Exemplo n.º 1
0
int16 Op_UnfreezeParent() {
	if (currentScriptPtr->var1A == 0x14) {
		changeScriptParamInList(currentScriptPtr->var18, currentScriptPtr->var16, &procHead, -1, 0);
	} else if (currentScriptPtr->var1A == 0x1E) {
		changeScriptParamInList(currentScriptPtr->var18, currentScriptPtr->var16, &relHead, -1, 0);
	}

	return 0;
}
Exemplo n.º 2
0
int16 Op_FreezeParent() {
	if (currentScriptPtr->var1A == 20) {
		changeScriptParamInList(currentScriptPtr->var18, currentScriptPtr->var16, &procHead, -1, 9997);
	} else if (currentScriptPtr->var1A == 30) {
		changeScriptParamInList(currentScriptPtr->var18, currentScriptPtr->var16, &relHead, -1, 9997);
	}

	return 0;
}
Exemplo n.º 3
0
int16 Op_UserWait() {
	userWait = true;
	if (currentScriptPtr->type == scriptType_PROC) {
		changeScriptParamInList(currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber, &procHead, -1, 9999);
	} else if (currentScriptPtr->type == scriptType_REL) {
		changeScriptParamInList(currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber, &relHead, -1, 9999);
	}

	return 0;
}
Exemplo n.º 4
0
int16 Op_AutoCell() {
	cellStruct *pObject;

	int signal = popVar();
	int loop = popVar();
	int wait = popVar();
	int animStep = popVar();
	int end = popVar();
	int start = popVar();
	int type = popVar();
	int change = popVar();
	int obj = popVar();
	int overlay = popVar();

	if (!overlay)
		overlay = currentScriptPtr->overlayNumber;

	pObject = addCell(&cellHead, overlay, obj, 4, masterScreen, currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber, currentScriptPtr->type);

	if (!pObject)
		return 0;

	pObject->animSignal = signal;
	pObject->animLoop = loop;
	pObject->animWait = wait;
	pObject->animStep = animStep;
	pObject->animEnd = end;
	pObject->animStart = start;
	pObject->animType = type;
	pObject->animChange = change;

	if (type) {
		if (currentScriptPtr->type == scriptType_PROC) {
			changeScriptParamInList(currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber, &procHead, -1, 9996);
		} else if (currentScriptPtr->type == scriptType_REL) {
			changeScriptParamInList(currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber, &relHead, -1, 9996);
		}
	}

	if (change == 5) {
		objInit(pObject->overlay, pObject->idx, start);
	} else {
		setObjectPosition(pObject->overlay, pObject->idx, pObject->animChange, start);
	}

	if (wait < 0) {
		objectParamsQuery params;

		getMultipleObjectParam(overlay, obj, &params);
		pObject->animCounter = params.state2 - 1;
	}

	return 0;
}
Exemplo n.º 5
0
void initVars() {
	closeAllMenu();
	resetFileEntryRange(0, NUM_FILE_ENTRIES);

	resetPreload();
	freeCTP();
	freeBackgroundIncrustList(&backgroundIncrustHead);

	freezeCell(&cellHead, -1, -1, -1, -1, -1, 0);
	// TODO: unfreeze anims

	freeObjectList(&cellHead);
	removeAnimation(&actorHead, -1, -1, -1);

	removeAllScripts(&relHead);
	removeAllScripts(&procHead);
	changeScriptParamInList(-1, -1, &procHead, -1, 0);
	removeFinishedScripts(&procHead);

	changeScriptParamInList(-1, -1, &relHead, -1, 0);
	removeFinishedScripts(&relHead);

	for (unsigned long int i = 0; i < 90; i++) {
		if (strlen(overlayTable[i].overlayName) && overlayTable[i].alreadyLoaded) {
			unloadOverlay(overlayTable[i].overlayName, i);
		}
	}

	// TODO:
	// stopSound();
	// removeSound();

	closeBase();
	closeCnf();

	initOverlayTable();

	stateID = 0;
	masterScreen = 0;

	freeDisk();

	soundList[0].frameNum = -1;
	soundList[1].frameNum = -1;
	soundList[2].frameNum = -1;
	soundList[3].frameNum = -1;

	for (unsigned long int i = 0; i < 8; i++) {
		menuTable[i] = NULL;
	}

	for (unsigned long int i = 0; i < 2000; i++) {
		globalVars[i] = 0;
	}

	for (unsigned long int i = 0; i < 8; i++) {
		backgroundTable[i].name[0] = 0;
	}

	for (unsigned long int i = 0; i < NUM_FILE_ENTRIES; i++) {
		filesDatabase[i].subData.ptr = NULL;
		filesDatabase[i].subData.ptrMask = NULL;
	}

	initBigVar3();

	resetPtr2(&procHead);
	resetPtr2(&relHead);

	resetPtr(&cellHead);

	resetActorPtr(&actorHead);
	resetBackgroundIncrustList(&backgroundIncrustHead);

	vblLimit = 0;
	remdo = 0;
	songLoaded = 0;
	songPlayed = 0;
	songLoop = 1;
	activeMouse = 0;
	userEnabled = 1;
	dialogueEnabled = 0;
	dialogueOvl = 0;
	dialogueObj = 0;
	userDelay = 0;
	sysKey = -1;
	sysX = 0;
	sysY = 0;
	automoveInc = 0;
	automoveMax = 0;
	displayOn = true;

	// here used to init clip

	isMessage = 0;
	fadeFlag = 0;
	automaticMode = 0;

	// video param (vga and mcga mode)

	titleColor = 2;
	itemColor = 1;
	selectColor = 3;
	subColor = 5;

	//

	narratorOvl = 0;
	narratorIdx = 0;
	aniX = 0;
	aniY = 0;
	animationStart = false;
	selectDown = 0;
	menuDown = 0;
	buttonDown = 0;
	var41 = 0;
	playerMenuEnabled = 0;
	PCFadeFlag = 0;
}
Exemplo n.º 6
0
void CruiseEngine::mainLoop() {
	//int32 t_start,t_left;
	//uint32 t_end;
	//int32 q=0;                     /* Dummy */
	int16 mouseX, mouseY;
	int16 mouseButton;

	int enableUser = 0;

	strcpy(nextOverlay, "");
	strcpy(lastOverlay, "");
	strcpy(cmdLine, "");

	currentActiveMenu = -1;
	autoMsg = -1;
	linkedRelation = 0;
	main21 = 0;
	main22 = 0;
	userWait = 0;
	autoTrack = false;

	initAllData();

	playerDontAskQuit = 0;
	int quitValue2 = 1;
	int quitValue = 0;

	if (ConfMan.hasKey("save_slot"))
		loadGameState(ConfMan.getInt("save_slot"));

	do {
		// Handle frame delay
		uint32 currentTick = g_system->getMillis();

		if (!bFastMode) {
			// Delay for the specified amount of time, but still respond to events
			bool skipEvents = false;

			do {
				g_system->delayMillis(10);
				currentTick = g_system->getMillis();

				if (!skipEvents)
					skipEvents = manageEvents();

				if (playerDontAskQuit)
					break;

				_vm->getDebugger()->onFrame();
			} while (currentTick < lastTick + _gameSpeed);
		} else {
			manageEvents();

			if (currentTick >= (lastTickDebug + 10)) {
				lastTickDebug = currentTick;
				_vm->getDebugger()->onFrame();
			}
		}
		if (playerDontAskQuit)
			break;

		lastTick = g_system->getMillis();

		// Handle switchover in game speed after intro
		if (!_speedFlag && canLoadGameStateCurrently()) {
			_speedFlag = true;
			_gameSpeed = GAME_FRAME_DELAY_2;
		}

		// Handle the next frame

//		frames++;
//      t_start=Osystem_GetTicks();

//      readKeyboard();

		bool isUserWait = userWait != 0;
		playerDontAskQuit = processInput();
		if (playerDontAskQuit)
			break;

		if (enableUser) {
			userEnabled = 1;
			enableUser = 0;
		}

		if (userDelay && !userWait) {
			userDelay--;
			continue;
		}

		if (isUserWait & !userWait) {
			// User waiting has ended
			changeScriptParamInList(-1, -1, &procHead, 9999, 0);
			changeScriptParamInList(-1, -1, &relHead, 9999, 0);

			// Disable any mouse click used to end the user wait
			currentMouseButton = 0;
		}

		// FIXME: I suspect that the original game does multiple script executions between game frames; the bug with
		// Raoul appearing when looking at the book is being there are 3 script iterations separation between the
		// scene being changed to the book, and the Raoul actor being frozen/disabled. This loop is a hack to ensure
		// that when a background changes, a few extra script executions are done
		bool bgChanged;
		int numIterations = 1;

		while (numIterations-- > 0) {
			bgChanged = backgroundChanged[masterScreen];
		
			manageScripts(&relHead);
			manageScripts(&procHead);

			removeFinishedScripts(&relHead);
			removeFinishedScripts(&procHead);

			if (!bgChanged && backgroundChanged[masterScreen]) {
				bgChanged = true;
				numIterations += 2;
			}
		}

		processAnimation();

		if (remdo) {
			// ASSERT(0);
			/*    main3 = 0;
			 * var24 = 0;
			 * var23 = 0;
			 *
			 * freeStuff2(); */
		}

		if (cmdLine[0]) {
			ASSERT(0);
			/*        redrawStrings(0,&cmdLine,8);

			        waitForPlayerInput();

			        cmdLine = 0; */
		}

		if (displayOn) {
			if (doFade)
				PCFadeFlag = 0;

			/*if (!PCFadeFlag)*/
			mainDraw(userWait);
			flipScreen();

			if (userEnabled && !userWait && !autoTrack) {
				if (currentActiveMenu == -1) {
					static int16 oldMouseX = -1;
					static int16 oldMouseY = -1;

					getMouseStatus(&main10, &mouseX, &mouseButton, &mouseY);

					if (mouseX != oldMouseX || mouseY != oldMouseY) {
						int objectType;
						int newCursor1;
						int newCursor2;

						oldMouseX = mouseX;
						oldMouseY = mouseY;

						objectType = findObject(mouseX, mouseY, &newCursor1, &newCursor2);

						if (objectType == 9) {
							changeCursor(CURSOR_EXIT);
						} else if (objectType != -1) {
							changeCursor(CURSOR_MAGNIFYING_GLASS);
						} else {
							changeCursor(CURSOR_WALK);
						}
					}
				} else {
					changeCursor(CURSOR_NORMAL);
				}
			} else {
				changeCursor(CURSOR_NORMAL);
			}

			if (userWait == 1) {
				// Waiting for press - original wait loop has been integrated into the
				// main event loop
				continue;
			}

			// wait for character to finish auto track
			if (autoTrack) {
				if (isAnimFinished(narratorOvl, narratorIdx, &actorHead, ATP_MOUSE)) {
					if (autoMsg != -1) {
						freezeCell(&cellHead, autoOvl, autoMsg, 5, -1, 9998, 0);

						char* pText = getText(autoMsg, autoOvl);

						if (strlen(pText))
							userWait = 1;
					}

					changeScriptParamInList(-1, -1, &relHead, 9998, 0);
					autoTrack = false;
					enableUser = 1;
				} else {
					userEnabled = false;
				}
			} else if (autoMsg != -1) {
				removeCell(&cellHead, autoOvl, autoMsg, 5, masterScreen);
				autoMsg = -1;
			}
		} else {
			// Keep ScummVM being responsive even when displayOn is false
			g_system->updateScreen();
		}

	} while (!playerDontAskQuit && quitValue2 && quitValue != 7);

	// Free data
	removeAllScripts(&relHead);
	removeAllScripts(&procHead);
	resetActorPtr(&actorHead);
	freeOverlayTable();
	closeCnf();
	closeBase();
	resetFileEntryRange(0, NUM_FILE_ENTRIES);
	freeObjectList(&cellHead);
	freeBackgroundIncrustList(&backgroundIncrustHead);
}
Exemplo n.º 7
0
void callRelation(menuElementSubStruct *pMenuElement, int nObj2) {
	if (pMenuElement == NULL)
		return;

	menuElementSubStruct* pCurrent = pMenuElement;

	while (pCurrent != NULL) {
		int ovlIdx = pCurrent->ovlIdx;
		int header = pCurrent->header;

		linkDataStruct* pHeader = &overlayTable[ovlIdx].ovlData->arrayMsgRelHeader[header];

		if (pHeader->obj2Number == nObj2) {
			// REL
			if (pHeader->type == RT_REL) {
				if (currentScriptPtr) {
					attacheNewScriptToTail(&relHead, ovlIdx, pHeader->id, 30, currentScriptPtr->scriptNumber, currentScriptPtr->overlayNumber, scriptType_REL);
				} else {
					attacheNewScriptToTail(&relHead, ovlIdx, pHeader->id, 30, 0, 0, scriptType_REL);
				}

				if ((narratorOvl > 0) && (pHeader->trackX != -1) && (pHeader->trackY != -1)) {
					actorStruct* pTrack = findActor(&actorHead, narratorOvl, narratorIdx, 0);

					if (pTrack) {
						animationStart = false;

						if (pHeader->trackDirection == 9999) {
							objectParamsQuery naratorParams;
							getMultipleObjectParam(narratorOvl, narratorIdx, &naratorParams);
							pTrack->x_dest = naratorParams.X;
							pTrack->y_dest = naratorParams.Y;
							pTrack->endDirection = direction(naratorParams.X, naratorParams.Y, pTrack->x_dest, pTrack->y_dest, 0, 0);
						} else if ((pHeader->trackX == 9999) && (pHeader->trackY == 9999)) {
							objectParamsQuery naratorParams;
							getMultipleObjectParam(narratorOvl, narratorIdx, &naratorParams);
							pTrack->x_dest = naratorParams.X;
							pTrack->y_dest = naratorParams.Y;
							pTrack->endDirection = pHeader->trackDirection;
						} else {
							pTrack->x_dest = pHeader->trackX;
							pTrack->y_dest = pHeader->trackY;
							pTrack->endDirection = pHeader->trackDirection;
						}

						pTrack->flag = 1;

						autoTrack = true;
						userEnabled = 0;
						changeScriptParamInList(ovlIdx, pHeader->id, &relHead, 0, 9998);
					}
				}
			} else if (pHeader->type == RT_MSG) { // MSG
				int obj1Ovl = pHeader->obj1Overlay;
				if (!obj1Ovl)
					obj1Ovl = ovlIdx;

				int x = 60;
				int y = 40;

				if (pHeader->obj1Number >= 0) {
					objectParamsQuery params;
					getMultipleObjectParam(obj1Ovl, pHeader->obj1Number, &params);

					if (narratorOvl > 0) {
						if ((pHeader->trackX != -1) && (pHeader->trackY != -1) && (pHeader->trackX != 9999) && (pHeader->trackY != 9999)) {
							x = pHeader->trackX - 100;
							y = pHeader->trackY - 150;
						} else {
							getMultipleObjectParam(narratorOvl, narratorIdx, &params);
							x = params.X - 100;
							y = params.Y - 150;
						}
					} else if (params.scale >= 0) {
						x = params.X - 100;
						y = params.Y - 40;
					}

					if (pHeader->obj1NewState != -1) {
						objInit(obj1Ovl, pHeader->obj1Number, pHeader->obj1NewState);
					}
				}

				if (currentScriptPtr) {
					createTextObject(&cellHead, ovlIdx, pHeader->id, x, y, 200, findHighColor(), masterScreen, currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber);
				} else {
					createTextObject(&cellHead, ovlIdx, pHeader->id, x, y, 200, findHighColor(), masterScreen, 0, 0);
				}

				userWait = 1;
				autoOvl = ovlIdx;
				autoMsg = pHeader->id;

				if ((narratorOvl > 0) && (pHeader->trackX != -1) && (pHeader->trackY != -1)) {
					actorStruct* pTrack = findActor(&actorHead, narratorOvl, narratorIdx, 0);

					if (pTrack) {
						animationStart = false;

						if (pHeader->trackDirection == 9999) {
							objectParamsQuery naratorParams;
							getMultipleObjectParam(narratorOvl, narratorIdx, &naratorParams);
							pTrack->x_dest = naratorParams.X;
							pTrack->y_dest = naratorParams.Y;
							pTrack->endDirection = direction(naratorParams.X, naratorParams.Y, pTrack->x_dest, pTrack->y_dest, 0, 0);
						} else if ((pHeader->trackX == 9999) && (pHeader->trackY == 9999)) {
							objectParamsQuery naratorParams;
							getMultipleObjectParam(narratorOvl, narratorIdx, &naratorParams);
							pTrack->x_dest = naratorParams.X;
							pTrack->y_dest = naratorParams.Y;
							pTrack->endDirection = pHeader->trackDirection;
						} else {
							pTrack->x_dest = pHeader->trackX;
							pTrack->y_dest = pHeader->trackY;
							pTrack->endDirection = pHeader->trackDirection;
						}

						pTrack->flag = 1;

						autoTrack = true;
						userWait = 0;
						userEnabled = 0;
						freezeCell(&cellHead, ovlIdx, pHeader->id, 5, -1, 0, 9998);
					}
				}
			}
		} else {
			linkedRelation = pMenuElement;
		}

		pCurrent = pCurrent->pNext;
	}
}