Exemplo n.º 1
0
static void
vc4_get_draw_cl_space(struct vc4_context *vc4)
{
        /* Binner gets our packet state -- vc4_emit.c contents,
         * and the primitive itself.
         */
        cl_ensure_space(&vc4->bcl, 256);

        /* Nothing for rcl -- that's covered by vc4_context.c */

        /* shader_rec gets up to 12 dwords of reloc handles plus a maximally
         * sized shader_rec (104 bytes base for 8 vattrs plus 32 bytes of
         * vattr stride).
         */
        cl_ensure_space(&vc4->shader_rec, 12 * sizeof(uint32_t) + 104 + 8 * 32);

        /* Uniforms are covered by vc4_write_uniforms(). */

        /* There could be up to 16 textures per stage, plus misc other
         * pointers.
         */
        cl_ensure_space(&vc4->bo_handles, (2 * 16 + 20) * sizeof(uint32_t));
        cl_ensure_space(&vc4->bo_pointers,
                        (2 * 16 + 20) * sizeof(struct vc4_bo *));
}
Exemplo n.º 2
0
static void
vc4_get_draw_cl_space(struct vc4_job *job, int vert_count)
{
        /* The SW-5891 workaround may cause us to emit multiple shader recs
         * and draw packets.
         */
        int num_draws = DIV_ROUND_UP(vert_count, 65535) + 1;

        /* Binner gets our packet state -- vc4_emit.c contents,
         * and the primitive itself.
         */
        cl_ensure_space(&job->bcl,
                        256 + (VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE +
                               VC4_PACKET_GL_SHADER_STATE_SIZE) * num_draws);

        /* Nothing for rcl -- that's covered by vc4_context.c */

        /* shader_rec gets up to 12 dwords of reloc handles plus a maximally
         * sized shader_rec (104 bytes base for 8 vattrs plus 32 bytes of
         * vattr stride).
         */
        cl_ensure_space(&job->shader_rec,
                        (12 * sizeof(uint32_t) + 104 + 8 * 32) * num_draws);

        /* Uniforms are covered by vc4_write_uniforms(). */

        /* There could be up to 16 textures per stage, plus misc other
         * pointers.
         */
        cl_ensure_space(&job->bo_handles, (2 * 16 + 20) * sizeof(uint32_t));
        cl_ensure_space(&job->bo_pointers,
                        (2 * 16 + 20) * sizeof(struct vc4_bo *));
}
Exemplo n.º 3
0
void
vc4_flush(struct pipe_context *pctx)
{
        struct vc4_context *vc4 = vc4_context(pctx);

        if (!vc4->needs_flush)
                return;

        /* The RCL setup would choke if the draw bounds cause no drawing, so
         * just drop the drawing if that's the case.
         */
        if (vc4->draw_max_x <= vc4->draw_min_x ||
            vc4->draw_max_y <= vc4->draw_min_y) {
                vc4_job_reset(vc4);
                return;
        }

        /* Increment the semaphore indicating that binning is done and
         * unblocking the render thread.  Note that this doesn't act until the
         * FLUSH completes.
         */
        cl_ensure_space(&vc4->bcl, 8);
        cl_u8(&vc4->bcl, VC4_PACKET_INCREMENT_SEMAPHORE);
        /* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
        cl_u8(&vc4->bcl, VC4_PACKET_FLUSH);

        vc4_setup_rcl(vc4);

        vc4_job_submit(vc4);
}
Exemplo n.º 4
0
void
vc4_flush(struct pipe_context *pctx)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0];
        struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf;

        if (!vc4->needs_flush)
                return;

        /* The RCL setup would choke if the draw bounds cause no drawing, so
         * just drop the drawing if that's the case.
         */
        if (vc4->draw_max_x <= vc4->draw_min_x ||
            vc4->draw_max_y <= vc4->draw_min_y) {
                vc4_job_reset(vc4);
                return;
        }

        /* Increment the semaphore indicating that binning is done and
         * unblocking the render thread.  Note that this doesn't act until the
         * FLUSH completes.
         */
        cl_ensure_space(&vc4->bcl, 8);
        struct vc4_cl_out *bcl = cl_start(&vc4->bcl);
        cl_u8(&bcl, VC4_PACKET_INCREMENT_SEMAPHORE);
        /* The FLUSH caps all of our bin lists with a VC4_PACKET_RETURN. */
        cl_u8(&bcl, VC4_PACKET_FLUSH);
        cl_end(&vc4->bcl, bcl);

        if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
                pipe_surface_reference(&vc4->color_write, cbuf);
                if (!(vc4->cleared & PIPE_CLEAR_COLOR0)) {
                        pipe_surface_reference(&vc4->color_read, cbuf);
                } else {
                        pipe_surface_reference(&vc4->color_read, NULL);
                }

        } else {
                pipe_surface_reference(&vc4->color_write, NULL);
                pipe_surface_reference(&vc4->color_read, NULL);
        }

        if (vc4->framebuffer.zsbuf &&
            (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
                pipe_surface_reference(&vc4->zs_write, zsbuf);
                if (!(vc4->cleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
                        pipe_surface_reference(&vc4->zs_read, zsbuf);
                } else {
                        pipe_surface_reference(&vc4->zs_read, NULL);
                }
        } else {
                pipe_surface_reference(&vc4->zs_write, NULL);
                pipe_surface_reference(&vc4->zs_read, NULL);
        }

        vc4_job_submit(vc4);
}
/**
 * Submits the job to the kernel and then reinitializes it.
 */
void
vc4_job_submit(struct vc4_context *vc4)
{
        if (vc4_debug & VC4_DEBUG_CL) {
                fprintf(stderr, "BCL:\n");
                vc4_dump_cl(vc4->bcl.base, cl_offset(&vc4->bcl), false);
        }

        struct drm_vc4_submit_cl submit;
        memset(&submit, 0, sizeof(submit));

        cl_ensure_space(&vc4->bo_handles, 6 * sizeof(uint32_t));
        cl_ensure_space(&vc4->bo_pointers, 6 * sizeof(struct vc4_bo *));

        vc4_submit_setup_rcl_surface(vc4, &submit.color_read,
                                     vc4->color_read, false, false);
        vc4_submit_setup_rcl_render_config_surface(vc4, &submit.color_write,
                                                   vc4->color_write);
        vc4_submit_setup_rcl_surface(vc4, &submit.zs_read,
                                     vc4->zs_read, true, false);
        vc4_submit_setup_rcl_surface(vc4, &submit.zs_write,
                                     vc4->zs_write, true, true);

        vc4_submit_setup_rcl_msaa_surface(vc4, &submit.msaa_color_write,
                                          vc4->msaa_color_write);
        vc4_submit_setup_rcl_msaa_surface(vc4, &submit.msaa_zs_write,
                                          vc4->msaa_zs_write);

        if (vc4->msaa) {
                /* This bit controls how many pixels the general
                 * (i.e. subsampled) loads/stores are iterating over
                 * (multisample loads replicate out to the other samples).
                 */
                submit.color_write.bits |= VC4_RENDER_CONFIG_MS_MODE_4X;
                /* Controls whether color_write's
                 * VC4_PACKET_STORE_MS_TILE_BUFFER does 4x decimation
                 */
                submit.color_write.bits |= VC4_RENDER_CONFIG_DECIMATE_MODE_4X;
        }

        submit.bo_handles = (uintptr_t)vc4->bo_handles.base;
        submit.bo_handle_count = cl_offset(&vc4->bo_handles) / 4;
        submit.bin_cl = (uintptr_t)vc4->bcl.base;
        submit.bin_cl_size = cl_offset(&vc4->bcl);
        submit.shader_rec = (uintptr_t)vc4->shader_rec.base;
        submit.shader_rec_size = cl_offset(&vc4->shader_rec);
        submit.shader_rec_count = vc4->shader_rec_count;
        submit.uniforms = (uintptr_t)vc4->uniforms.base;
        submit.uniforms_size = cl_offset(&vc4->uniforms);

        assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
        submit.min_x_tile = vc4->draw_min_x / vc4->tile_width;
        submit.min_y_tile = vc4->draw_min_y / vc4->tile_height;
        submit.max_x_tile = (vc4->draw_max_x - 1) / vc4->tile_width;
        submit.max_y_tile = (vc4->draw_max_y - 1) / vc4->tile_height;
        submit.width = vc4->draw_width;
        submit.height = vc4->draw_height;
        if (vc4->cleared) {
                submit.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
                submit.clear_color[0] = vc4->clear_color[0];
                submit.clear_color[1] = vc4->clear_color[1];
                submit.clear_z = vc4->clear_depth;
                submit.clear_s = vc4->clear_stencil;
        }

        if (!(vc4_debug & VC4_DEBUG_NORAST)) {
                int ret;

#ifndef USE_VC4_SIMULATOR
                ret = drmIoctl(vc4->fd, DRM_IOCTL_VC4_SUBMIT_CL, &submit);
#else
                ret = vc4_simulator_flush(vc4, &submit);
#endif
                static bool warned = false;
                if (ret && !warned) {
                        fprintf(stderr, "Draw call returned %s.  "
                                        "Expect corruption.\n", strerror(errno));
                        warned = true;
                }
        }

        vc4->last_emit_seqno = submit.seqno;

        if (vc4_debug & VC4_DEBUG_ALWAYS_SYNC) {
                if (!vc4_wait_seqno(vc4->screen, vc4->last_emit_seqno,
                                    PIPE_TIMEOUT_INFINITE, "sync")) {
                        fprintf(stderr, "Wait failed.\n");
                        abort();
                }
        }

        vc4_job_reset(vc4);
}
Exemplo n.º 6
0
static void
vc4_setup_rcl(struct vc4_context *vc4)
{
        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
        struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
        struct vc4_resource *ztex = zsurf ? vc4_resource(zsurf->base.texture) : NULL;

        if (!csurf)
                vc4->resolve &= ~PIPE_CLEAR_COLOR0;
        if (!zsurf)
                vc4->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
        uint32_t resolve_uncleared = vc4->resolve & ~vc4->cleared;
        uint32_t width = vc4->framebuffer.width;
        uint32_t height = vc4->framebuffer.height;
        uint32_t stride_in_tiles = align(width, 64) / 64;

        assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
        uint32_t min_x_tile = vc4->draw_min_x / 64;
        uint32_t min_y_tile = vc4->draw_min_y / 64;
        uint32_t max_x_tile = (vc4->draw_max_x - 1) / 64;
        uint32_t max_y_tile = (vc4->draw_max_y - 1) / 64;
        uint32_t xtiles = max_x_tile - min_x_tile + 1;
        uint32_t ytiles = max_y_tile - min_y_tile + 1;

#if 0
        fprintf(stderr, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
                vc4->resolve,
                vc4->cleared,
                resolve_uncleared);
#endif

        uint32_t reloc_size = 9;
        uint32_t clear_size = 14;
        uint32_t config_size = 11 + reloc_size;
        uint32_t loadstore_size = 7 + reloc_size;
        uint32_t tilecoords_size = 3;
        uint32_t branch_size = 5 + reloc_size;
        uint32_t color_store_size = 1;
        uint32_t semaphore_size = 1;
        cl_ensure_space(&vc4->rcl,
                        clear_size +
                        config_size +
                        loadstore_size +
                        semaphore_size +
                        xtiles * ytiles * (loadstore_size * 4 +
                                           tilecoords_size * 3 +
                                           branch_size +
                                           color_store_size));

        if (vc4->cleared) {
                cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
                cl_u32(&vc4->rcl, vc4->clear_color[0]);
                cl_u32(&vc4->rcl, vc4->clear_color[1]);
                cl_u32(&vc4->rcl, vc4->clear_depth);
                cl_u8(&vc4->rcl, vc4->clear_stencil);
        }

        /* The rendering mode config determines the pointer that's used for
         * VC4_PACKET_STORE_MS_TILE_BUFFER address computations.  The kernel
         * could handle a no-relocation rendering mode config and deny those
         * packets, but instead we just tell the kernel we're doing our color
         * rendering to the Z buffer, and just don't emit any of those
         * packets.
         */
        struct vc4_surface *render_surf = csurf ? csurf : zsurf;
        struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
        cl_start_reloc(&vc4->rcl, 1);
        cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
        cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
        cl_u16(&vc4->rcl, width);
        cl_u16(&vc4->rcl, height);
        cl_u16(&vc4->rcl, ((render_surf->tiling <<
                            VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
                           (vc4_rt_format_is_565(render_surf->base.format) ?
                            VC4_RENDER_CONFIG_FORMAT_BGR565 :
                            VC4_RENDER_CONFIG_FORMAT_RGBA8888)));

        /* The tile buffer normally gets cleared when the previous tile is
         * stored.  If the clear values changed between frames, then the tile
         * buffer has stale clear values in it, so we have to do a store in
         * None mode (no writes) so that we trigger the tile buffer clear.
         *
         * Excess clearing is only a performance cost, since per-tile contents
         * will be loaded/stored in the loop below.
         */
        if (vc4->cleared & (PIPE_CLEAR_COLOR0 |
                            PIPE_CLEAR_DEPTH |
                            PIPE_CLEAR_STENCIL)) {
                cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
                cl_u8(&vc4->rcl, 0);
                cl_u8(&vc4->rcl, 0);

                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                cl_u16(&vc4->rcl, VC4_LOADSTORE_TILE_BUFFER_NONE);
                cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
        }

        uint32_t color_hindex = ctex ? vc4_gem_hindex(vc4, ctex->bo) : 0;
        uint32_t depth_hindex = ztex ? vc4_gem_hindex(vc4, ztex->bo) : 0;
        uint32_t tile_alloc_hindex = vc4_gem_hindex(vc4, vc4->tile_alloc);

        for (int y = min_y_tile; y <= max_y_tile; y++) {
                for (int x = min_x_tile; x <= max_x_tile; x++) {
                        bool end_of_frame = (x == max_x_tile &&
                                             y == max_y_tile);
                        bool coords_emitted = false;

                        /* Note that the load doesn't actually occur until the
                         * tile coords packet is processed, and only one load
                         * may be outstanding at a time.
                         */
                        if (resolve_uncleared & PIPE_CLEAR_COLOR) {
                                vc4_store_before_load(vc4, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_COLOR |
                                      (csurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      vc4_rt_format_is_565(csurf->base.format) ?
                                      VC4_LOADSTORE_TILE_BUFFER_BGR565 :
                                      VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
                                cl_reloc_hindex(&vc4->rcl, color_hindex,
                                                csurf->offset);

                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                        }

                        if (resolve_uncleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
                                vc4_store_before_load(vc4, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_ZS |
                                      (zsurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl, 0);
                                cl_reloc_hindex(&vc4->rcl, depth_hindex,
                                                zsurf->offset);

                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                        }

                        /* Clipping depends on tile coordinates having been
                         * emitted, so make sure it's happened even if
                         * everything was cleared to start.
                         */
                        vc4_tile_coordinates(vc4, x, y, &coords_emitted);

                        /* Wait for the binner before jumping to the first
                         * tile's lists.
                         */
                        if (x == min_x_tile && y == min_y_tile)
                                cl_u8(&vc4->rcl, VC4_PACKET_WAIT_ON_SEMAPHORE);

                        cl_start_reloc(&vc4->rcl, 1);
                        cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
                        cl_reloc_hindex(&vc4->rcl, tile_alloc_hindex,
                                        (y * stride_in_tiles + x) * 32);

                        if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_ZS |
                                      (zsurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR);
                                cl_reloc_hindex(&vc4->rcl, depth_hindex,
                                                zsurf->offset |
                                                ((end_of_frame &&
                                                  !(vc4->resolve & PIPE_CLEAR_COLOR0)) ?
                                                 VC4_LOADSTORE_TILE_BUFFER_EOF : 0));

                                coords_emitted = false;
                        }

                        if (vc4->resolve & PIPE_CLEAR_COLOR0) {
                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                                if (end_of_frame) {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
                                } else {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER);
                                }

                                coords_emitted = false;
                        }

                        /* One of the bits needs to have been set that would
                         * have triggered an EOF.
                         */
                        assert(vc4->resolve & (PIPE_CLEAR_COLOR0 |
                                               PIPE_CLEAR_DEPTH |
                                               PIPE_CLEAR_STENCIL));
                        /* Any coords emitted must also have been consumed by
                         * a store.
                         */
                        assert(!coords_emitted);
                }
        }

        if (vc4->resolve & PIPE_CLEAR_COLOR0)
                ctex->writes++;

        if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
                ztex->writes++;
}
Exemplo n.º 7
0
/**
 * Submits the job to the kernel and then reinitializes it.
 */
void
vc4_job_submit(struct vc4_context *vc4)
{
        if (vc4_debug & VC4_DEBUG_CL) {
                fprintf(stderr, "BCL:\n");
                vc4_dump_cl(vc4->bcl.base, cl_offset(&vc4->bcl), false);
        }

        struct drm_vc4_submit_cl submit;
        memset(&submit, 0, sizeof(submit));

        cl_ensure_space(&vc4->bo_handles, 4 * sizeof(uint32_t));
        cl_ensure_space(&vc4->bo_pointers, 4 * sizeof(struct vc4_bo *));

        vc4_submit_setup_rcl_surface(vc4, &submit.color_read,
                                     vc4->color_read, false, false);
        vc4_submit_setup_ms_rcl_surface(vc4, &submit.color_ms_write,
                                        vc4->color_write);
        vc4_submit_setup_rcl_surface(vc4, &submit.zs_read,
                                     vc4->zs_read, true, false);
        vc4_submit_setup_rcl_surface(vc4, &submit.zs_write,
                                     vc4->zs_write, true, true);

        submit.bo_handles = (uintptr_t)vc4->bo_handles.base;
        submit.bo_handle_count = cl_offset(&vc4->bo_handles) / 4;
        submit.bin_cl = (uintptr_t)vc4->bcl.base;
        submit.bin_cl_size = cl_offset(&vc4->bcl);
        submit.shader_rec = (uintptr_t)vc4->shader_rec.base;
        submit.shader_rec_size = cl_offset(&vc4->shader_rec);
        submit.shader_rec_count = vc4->shader_rec_count;
        submit.uniforms = (uintptr_t)vc4->uniforms.base;
        submit.uniforms_size = cl_offset(&vc4->uniforms);

        assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
        submit.min_x_tile = vc4->draw_min_x / 64;
        submit.min_y_tile = vc4->draw_min_y / 64;
        submit.max_x_tile = (vc4->draw_max_x - 1) / 64;
        submit.max_y_tile = (vc4->draw_max_y - 1) / 64;
        submit.width = vc4->draw_width;
        submit.height = vc4->draw_height;
        if (vc4->cleared) {
                submit.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
                submit.clear_color[0] = vc4->clear_color[0];
                submit.clear_color[1] = vc4->clear_color[1];
                submit.clear_z = vc4->clear_depth;
                submit.clear_s = vc4->clear_stencil;
        }

        if (!(vc4_debug & VC4_DEBUG_NORAST)) {
                int ret;

#ifndef USE_VC4_SIMULATOR
                ret = drmIoctl(vc4->fd, DRM_IOCTL_VC4_SUBMIT_CL, &submit);
#else
                ret = vc4_simulator_flush(vc4, &submit);
#endif
                if (ret) {
                        fprintf(stderr, "VC4 submit failed\n");
                        abort();
                }
        }

        vc4->last_emit_seqno = submit.seqno;

        if (vc4_debug & VC4_DEBUG_ALWAYS_SYNC) {
                if (!vc4_wait_seqno(vc4->screen, vc4->last_emit_seqno,
                                    PIPE_TIMEOUT_INFINITE, "sync")) {
                        fprintf(stderr, "Wait failed.\n");
                        abort();
                }
        }

        vc4_job_reset(vc4);
}