Exemplo n.º 1
0
void SceneNode::checkSceneCollision(SceneNode& sceneGraph, std::set<Pair>& collisionPairs)
{
	checkNodeCollision(sceneGraph, collisionPairs);

	FOREACH(Ptr& child, sceneGraph.mChildren)
		checkSceneCollision(*child, collisionPairs);
}
Exemplo n.º 2
0
void SceneNode::checkSceneCollision(SceneNode& sceneGraph, std::set<Pair>& collisionPairs)
{
	checkNodeCollision(sceneGraph, collisionPairs);
	
	for (Ptr& child : sceneGraph.children)
		checkSceneCollision(*child, collisionPairs);
}