Exemplo n.º 1
0
void MenuBook::logic() {
	if (book_name == "") return;
	else {
		loadBook();
		visible = true;
	}

	if (!visible)
		return;

	tablist.logic();

	if (closeButton->checkClick() || (inpt->pressing[ACCEPT] && !inpt->lock[ACCEPT])) {
		if (inpt->pressing[ACCEPT]) inpt->lock[ACCEPT] = true;

		clearBook();

		snd->play(sfx_close);

		visible = false;
		book_name = "";
		last_book_name = "";
		book_loaded = false;
	}
}
Exemplo n.º 2
0
MenuBook::~MenuBook() {
	delete closeButton;
	clearBook();

}
Exemplo n.º 3
0
void MenuBook::loadBook() {
	if (last_book_name != book_name) {
		last_book_name = "";
		book_loaded = false;
		clearBook();
	}

	if (book_loaded) return;

	// Read data from config file
	FileParser infile;

	// @CLASS MenuBook|Description of books in books/
	if (infile.open(book_name)) {
		last_book_name = book_name;

		while (infile.next()) {
			if (parseMenuKey(infile.key, infile.val))
				continue;

			infile.val = infile.val + ',';

			// @ATTR close|point|Position of the close button.
			if(infile.key == "close") {
				int x = popFirstInt(infile.val);
				int y = popFirstInt(infile.val);
				closeButton->setBasePos(x, y);
			}
			// @ATTR background|filename|Filename for the background image.
			else if (infile.key == "background") {
				setBackground(popFirstString(infile.val));
			}
			else if (infile.section == "") {
				infile.error("MenuBook: '%s' is not a valid key.", infile.key.c_str());
			}

			if (infile.new_section) {

				// for sections that are stored in collections, add a new object here
				if (infile.section == "text") {
					text.push_back(NULL);
					textData.push_back("");
					textColor.push_back(Color());
					justify.push_back(0);
					textFont.push_back("");
					size.push_back(Rect());
				}
				else if (infile.section == "image") {
					image.push_back(NULL);
					image_dest.push_back(Point());
				}

			}
			if (infile.section == "text")
				loadText(infile);
			else if (infile.section == "image")
				loadImage(infile);
		}

		infile.close();
	}

	// setup image dest
	for (unsigned i=0; i < image.size(); i++) {
	       image[i]->setDest(image_dest[i]);
	}

	// render text to surface
	for (unsigned i=0; i<text.size(); i++) {
		font->setFont(textFont[i]);
		Point pSize = font->calc_size(textData[i], size[i].w);
		Image *graphics = render_device->createImage(size[i].w, pSize.y);

		if (justify[i] == JUSTIFY_CENTER)
			font->render(textData[i], size[i].w/2, 0, justify[i], graphics, size[i].w, textColor[i]);
		else if (justify[i] == JUSTIFY_RIGHT)
			font->render(textData[i], size[i].w, 0, justify[i], graphics, size[i].w, textColor[i]);
		else
			font->render(textData[i], 0, 0, justify[i], graphics, size[i].w, textColor[i]);
		text[i] = graphics->createSprite();
		graphics->unref();
	}

	align();

	book_loaded = true;
}
main()
{
	int selection = 0;
	int entryNum = 0;
	entry *phoneBook;
	
	phoneBook = (entry*)malloc(sizeof(entry));
	do
	{
		
		printf("\n---------------------------------------------");
		printf("\nPhone Book\n[1]\tAdd Friend\n[2]\tDelete Friend\n[3]\tShow Phone Book\n[4]\tSearch Phone Book\n[5]\tRandom Entry\n[6]\tAlphebetical Phone Book\n[7]\tClear Phone Book\n[8]\tSave Phone Book\n[9]\tLoad Phone Book\n[0]\tExit\n:");
		scanf("%d",&selection);		
		switch(selection)
		{
		case 1:
			{
			 printf("\nYou have selected \"Add Friend\".");
			 
			 addFriend(phoneBook,&entryNum);
			 			 
			 break;
			}
		case 2:
			{
			 printf("\nYou have selected \"Delete Friend\".");
			 
			 delFriend(phoneBook,&entryNum);
			 break;
			}
		case 3:
			{
			 printf("\nYou have selected \"Show Phone Book\".");
			 showBook(phoneBook,&entryNum);
			 
			 break;
			}
		case 4:
			{
			 printf("\nYou have selected \"Search Phone Book\".");
			 findFriend(phoneBook,&entryNum);
			 
			 break;
			}
		case 5:
			{
			 printf("\nYou have selected \"Random Entry\".");
			 randEntry(phoneBook,&entryNum);
			 
			 break;
			}
		case 6:
			{
			 printf("\nYou have selected \"Alphabetical Phone Book\".");
			 alphaBook(phoneBook,&entryNum);
			 
			 break;
				
			}	
		case 7:
			{
			 printf("\nYou have selected \"Clear Phone Book\".");
			 clearBook(phoneBook,&entryNum);
			 
			 break;
				
			}
		case 8:
			{
			 printf("\nYou have selected \"Save Phone Book\".");
			 saveBook(phoneBook,&entryNum);
				
			 break;	
			}
		case 9:
			{
			 printf("\nYou have selected \"Load Phone Book\".");
			 phoneBook=loadBook(phoneBook,&entryNum);
				
			 break;	
			}
		case 0:
			{
			 printf("\nYou have selected \"Exit\".");
			 printf("\nHave a nice day!");
			 free(phoneBook);
			 break;
			}
		default:
			{
				printf("\nINVALID OPTION!");
				break;
			}
		
		}
		
		
	}while (selection!=0);
}