Exemplo n.º 1
0
/* this is the plugin entry point */
enum plugin_status plugin_start(const void* parameter)
{
    (void)parameter;
    int ret;

    rb->lcd_setfont(FONT_SYSFIXED);
#if LCD_DEPTH > 1
    rb->lcd_set_backdrop(NULL);
#endif
#ifdef HAVE_LCD_COLOR
    rb->lcd_set_background(LCD_BLACK);
    rb->lcd_set_foreground(LCD_WHITE);
#endif

    /* Turn off backlight timeout */
    backlight_ignore_timeout();

    rb->srand( *rb->current_tick );

    configfile_load(CFG_FILE, config, 1, 0);

    chopper_load(true);
    ret = chopGameLoop();

    configfile_save(CFG_FILE, config, 1, 0);

    rb->lcd_setfont(FONT_UI);
    /* Turn on backlight timeout (revert to settings) */
    backlight_use_settings();

    return ret;
}
Exemplo n.º 2
0
static int chopHandleEvent (GR_EVENT *event)
{
    switch (event->type)
    {
    case GR_EVENT_TYPE_TIMER:
        chopGameLoop();
        break;
	
	case GR_EVENT_TYPE_KEY_UP:
	if(event->keystroke.ch == '\r')
		bPlayerPressingUp = 0;
		break;

    case GR_EVENT_TYPE_KEY_DOWN:
    	if(bWaitingToStart == 1)
	{
	
	iPlayerSpeedY = 5;
    	bWaitingToStart = 0;
	
	}
        switch (event->keystroke.ch)
        {
        case '\r': /* Wheel button */
            bPlayerPressingUp = 1;
	    break;
         case 'm': /* Menu button */
            pz_close_window (chopWindow);
            GrDestroyTimer (chopTimer);
            GrDestroyGC(chopGC);
            break;
        default:
            break;
        }
        break;   /* key down */
    }
    return 1;
}