Exemplo n.º 1
0
void Game::keyPressEvent(QKeyEvent *event)
{
    if(event->type() == QKeyEvent::KeyPress)
    {
        switch (event->key()) {
        case Qt::Key_Left:
            countback=0;
            die=ifdie();
            gameover(die);
            ifwin();
            setthesame();
            addLeftRow();
            checkSame();
            ui->score->setText(str);
            break;
        case Qt::Key_Right:
            countback=0;
            die=ifdie();
            gameover(die);
            ifwin();
            setthesame();
            addRightRow();
            checkSame();
            ui->score->setText(str);
            break;
        case Qt::Key_Up:
            countback=0;
            die=ifdie();
            gameover(die);
            ifwin();
            setthesame();
            addUpCol();
            checkSame();
            ui->score->setText(str);
            break;
        case Qt::Key_Down:
            countback=0;
            die=ifdie();
            gameover(die);
            ifwin();
            setthesame();
            addDownCol();
            checkSame();
            ui->score->setText(str);
            break;
        }
    }
}
Exemplo n.º 2
0
int checkSame(FREE target, FREE X)
{
	if(!X) return 0;
	if(target == X)
		return 1;
	else return checkSame(target,right(X));
}
Exemplo n.º 3
0
/*
 * checkCotainedInList/checkSame - recursively defined procedure
 * which returns 1 if target is contained in the address_list
 *
 */
int checkContainedInList(FREE target)
{
	return checkSame(target,address_list);
}