static void compare_neighboring_leaves_in_pass1 (void) { struct key * left = B_N_PKEY (g_left, B_NR_ITEMS (g_left) - 1); if (comp_keys (left, B_N_PKEY (g_right, 0)) != -1/*SECOND_GREATER*/) die ("compare_neighboring_leaves_in_pass1: left key is greater, that the right one"); if (/*comp_keys (B_PRIGHT_DELIM_KEY (g_left), g_dkey) == FIRST_GREATER ||*/ comp_keys (g_dkey, B_N_PKEY (g_right, 0))) { reiserfs_panic (0, "compare_neighboring_leaves_in_pass1: dkey %k, first key in right %k", g_dkey, B_N_PKEY (g_right, 0)); } check_items (g_left); /*&&&&&&&&&&&&&&&&&&&&&&&&&& for (i = 0, ih = B_N_PITEM_HEAD (g_left, i); i < B_NR_ITEMS (g_left); i ++, ih ++) if (is_item_accessed (ih) == YES) die ("compare_neighboring_leaves_in_pass1: item marked as accessed in g_left"); for (i = 0, ih = B_N_PITEM_HEAD (g_right, i); i < B_NR_ITEMS (g_right); i ++, ih ++) if (is_item_accessed (ih) == YES) die ("compare_neighboring_leaves_in_pass1: item marked as accessed in g_right"); &&&&&&&&&&&&&&&&&&&&&&&&&&&*/ }
bool LASzip::check() { if (!check_compressor(compressor)) return false; if (!check_coder(coder)) return false; if (!check_items(num_items, items)) return false; return true; }
bool LASzip::setup(const U16 num_items, const LASitem* items, const U16 compressor) { // check input if (!check_compressor(compressor)) return false; if (!check_items(num_items, items)) return false; // setup compressor this->compressor = compressor; if (this->compressor == LASZIP_COMPRESSOR_POINTWISE_CHUNKED) { if (chunk_size == 0) chunk_size = LASZIP_CHUNK_SIZE_DEFAULT; } // prepare items this->num_items = 0; if (this->items) delete [] this->items; this->items = 0; this->num_items = num_items; this->items = new LASitem[num_items]; // setup items U16 i; for (i = 0; i < num_items; i++) { this->items[i] = items[i]; } return true; }
/** * init_client(void) * * @brief Initializes client * @param void * @return void */ void init_client(void) { printf("Initializing Data. \n"); check_dir(LOG_PATH); check_tiles(); check_sprites(); check_items(); check_spells(); init_items(); _sleep(100); init_maps(); init_npcs(); init_shops(); init_spells(); init_players(); printf("Data Initialized. \n"); }