, attr_input_size, video_size);
      set_cg_param(pass->vPrg, attr_tex_size, texture_size);
      set_cg_param(pass->fPrg, attr_tex_size, texture_size);

      param = cgGetNamedParameter(pass->fPrg, attr_texture);
      if (param)
      {
         LPDIRECT3DTEXTURE tex;

         index = cgGetParameterResourceIndex(param);

         tex = (LPDIRECT3DTEXTURE)
            chain->prev.tex[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];

         d3d_set_texture(chain->dev, index, tex);
         chain->bound_tex.push_back(index);

         d3d_set_sampler_magfilter(chain->dev, index,
               d3d_translate_filter(chain->passes[0].info.pass->filter));
         d3d_set_sampler_minfilter(chain->dev, index, 
               d3d_translate_filter(chain->passes[0].info.pass->filter));
         d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
         d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
      }

      param = cgGetNamedParameter(pass->vPrg, attr_coord);
      if (param)
      {
         LPDIRECT3DVERTEXBUFFER vert_buf = (LPDIRECT3DVERTEXBUFFER)
            chain->prev.vertex_buf[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];

         index = pass->attrib_map[cgGetParameterResourceIndex(param)];

         d3d_set_stream_source(chain->dev, index, vert_buf, 0, sizeof(Vertex));
         chain->bound_vert.push_back(index);
      }
   }
}
Exemplo n.º 21
0
	//---------------------------------------------------------------------
	void CgProgram::recurseParams(CGparameter parameter, size_t contextArraySize)
	{
		while (parameter != 0)
		{
			// Look for uniform parameters only
			// Don't bother enumerating unused parameters, especially since they will
			// be optimised out and therefore not in the indexed versions
			CGtype paramType = cgGetParameterType(parameter);

			if (cgGetParameterVariability(parameter) == CG_UNIFORM &&
				paramType != CG_SAMPLER1D &&
				paramType != CG_SAMPLER2D &&
				paramType != CG_SAMPLER3D &&
				paramType != CG_SAMPLERCUBE &&
				paramType != CG_SAMPLERRECT &&
				cgGetParameterDirection(parameter) != CG_OUT && 
				cgIsParameterReferenced(parameter))
			{
				int arraySize;

				switch(paramType)
				{
				case CG_STRUCT:
					recurseParams(cgGetFirstStructParameter(parameter));
					break;
				case CG_ARRAY:
					// Support only 1-dimensional arrays
					arraySize = cgGetArraySize(parameter, 0);
					recurseParams(cgGetArrayParameter(parameter, 0), (size_t)arraySize);
					break;
				default:
					// Normal path (leaf)
					String paramName = cgGetParameterName(parameter);
					size_t logicalIndex = cgGetParameterResourceIndex(parameter);

					// Get the parameter resource, to calculate the physical index
					CGresource res = cgGetParameterResource(parameter);
					bool isRegisterCombiner = false;
					size_t regCombinerPhysicalIndex = 0;
					switch (res)
					{
					case CG_COMBINER_STAGE_CONST0:
						// register combiner, const 0
						// the index relates to the texture stage; store this as (stage * 2) + 0
						regCombinerPhysicalIndex = logicalIndex * 2;
						isRegisterCombiner = true;
						break;
					case CG_COMBINER_STAGE_CONST1:
						// register combiner, const 1
						// the index relates to the texture stage; store this as (stage * 2) + 1
						regCombinerPhysicalIndex = (logicalIndex * 2) + 1;
						isRegisterCombiner = true;
						break;
					default:
						// normal constant
						break;
					}

					// Trim the '[0]' suffix if it exists, we will add our own indexing later
					if (StringUtil::endsWith(paramName, "[0]", false))
					{
						paramName.erase(paramName.size() - 3);
					}


					GpuConstantDefinition def;
					def.arraySize = contextArraySize;
					mapTypeAndElementSize(paramType, isRegisterCombiner, def);

					if (def.constType == GCT_UNKNOWN)
					{
						LogManager::getSingleton().logMessage(
							"Problem parsing the following Cg Uniform: '"
							+ paramName + "' in file " + mName);
						// next uniform
						parameter = cgGetNextParameter(parameter);
						continue;
					}
					if (isRegisterCombiner)
					{
						def.physicalIndex = regCombinerPhysicalIndex;
					}
					else
					{
						// base position on existing buffer contents
						if (def.isFloat())
						{
							def.physicalIndex = mFloatLogicalToPhysical->bufferSize;
						}
						else
						{
							def.physicalIndex = mIntLogicalToPhysical->bufferSize;
						}
					}

					def.logicalIndex = logicalIndex;
					if( mParametersMap.find(paramName) == mParametersMap.end())
					{
						mParametersMap.insert(GpuConstantDefinitionMap::value_type(paramName, def));
						mParametersMapSizeAsBuffer += sizeof(size_t);
						mParametersMapSizeAsBuffer += paramName.size();
						mParametersMapSizeAsBuffer += sizeof(GpuConstantDefinition);
					}

					// Record logical / physical mapping
					if (def.isFloat())
					{
											OGRE_LOCK_MUTEX(mFloatLogicalToPhysical->mutex);
						mFloatLogicalToPhysical->map.insert(
							GpuLogicalIndexUseMap::value_type(def.logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL)));
						mFloatLogicalToPhysical->bufferSize += def.arraySize * def.elementSize;
					}
					else
					{
											OGRE_LOCK_MUTEX(mIntLogicalToPhysical->mutex);
						mIntLogicalToPhysical->map.insert(
							GpuLogicalIndexUseMap::value_type(def.logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL)));
						mIntLogicalToPhysical->bufferSize += def.arraySize * def.elementSize;
					}

					break;
				}                   
			}

			// now handle uniform samplers. This is needed to fix their register positions
			// if delegating to a GLSL shader.
			if (mDelegate && cgGetParameterVariability(parameter) == CG_UNIFORM && (
				paramType == CG_SAMPLER1D ||
				paramType == CG_SAMPLER2D ||
				paramType == CG_SAMPLER3D ||
				paramType == CG_SAMPLERCUBE ||
				paramType == CG_SAMPLERRECT) &&
				cgGetParameterDirection(parameter) != CG_OUT && 
				cgIsParameterReferenced(parameter))
			{
				String paramName = cgGetParameterName(parameter);
				CGresource res = cgGetParameterResource(parameter);
				int pos = -1;
				switch (res)
				{
				case CG_TEXUNIT0: pos = 0; break;
				case CG_TEXUNIT1: pos = 1; break;
				case CG_TEXUNIT2: pos = 2; break;
				case CG_TEXUNIT3: pos = 3; break;
				case CG_TEXUNIT4: pos = 4; break;
				case CG_TEXUNIT5: pos = 5; break;
				case CG_TEXUNIT6: pos = 6; break;
				case CG_TEXUNIT7: pos = 7; break;
				case CG_TEXUNIT8: pos = 8; break;
				case CG_TEXUNIT9: pos = 9; break;
				case CG_TEXUNIT10: pos = 10; break;
				case CG_TEXUNIT11: pos = 11; break;
				case CG_TEXUNIT12: pos = 12; break;
				case CG_TEXUNIT13: pos = 13; break;
				case CG_TEXUNIT14: pos = 14; break;
				case CG_TEXUNIT15: pos = 15; break;
#if(CG_VERSION_NUM >= 3000)
				case CG_TEXUNIT16: pos = 16; break;
				case CG_TEXUNIT17: pos = 17; break;
				case CG_TEXUNIT18: pos = 18; break;
				case CG_TEXUNIT19: pos = 19; break;
				case CG_TEXUNIT20: pos = 20; break;
				case CG_TEXUNIT21: pos = 21; break;
				case CG_TEXUNIT22: pos = 22; break;
				case CG_TEXUNIT23: pos = 23; break;
				case CG_TEXUNIT24: pos = 24; break;
				case CG_TEXUNIT25: pos = 25; break;
				case CG_TEXUNIT26: pos = 26; break;
				case CG_TEXUNIT27: pos = 27; break;
				case CG_TEXUNIT28: pos = 28; break;
				case CG_TEXUNIT29: pos = 29; break;
				case CG_TEXUNIT30: pos = 30; break;
				case CG_TEXUNIT31: pos = 31; break;
#endif
				default:
					break;
				}
				if (pos != -1)
				{
					mSamplerRegisterMap.insert(std::make_pair(paramName, pos));
				}
			}

			// Get next
			parameter = cgGetNextParameter(parameter);
		}

		
	}
Exemplo n.º 22
0
static void renderchain_bind_pass(cg_renderchain_t *chain,
      Pass *pass, unsigned pass_index)
{
   unsigned i, index;

   /* We only bother binding passes which are two indices behind. */
   if (pass_index < 3)
      return;

   for (i = 1; i < pass_index - 1; i++)
   {
      CGparameter param;
      D3DXVECTOR2 video_size, texture_size;
      char pass_base[64]       = {0};
      char attr_texture[64]    = {0};
      char attr_input_size[64] = {0};
      char attr_tex_size[64]   = {0};
      char attr_coord[64]      = {0};

      snprintf(pass_base,       sizeof(pass_base),       "PASS%u",          i);
      snprintf(attr_texture,    sizeof(attr_texture),    "%s.texture",      pass_base);
      snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size",   pass_base);
      snprintf(attr_tex_size,   sizeof(attr_tex_size),   "%s.texture_size", pass_base);
      snprintf(attr_coord,      sizeof(attr_coord),      "%s.tex_coord",    pass_base);

      video_size.x   = chain->passes[i].last_width;
      video_size.y   = chain->passes[i].last_height;
      texture_size.x = chain->passes[i].info.tex_w;
      texture_size.y = chain->passes[i].info.tex_h;

      set_cg_param(pass->vPrg, attr_input_size,   video_size);
      set_cg_param(pass->fPrg, attr_input_size,   video_size);
      set_cg_param(pass->vPrg, attr_tex_size,     texture_size);
      set_cg_param(pass->fPrg, attr_tex_size,     texture_size);

      param = cgGetNamedParameter(pass->fPrg, attr_texture);
      if (param)
      {
         index = cgGetParameterResourceIndex(param);
         chain->bound_tex.push_back(index);

         d3d_set_texture(chain->dev, index, chain->passes[i].tex);
         d3d_set_sampler_magfilter(chain->dev, index,
               d3d_translate_filter(chain->passes[i].info.pass->filter));
         d3d_set_sampler_minfilter(chain->dev, index, 
               d3d_translate_filter(chain->passes[i].info.pass->filter));
         d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
         d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
      }

      param = cgGetNamedParameter(pass->vPrg, attr_coord);
      if (param)
      {
         index = pass->attrib_map[cgGetParameterResourceIndex(param)];

         d3d_set_stream_source(chain->dev, index, chain->passes[i].vertex_buf,
               0, sizeof(Vertex));
         chain->bound_vert.push_back(index);
      }
   }
}