Exemplo n.º 1
0
Loader::Loader()
{
    char line[256];
    char tag[256];

    /* Special case for GLES emulation */
    if (checkGlesEmulationStatus() == 0) {
        LOGD("Emulator without GPU support detected. Fallback to software renderer.");
        gConfig.add( entry_t(0, 0, "android") );
        return;
    }

    /* Otherwise, use egl.cfg */
    FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
    if (cfg == NULL) {
        // default config
        LOGD("egl.cfg not found, using default config");
        gConfig.add( entry_t(0, 0, "android") );
    } else {
        while (fgets(line, 256, cfg)) {
            int dpy;
            int impl;
            if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) {
                //LOGD(">>> %u %u %s", dpy, impl, tag);
                gConfig.add( entry_t(dpy, impl, tag) );
            }
        }
        fclose(cfg);
    }
}
Loader::Loader()
{
    char line[256];
    char tag[256];

    /* Special case for GLES emulation */
    if (checkGlesEmulationStatus() == 0) {
        ALOGD("Emulator without GPU support detected. "
              "Fallback to software renderer.");
        mDriverTag.setTo("android");
        return;
    }

    /* Otherwise, use egl.cfg */
    FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
    if (cfg == NULL) {
        // default config
        ALOGD("egl.cfg not found, using default config");
        mDriverTag.setTo("android");
    } else {
        while (fgets(line, 256, cfg)) {
            int dpy, impl;
            if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) {
                //ALOGD(">>> %u %u %s", dpy, impl, tag);
                // We only load the h/w accelerated implementation
                if (tag != String8("android")) {
                    mDriverTag = tag;
                }
            }
        }
        fclose(cfg);
    }
}
Exemplo n.º 3
0
        static bool find(String8& result,
                const String8& pattern, const char* const search, bool exact) {

            // in the emulator case, we just return the hardcoded name
            // of the software renderer.
            if (checkGlesEmulationStatus() == 0) {
                ALOGD("Emulator without GPU support detected. "
                      "Fallback to software renderer.");
#if defined(__LP64__)
                result.setTo("/system/lib64/egl/libGLES_android.so");
#else
                result.setTo("/system/lib/egl/libGLES_android.so");
#endif
                return true;
            }

            if (exact) {
                String8 absolutePath;
                absolutePath.appendFormat("%s/%s.so", search, pattern.string());
                if (!access(absolutePath.string(), R_OK)) {
                    result = absolutePath;
                    return true;
                }
                return false;
            }

            DIR* d = opendir(search);
            if (d != NULL) {
                struct dirent cur;
                struct dirent* e;
                while (readdir_r(d, &cur, &e) == 0 && e) {
                    if (e->d_type == DT_DIR) {
                        continue;
                    }
                    if (!strcmp(e->d_name, "libGLES_android.so")) {
                        // always skip the software renderer
                        continue;
                    }
                    if (strstr(e->d_name, pattern.string()) == e->d_name) {
                        if (!strcmp(e->d_name + strlen(e->d_name) - 3, ".so")) {
                            result.clear();
                            result.appendFormat("%s/%s", search, e->d_name);
                            closedir(d);
                            return true;
                        }
                    }
                }
                closedir(d);
            }
            return false;
        }
        static String8 find(const char* kind) {
            String8 result;
            int emulationStatus = checkGlesEmulationStatus();
            switch (emulationStatus) {
                case 0:
#if defined(__LP64__)
                    result.setTo("/system/lib64/egl/libGLES_android.so");
#else
                    result.setTo("/system/lib/egl/libGLES_android.so");
#endif
                    return result;
                case 1:
                    // Use host-side OpenGL through the "emulation" library
#if defined(__LP64__)
                    result.appendFormat("/system/lib64/egl/lib%s_emulation.so", kind);
#else
                    result.appendFormat("/system/lib/egl/lib%s_emulation.so", kind);
#endif
                    return result;
                default:
                    // Not in emulator, or use other guest-side implementation
                    break;
            }

            String8 pattern;
            pattern.appendFormat("lib%s", kind);
            const char* const searchPaths[] = {
#if defined(__LP64__)
                    "/vendor/lib64/egl",
                    "/system/lib64/egl"
#else
                    "/vendor/lib/egl",
                    "/system/lib/egl"
#endif
            };

            // first, we search for the exact name of the GLES userspace
            // driver in both locations.
            // i.e.:
            //      libGLES.so, or:
            //      libEGL.so, libGLESv1_CM.so, libGLESv2.so

            for (size_t i=0 ; i<NELEM(searchPaths) ; i++) {
                if (find(result, pattern, searchPaths[i], true)) {
                    return result;
                }
            }

            // for compatibility with the old "egl.cfg" naming convention
            // we look for files that match:
            //      libGLES_*.so, or:
            //      libEGL_*.so, libGLESv1_CM_*.so, libGLESv2_*.so

            pattern.append("_");
            for (size_t i=0 ; i<NELEM(searchPaths) ; i++) {
                if (find(result, pattern, searchPaths[i], false)) {
                    return result;
                }
            }

            // we didn't find the driver. gah.
            result.clear();
            return result;
        }