Exemplo n.º 1
0
void mouseHover(struct game *g)
{
    int clickedx, clickedy;

    if (!get_mousecoords(g, &clickedx, &clickedy)) {
        change_preview_visible(g, false);
        g->marked = false;
        redraw_field(g);
        return;
    }

    // falling tetramino
    g->marked = false;
    if (check_fallingtmino(g, clickedx, clickedy)) {
        mark_tmino(g, clickedx, clickedy);
        unmark_background(g);
        change_preview_visible(g, false);
    } else if (!fits_preview(g, clickedx, clickedy) && check_background(g, clickedx, clickedy)) {
        unmark_background(g);
        mark_background(g, clickedx, clickedy);
        change_preview_visible(g, false);
    } else {
        unmark_background(g);
        change_preview_visible(g, true);
    }
    redraw_field(g);
}
Exemplo n.º 2
0
Arquivo: main.c Projeto: shalvin/itsh
// Print shell prompt.
void prompt() {
    char *dirName = malloc(sizeof(char) * 256);
    getcwd(dirName, 256);

    // Check for any background jobs that have finished.
    check_background();

    // Print the prompt.
    printf(ANSI_COLOR_GREEN "itsh" ANSI_COLOR_RESET ":" 
            ANSI_COLOR_BLUE "%s" ANSI_COLOR_RESET "# ", dirName);
    free(dirName);
}