int LuaPerlinNoise::l_get2d(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoise *o = checkobject(L, 1); v2f p = check_v2f(L, 2); lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0); lua_pushnumber(L, val); return 1; }
int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); return 0; }
int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); size_t maplen = n->sx * n->sy; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, n->result[i]); lua_rawseti(L, -2, i + 1); } return 1; }
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) { NO_MAP_LOCK_REQUIRED; size_t i = 0; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); lua_newtable(L); for (u32 y = 0; y != n->sy; y++) { lua_newtable(L); for (u32 x = 0; x != n->sx; x++) { lua_pushnumber(L, n->result[i++]); lua_rawseti(L, -2, x + 1); } lua_rawseti(L, -2, y + 1); } return 1; }