int LairObserverImplementation::notifyObserverEvent(unsigned int eventType, Observable* observable, ManagedObject* arg1, int64 arg2) {
	int ret = 1;
	int i = 0;

	Reference<LairAggroTask*> task = NULL;
	SceneObject* sourceObject = cast<SceneObject*>(arg1);
	AiAgent* agent = NULL;
	ManagedReference<LairObserver*> lairObserver = _this.get();
	ManagedReference<TangibleObject*> lair = cast<TangibleObject*>(observable);
	ManagedReference<TangibleObject*> attacker = cast<TangibleObject*>(arg1);

	switch (eventType) {
	case ObserverEventType::OBJECTREMOVEDFROMZONE:
		despawnSpawns();
		return 1;
		break;
	case ObserverEventType::OBJECTDESTRUCTION:
		notifyDestruction(lair, attacker, (int)arg2);
		return 1;
		break;
	case ObserverEventType::DAMAGERECEIVED:
		// if there are living creatures, make them aggro
		if(getLivingCreatureCount() > 0 ){
			task = new LairAggroTask(lair, attacker.get(), _this.get(), false);
			task->execute();
		}

		EXECUTE_TASK_3(lairObserver, lair, attacker, {
				Locker locker(lair_p);
				lairObserver_p->checkForNewSpawns(lair_p, attacker_p);
		});

		checkForHeal(lair, attacker);

		break;
	case ObserverEventType::AIMESSAGE:
		if (sourceObject == NULL) {
			Logger::console.error("LairObserverImplemenation::notifyObserverEvent does not have a source object");
			return 1;
		}

		for (i = 0; i < spawnedCreatures.size(); i++) {
			agent = cast<AiAgent*>(spawnedCreatures.get(i).get());
			if (agent == NULL)
				continue;

			agent->activateInterrupt(sourceObject, arg2);
		}

		break;
	}
int LairObserverImplementation::notifyObserverEvent(unsigned int eventType, Observable* observable, ManagedObject* arg1, int64 arg2) {
	int ret = 1;
	int i = 0;

	Reference<LairAggroTask*> task = NULL;
	SceneObject* sourceObject = cast<SceneObject*>(arg1);
	AiAgent* agent = NULL;

	switch (eventType) {
	case ObserverEventType::OBJECTDESTRUCTION:
		notifyDestruction(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1), (int)arg2);
		return 1;
		break;
	case ObserverEventType::DAMAGERECEIVED:
		// if there are living creatures, make them aggro
		if(getLivingCreatureCount() > 0 ){
			task = new LairAggroTask(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1), _this.get(), false);
			task->execute();
		}

		// if new creatures have spawned or there are live creatures near the lair
		if( checkForNewSpawns(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1)) || getLivingCreatureCount() > 0 )
			checkForHeal(cast<TangibleObject*>(observable), cast<TangibleObject*>(arg1));

		break;
	case ObserverEventType::AIMESSAGE:
		if (sourceObject == NULL) {
			Logger::console.error("LairObserverImplemenation::notifyObserverEvent does not have a source object");
			return 1;
		}

		for (i = 0; i < spawnedCreatures.size(); i++) {
			agent = cast<AiAgent*>(spawnedCreatures.get(i).get());
			if (agent == NULL)
				continue;

			agent->activateInterrupt(sourceObject, arg2);
		}

		break;
	}

	return 0;
}