Exemplo n.º 1
0
void RenderSnapshottedPlugIn::paintSnapshot(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    Image* image = m_snapshotResource->image().get();
    if (!image || image->isNull())
        return;

    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    if (!cWidth || !cHeight)
        return;

    GraphicsContext& context = paintInfo.context();

    LayoutSize contentSize(cWidth, cHeight);
    LayoutPoint contentLocation = location() + paintOffset;
    contentLocation.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    LayoutRect rect(contentLocation, contentSize);
    IntRect alignedRect = snappedIntRect(rect);
    if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    InterpolationQuality interpolation = chooseInterpolationQuality(context, *image, image, alignedRect.size());
    ImageOrientationDescription orientationDescription(shouldRespectImageOrientation(), style().imageOrientation());
    context.drawImage(*image, alignedRect, ImagePaintingOptions(orientationDescription, interpolation));
}
Exemplo n.º 2
0
void RenderImage::paintIntoRect(GraphicsContext* context, const LayoutRect& rect)
{
    IntRect alignedRect = pixelSnappedIntRect(rect);
    if (!m_imageResource->hasImage() || m_imageResource->errorOccurred() || alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    RefPtr<Image> img = m_imageResource->image(alignedRect.width(), alignedRect.height());
    if (!img || img->isNull())
        return;

    Image* image = img.get();
    InterpolationQuality interpolationQuality = chooseInterpolationQuality(context, image, image, alignedRect.size());

    TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "PaintImage", "data", InspectorPaintImageEvent::data(*this));
    InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality();
    context->setImageInterpolationQuality(interpolationQuality);
    context->drawImage(image, alignedRect, CompositeSourceOver, shouldRespectImageOrientation());
    context->setImageInterpolationQuality(previousInterpolationQuality);
}