ModelPicker::ModelPicker(QWidget* parent) : QWidget(parent) , ui(new Ui::ModelPicker) , favouriteList(new FavouriteList(this)) , modelList(new ModelList(this)) /*, modelIconSize(QSize(78, 78)) , modelIconMargin(QSize(0, 0)) , columns((width() - 50) / (modelIconSize.width() + modelIconMargin.width())) , box(new ToolBox())*/ { ui->setupUi(this); setMinimumHeight(200); //ui->verticalLayout->insertWidget(0, box); ui->horizontalLayout_2->addWidget(modelList); ui->gridLayout->addWidget(favouriteList, 3, 0, 1, 2); connect(ui->deleteButton, SIGNAL(clicked()), this, SLOT(deleteModel())); connect(ui->clearButton, SIGNAL(clicked()), this, SLOT(clearModels())); connect(ui->searchLine, SIGNAL(textChanged(QString)), this, SLOT(search(QString))); connect(favouriteList, SIGNAL(currentRowChanged(int)), this, SLOT(modelSelected(int))); connect(modelList, SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)), this, SLOT(modelSelected(QTreeWidgetItem*, QTreeWidgetItem*))); hide(); }
FApplication::~FApplication(void) { cleanupBackups(); clearModels(); if (m_updateDialog) { delete m_updateDialog; } FSvgRenderer::cleanup(); ViewIdentifierClass::cleanup(); ViewLayer::cleanup(); ItemBase::cleanup(); Wire::cleanup(); DebugDialog::cleanup(); ViewSwitcher::cleanup(); ItemDrag::cleanup(); Version::cleanup(); TipsAndTricks::cleanup(); TranslatorListModel::cleanup(); FolderUtils::cleanup(); SearchLineEdit::cleanup(); RatsnestColors::cleanup(); HtmlInfoView::cleanup(); SvgIconWidget::cleanup(); PartFactory::cleanup(); }
void Renderer::createModels() { clearModels(); //addModel( new Cube ( this ) ); addModel( new Triangle ( this ) ); }
void scene::reset() { *loaded = false; viewZoneIndex = 0; for (int lp = 0; lp < *zoneCount; lp++) zoneBuffer[lp]->unload(); *zoneCount = 0; if (!((*viewMode & SCENE_VIEWMODE_VIEWZONESCUMULATIVE) == SCENE_VIEWMODE_VIEWZONESCUMULATIVE)) { clearModels(); geom->reset(); cam->reset(); } }
void MessageWidget::on_pushButton_pressed() { clearModels(); getContactList(); getSmsList(); }
void Renderer::createModels() { clearModels(); //addModel( new Cube ( this ) ); addModel( new ObjLoader ( this ) ); }
void Renderer::createModels() { clearModels(); addModel( new Bloom ( this ) ); }
void Renderer::createModels() { clearModels(); addModel( new ObjLoader ( this ) ); addModel( new Grid ( this ) ); }