string HtmlParser::search_for_elem(GumboNode* node, Tags *tag, string atributo, string valAtributo) { if (node->type != GUMBO_NODE_ELEMENT) { return ""; } GumboAttribute* attribute; if (node->v.element.tag == tag->htmlTag){ map<string, string> attrElement; if ((attribute = gumbo_get_attribute(&node->v.element.attributes, tag->attr.c_str()))) { if (string(attribute->value).compare(valAtributo) == 0 && string(attribute->name).compare(atributo) == 0){ return cleantext(node); } } else { //Recogemos el resto de atributos y los incluimos en la variable tag for (unsigned int i=0; i<node->v.element.attributes.length; i++){ attribute = ((GumboAttribute *)node->v.element.attributes.data[i]); if (string(attribute->value).compare(valAtributo) == 0 && string(attribute->name).compare(atributo) == 0){ return cleantext(node); } } } } GumboVector* children = &node->v.element.children; for (unsigned int i = 0; i < children->length; ++i) { string ret = search_for_elem(static_cast<GumboNode*>(children->data[i]), tag, atributo, valAtributo); if (!ret.empty()){ return ret; } } return ""; }
std::string HtmlParser::cleantext(GumboNode* node) { if (node->type == GUMBO_NODE_TEXT) { return std::string(node->v.text.text); } else if (node->type == GUMBO_NODE_ELEMENT && node->v.element.tag != GUMBO_TAG_SCRIPT && node->v.element.tag != GUMBO_TAG_STYLE ) { if (node->v.element.tag == GUMBO_TAG_A){ GumboAttribute* attribute; attribute = ((GumboAttribute *)node->v.element.attributes.data[0]); // cout << node->v.element.tag << "," << attribute->name << ":" << attribute->value << endl; } std::string contents = ""; GumboVector* children = &node->v.element.children; for (int i = 0; i < children->length; ++i) { const std::string text = cleantext((GumboNode*) children->data[i]); if (i != 0 && !text.empty()) { contents.append("\n"); } contents.append(text); } return contents; } else { return ""; } }
static char *cleantext(GumboNode* node) { if (node->type == GUMBO_NODE_TEXT) { return (char *)node->v.text.text; } else if (node->type == GUMBO_NODE_ELEMENT && node->v.element.tag != GUMBO_TAG_SCRIPT && node->v.element.tag != GUMBO_TAG_STYLE) { char *contents = malloc(512); GumboVector* children = &node->v.element.children; for (unsigned int i = 0; i < children->length; ++i) { char *text = cleantext((GumboNode*) children->data[i]); /* *if (i != 0 && strlen(text)) { * contents.append(" "); *} */ /* *contents.append(text); */ strncpy(contents, text, 512); puts(text); } return contents; } else { return ""; } }
int main(int argc, char** argv) { if (argc != 2) { puts("Usage: clean_text <html filename>"); exit(EXIT_FAILURE); } const char* filename = argv[1]; FILE *in = fopen(filename, "rb"); /* *if (!in) { * std::cout << "File " << filename << " not found!\n"; * exit(EXIT_FAILURE); *} */ /* *std::string contents; *in.seekg(0, std::ios::end); *contents.resize(in.tellg()); *in.seekg(0, std::ios::beg); *in.read(&contents[0], contents.size()); *in.close(); */ char *contents = malloc(65535); fread(contents, 1, 65535, in); GumboOutput* output = gumbo_parse(contents); puts(cleantext(output->root)); gumbo_destroy_output(&kGumboDefaultOptions, output); }
static int newtcpforwarded(struct Channel * channel) { char *origaddr = NULL; unsigned int origport; m_list_elem * iter = NULL; struct TCPFwdEntry *fwd; char portstring[NI_MAXSERV]; int err = SSH_OPEN_ADMINISTRATIVELY_PROHIBITED; origaddr = buf_getstring(ses.payload, NULL); origport = buf_getint(ses.payload); /* Find which port corresponds. First try and match address as well as port, in case they want to forward different ports separately ... */ for (iter = cli_opts.remotefwds->first; iter; iter = iter->next) { fwd = (struct TCPFwdEntry*)iter->item; if (origport == fwd->listenport && strcmp(origaddr, fwd->listenaddr) == 0) { break; } } if (!iter) { /* ... otherwise try to generically match the only forwarded port without address (also handles ::1 vs 127.0.0.1 vs localhost case). rfc4254 is vague about the definition of "address that was connected" */ for (iter = cli_opts.remotefwds->first; iter; iter = iter->next) { fwd = (struct TCPFwdEntry*)iter->item; if (origport == fwd->listenport) { break; } } } if (iter == NULL) { /* We didn't request forwarding on that port */ cleantext(origaddr); dropbear_log(LOG_INFO, "Server sent unrequested forward from \"%s:%d\"", origaddr, origport); goto out; } snprintf(portstring, sizeof(portstring), "%d", fwd->connectport); channel->conn_pending = connect_remote(AF_UNSPEC, fwd->connectaddr, portstring, channel_connect_done, channel); channel->prio = DROPBEAR_CHANNEL_PRIO_UNKNOWABLE; err = SSH_OPEN_IN_PROGRESS; out: m_free(origaddr); TRACE(("leave newtcpdirect: err %d", err)) return err; }
static int newtcpforwarded(struct Channel * channel) { char *origaddr = NULL; unsigned int origport; m_list_elem * iter = NULL; struct TCPFwdEntry *fwd; char portstring[NI_MAXSERV]; int sock; int err = SSH_OPEN_ADMINISTRATIVELY_PROHIBITED; origaddr = buf_getstring(ses.payload, NULL); origport = buf_getint(ses.payload); /* Find which port corresponds */ for (iter = cli_opts.remotefwds->first; iter; iter = iter->next) { fwd = (struct TCPFwdEntry*)iter->item; if (origport == fwd->listenport && (strcmp(origaddr, fwd->listenaddr) == 0)) { break; } } if (iter == NULL) { /* We didn't request forwarding on that port */ cleantext(origaddr); dropbear_log(LOG_INFO, "Server sent unrequested forward from \"%s:%d\"", origaddr, origport); goto out; } snprintf(portstring, sizeof(portstring), "%d", fwd->connectport); sock = connect_remote(AF_UNSPEC, fwd->connectaddr, portstring, 1, NULL); if (sock < 0) { TRACE(("leave newtcpdirect: sock failed")) err = SSH_OPEN_CONNECT_FAILED; goto out; } ses.maxfd = MAX(ses.maxfd, sock); /* We don't set readfd, that will get set after the connection's * progress succeeds */ channel->writefd = sock; channel->initconn = 1; err = SSH_OPEN_IN_PROGRESS; out: m_free(origaddr); TRACE(("leave newtcpdirect: err %d", err)) return err; }
void StartLogs() { char date[64] = {0}, date_c[64] = {0}, *ip, *port; int i = 0; if ( strnull( ip = cvar_string( "sv_local_addr" ) ) || strnull( port = strchr(ip, ':') ) || !(i = atoi(port + 1)) ) return; port[0] = 0; port++; if ( !QVMstrftime(date, sizeof(date), "%Y-%m-%d %H:%M:%S %Z", 0) ) date[0] = 0; // bad date if ( !QVMstrftime(date_c, sizeof(date_c), "%Y%m%d-%H%M%S-%Z", 0) ) date_c[0] = 0; // bad date log_open("%s", cvar_string("extralogname")); log_printf("%s", "<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?>\n"); log_printf("<ktxlog xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:noNamespaceSchemaLocation=\"%s\">\n", cvar_string("k_extralog_xsd_uri")); log_printf( "\t<version>0.1</version>\n" ); log_printf( "\t<match_info>\n" "\t\t<timestamp>%s</timestamp>\n" "\t\t<hostname>%s</hostname>\n" "\t\t<ip>%s</ip>\n" "\t\t<port>%d</port>\n" "\t\t<map>%s</map>\n" "\t\t<mode>%s</mode>\n" "\t</match_info>\n", date, cleantext(cvar_string("_k_host")), ip, i, g_globalvars.mapname, GetMode() ); log_printf("\t<events>\n"); }
void T_Damage( gedict_t * targ, gedict_t * inflictor, gedict_t * attacker, float damage ) { vec3_t dir; gedict_t *oldself; float save; float take; int i, c1 = 8, c2 = 4, hdp; float dmg_dealt = 0, virtual_take = 0; float non_hdp_damage; // save damage before handicap apply for kickback calculation float native_damage = damage; // save damage before apply any modificator char *attackerteam, *targteam, *attackername, *victimname; qbool tp4teamdmg = false; //midair and instagib float playerheight = 0, midheight = 0; qbool midair = false, inwater = false, do_dmg = false, rl_dmg = false, stomp_dmg = false; // can't apply damage to dead if ( !targ->s.v.takedamage || ISDEAD( targ ) ) return; // can't damage other players in race if ( isRACE() && ( attacker != targ ) ) { if ( targ->ct == ctPlayer || attacker->ct == ctPlayer ) return; } // ignore almost all damage in CA while coutdown if ( isCA() && match_in_progress && ra_match_fight != 2 ) { if ( !( dtTELE1 == targ->deathtype // always do tele damage || dtTELE2 == targ->deathtype // always do tele damage || dtTELE3 == targ->deathtype // always do tele damage || dtSUICIDE == targ->deathtype // do suicide damage anyway ) ) return; } // used by buttons and triggers to set activator for target firing damage_attacker = attacker; damage_inflictor = inflictor; attackerteam = getteam( attacker ); targteam = getteam( targ ); if ( (int)cvar("k_midair") ) midair = true; // in bloodfest boss damage factor. if ( k_bloodfest && attacker->bloodfest_boss ) { damage *= 4; } // check for quad damage powerup on the attacker // midair quad makes rockets fast, but no change to damage if ( attacker->super_damage_finished > g_globalvars.time && strneq( inflictor->s.v.classname, "door" ) && dtSTOMP != targ->deathtype && !midair ) damage *= ( deathmatch == 4 ? 8 : 4 ); // in dmm4 quad is octa actually // ctf strength rune if ( attacker->ctf_flag & CTF_RUNE_STR ) damage *= 2; // ctf resistance rune if ( targ->ctf_flag & CTF_RUNE_RES ) { damage /= 2; ResistanceSound( targ ); } // did we hurt enemy flag carrier? if ( (targ->ctf_flag & CTF_FLAG) && (!streq(targteam, attackerteam)) ) { attacker->carrier_hurt_time = g_globalvars.time; } // in teamplay 4 we do no armor or health damage to teammates (unless telefrag), but do apply velocity changes if ( tp_num() == 4 && streq(targteam, attackerteam) && ( isCA() || targ != attacker ) && !TELEDEATH(targ) ) { tp4teamdmg = true; } if ( midair || cvar("k_instagib") ) { traceline( PASSVEC3(targ->s.v.origin), targ->s.v.origin[0], targ->s.v.origin[1], targ->s.v.origin[2] - 2048, true, targ ); playerheight = targ->s.v.absmin[2] - g_globalvars.trace_endpos[2] + ( cvar("k_instagib") ? 1 : 0 ); } // get some data before apply damage in mid air mode if ( midair ) { inwater = ( ((int)targ->s.v.flags & FL_INWATER) && targ->s.v.waterlevel > 1 ); if ( streq( inflictor->s.v.classname, "rocket" )) midheight = targ->s.v.origin[2] - inflictor->s.v.oldorigin[2]; rl_dmg = ( targ->ct == ctPlayer && dtRL == targ->deathtype ); stomp_dmg = ( targ->ct == ctPlayer && dtSTOMP == targ->deathtype ); if ( !rl_dmg ) { // damage types which ignore "lowheight" do_dmg = targ->ct != ctPlayer // always do damage to non player, secret doors etc... || dtWATER_DMG == targ->deathtype // always do water damage || dtLAVA_DMG == targ->deathtype // always do lava damage || dtSLIME_DMG == targ->deathtype // always do slime damage || dtSTOMP == targ->deathtype // always do stomp damage || dtTELE1 == targ->deathtype // always do tele damage || dtTELE2 == targ->deathtype // always do tele damage || dtTELE3 == targ->deathtype // always do tele damage || dtSUICIDE == targ->deathtype; // do suicide damage anyway } } non_hdp_damage = damage; // save damage before handicap apply for kickback calculation // #handicap# if ( attacker != targ ) // attack no self if ( attacker->ct == ctPlayer && targ->ct == ctPlayer ) // player vs player if ( ( hdp = GetHandicap(attacker) ) != 100 ) // skip checks if hdp == 100 if ( dtAXE == targ->deathtype || dtSG == targ->deathtype || dtSSG == targ->deathtype || dtNG == targ->deathtype || dtSNG == targ->deathtype || dtGL == targ->deathtype || dtRL == targ->deathtype || dtLG_BEAM == targ->deathtype || dtLG_DIS == targ->deathtype || dtLG_DIS_SELF == targ->deathtype // even that impossible ) { damage *= 0.01f * hdp; } // save damage based on the target's armor level save = newceil( targ->s.v.armortype * damage ); if ( tp4teamdmg ) save = 0; // we do not touch armor if ( save >= targ->s.v.armorvalue ) { save = targ->s.v.armorvalue; targ->s.v.armortype = 0; // lost all armor targ->s.v.items -= ( ( int ) targ->s.v.items & ( IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3 ) ); } dmg_dealt += save; if ( match_in_progress == 2 ) targ->s.v.armorvalue = targ->s.v.armorvalue - save; take = newceil( damage - save ); // mid air damage modificators if ( midair ) { int k_midair_minheight, midair_minheight; k_midair_minheight = (int)cvar("k_midair_minheight"); if ( k_midair_minheight == 1 ) midair_minheight = 128; else if ( k_midair_minheight == 2 ) midair_minheight = 256; else if ( k_midair_minheight == 3 ) midair_minheight = 512; else if ( k_midair_minheight == 4 ) midair_minheight = 1024; else midair_minheight = 64; if ( rl_dmg || stomp_dmg ) take = 9999; if ( playerheight < midair_minheight && rl_dmg ) take = 0; // no dmg done if target is not high enough if ( playerheight < 45 && !inwater && rl_dmg ) take = 0; // no rl dmg in such case if ( !rl_dmg && !do_dmg ) take = 0; // unknown damage for midair, so do not damage if ( rl_dmg && targ == attacker ) take = 0; // no self rl damage } // instagib damage modificators if ( cvar("k_instagib") ) { if ( inflictor->ct == ctPlayer ) take = 5000; if ( attacker == targ ) take = 0; } // helps kill player in prewar at "wrong" places if ( match_in_progress != 2 && native_damage > 450 ) take = 99999; // team play damage avoidance and godmode or invincibility check virtual_take = max(0, take); // virtual_take used for calculating dmg_dealt only in case of k_dmgfrags // ignore this checks for suicide damage if ( dtSUICIDE != targ->deathtype ) { if ( ( int ) targ->s.v.flags & FL_GODMODE ) { take = 0; // what if god was one of us } else if ( targ->invincible_finished >= g_globalvars.time ) { if ( targ->invincible_sound < g_globalvars.time ) { sound( targ, CHAN_AUTO, "items/protect3.wav", 1, ATTN_NORM ); targ->invincible_sound = g_globalvars.time + 2; } take = 0; } else if ( ( tp_num() == 1 || ( tp_num() == 3 && targ != attacker ) ) && !strnull( attackerteam ) && streq( targteam, attackerteam ) && attacker->ct == ctPlayer && strneq( inflictor->s.v.classname, "door" ) && !TELEDEATH( targ ) // do telefrag damage in tp ) { // teamplay == 1 don't damage self and mates (armor affected anyway) // teamplay == 3 don't damage mates, do damage to self (armor affected anyway) take = 0; } else if ( tp4teamdmg ) { take = 0; // we do not touch health } } take = max(0, take); // avoid negative take, if any if ( cvar("k_dmgfrags") ) { if ( TELEDEATH( targ ) ) { // tele doesn't count for any dmgfrags damage dmg_dealt = 0; } else if ( targ->invincible_finished >= g_globalvars.time ) { // damage dealt _not_ capped by victim's health if victim has pent dmg_dealt += virtual_take; } else { // damage dealt capped by victim's health dmg_dealt += bound( 0, virtual_take, targ->s.v.health ); } } else { // damage dealt capped by victim's health dmg_dealt += bound( 0, take, targ->s.v.health ); } // add to the damage total for clients, which will be sent as a single // message at the end of the frame // FIXME: remove after combining shotgun blasts? if ( targ->ct == ctPlayer ) { targ->s.v.dmg_take += take; targ->s.v.dmg_save += save; targ->s.v.dmg_inflictor = EDICT_TO_PROG( inflictor ); } if ( save ) { if (( streq( inflictor->s.v.classname, "worldspawn" ) || strnull( attacker->s.v.classname )) || ( targ->deathtype == dtWATER_DMG ) || ( targ->deathtype == dtEXPLO_BOX ) || ( targ->deathtype == dtFALL ) || ( targ->deathtype == dtSQUISH ) || ( targ->deathtype == dtCHANGELEVEL ) || ( targ->deathtype == dtFIREBALL ) || ( targ->deathtype == dtSLIME_DMG ) || ( targ->deathtype == dtLAVA_DMG ) || ( targ->deathtype == dtTRIGGER_HURT ) ) attackername = "world"; else attackername = attacker->s.v.netname; victimname = targ->s.v.netname; log_printf( "\t\t<event>\n" "\t\t\t<damage>\n" "\t\t\t\t<time>%f</time>\n" "\t\t\t\t<attacker>%s</attacker>\n" "\t\t\t\t<target>%s</target>\n" "\t\t\t\t<type>%s</type>\n" "\t\t\t\t<quad>%d</quad>\n" "\t\t\t\t<splash>%d</splash>\n" "\t\t\t\t<value>%d</value>\n" "\t\t\t\t<armor>1</armor>\n" "\t\t\t</damage>\n" "\t\t</event>\n", g_globalvars.time - match_start_time, cleantext(attackername), cleantext(victimname), death_type( targ->deathtype ), (int)(attacker->super_damage_finished > g_globalvars.time ? 1 : 0 ), dmg_is_splash, (int)save ); } // figure momentum add if ( inflictor != world && ( targ->s.v.movetype == MOVETYPE_WALK || ( k_bloodfest && ( (int)targ->s.v.flags & FL_MONSTER ) ) ) ) { float nailkick; for ( i = 0; i < 3; i++ ) dir[i] = targ->s.v.origin[i] - ( inflictor->s.v.absmin[i] + inflictor->s.v.absmax[i] ) * 0.5; VectorNormalize( dir ); dir[2] = ((dtLG_DIS_SELF == targ->deathtype || dtLG_DIS == targ->deathtype) && dir[2] < 0) ? -dir[2] : dir[2]; if ( midair && non_hdp_damage < 60 && attacker != targ ) { c1 = 11; c2 = 6; } // Yawnmode: nails increases kickback // - Molgrum if ( k_yawnmode && streq( inflictor->s.v.classname, "spike" ) ) nailkick = 1.2; else nailkick = 1.0; for ( i = 0; i < 3; i++ ) targ->s.v.velocity[i] += dir[i] * non_hdp_damage * c1 * nailkick * ( midair && playerheight >= 45 ? ( 1 + ( playerheight - 45 ) / 64 ) : 1 ); if ( midair && playerheight < 45 ) targ->s.v.velocity[2] += dir[2] * non_hdp_damage * c2 * nailkick; // only for z component if ( k_bloodfest && ( (int)targ->s.v.flags & FL_MONSTER ) ) { targ->s.v.flags = (int)targ->s.v.flags & ~FL_ONGROUND; } } if ( match_in_progress == 2 && (int)cvar("k_dmgfrags") ) { if ( attacker->ct == ctPlayer && targ->ct == ctPlayer && attacker != targ ) { if ( isDuel() || isFFA() || strneq(attackerteam, targteam) ) { int dmg_frags; attacker->ps.dmg_frags += dmg_dealt; // add dealt dmg_frags = attacker->ps.dmg_frags / 100; // 1 frag = 100 damage attacker->s.v.frags = (int)(attacker->s.v.frags + dmg_frags); attacker->ps.dmg_frags -= dmg_frags * 100; } } } // do the damage if ( match_in_progress == 2 || dtSUICIDE == targ->deathtype // do suicide damage anyway || TELEDEATH( targ ) || ( k_practice && targ->ct != ctPlayer ) // #practice mode# || take >= 99999 // do such huge damage even in prewar, prewar because indirectly here match_in_progress != 2 ) { targ->s.v.health -= take; // G_bprint( 2, "%s %f\n", targ->s.v.classname, targ->s.v.health ); if ( take ) { if (( streq( inflictor->s.v.classname, "worldspawn" ) || strnull( attacker->s.v.classname )) || ( targ->deathtype == dtWATER_DMG ) || ( targ->deathtype == dtEXPLO_BOX ) || ( targ->deathtype == dtFALL ) || ( targ->deathtype == dtSQUISH ) || ( targ->deathtype == dtCHANGELEVEL ) || ( targ->deathtype == dtFIREBALL ) || ( targ->deathtype == dtSLIME_DMG ) || ( targ->deathtype == dtLAVA_DMG ) || ( targ->deathtype == dtTRIGGER_HURT ) ) attackername = "world"; else attackername = attacker->s.v.netname; victimname = targ->s.v.netname; log_printf( "\t\t<event>\n" "\t\t\t<damage>\n" "\t\t\t\t<time>%f</time>\n" "\t\t\t\t<attacker>%s</attacker>\n" "\t\t\t\t<target>%s</target>\n" "\t\t\t\t<type>%s</type>\n" "\t\t\t\t<quad>%d</quad>\n" "\t\t\t\t<splash>%d</splash>\n" "\t\t\t\t<value>%d</value>\n" "\t\t\t\t<armor>0</armor>\n" "\t\t\t</damage>\n" "\t\t</event>\n", g_globalvars.time - match_start_time, cleantext(attackername), cleantext(victimname), death_type( targ->deathtype ), (int)(attacker->super_damage_finished > g_globalvars.time ? 1 : 0 ), dmg_is_splash, (int)take ); } if ( !targ->s.v.health || dtSUICIDE == targ->deathtype ) targ->s.v.health = -1; // qqshka, no zero health, heh, imo less bugs after this } // show damage in sbar if ( match_in_progress != 2 && ISLIVE( targ ) && !k_matchLess ) { if ( !midair || ( (int)targ->s.v.flags & FL_ONGROUND ) ) { if ( targ->ct == ctPlayer ) targ->s.v.currentammo = 1000 + Q_rint(damage); if ( attacker != targ && attacker->ct == ctPlayer) attacker->s.v.health = 1000 + Q_rint(damage); } } // update damage stats like: give/taked/team damage if ( attacker->ct == ctPlayer && targ->ct == ctPlayer ) { if ( attacker == targ ) { // self damage attacker->ps.dmg_self += dmg_dealt; } else { int items = targ->s.v.items; // damage to enemy weapon if ( items & (IT_ROCKET_LAUNCHER | IT_LIGHTNING) ) { attacker->ps.dmg_eweapon += dmg_dealt; } if ( tp_num() && streq(attackerteam, targteam) ) { attacker->ps.dmg_team += dmg_dealt; } else { attacker->ps.dmg_g += dmg_dealt; targ->ps.dmg_t += dmg_dealt; } // real hits if ( take || save ) { if ( dtRL == targ->deathtype ) attacker->ps.wpn[wpRL].rhits++; if ( dtGL == targ->deathtype ) attacker->ps.wpn[wpGL].rhits++; } // virtual hits if ( virtual_take || save ) { if ( dtRL == targ->deathtype ) { attacker->ps.wpn[wpRL].vhits++; // virtual given rl damage attacker->ps.dmg_g_rl += ( virtual_take + save ); } if ( dtGL == targ->deathtype ) attacker->ps.wpn[wpGL].vhits++; } } } // mid air bonuses if ( midair && match_in_progress == 2 && attacker != targ && take && rl_dmg) MidairDamageBonus(attacker, midheight); if ( midair && match_in_progress == 2 && stomp_dmg ) { attacker->ps.mid_stomps++; targ->s.v.frags -= 3; } // if targed killed, do appropriate action and return if ( ISDEAD( targ ) ) { Killed( targ, attacker, inflictor ); return; } // react to the damage - call pain function oldself = self; self = targ; if ( (int)self->s.v.flags & FL_MONSTER ) { GetMadAtAttacker( attacker ); } if ( self->th_pain ) { self->th_pain( attacker, take ); } self = oldself; }
void recv_msg_userauth_info_request() { unsigned char *name = NULL; unsigned char *instruction = NULL; unsigned int num_prompts = 0; unsigned int i; unsigned char *prompt = NULL; unsigned int echo = 0; unsigned char *response = NULL; TRACE(("enter recv_msg_recv_userauth_info_request")) /* Let the user know what password/host they are authing for */ if (!cli_ses.interact_request_received) { fprintf(stderr, "Login for %s@%s\n", cli_opts.username, //cli_opts.remotehost); cli_opts.remote_name_str); } cli_ses.interact_request_received = 1; name = buf_getstring(ses.payload, NULL); instruction = buf_getstring(ses.payload, NULL); /* language tag */ buf_eatstring(ses.payload); num_prompts = buf_getint(ses.payload); if (num_prompts >= DROPBEAR_MAX_CLI_INTERACT_PROMPTS) { dropbear_exit("Too many prompts received for keyboard-interactive"); } /* we'll build the response as we go */ CHECKCLEARTOWRITE(); buf_putbyte(ses.writepayload, SSH_MSG_USERAUTH_INFO_RESPONSE); buf_putint(ses.writepayload, num_prompts); if (strlen(name) > 0) { cleantext(name); fprintf(stderr, "%s", name); } m_free(name); if (strlen(instruction) > 0) { cleantext(instruction); fprintf(stderr, "%s", instruction); } m_free(instruction); for (i = 0; i < num_prompts; i++) { unsigned int response_len = 0; prompt = buf_getstring(ses.payload, NULL); cleantext(prompt); echo = buf_getbool(ses.payload); if (!echo) { unsigned char* p = getpass_or_cancel(prompt); response = m_strdup(p); m_burn(p, strlen(p)); } else { response = get_response(prompt); } response_len = strlen(response); buf_putstring(ses.writepayload, response, response_len); m_burn(response, response_len); m_free(response); } encrypt_packet(); TRACE(("leave recv_msg_recv_userauth_info_request")) }